Nearly is not "exactly"...ssilk wrote:There is a mod, which does nearly that: https://forums.factorio.com/forum/vie ... =14&t=7161

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Nearly is not "exactly"...ssilk wrote:There is a mod, which does nearly that: https://forums.factorio.com/forum/vie ... =14&t=7161
True, but it does have a way to split lanes, which allows a lane swap without the excessively painful looking method on the wiki.Nic wrote:Nearly is not "exactly"...ssilk wrote:There is a mod, which does nearly that: https://forums.factorio.com/forum/vie ... =14&t=7161
Accurate summaryssilk wrote:Userstory: Players wants advanced possibilities to handle belt lanes.
Prerequisites: Clear.
Game-value: Questionable. Game value vs. complexity is very low.
Developer-costs: Implement new type of belt.
User-opinions: Indifferent. Tendency: Advanced players are against it, the newer players like it.
It is really nice to see how great the Factorio community is - but again I have to disappoint you - this is not what I am searching for either.Neotix wrote:This is mod with lane switchers https://forums.factorio.com/forum/vie ... =14&t=4743
It'a old mod and I don't know if it still working but you can check it.
Sorry ssilk, you got me wrong on this onessilk wrote:Ah. So the device should reveal it's internal function.
I honestly don't caressilk wrote: I dunno, if it is worth the effort.
In light of all this information, we are considering changing the way splitter works. Possibly by making have an internal state per transport belt lane instead of per item. It will split each lane of each belt equally to the output.