Search found 49 matches

by arrow in my gluteus
Tue May 26, 2020 6:47 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Re: Raycasting engine in factorio

if anyone is interested you can follow along with the development of version 2.0 of this raycasting engine on my second channel: https://www.youtube.com/playlist?list=P ... Le9xX_7tjb
by arrow in my gluteus
Tue May 26, 2020 4:53 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 61
Views: 6946

Re: Version 0.18.27

Omnifarious wrote:
Tue May 26, 2020 4:10 pm
arrow in my gluteus wrote:
Tue May 26, 2020 3:46 pm
Increased logistic filter count for requester and buffer chests from 12 to 30.
You have no idea how much helpful this is for me.
It would be even more helpful if '*' was allowed for setting the stack size on filter inserters. ;-)
I'm confused...
isn't that just the same as not limiting?
by arrow in my gluteus
Tue May 26, 2020 3:46 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 61
Views: 6946

Re: Version 0.18.27

Increased logistic filter count for requester and buffer chests from 12 to 30.
You have no idea how helpful this is for me.
by arrow in my gluteus
Thu May 23, 2019 6:19 pm
Forum: Not a bug
Topic: [0.17.42] Save of large map is extremely slow
Replies: 9
Views: 504

Re: [0.17.42] Save of large map is extremely slow

AngeloidBeta wrote:
Thu May 23, 2019 3:43 am
The amount of change in the map between any two saves doesn't seem to bear any strong correlation to how long the save takes.
That's because saving always writes the whole map to disk, not just the difference.
by arrow in my gluteus
Thu May 23, 2019 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
Replies: 2
Views: 1003

Re: [0.17.41] Robots fail to enter robotport with extreme speeds

I found some other strange things with robots that I think are part of the same bug. If you place the following blueprint: 0eNqdlduOmzAQht/Ft4VVgJADF32K3lUV4jAkI4Htju2oUcS71zYbki6QspuLJIbx539mfts3VrYGJCHXLLsxrARXLPt5YwpPvGjdM32VwDKGGjoWMF50bkSiFFKQZn3AkNfwh2VR/ytgwDVqhIHhB9ecm64EsgHT2QGTQtkJgruVLCRM...
by arrow in my gluteus
Tue May 21, 2019 4:12 pm
Forum: Releases
Topic: Version 0.17.42
Replies: 8
Views: 6606

Re: Version 0.17.42

SuperSandro2000 wrote:
Tue May 21, 2019 4:11 pm
Yeah! No breaking changes!
You sure about that? https://xkcd.com/1172/
by arrow in my gluteus
Mon May 20, 2019 9:35 am
Forum: Combinator Creations
Topic: Minesweeper in Factorio.
Replies: 4
Views: 859

Re: Map on which I build Minesweeper.

BrainlessTeddy had some technical problems so I'll upload the map for him. It map shouldn't be too big for the forums, I've uploaded bigger (has the maximum size been lowered recently?). And I've had the same error when trying to upload that particular file here. So here is a drive link instead: htt...
by arrow in my gluteus
Fri May 17, 2019 3:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
Replies: 2
Views: 1003

[Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds

What did you do? Set the worker robot speed to 1000 with a command. /c times = 1000 - [current level] for x=1,times do game.player.force.technologies['worker-robots-speed-6'].researched=true end Deploy many logistic robots (Do it one by one, because sometimes adding a bot can fix one that is already...
by arrow in my gluteus
Tue May 14, 2019 6:19 pm
Forum: Pending
Topic: [0.16.51] Desync in replay of scenario starting with content in hand
Replies: 2
Views: 461

Re: [0.16.51] Desync in replay of scenario starting with content in hand

no, however this is only because I seem to be unable to start a scenario in 0.17 with replay enabled (the map generator screen is skipped where you normally toggle replay). The fact that this feature is missing in 0.17 can be seen as a bug on it's own. And I assume if this feature is reintroduced th...
by arrow in my gluteus
Thu May 02, 2019 11:40 am
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Re: Raycasting engine in factorio

First question: What do you do for a living? I ask cause I am wondering what helped you develop the skills to pull this off. I'm still a student. Second question: How did you decide on where to begin developing something like this, both this and Pac-Man? I start by wondering if something is possibl...
by arrow in my gluteus
Wed Apr 24, 2019 5:22 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Re: Raycasting engine in factorio

dee- wrote:
Wed Apr 24, 2019 5:00 pm
This is geniously insane. Also wastly underviewed :)
You can help mitigate that.
by arrow in my gluteus
Tue Apr 23, 2019 7:19 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Re: Raycasting engine in factorio

adam_bise wrote:
Tue Apr 23, 2019 7:01 pm
Had you wrote a 3D game engine outside of Factorio? Seems like something so complicated would be even more complicated using combinators.
It's my first.
by arrow in my gluteus
Tue Apr 23, 2019 6:41 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Re: Raycasting engine in factorio

How did you come up with the ray casting method? Just trying different things in my head, until I found one that was feasible. Went through multiple designs before I even opened up factorio. How long did all of this take to put together? About a year? It's hard to tell, because I don't just start w...
by arrow in my gluteus
Tue Apr 23, 2019 5:29 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Re: Raycasting engine in factorio

Bilka wrote:
Tue Apr 23, 2019 5:21 pm
This is incredible.
Thanks
by arrow in my gluteus
Tue Apr 23, 2019 5:15 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 20
Views: 4889

Raycasting engine in factorio

I've made a raycasting engine inside factorio. I call it FactoRayO v1.0 It allows you to play simple 3D games inside factorio. https://youtu.be/7lVAFcDX4eM No explaination of how it works here (might put one later), because a lot of information is already in the video. ------------------------------...
by arrow in my gluteus
Sun Apr 21, 2019 4:54 pm
Forum: This Forum
Topic: youtube field of forum profile is invalid
Replies: 2
Views: 430

youtube field of forum profile is invalid

In the profiles on this forum it is possible to add a link to your youtube channel. However it always links to a youtube.com/user/ page instead of a youtube.com/channel/ page. So it doesn't actually link to the correct page.
by arrow in my gluteus
Tue Apr 02, 2019 5:50 pm
Forum: Questions, reviews and ratings
Topic: Looking for Credo Time Lapse Mod for 0.17
Replies: 0
Views: 293

Looking for Credo Time Lapse Mod for 0.17

Credo Time Lapse Mod currently only supports up to factorio version 0.16. Can someone who knows more about modding fix it for 0.17? It's more than just changing the versionnumber (I tried that already). Something about gui styles that no longer exist in 0.17. And the original has 4418 downloads, so ...
by arrow in my gluteus
Fri Mar 01, 2019 8:00 pm
Forum: Off topic
Topic: Did any other Factorio players participate in google hashcode 2019?
Replies: 0
Views: 3014

Did any other Factorio players participate in google hashcode 2019?

If so, what score did you get?

I got 1082062 points.
by arrow in my gluteus
Sun Feb 24, 2019 6:25 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 77302

Re: Friday Facts #283 - Prepare to Launch

As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week. What about the 65 unassigned bug reports? I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with ...
by arrow in my gluteus
Fri Feb 22, 2019 7:01 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 77302

Re: Friday Facts #283 - Prepare to Launch

this line scares me The Rocket Silo without the rocket uses sixteen 8192x8192px textures which makes our 1080Ti run out of VRAM to render. i have only 4GB 1050Ti anyways, looking forward for next week release. btw. i don't like opening animation on logistic boxes, but ... guess that's just matter o...

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