Search found 15 matches
- Fri Sep 01, 2017 10:34 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 45325
Re: Friday Facts #206 - Workflow optimisation
With boost being sometimes absurdly abstract I can somewhat agree, especially with graph and geometry libraries. But do they not care about compilation times? Absolutely not. Believe it or not, they went long ways to deliver compilation performance for their abstract code. It just happens that boost ...
- Sat Feb 25, 2017 11:01 am
- Forum: General discussion
- Topic: How much [J] do you need for a solar panel?
- Replies: 5
- Views: 2957
Re: How much [J] do you need for a solar panel?
But you couldn't on 11.1 - https://forums.factorio.com/viewtopic.php?f=7&t=6337
A am also pretty sure developers said somewhere they will prohibit efficiency modules in the furnace, but I cannot find it now.
Anyway, loaded the game just to check, and yes you can put efficiency in furnace. Maybe I ...
A am also pretty sure developers said somewhere they will prohibit efficiency modules in the furnace, but I cannot find it now.
Anyway, loaded the game just to check, and yes you can put efficiency in furnace. Maybe I ...
- Fri Feb 24, 2017 9:35 am
- Forum: General discussion
- Topic: How much [J] do you need for a solar panel?
- Replies: 5
- Views: 2957
Re: How much [J] do you need for a solar panel?
Last time I checked, you can not put efficiency modules into electric furnaces.
- Thu Feb 23, 2017 5:07 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 243975
Re: Parrallel processing in games & applications
Because they are. Or do you have some other "smart pointers" in mind?hoho wrote:Some people define shared/unique/scoped pointers as "smart" ones tooRseding91 wrote:Rarely. Most everything interacting with network code uses unique or shared pointers. The core game logic primarily does not.
- Sat Feb 18, 2017 11:55 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 243975
Re: Parrallel processing in games & applications
Have you started, by any chance, to use smart pointers?Rseding91 wrote: We don't currently make wide use of memory pools and as such we don't have memory leaks, off-by-one errors, or memory-access related problems and I want it to stay that way.
- Sat Oct 15, 2016 9:47 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137200
Re: Friday Facts #160 - Playtesting
Finding 1 - the game contains a lot already
That's true. The problem is player do not need all of that. It only takes 46 hours if you want to check it all. But if you just want to finish the game with reasonable pace it will only take you 20 hours. On top of rocket requirements you just add laser ...
That's true. The problem is player do not need all of that. It only takes 46 hours if you want to check it all. But if you just want to finish the game with reasonable pace it will only take you 20 hours. On top of rocket requirements you just add laser ...
- Sat Oct 01, 2016 8:20 am
- Forum: General discussion
- Topic: Is RSO still needed?
- Replies: 9
- Views: 6739
Re: Is RSO still needed?
I've tried very rare and small everything ( including biters ).
The results:
- Starting resources are not enough to finish the game, need to expand.
- I've made one outpost for iron, copper and coal.
- Outposts are within 1000 tiles distance from base, with the closest one of like 300.
- I haven't ...
The results:
- Starting resources are not enough to finish the game, need to expand.
- I've made one outpost for iron, copper and coal.
- Outposts are within 1000 tiles distance from base, with the closest one of like 300.
- I haven't ...
- Sat Sep 24, 2016 3:27 pm
- Forum: Gameplay Help
- Topic: How to force recalculation of train paths?
- Replies: 28
- Views: 12355
Re: How to force recalculation of train paths?
Don't build ordinary signals on exits from shared track. Trains will stop there and block. Place ordinary signals only in places where you believe trains can wait forever without blocking the system.
- Fri Sep 16, 2016 4:41 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 29142
Re: Friday Facts #156 - Massive Multiplayer
As for GUI, there is open source implementation of Cassowary constraint solver ( which is used by apple for their GUI on respective platforms ).
https://github.com/nucleic/kiwi
There is not much point for (re)implementing GUI positioning algorithms all by yourself.
https://github.com/nucleic/kiwi
There is not much point for (re)implementing GUI positioning algorithms all by yourself.
- Sat Sep 10, 2016 2:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 75751
Re: Yet another green cells build :)
Thanks.
tl:dr. They are indeed slowed down by the same amount, but resulting wire production is higher due to, well, productivity bonus.
tl:dr. They are indeed slowed down by the same amount, but resulting wire production is higher due to, well, productivity bonus.
- Sat Sep 10, 2016 1:09 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 75751
Re: Yet another green cells build :)
Why ratio for heavily moduled assemblers is more close to 1:1. I've experienced this myself, but i have no explanation to the phenomenon. Both circuit and wire assemblers should be slowed down by the same amount, shouldn't they? But experiment shows that wire assemblers are slowed down more. Do ...
- Fri Jun 24, 2016 6:36 pm
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 23182
Re: Game FPS at End game
It is quite trivial to isolate every factory in separate threads (plus maybe the handling of robots in general), as long as the elements in the factory are not connected by belts. Robots do not count - updating the count in something like a (special) chest thread safe is quite trivial (atomic ...
- Mon Apr 11, 2016 8:15 pm
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 13206
Re: Poll: Loader vs. Heavy-Inserter
Heavy inserter looks and feels contrived and unnatural. Loader, though, looks like well suited mechanism for the task of seamless, maximum throughput conveyor driver. And it does not make other inserters obsolete due to the fact that one cannot put different items on conveyor sides using loader. The ...
- Tue Apr 05, 2016 7:56 pm
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 42454
Re: SOLAR or STEAM [poll]
I play just to the satellite launch, and solar is waste of time and resources for this task.
- Sun Nov 22, 2015 6:15 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 66750
Re: Friday Facts #113 - Better rail building
To perform a bidirectional search, one does not need to run two instances of algorithm, looking for their results to intersect. Use abstraction power of A*. Let it add rails to solution at both ends and compute you heuristic based on endpoint of each track (one from beginning, one from end ...