Hey guys,
what always frustrates me like crazy is building that component part of the factory and nearly when done building it I find out I needed to place it just 2 tiles further away. This occasionally leads me to "god mode" where I can build/design stuff faster, make a blueprint and bring it in ...
Search found 12 matches
- Sun Nov 03, 2019 10:26 am
- Forum: Ideas and Suggestions
- Topic: Blueprint editor / Design whiteboard
- Replies: 14
- Views: 9808
- Sat Jan 13, 2018 4:07 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 492198
Re: Friday Facts #225 - Bots versus belts (part 2)
Can make the bots dependant to wind. If there's a strong wind opposite the direction they're flying, they should go much slower. This effectively would make them untrustworthy replacement of belts.
Another thing would be, to limit the logistic bots per roboport control (red) area. If the roboport ...
Another thing would be, to limit the logistic bots per roboport control (red) area. If the roboport ...
- Sat Jan 13, 2018 3:50 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 492198
An alternative way of balancing bots vs belts
An alternative to making belts equally powerful.
Imagine the trains have wagons carrying containers (much like real-life trains).
A nice new building (crane) can unload and load containers to wagons.
Containers must be manufactured (similar to barrels) except 1 wagon with 1 container can carry the ...
Imagine the trains have wagons carrying containers (much like real-life trains).
A nice new building (crane) can unload and load containers to wagons.
Containers must be manufactured (similar to barrels) except 1 wagon with 1 container can carry the ...
- Tue Dec 12, 2017 10:38 am
- Forum: Pending
- Topic: [15.37] Boiler Output/Belt Throughput Shortages
- Replies: 9
- Views: 5957
Re: [15.37] Boiler Output/Belt Throughput Shortages
I have a similar but a bit more nightmare case. My boilers nuclear (but also with coal boilers earlier) seem to not be producing. They have wrong indicators, wrong numbers and if you check the Electricity network capacity - it should be at almost 1GW but looks like it's on 0.5GW (due to boilers ...
- Mon Dec 04, 2017 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Train Station Signal for docked train
- Replies: 1
- Views: 1362
Train Station Signal for docked train
Problem
I want to be able to have different sized trains to reach my station and get refuelled. Thing is, sometimes it's 2 engines 2 wagons, 2 engines 1 wagon, 4 engines 2 wagons, etc.
It all depends on where they're coming from.
Present
Currently the only way to automatically refuel them is by ...
I want to be able to have different sized trains to reach my station and get refuelled. Thing is, sometimes it's 2 engines 2 wagons, 2 engines 1 wagon, 4 engines 2 wagons, etc.
It all depends on where they're coming from.
Present
Currently the only way to automatically refuel them is by ...
- Fri Jun 30, 2017 8:46 am
- Forum: Show your Creations
- Topic: TheWall [image heavy]
- Replies: 8
- Views: 8575
Re: TheWall [image heavy]
Replace the teeth with single pieces of yellow belt pushing things outwards. and make sure all are within laser range
The critters get confused on belts (and do not attack them unless really stuck for some time). This delays even the biggest hords long enough to get killed even by a single line of ...
The critters get confused on belts (and do not attack them unless really stuck for some time). This delays even the biggest hords long enough to get killed even by a single line of ...
- Fri May 12, 2017 2:55 pm
- Forum: Duplicates
- Topic: Chain signal not updated after changes
- Replies: 2
- Views: 1399
Chain signal not updated after changes
I have a chain signal which operates fine. After I start modifying the tracks sometimes it goes red. If I remove the tracks that made it red signal remains red although it should go back to green. If I remove the chain signal and add it again at the same spot under same conditions it now is green ...
- Wed May 10, 2017 10:14 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 37756
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
This would allow for the creation of awesome continents based maps. Each continent could have some unique variation of a resource
example
sugar plants to produce power from (with extra processing) instead of coal.
This could allow the addition of archipelagos areas to mine rare resources off ...
example
sugar plants to produce power from (with extra processing) instead of coal.
This could allow the addition of archipelagos areas to mine rare resources off ...
- Wed May 10, 2017 10:06 pm
- Forum: Ideas and Suggestions
- Topic: Train wagon to transfer vehicles
- Replies: 2
- Views: 1723
Train wagon to transfer vehicles
Now when I want to send a vehicle to some outpost I have to
1. Load the vehicles cargo on a train (my inventory never has enough space)
2. Put vehicle in inventory also
3. Go to destination and unload and reload vehicle with stuff.
Would be super nice if instead we could have a nice wagon that we ...
1. Load the vehicles cargo on a train (my inventory never has enough space)
2. Put vehicle in inventory also
3. Go to destination and unload and reload vehicle with stuff.
Would be super nice if instead we could have a nice wagon that we ...
- Fri May 05, 2017 9:05 am
- Forum: Pending
- Topic: Elect Furnace steel production icon missing
- Replies: 1
- Views: 1167
Elect Furnace steel production icon missing
Hi, on electric furnace, when it's producing steel the production icon (and the count of items stored in the furnace) is missing on 0.15.6 macos version (see screenshot)
- Thu Apr 27, 2017 9:01 am
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 42232
Re: Version 0.15.2
Is this experimental release? On Steam it's still on 0.14 version. 0.15.2 exists only in Beta. Is this correct or my steam is getting it wrong?
- Thu Apr 13, 2017 5:05 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 57171
Re: Friday Facts #185 - Progress report
Just wanted to mention in your screenshot in the latest post it looks like the shadow of the big pole is wrong. Has wrong angle and should be bigger compared to small poles.
Looking forward to the update!

Looking forward to the update!
