Search found 12 matches
- Fri Feb 05, 2021 2:56 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 166190
Re: Friday Facts #365 - Future plans
While I would prefer to see " Free updates forever ", this is rather difficult from developer point of view and only works when the game is too successful and requires constant updating to keep the users playing I think. " Factorio 2" would be an interesting approach but I think ...
- Fri Nov 13, 2020 12:14 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99343
Re: Friday Facts #363 - 1.1 is getting close
Love the changes, belt building lock is going to make the life so much easier.
I was wondering about the lightning changes, the warm "fire" glow is great but it seems we are going to lose the uranium green glow, especially around the building, would be great if you kept that one as well?
I was wondering about the lightning changes, the warm "fire" glow is great but it seems we are going to lose the uranium green glow, especially around the building, would be great if you kept that one as well?
- Fri Jul 12, 2019 9:04 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57870
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
btw. G2A is lying again, surprise .....not,
in the latest news posted today they wrote that they:
in the latest news posted today they wrote that they:
I hope you get the money lost from them but it's a stretch from such sh*t placereceived multiple messages since then, but none of them were connected to this case (x10 refund of chargebacks)
- Sun Feb 04, 2018 4:46 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128823
Re: [MOD 0.14] Alien Biomes
seems not to be compatible with AsphaltRoads mods any more, getting start error:
as soon as I disable either mod, it loads fineError in assignId, tile with name 'Arci-marking-yellow-dl-straight-vertical' does not exists
Source: Arci-marking-yellow-dl-straight-horizontal (tile)
- Fri Jan 12, 2018 10:15 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374264
Re: Friday Facts #225 - Bots versus belts (part 2)
I would suggest % belt speed boost research (infinite?) along the same one for loaders (included or separate), this way wouldn't affect bots but would boost belts I like "stacks" of items idea, how about 1x3/3x1 entity (like splitter but 1 tile bigger), it stacks 3-5 lanes (ie. input from ...
- Wed Dec 20, 2017 4:51 pm
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 95
- Views: 43408
Re: [MOD 0.14] Text Plates
No longer compatible with 0.16 by the looks of it,
trying to load it under 0.16 gives
trying to load it under 0.16 gives
Error while loading gui-style prototype "default" (gui-style): Parent style not found: plates-button
- Fri Dec 15, 2017 10:25 pm
- Forum: Not a bug
- Topic: [kovarex] [16.0] Inserting on underground belt behaves different
- Replies: 24
- Views: 26227
Re: [kovarex] [16.0] Inserting on underground belt behaves different
how about, if there's at least "half" of the size needed for inserted to drop the item - it drops the item on the belt and anything that was there on the other half of the belt (or less) gets to hold up for split of a second ... (like joining traffic on the road) wouldn't this better satur...
- Wed May 24, 2017 7:20 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78420
Re: [MOD 0.15] Loader Redux 0.2.5
Thanks Nexela, it was actually "Loader-Rotation-Fix" mod ... name confusion over "loader-snapping"
- Wed May 24, 2017 7:10 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78420
Re: [MOD 0.15] Loader Redux 0.2.5
I'm getting error: (0.15.13) Failed to load mods: __LoaderRedux__/data.lua:1: Loader snapping is built into LoaderRedux, Please disable loader-snapping to use LoaderRedux the error was bit confusing I had https://mods.factorio.com/mods/Articulating/Loader-Rotation-Fix installed - removed it and work...
- Fri May 05, 2017 9:35 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74136
Re: Friday Facts #189 - Specifying the 1.0
when reviewing trello cards, can you ask a question "is it possible with modding and will work well?" if yes, then I would suggest to skip it or lower its priority significantly if yes but might require small changes to support it with modding, then maybe worth to leave it and possibly imp...
- Wed Apr 26, 2017 2:25 am
- Forum: Not a bug
- Topic: [0.15.2] Multiplayer runs fine but fps drops and cannot move
- Replies: 1
- Views: 1162
[0.15.2] Multiplayer runs fine but fps drops and cannot move
This is very unusual issue but I think it's possible defect somewhere ... The issue was happening while I was playing Arumba's Lazy Bastard mass multiplayer game. Let's start with my computer specs are pretty much out of question: GTX 980Ti, i7-5930K, 32GB ram. I was not downloading anything or uplo...
- Tue Apr 25, 2017 12:08 pm
- Forum: Implemented Suggestions
- Topic: Terrain elevation, hills and mountains with fake cliffs
- Replies: 67
- Views: 67236
Re: Terrain elevation, hills and mountains with fake cliffs
I was thinking about something much more simple - canyons.
Effectively it would be same as water/reskinned water, with exception being dark void in the middle and ability to build a bridge (with concrete?) to pass over (or build rail track)
Effectively it would be same as water/reskinned water, with exception being dark void in the middle and ability to build a bridge (with concrete?) to pass over (or build rail track)