Search found 43 matches

by SHADOW13
Fri Jun 19, 2026 11:33 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 170
Views: 24314

Re: Friday Facts #443 - More Planet Deliveries

Great post, few remarks that could be added extra white you working around this:

- add signals to a pump to read % of in and out pipes connect to it (ie "Flow: 20/100", outputs signal "20"), to allow pipeline fluids monitoring
- the fluids have temperature but I don't think there is anything using ...
by SHADOW13
Fri Jun 12, 2026 12:23 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 377
Views: 41564

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

waterBear wrote: Fri Jun 12, 2026 12:14 pm All of these updates have incredibly consequences for the hardcore Factorio player. Awesome!

For me personally...this is absolutely mind blowing... :o :lol: :D

06-12-2026, 08-13-38.png
yes, all storage scales with quality now but not storage tanks :(
by SHADOW13
Fri Jun 12, 2026 11:46 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 377
Views: 41564

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

pipe circuit connection should also have "Read % amount", not just temperature
by SHADOW13
Fri Jun 12, 2026 11:28 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 377
Views: 41564

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

And you left Storage tanks not increase storage amount with quality ?! :cry:

All other storage buildings do increase, fluid wagons do increase, make Storage tank increase Fluid storage volume too :any-quality:
by SHADOW13
Fri Jun 05, 2026 11:48 am
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 20719

Re: Friday Facts #441 - Space logistics improvements

I was wondering if maybe handling biter eggs would be improved - mainly being able to detect/track their expiration time
the late game Promethium science pack is difficult to automate because of that (and so far, as I know, all solutions have some kind of flaw one way or another)
by SHADOW13
Fri May 29, 2026 9:05 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 74
Views: 19459

Re: Friday Facts #440 - 2.1 plan

I was really looking forward for more, bought it over 12 years ago, what a journey
my appetite for Factorio patches never stops growing (especially major patches)

though I understand you probably want to move to other projects and there's so much competition in factorio-like games,
still I do hope ...
by SHADOW13
Sat Oct 25, 2025 11:46 am
Forum: Not a bug
Topic: Wall graphic does not change when placing a floor next to it
Replies: 4
Views: 766

Re: Wall graphic does not change when placing a floor next to it

I should have numbered the text boxes, but yes the "sticking out" part of the wall (to the left/towards the waterside)
by SHADOW13
Sat Oct 25, 2025 11:18 am
Forum: Not a bug
Topic: Wall graphic does not change when placing a floor next to it
Replies: 4
Views: 766

Wall graphic does not change when placing a floor next to it

When a wall is placed next to a water, it shows with extra graphic (like a half of a connection to an adjacent wall that is not there)

However, when replacing water with another surface, ie. concrete, that graphic does not change and it keeps "looking odd" to other parts of the wall, even if the ...
by SHADOW13
Tue Oct 14, 2025 8:59 pm
Forum: Modding interface requests
Topic: [Suggestion] Changes to auto recycle
Replies: 5
Views: 1302

Re: [Suggestion] Changes to auto recycle


I don't think so, auto_barrel and auto_recycle is documented well in vanilla game and the modder really should watch out what then done with recipes.

And if modder some how add new iron-gear-wheel recipe, it probablly should mean a better recipe which should be the recipe that more approach ...
by SHADOW13
Tue Oct 14, 2025 4:02 am
Forum: Modding interface requests
Topic: [Suggestion] Changes to auto recycle
Replies: 5
Views: 1302

[Suggestion] Changes to auto recycle

From what I understand, recipes come, by default with "auto-recycle" feature - allowing the items to be recycled back.
There is a problem with current implementation: the "last" recycling recipe works(?)
if another mod adds new recipe for existing item - it overwrites existing recycling setup ...
by SHADOW13
Wed May 21, 2025 8:36 pm
Forum: Minor issues
Topic: [2.0.51] custom path.write-data not compatible with Steam cloud
Replies: 2
Views: 1399

Re: [2.0.51] custom path.write-data not compatible with Steam cloud

Thanks, I think indeed symlinking might be easier.
Just confirmed it seems to work just fine.

For future reference, easily done in console: (rename/move/backup existing Factorio folder first)

Code: Select all

mklink /j %appdata%\Factorio "%userprofile%\documents\my games\Factorio"
by SHADOW13
Wed May 21, 2025 5:01 pm
Forum: Minor issues
Topic: [2.0.51] custom path.write-data not compatible with Steam cloud
Replies: 2
Views: 1399

[2.0.51] custom path.write-data not compatible with Steam cloud

I wanted to use Factorio with user/data dir of my choice, but keeping Steam Cloud.

Configuration:
- config-path setup: config-path=D:\Documents\My Games\Factorio\config
use-system-read-write-data-directories=false
- config.ini (in that location set above): [path]
write-data=D:\Documents\My Games ...
by SHADOW13
Sun Jan 05, 2025 10:23 am
Forum: Duplicates
Topic: [2.0.28] small graphical issues with stacked belt
Replies: 1
Views: 708

[2.0.28] small graphical issues with stacked belt

Pipes and stacked belt items don't align nicely, I guess due to increased height of stacked items, might be clipping against other items/buildings etc but noticed with pipes
while the pipe itself is okay-ish,
the pipe-to-ground looks definitely off

01-05-2025, 10-21-23.png
01-05-2025, 10-21-23.png (264.46 KiB) Viewed 708 times
by SHADOW13
Wed Dec 25, 2024 4:21 am
Forum: Duplicates
Topic: [2.0.28] Logistic requests highlight does not update with changes
Replies: 1
Views: 646

[2.0.28] Logistic requests highlight does not update with changes

When hovering an item in Logistic Requests section - it highlights that item in the chest content.
The highlight does not update when the chest content changes, which I think it would be nice to do

See highlight of blue substation (and last icon)
12-25-2024, 04-17-24.png
12-25-2024, 04-17-24.png (35.76 KiB) Viewed 646 times
by SHADOW13
Mon Dec 09, 2024 3:30 am
Forum: Mod portal Discussion
Topic: Bug? Can't see quality dlc from other mods dependencies on mod portal
Replies: 0
Views: 795

Bug? Can't see quality dlc from other mods dependencies on mod portal

I was looking for mods that work with Space Age's quality feature
That lead me to: https://mods.factorio.com/mod/quality/dependencies

Unfortunately, it does not work, shows 0 dependencies from other mods
Would be nice if Dependencies - "From other mods" was working (for quality, space age, elevated ...
by SHADOW13
Sun Dec 08, 2024 1:48 am
Forum: Duplicates
Topic: [2.0.23] Can't destroy biter spawner
Replies: 2
Views: 2835

Re: [2.0.23] Can't destroy biter spawner

Thanks, didn't realize SHIFT+SPACE was needed
by SHADOW13
Sun Dec 08, 2024 1:27 am
Forum: Duplicates
Topic: [2.0.23] Can't destroy biter spawner
Replies: 2
Views: 2835

[2.0.23] Can't destroy biter spawner

So there are some biter spawners that I previously captured, away from the base
Since then I developed technology to build those so no longer needed those, left them alone and they reverted to "wild" spawners

Now, I am away from the planet but wanted to get rid of those spawners

So I drive ...
by SHADOW13
Sat Dec 07, 2024 10:26 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 15226

Prioritise Space Platforms when auto-requesting for construction

Building large space platforms/ships can be irritating if hub is filled up with all items but not space platforms.
Have to start sending up items until space platform arrives.

I think space platforms should be sent first when multiple items are in "Requests for construction" section
by SHADOW13
Fri Dec 06, 2024 2:43 am
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 45800

Re: Version 2.0.24

Land mines on space platforms now damage the space platform tiles in a radius

this is rather big change and will break lots of people ships & games leaving really bad taste when they realise new patch broke their builds half way between planets etc

I think it's too late for this change in 2.0, I ...
by SHADOW13
Sat Nov 30, 2024 9:14 pm
Forum: Ideas and Suggestions
Topic: priority inserting modules into machines
Replies: 8
Views: 2148

Better "replace modules" functionality

1. ctrl-click on a building with module that gives a better outcome should be automatically accepted
for example: building has Quality 3 Normal (2.5%), ctrl-click on it with Quality 2 Legendary (5%) should replace the modules

2. force replace modules to whatever you are holding
for example ctrl ...

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