Search found 38 matches
- Fri May 10, 2024 4:44 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23225
Re: Friday Facts #410 - Rocket turret & Target priorities
If you are adding new circuit connections to entities, may I suggest one for the radar? I always wanted radars to output a signal if enemies are within view distance (maybe even let us configure this distance). This would allow enabling turrets only if there are biters coming, disabling roboports so...
- Thu Apr 18, 2024 4:28 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 30866
Re: Friday Facts #401 - New terrain, new planet
This is purely a visual improvement, but I think cliffs should "break" the terrain continuity. Look for example at the fourth picture from the bottom, you can clearly see how the grass pattern grows across cliffs, but in real life grass would not look like that above and below the cliff. T...
- Thu Apr 18, 2024 2:05 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 31732
Re: Friday Facts #406 - Space Age Music
It sounds too epic and not similar to the original Factorio soundtrack for me. It reminds me more of star wars. The original factorio soundtrack just doesn't sound like an orchestra. It also fits better into the background. Just listen to it again.
- Fri Apr 01, 2022 7:34 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 55915
Re: Friday Facts #369 - To the moon
This cryptocurrency at least incentivises work that is at least useful for other factorio players. Other currencies incentivise "work" which is completely useless.
- Sat Feb 05, 2022 7:15 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 141172
Re: Friday Facts #367 - Expansion news
If I understand correctly, that's not the case, that the 1.2 base engine (without expansion) is capable of everything the expansion will use. There are 2 versions, one with expansion code and one without. The expansion engine contains everything from base engine. On the other hand 1.2 base engine w...
- Sat Oct 05, 2019 1:42 am
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 35602
Re: Friday Facts #315 - New test servers
"Not critical" doesn't mean "no backups". This forum isn't critical, but it should still be backed up. mods.factorio.com isn't critical, but it should still be backed up. Your family photos aren't critical, but they should still be backed up. (This post has been brought to you b...
- Fri Oct 04, 2019 1:47 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 35602
Re: Friday Facts #315 - New test servers
Lol, why would they need that? They aren't hosting anything critical.juliejayne wrote: βFri Oct 04, 2019 1:36 pmBut server room... Airco, UPS, sealed temperature controlled room, backup system please.
- Fri Sep 27, 2019 2:35 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 52224
Re: Friday Facts #314 - 0.17 stable
Since you mention WoW. Please enable shortcut drag and drop like WoW, to allow reordering the toolbar.
- Thu Sep 19, 2019 12:37 pm
- Forum: Ideas and Suggestions
- Topic: Splitting stacks
- Replies: 5
- Views: 2505
Re: Splitting stacks
+1, although I'm not sure about the actual solution. Use case, filling turrets manually, you can only put in half stacks (100) or 1 by drop key. But most of the time, you want to insert 10 or 20. I would like to see a possibility to configure the ctrl-right click behaviour. Or a different control t...
- Thu Sep 19, 2019 11:13 am
- Forum: Ideas and Suggestions
- Topic: Moveable toolbar shortcuts
- Replies: 2
- Views: 1308
Re: Moveable toolbar shortcuts
you can use the middle mouse button to set and unset the toolbar items while holding an item in your hand. Thank you, but that doesn't change anything. If I move items like that I still delete the items at the target position instead of reordering it. So I have to make a copy of the item in the tar...
- Thu Sep 19, 2019 12:53 am
- Forum: Ideas and Suggestions
- Topic: Splitting stacks
- Replies: 5
- Views: 2505
Splitting stacks
While holding items in your cursor you can use shift+scroll to change stack size. Let it work on a logarithmic scale, such that scolling down halves stack size and scrolling up doubles the stack size. The maximum size would be the max stack size (or even better, the amout of items in inventory), min...
- Thu Sep 19, 2019 12:33 am
- Forum: Ideas and Suggestions
- Topic: Moveable toolbar shortcuts
- Replies: 2
- Views: 1308
Moveable toolbar shortcuts
Currently it is very cumbersone to change the order of items in the toolbar. You have to delete the current items, then search them again from the menu. I think it would be much better if the toolbar would work like in WoW. When you left click on an item it uses the item. If you instead hold the mou...
- Sat Sep 07, 2019 1:39 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 29899
Re: Friday Facts #311 - New remnants 3
Looking great!
But if the remnants of belts could point in the direction of the original belt, it would be even better.
Also, maybe the remnants could act as ghosts themselves if that is enabled, instead of placing ghosts over them.
But if the remnants of belts could point in the direction of the original belt, it would be even better.
Also, maybe the remnants could act as ghosts themselves if that is enabled, instead of placing ghosts over them.
- Wed Sep 04, 2019 5:20 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 127277
Re: Friday Facts #309 - Controversial opinions
@Twinsen @wheybags @TOGoS I know I'm late to the party, but I actually agree with most of your proposals. I understand that some of them are controversial, but honestly people are always against change. Maybe they will like it when they actually try it. If you don't plan to implement them into the b...
- Fri Jul 12, 2019 7:56 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 64074
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
How do you think a legitimate key would end up on g2a of a game that has never been on sale? The FFF explains that: There are still Steam gifts of Factorio being sold on G2A, these are most likely 'legit', in that they were not purchased using stolen credit cards. The question is, where do these gi...
- Fri Jul 12, 2019 7:09 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 64074
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
I don't understand how buying from g2a is worse than pirating. As far as I understand it, some keys (from you or steam) are bought with stolen credit cards and then sold on g2a. When the owner of the credit card cancels the transactions, you lose all the money and you have to pay extra fees. But tha...
- Mon Jun 03, 2019 6:07 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 57486
Re: Friday Facts #297 - New resource icons
I think randomizing the resource icons is a great idea, but to be honest it still looks very repetitive to me. The reason is that one ore item is always represented by 4 ore chunks of almost equal size and then placed at the corners of a square. In the last picture it is most visible for copper and ...
- Fri Apr 05, 2019 9:12 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64535
Re: Friday Facts #289 - Character GUI
I like the idea of merging requests and auto-trash, but the way the numbers are in this mockup is a bit confusing in my opinion. The fact that the way each is displayed depends on the state of the other makes it more complicated than necessary, in my opinion. I think it would be better if they each...
- Fri Mar 01, 2019 1:59 am
- Forum: Won't fix.
- Topic: [posila] [0.17.1] Flamethrower turret aiming incorrectly
- Replies: 48
- Views: 23591
Re: [posila] [0.17.1] Flamethrower turret aiming incorrectly
The center of the flame patch is on the edge, and it's AOE expanded to hit the other turrets. From the screenshots you can easily see thats exactly the problem. If the flamethrower is aiming at a point P on the edge of the target area then it can also damage stuff at a maximum distance r outside of...
- Sat Feb 23, 2019 2:41 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 169841
Re: Friday Facts #283 - Prepare to Launch
Also, I actually expected the lights being still and only flash when silo is opened and the rocket raised. Those are in fact just 'notification lights', not 'light up the silo lights'. As I see them: they flash as an indication of something important happenning. They are warning flashes that the do...