Search found 88 matches

by Zanostra
Thu Jul 23, 2026 7:57 pm
Forum: Duplicates
Topic: [2.1.12] Inserter positions not persistent after mirroring
Replies: 4
Views: 305

Re: [2.1.12] Inserter positions not persistent after mirroring

I have looked at the other report and as I understand correctly the difference means that a mirrored inserter ( recycler or burner drill ) drop position is just a side effect of the mirroring behavior?
And that the arrow of the cursor inserter will show you where the drop position will be.

But I ...
by Zanostra
Thu Jul 23, 2026 1:36 pm
Forum: Duplicates
Topic: [2.1.12] Inserter positions not persistent after mirroring
Replies: 4
Views: 305

[2.1.12] Inserter positions not persistent after mirroring

https://www.youtube.com/watch?v=PP3jbxdHoP4

The pickup and drop positions of inserters are not persistent.
I'm using a mod for freedom of those positions which made it very noticeable, but I tested it with all mods disabled and it gives the same result.
steps to recreate:
- place an inserter ...
by Zanostra
Sun Dec 08, 2024 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] pipe to ground, build on empty space
Replies: 3
Views: 2219

[2.0.23] pipe to ground, build on empty space

This applies to: pipe to ground, and all four tiers of the underground belt.
by Zanostra
Sun Dec 08, 2024 7:00 pm
Forum: Won't fix.
Topic: [Pard][2.0.23] Achievement "make it better" not awarded
Replies: 10
Views: 3676

[2.0.23] achievement "make it better" not awarded

my corrent version of the game: 2.0.23
savefile:
https://file.io/W8fWit6XHdT9
https://easyupload.io/rio1g6 ( same file )

If I can reproduce, I don't know.
I probably have to delete all my steam achievements and start over.
On the platform the remote view is used to insert the modules, on Nauvis, I ...
by Zanostra
Sun Dec 08, 2024 4:45 pm
Forum: Won't fix.
Topic: [Pard][2.0.23] Achievement "make it better" not awarded
Replies: 10
Views: 3676

[Pard][2.0.23] Achievement "make it better" not awarded

I made a space platform to mine asteroids dedicated to produce high quality iron plates.
So all the machines up there have quality modules mark 2 in them.
So now I want the same for copper plates on the ground.
And with the first machine I place a quality module mark 2 in I get awarded with the ...
by Zanostra
Thu Dec 05, 2024 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [Lou] pipe to ground, build on empty space
Replies: 3
Views: 2219

[Lou] pipe to ground, build on empty space

Most buildings give a floating error text "cannot build on empty space" when trying to do so.
Yet the entity "pipe to ground" won't, and it will be ghost-placed as if I was holding down shift.
by Zanostra
Mon Apr 26, 2021 8:01 pm
Forum: Not a bug
Topic: [1.1.32] rocket launch gives fish?
Replies: 3
Views: 3206

[1.1.32] rocket launch gives fish?

My rocket silo was set to auto launch with cargo, and I accidentally put my 1000 space science packs in it.
After the launch, space rewarded me with 100 fresh fish in the rocket inventory, is this intended?
by Zanostra
Sun Mar 14, 2021 1:17 pm
Forum: Not a bug
Topic: [kovarex] [1.1.27] train stop limit not accepting 'enter'-key
Replies: 2
Views: 2095

[kovarex] [1.1.27] train stop limit not accepting 'enter'-key

In the train stop gui there is this checkbox to limit the trains that this stop will accept.
Checking it makes the text-field behind it available to typ in a limit.
Left-mouse button to activate the text-field and make it yellow.
Pressing 'enter' does not accept the input and doesn't make it grey ...
by Zanostra
Mon Mar 08, 2021 8:54 pm
Forum: Not a bug
Topic: [1.1.26] alert icon visible trough gui
Replies: 2
Views: 2181

[1.1.26] alert icon visible trough gui

When a construction ghost has no materials or robotsa to build them, you get an alert.
Hovering your mouse over it will show arrows on the screen edge, or the construction alert triangle icon on the specific ghost.
When having a blueprint in hand, and hovering your mouse over the alert and opening ...
by Zanostra
Sun Mar 07, 2021 12:54 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.26] ghost power connection to power switch not always visible
Replies: 1
Views: 3217

[kovarex] [1.1.26] ghost power connection to power switch not always visible

Ghost_power_switch.png

I think the pictures show what I mean.
When blueprinting these entities and after that building them by hand to actually place them in the world, the order matters.
If building the poles first and the switch after, all goes well.
If building the swich first and the poles ...
by Zanostra
Sun Feb 14, 2021 4:37 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] color picker button cannot fully be pressed
Replies: 1
Views: 3199

[kovarex] [1.1.21] color picker button cannot fully be pressed

When opening a train stop window by clicking a train stop, in the top right corner there are 2 things.
The preview color of this specific train stop, and a button to change this color.
This button is not clickable over the entire area.
The upper 1/3 part of the button doesn't make it yellow when ...
by Zanostra
Sat Oct 17, 2020 9:34 am
Forum: Duplicates
Topic: [1.0.0] strange sound limiting behavior
Replies: 1
Views: 1357

[1.0.0] strange sound limiting behavior

I was standing next to a lot of mining drones from Klonan's mining drone mod, and all these little guys make noise.
Then I shot an atomic bomb and it had no sound, that was really strange.
suggestion:
make some important sounds always play, like the artillery, atomic bomb, 1 locomotive, car, tank ...
by Zanostra
Fri Aug 14, 2020 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] spidertron wrong name
Replies: 3
Views: 5510

[1.0.0] spidertron wrong name

spidertron_name.png
spidertron_name.png (266.1 KiB) Viewed 5510 times
I changed his name, but the only place where you can see it, is the place where to change his name.
I expected to see his name when hovering over him in his infoscreen on the right, or maybe on the mapview like showing player names.
by Zanostra
Sun Jul 19, 2020 3:00 pm
Forum: Not a bug
Topic: [0.18.36] pause game and change research queue
Replies: 1
Views: 1673

[0.18.36] pause game and change research queue

I'm in single player, no mods effecting the research queue, but I did allow queuing research from the start in the game options.

1- first open the technology tree.
2- put the game in pause with shift+space.
3- start, cancel or change some research in the queue
by Zanostra
Sun Jun 28, 2020 9:43 am
Forum: Duplicates
Topic: [0.18.34] walking on belt, grass particles
Replies: 1
Views: 2441

[0.18.34] walking on belt, grass particles

minor esthetics bug
when walking on a belt, the player still pops up grass from under his feet.
walking on belt.png
walking on belt.png (282.7 KiB) Viewed 2441 times
by Zanostra
Sun Jun 28, 2020 9:04 am
Forum: Not a bug
Topic: [0.18.34] time usage behind buttons
Replies: 2
Views: 1870

[0.18.34] time usage behind buttons

Some mods have buttons on the screen in the left upper corner, which cannot be hided ( or only partionally ).
When using 'F4' to show the games timings, the first lines are behind those buttons.
timings behind buttons.png
( the list would be a whole lot longer, but the screenshot would be bigger ...
by Zanostra
Sat Jun 27, 2020 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen][0.18.34] map tag 'enter' not working
Replies: 1
Views: 3112

[twinsen][0.18.34] map tag 'enter' not working

when placing a tag on the map without giving it a name, but only giving it an icon, you can not confirm the box by pressing the 'enter' key because the name field is not selected.
tag_enter.png
tag_enter.png (65.42 KiB) Viewed 3112 times
by Zanostra
Tue Jun 16, 2020 12:11 pm
Forum: Modding interface requests
Topic: Applying doppler effect to sounds emanating from trains
Replies: 2
Views: 2650

Re: Applying doppler effect to sounds emanating from trains

I happend to notice the doppler effect when walking bij de laserbeams from Klonan's construction drones mod.
And I wondered if it was my imagination.
Turned out that it was not.
The only mention of it that I could find is in the update notes of version 0.18.2
The ability to turn off the Doppler ...
by Zanostra
Fri May 29, 2020 10:25 am
Forum: Not a bug
Topic: [0.18.28] only 7 items on compressed belt
Replies: 1
Views: 1357

[0.18.28] only 7 items on compressed belt

belt_problem.png

there should be 8 items on the upper belt instead of 7.

the upper belt is reading items on it and the lower belt only let them pass as the upper belt is full ( 8 items )
this way the Kovarex process always has enough dark uranium before letting the extra go to munition ...
by Zanostra
Sun Apr 12, 2020 5:38 pm
Forum: Minor issues
Topic: [0.18.18] Wrong train station glow
Replies: 0
Views: 1443

[0.18.18] Wrong train station glow

when a train station is disabled by circuit or logistic logic, it flashes a red light.
at night the red light glows, but the glow is yellow.
stationglow.png
stationglow.png (1.29 MiB) Viewed 1443 times

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