I managed to get trapped between underground pipes multiple times, meaning I can squeeze trough one way somehow but can't go back without destroying and re-placing the pipe sometimes. It is very inconsistent and annyoing. :x
Video proof: https://youtu.be/vYkUhiIqXzE
Save-game: http://nicmd.de ...
Search found 140 matches
- Wed Apr 25, 2018 7:36 pm
- Forum: Duplicates
- Topic: You can get trapped between underground pipes.
- Replies: 1
- Views: 1032
- Mon Dec 18, 2017 3:41 pm
- Forum: Duplicates
- Topic: Broken underground-belt
- Replies: 2
- Views: 1427
Re: Broken underground-belt
Thanks for letting me know it is a known issue.
- Mon Dec 18, 2017 3:32 pm
- Forum: Duplicates
- Topic: Broken underground-belt
- Replies: 2
- Views: 1427
Broken underground-belt
Hello @Wube-Team,
I found a very interesting bug on one of my maps carried over from 0.15 to 0.16 experimental.
If you load up the following save http://nicmd.de/factorio/Broken_Undergroud.zip , you can see, that the underground belt, into which the splitter should feed the green circuits does not ...
I found a very interesting bug on one of my maps carried over from 0.15 to 0.16 experimental.
If you load up the following save http://nicmd.de/factorio/Broken_Undergroud.zip , you can see, that the underground belt, into which the splitter should feed the green circuits does not ...
- Sun Apr 30, 2017 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Interfering entities
- Replies: 2
- Views: 2806
Re: [Harkonnen] Interfering entities
Thanks for the replyHarkonnen wrote:Thanks for noticing that. Partial but mostly sufficient fix comes 0-15.5. Full fix arrives 0.16 or late-0.15 together with belts performance optimization.
- Fri Apr 28, 2017 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Interfering entities
- Replies: 2
- Views: 2806
[Harkonnen] Interfering entities
I just had to let two belts run into each other to make sure nothing mixes where I don't want it to be mixed and noticed, that the entities seem to flicker back and forth as if the game can't decide which one is on top and which one is below the other.
Video: https://www.youtube.com/watch?v ...
Video: https://www.youtube.com/watch?v ...
- Fri Apr 21, 2017 3:50 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 164134
Re: Friday Facts #187 - Space science & 0.15 graphics
I actually just wet my pants
- Thu Apr 20, 2017 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: Rocket launch sound continues playing
- Replies: 6
- Views: 3006
Re: Rocket launch sound continues playing
AwesomeRseding91 wrote:Fixed for 0.15.
- Thu Sep 29, 2016 5:50 pm
- Forum: Resolved Problems and Bugs
- Topic: Rocket launch sound continues playing
- Replies: 6
- Views: 3006
Re: Rocket launch sound continues playing
Thank you for your reply, so there is no need for me to upload a video on how this issue is recreatable?
- Thu Sep 29, 2016 3:55 pm
- Forum: Resolved Problems and Bugs
- Topic: Rocket launch sound continues playing
- Replies: 6
- Views: 3006
Rocket launch sound continues playing
I just clicked on a rocket without a satellite for fun to launch it - I then changed my mind and wanted to load up the last autosave of the same map - after loading the launch sound continued playing until the sound file ended.
- Fri Sep 16, 2016 3:59 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 28918
Re: Friday Facts #156 - Massive Multiplayer
Great to see you still play on my first ever map occasionally
- Fri Aug 26, 2016 5:01 pm
- Forum: Technical Help
- Topic: 0.14 Game crash after server stopped to respond
- Replies: 0
- Views: 1070
0.14 Game crash after server stopped to respond
The game just crashed on me after the server we were on crashed and I tried to save the game (which is one of the two options after the server doesn't respond anymore) - I was on the same server as kovarex.
This is the log:
0.003 2016-08-26 17:41:07; Factorio 0.14.0 (build 24281, win64, steam ...
This is the log:
0.003 2016-08-26 17:41:07; Factorio 0.14.0 (build 24281, win64, steam ...
- Fri Jun 24, 2016 9:03 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 56548
Re: Friday Facts #144 - The gfx report
It is a signal, which he is holding, so the signal-placing indicators are on next to the rail.aklesey1 wrote:What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
- Fri Jun 24, 2016 6:05 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 56548
Re: Friday Facts #144 - The gfx report
Maybe there is hope again for my idea back from 2014: viewtopic.php?f=6&t=6996&p=54681&hilit= ... ble#p54681
- Fri May 27, 2016 10:17 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 70181
Re: Friday Facts #140 - Soon
I like the new "safe rail crossing"
- Sat Apr 09, 2016 2:56 pm
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 13033
Re: Poll: Loader vs. Heavy-Inserter
If the devs would try to please all the people we would have x versions of every current item and x different additional items.zytukin wrote:I say both, that way everybody can choose the method they prefer instead of only pleasing half the people.
- Fri Apr 08, 2016 10:49 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 84825
Re: Friday Facts #133 - The train struggle
I am Nic and I approve how the Loader turned out
- Fri Mar 25, 2016 8:16 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 65261
Re: Friday Facts #131 - Roadmap shuffle
Since the Loader is now on the roadmap - how will it work? Are you going to make it exactly like in the blog post or different from the original idea?
- Sun Mar 06, 2016 2:12 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 39597
Re: The Lane swapper ☸
Here is a top down view of "dual-lane-swapping":
- Sun Mar 06, 2016 2:07 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 39597
Re: The Lane swapper ☸
Here is a top down-view of "single-lane swapping":
- Sun Mar 06, 2016 1:58 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 39597
Re: The Lane swapper ☸
I just started to work on a new design:
Here is a still image:
Here is a still image: