FactoRayO v2.0

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
Post Reply
User avatar
arrow in my gluteus
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Mon Apr 24, 2017 1:52 pm
Contact:

FactoRayO v2.0

Post by arrow in my gluteus »

I've made a second version of my raycasting engine in factorio: https://www.youtube.com/watch?v=28UzqVz1r24

You can find version 1 here: https://www.youtube.com/watch?v=7lVAFcDX4eM

You can download the map here (not compatible with 1.1, you'll have to download 1.0):
FactoRayOv2.0_export.zip
(6.31 MiB) Downloaded 804 times

explanatory videos:
architectural changes: pipeline design
trigenometry
blueprints
If you use these, please provide credit where possible/appropriate
v2.0 iteration 1:
v2.0 iteration 3:

credit:

music
OcularNebula - vulg
https://www.youtube.com/watch?v=k5lRcjC3bY4

endscreen image: Banana Lord
https://www.youtube.com/channel/UCuFfgi ... cJiwsghpDg


idea for the user input mechanism: Kleeb
https://www.reddit.com/r/factorio/comme ... s/efyjo9r/
---------------------------------------------------------

Clarification of unmodded.
Although no mods are needed to run this raycasting engine, mods were used in it's construction for example for:
spawning in the resources required to build it.
filming the end result
...

Additionally some cheats were used:
I've set the worker robot speed to level 100 000, this is technically possible without cheating, it's just super hard.
I'm also spawning in the items that get picked up by the bots to feed the screen, and delete those items once they have been used to display an image.
This because I found it more important to get the raycasting engine itself to function than to figure out the logistics of recycling the items back into the screen.
I however still believe it's possible to do this without cheats, I however haven't put in the time to do it that way; as I found it more useful to put my time towards the actual engine.

Might include more details later.
Last edited by arrow in my gluteus on Tue Nov 24, 2020 4:40 pm, edited 4 times in total.

Qon
Smart Inserter
Smart Inserter
Posts: 2091
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: FactoRayO v2.0

Post by Qon »

This is amazing. I've been following the project on youtube. Love the simplifications and new capabilities of it :D

Koub
Global Moderator
Global Moderator
Posts: 7175
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: FactoRayO v2.0

Post by Koub »

This is totally insane :o
Koub - Please consider English is not my native language.

User avatar
repkid
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Mar 03, 2019 1:22 pm
Contact:

Re: FactoRayO v2.0

Post by repkid »

That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?

User avatar
arrow in my gluteus
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Mon Apr 24, 2017 1:52 pm
Contact:

Re: FactoRayO v2.0

Post by arrow in my gluteus »

repkid wrote:
Sat Aug 29, 2020 1:11 am
That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?
Don't have any schematics no. I'm planning (but not promising) to create some explanatory videos though.
Any specific component/technique/whatever you want to be covered?

Flaccid Cucumber
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Aug 30, 2020 12:34 am
Contact:

Re: FactoRayO v2.0

Post by Flaccid Cucumber »

Had to create an account just to bump this thread.
Damn good bloody good job man, what the hell :D

User avatar
repkid
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Mar 03, 2019 1:22 pm
Contact:

Re: FactoRayO v2.0

Post by repkid »

arrow in my gluteus wrote:
Sat Aug 29, 2020 7:54 am
Any specific component/technique/whatever you want to be covered?
Thanks for the reply! The fact that you don't even have schematics for this is bloody amazing :shock: . I do not have any specific questions though as my knowledge of discrete implementations of raycasting is nonexistent. It seems I have some studying to do.

User avatar
arrow in my gluteus
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Mon Apr 24, 2017 1:52 pm
Contact:

Re: FactoRayO v2.0

Post by arrow in my gluteus »

made the first technical video about it: https://youtu.be/E0hTKsHInLc

Qon
Smart Inserter
Smart Inserter
Posts: 2091
Joined: Thu Mar 17, 2016 6:27 am
Contact:

Re: FactoRayO v2.0

Post by Qon »

arrow in my gluteus wrote:
Wed Sep 30, 2020 3:38 pm
made the first technical video about it: https://youtu.be/E0hTKsHInLc
I loved it! Can't wait for more :)

Post Reply

Return to “Combinator Creations”