Search found 82 matches

by Zanostra
Mon Apr 26, 2021 8:01 pm
Forum: Not a bug
Topic: [1.1.32] rocket launch gives fish?
Replies: 3
Views: 683

[1.1.32] rocket launch gives fish?

My rocket silo was set to auto launch with cargo, and I accidentally put my 1000 space science packs in it.
After the launch, space rewarded me with 100 fresh fish in the rocket inventory, is this intended?
by Zanostra
Sun Mar 14, 2021 1:17 pm
Forum: Not a bug
Topic: [kovarex] [1.1.27] train stop limit not accepting 'enter'-key
Replies: 2
Views: 575

[kovarex] [1.1.27] train stop limit not accepting 'enter'-key

In the train stop gui there is this checkbox to limit the trains that this stop will accept. Checking it makes the text-field behind it available to typ in a limit. Left-mouse button to activate the text-field and make it yellow. Pressing 'enter' does not accept the input and doesn't make it grey ag...
by Zanostra
Mon Mar 08, 2021 8:54 pm
Forum: Not a bug
Topic: [1.1.26] alert icon visible trough gui
Replies: 2
Views: 597

[1.1.26] alert icon visible trough gui

When a construction ghost has no materials or robotsa to build them, you get an alert. Hovering your mouse over it will show arrows on the screen edge, or the construction alert triangle icon on the specific ghost. When having a blueprint in hand, and hovering your mouse over the alert and opening t...
by Zanostra
Sun Mar 07, 2021 12:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.26] ghost power connection to power switch not always visible
Replies: 1
Views: 970

[kovarex] [1.1.26] ghost power connection to power switch not always visible

Ghost_power_switch.png I think the pictures show what I mean. When blueprinting these entities and after that building them by hand to actually place them in the world, the order matters. If building the poles first and the switch after, all goes well. If building the swich first and the poles afte...
by Zanostra
Sun Feb 14, 2021 4:37 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] color picker button cannot fully be pressed
Replies: 1
Views: 918

[kovarex] [1.1.21] color picker button cannot fully be pressed

When opening a train stop window by clicking a train stop, in the top right corner there are 2 things. The preview color of this specific train stop, and a button to change this color. This button is not clickable over the entire area. The upper 1/3 part of the button doesn't make it yellow when hov...
by Zanostra
Sat Oct 17, 2020 9:34 am
Forum: Duplicates
Topic: [1.0.0] strange sound limiting behavior
Replies: 1
Views: 310

[1.0.0] strange sound limiting behavior

I was standing next to a lot of mining drones from Klonan's mining drone mod, and all these little guys make noise. Then I shot an atomic bomb and it had no sound, that was really strange. suggestion: make some important sounds always play, like the artillery, atomic bomb, 1 locomotive, car, tank an...
by Zanostra
Fri Aug 14, 2020 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] spidertron wrong name
Replies: 3
Views: 1862

[1.0.0] spidertron wrong name

spidertron_name.png
spidertron_name.png (266.1 KiB) Viewed 1862 times
I changed his name, but the only place where you can see it, is the place where to change his name.
I expected to see his name when hovering over him in his infoscreen on the right, or maybe on the mapview like showing player names.
by Zanostra
Sun Jul 19, 2020 3:00 pm
Forum: Not a bug
Topic: [0.18.36] pause game and change research queue
Replies: 1
Views: 474

[0.18.36] pause game and change research queue

I'm in single player, no mods effecting the research queue, but I did allow queuing research from the start in the game options.

1- first open the technology tree.
2- put the game in pause with shift+space.
3- start, cancel or change some research in the queue
by Zanostra
Sun Jun 28, 2020 9:43 am
Forum: Duplicates
Topic: [0.18.34] walking on belt, grass particles
Replies: 1
Views: 715

[0.18.34] walking on belt, grass particles

minor esthetics bug
when walking on a belt, the player still pops up grass from under his feet.
walking on belt.png
walking on belt.png (282.7 KiB) Viewed 715 times
by Zanostra
Sun Jun 28, 2020 9:04 am
Forum: Not a bug
Topic: [0.18.34] time usage behind buttons
Replies: 2
Views: 489

[0.18.34] time usage behind buttons

Some mods have buttons on the screen in the left upper corner, which cannot be hided ( or only partionally ). When using 'F4' to show the games timings, the first lines are behind those buttons. timings behind buttons.png ( the list would be a whole lot longer, but the screenshot would be bigger the...
by Zanostra
Sat Jun 27, 2020 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen][0.18.34] map tag 'enter' not working
Replies: 1
Views: 1002

[twinsen][0.18.34] map tag 'enter' not working

when placing a tag on the map without giving it a name, but only giving it an icon, you can not confirm the box by pressing the 'enter' key because the name field is not selected.
tag_enter.png
tag_enter.png (65.42 KiB) Viewed 1002 times
by Zanostra
Tue Jun 16, 2020 12:11 pm
Forum: Modding interface requests
Topic: Applying doppler effect to sounds emanating from trains
Replies: 2
Views: 969

Re: Applying doppler effect to sounds emanating from trains

I happend to notice the doppler effect when walking bij de laserbeams from Klonan's construction drones mod. And I wondered if it was my imagination. Turned out that it was not. The only mention of it that I could find is in the update notes of version 0.18.2 The ability to turn off the Doppler effe...
by Zanostra
Fri May 29, 2020 10:25 am
Forum: Not a bug
Topic: [0.18.28] only 7 items on compressed belt
Replies: 1
Views: 317

[0.18.28] only 7 items on compressed belt

belt_problem.png there should be 8 items on the upper belt instead of 7. the upper belt is reading items on it and the lower belt only let them pass as the upper belt is full ( 8 items ) this way the Kovarex process always has enough dark uranium before letting the extra go to munition production. ...
by Zanostra
Sun Apr 12, 2020 5:38 pm
Forum: Minor issues
Topic: [0.18.18] Wrong train station glow
Replies: 0
Views: 484

[0.18.18] Wrong train station glow

when a train station is disabled by circuit or logistic logic, it flashes a red light.
at night the red light glows, but the glow is yellow.
stationglow.png
stationglow.png (1.29 MiB) Viewed 484 times
by Zanostra
Fri Apr 10, 2020 8:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.18] modules in blueprint disappearing (Undo doesn't re-create "deconstructed" module requests)
Replies: 1
Views: 1367

[kovarex] [0.18.18] modules in blueprint disappearing (Undo doesn't re-create "deconstructed" module requests)

I have this situation: modules.png all assambling machines ask for 4 speed modules which I do not have right now. there is only 1 that has already 1 speed module ( down left corner above the text 'unit' ). I deleted all this stuff with the use of ctrl+x. after all robot's were gone, I used ctrl+z to...
by Zanostra
Sun Mar 22, 2020 9:28 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 11985

Re: Version 0.18.14

I cannot import BP files anymore as the dedicated tabs / buttons are missing You can import BP strings using "Import string" from the shortcut bar. But I would prefer the Imput string button back in the BP GUI. thanks - the bug was on me - I found that in my my settings to the shortcut ba...
by Zanostra
Fri Mar 20, 2020 6:30 pm
Forum: Logistic Train Network
Topic: requested items out of bounds
Replies: 5
Views: 1307

Re: requested items out of bounds

:P I'm always doing strange stuff,
but it seems like it is fixed,
I didn't use the exact same train, but I tried all kind of 'out of bound' conditions, and there was no crash anymore. :D
by Zanostra
Fri Mar 20, 2020 12:35 pm
Forum: Logistic Train Network
Topic: requested items out of bounds
Replies: 5
Views: 1307

requested items out of bounds

Error while running event LogisticTrainNetwork::on_train_changed_state (ID 23) Value (2147483648.000000) outside of range. The data type allows values from -2147483648 to 2147483647 in property tree at ROOT[4].count stack traceback: __LogisticTrainNetwork__/script/stop-update.lua:508: in function 'U...
by Zanostra
Sat Feb 08, 2020 9:20 am
Forum: Not a bug
Topic: [0.17.79] Uhh I don't know how placing Landfill Ghosts causes Biters to magically show up
Replies: 9
Views: 1237

Re: [0.17.79] Uhh I don't know how placing Landfill Ghosts causes Biters to magically show up

I saw this happening a lot in my games,
never realised it's not a feature.
I always thought it was vanilla intended behavior to give te player a panelty for keep trying to build something near alien nests :P
by Zanostra
Wed Jan 15, 2020 6:47 pm
Forum: Railway Setups
Topic: Savefile for train testing
Replies: 22
Views: 12825

Re: Savefile for train testing

thanx :D

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