Rivers often dig themself into softer rock creating cliffs. Those will follow the water and go across the height lines. Or the sea digs into an island creating cliffs. Again they follow the water but now they go along the height lines.Laie wrote: ↑Tue Mar 12, 2024 5:57 pm It's all wrong! There's a reason why both cliffs and water follow height lines, and no reason why forests should leave convenient thoroughfares for the character's car.
That said, this garden will make a much better playground than untamed wilderness. Even if it poses the question of where the gardener went.
Mountains and hills will have cliffs going along height lines with water going downhill across the cliffs. Hmm, now I really do want water falls going down cliffs.
There are also valleys where glaciers have pushed through in the olden times. They can create features in the valley going across the length. That will be along height lines and water will flow across.
So I think cliffs can be many shapes and in many places.
As for the forest having fortunate gaps in them to allow driving more easily those were explained as game trails. If enough behemoth biters travel between two lakes then there will be a nice path there for you to drive along. But yeah, that's a bit of hand waving. I think the QoL improvement from having somewhere to drive is worth a bit of unrealism.