Search found 53 matches

by laku
Tue Mar 04, 2025 2:16 am
Forum: Pending
Topic: [2.0.32] Crashed after closing
Replies: 2
Views: 139

Re: Crashed after closing

Maybe because it occurred after closing the game.
€: In fact, I get the info box every time I close the game.
€2: The only thing I do is to start the game and close it again by pressing the button in the main menu.
by laku
Tue Mar 04, 2025 2:13 am
Forum: Pending
Topic: [2.0.32] Crashed after closing
Replies: 2
Views: 139

[2.0.32] Crashed after closing

Closed game. Then got the message box telling me to upload the log file.
by laku
Mon Nov 04, 2024 4:34 am
Forum: Not a bug
Topic: [2.0.13] Space platform foundation not placeable befor unpausing once in editor mode.
Replies: 5
Views: 1327

Re: [2.0.13] Space platform foundation not placeable befor unpausing once in editor mode.

Now, i see :D
So you are saying:
Because i am in remote view i am using the space platform hubs inventory rather then the players inventory. Only after leaving remote view the player teleports to the platform and can then place/build anything freely.

Thanks for clarifying it tho.
by laku
Sat Nov 02, 2024 3:03 am
Forum: Not a bug
Topic: [2.0.13] Space platform foundation not placeable befor unpausing once in editor mode.
Replies: 5
Views: 1327

Re: [2.0.13] Space platform foundation not placeable befor unpausing once in editor mode.

Hope that helps.
Please let me know if it is still unclear what I am trying to say.
Please let also me know if it is not a bug and I am just misunderstanding how its supposed to work.
:)
by laku
Fri Nov 01, 2024 12:42 am
Forum: Not a bug
Topic: [2.0.13] Space platform foundation not placeable befor unpausing once in editor mode.
Replies: 5
Views: 1327

[2.0.13] Space platform foundation not placeable befor unpausing once in editor mode.

Hey,

Start a new(!) game.
Use the editor via /editor.
Create a space platform.
Try to place space platform foundation.

One can only place the first 10 foundations. After this only blueprints.
You need to unpause the game once to be able to place it and not just create a blueprint.
Furthermore ...
by laku
Sun Aug 11, 2024 11:42 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 251681

Re: ModMyFactory - mod manager and more

Hey,
for a while now modmyfactory2 seems not to work anymore. I am asked to install .net whenever I try to run it. However, I have .net sdk 5.0.408 and .net sdk 8.0.204 on my PC. Replacing the .net sdk 5.0.408 (and its runtime) with the 5.0.17 runtime did not work either.

I understand that you have ...
by laku
Sun Mar 01, 2020 9:09 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 380459

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

[BUG]
All four types of fish are removed from the recipes. This affects 4 peting, 4 breeding and 4 butchery recipes from angels bio. Furthermore, the names of the butchery recipes are not displayed correctly.
by laku
Sat Feb 29, 2020 12:13 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 380459

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch


I want to understand - can i load bob's mods + py mods + py mods + PyCoalTBaA in factorio 0.18?
I can say i could play with bob's mods + py mods in factorio 0.18 and no errors on launch


I am not 100% sure, if this lets you play the game without any problems, since I also included angels in my ...
by laku
Wed Feb 05, 2020 12:12 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 380459

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Also apparently PyCoalTBaA cant load several graphics from py. this is because the graphics have been outsourced to separat mods. for now you can just copy the graphics folder within the graphic mods back into the folder of the actual mods.
by laku
Wed Feb 05, 2020 10:21 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 380459

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Has anyone a working combination for bobs + angels + py?
by laku
Fri Sep 20, 2019 2:24 am
Forum: Mods
Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Replies: 77
Views: 88128

Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.

Wrong light radius, if you reverse a train.

Replacing lines 52 to 55 in data-updates.lua with this fixes the problem.

Code: Select all

for _, v in pairs(data.raw.locomotive) do
		update_lights(v.front_light, true)
		update_lights(v.back_light, true)
		update_lights(v.stand_by_light, my_light_locomotive_still )
end
by laku
Wed Apr 17, 2019 11:59 am
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 20077

Re: [MOD 0.17.x] Krastorio

I havent tried your mod yet, but the graphics look truely amazing!
by laku
Fri Mar 23, 2018 9:19 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 436238

Re: [0.15.x] Bob's Mods: General Discussion

Mining a fast (filter) inserter gives back an express inserter. I am using all Bobs mods and nothing else.
by laku
Mon Mar 12, 2018 6:17 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 95309

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

I am not quite sure were to report this, but here we go.

If angels petrochem is installed, madclowns processing and thorium get an error on startup. Installing madclowns extended minerals fixes this bug again. As a side note, I used to play without the exntended minerlas mod, but now, as just said ...
by laku
Tue Feb 20, 2018 5:05 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 380459

Re: PyCoalTBaA or the PyCoal Angels Patch

could you list the changes your mod does? like most people here, i am playing with a lot of mods and it is just hard to keep track of whats going on. thta would be super awsome.
by laku
Mon Feb 19, 2018 1:56 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 103535

Re: [MOD 0.16] MadClown01's Processing

You missed to name the things in the local.cfg. ;)
(entity, item and maybe the recipe)
by laku
Sat Feb 17, 2018 3:29 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 103535

Re: [MOD 0.16] MadClown01's Processing

The name for the slusher is not displayed correctly.
by laku
Thu Feb 15, 2018 7:21 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 251681

Re: ModMyFactory - mod manager and more

It works again using the username instead of the email. Thank you very much for solving it :)
by laku
Thu Feb 01, 2018 12:32 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 251681

Re: ModMyFactory - mod manager and more

I'm having an issue updating mods; it finds all the mods that have an update, then when I approve them, it fails and give a nondescript message about needing a stable connection. I know I have a good connection; the manager itself even downloads new Factorio instances fine. Is there a log I can ...
by laku
Thu Jan 18, 2018 12:18 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 251681

Re: ModMyFactory - mod manager and more

Whenever i try to select a mod version and download it, i get a network error. It says I have no internet connection. I believe this is duw to some changes within the modportal. Could you try to fix this :)?

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