Search found 1406 matches

by Twinsen
Thu May 08, 2025 11:23 am
Forum: Not a bug
Topic: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear
Replies: 6
Views: 1840

Re: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear

Sorry, I didn't read that you are using the GOG version.
The GOG version of the game does not initialize(or even contain) the Steam API, so it can't tell it to automatically open the keyboard. Either get the Steam version or keep using the Steam+X shortcut.
Depending on how you got the game, you ...
by Twinsen
Fri May 02, 2025 11:16 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.11] logistic network search text-box doesn't go away after it's opened
Replies: 1
Views: 595

Re: [Klonan][2.0.11] logistic network search text-box doesn't go away after it's opened

Search boxes don't go away when clicking the GUI. This is so you can interact with the GUI and the search results without them being cleared.

To avoid the strange looking overlap I made it so that clicking the "edit name" button while the search textbox is open will clear and close the search. And ...
by Twinsen
Wed Apr 30, 2025 12:00 pm
Forum: Resolved Problems and Bugs
Topic: [v453000] Crusher remains look like electric furnace
Replies: 1
Views: 373

Re: [v453000] Crusher remains look like electric furnace

This appears to have been resolved at some point since I can't reproduce the issue.
by Twinsen
Wed Apr 30, 2025 11:43 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable
Replies: 2
Views: 348

Re: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable

This appears to have been resolved at some point since I can't reproduce the issue.
by Twinsen
Wed Apr 30, 2025 10:31 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [2.0.8] range of nearby turrets not visible
Replies: 1
Views: 1922

Re: [Twinsen] [2.0.8] range of nearby turrets not visible

This is not really a bug.
In 1.1.x, the turret ranges were shown only in the chart(map), when the "Turret coverage" button is selected, regardless if you are holding a turret or not.
The new 2.0.x remote view is no longer a chart and is meant to be used more often to build, so visualizations like ...
by Twinsen
Thu Apr 24, 2025 2:29 pm
Forum: Pending
Topic: [Klonan] main menu continue button Display Error
Replies: 1
Views: 641

Re: [Klonan] main menu continue button Display Error

I can't reproduce this issue.
by Twinsen
Wed Apr 23, 2025 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.87] Item Tooltip Hover on-top of Game Menu
Replies: 1
Views: 1587

Re: [Twinsen] [1.1.87] Item Tooltip Hover on-top of Game Menu

Thanks for the report.
Fixed in Version: 2.0.46.
by Twinsen
Wed Apr 23, 2025 12:26 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.70] [modded] strange inventory limit X position for specific inventory sizes
Replies: 1
Views: 2143

Re: [Twinsen] [1.1.70] [modded] strange inventory limit X position for specific inventory sizes

Thanks for the report and the test mod.
Reproduction steps still work 2 years later :)

Fixed in Version: 2.0.46
by Twinsen
Wed Apr 23, 2025 12:09 pm
Forum: Pending
Topic: [Tobias] [1.1.76] Specific crafting oddity with multiple recipes for ingredients
Replies: 3
Views: 1203

Re: [Tobias] [1.1.76] Specific crafting oddity with multiple recipes for ingredients

From my limited testing, this seems to work correctly now.
But the report is 2 years and PyMods probably had some changes.
by Twinsen
Wed Apr 23, 2025 11:31 am
Forum: Implemented Suggestions
Topic: QoL change for Vehicles
Replies: 4
Views: 348

Re: QoL change for Vehicles

Implemented in Version: 2.0.46
- Cars and tanks will automatically snap to one of the 8 major directions if within a few degrees.
The snap angle is small and it will still require some skill to drive straight.

Additionally added a new way to drive:
- Added heading car driving option for keyboard ...
by Twinsen
Fri Apr 18, 2025 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.61] Rich Text Icon incorrectly copied under specific circumstance
Replies: 1
Views: 1988

Re: [Twinsen] [1.1.61] Rich Text Icon incorrectly copied under specific circumstance

Fixed in Version: 2.0.46.
Better late than never.

I also made it so that creating a tag by typing inside the middle of the tag
[item=
[item=ore]
[item=ironore]
[item=iron-ore]

would move the cursor to the end of the tag instead of the beginning.
by Twinsen
Thu Apr 17, 2025 11:20 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 24
Views: 5264

Re: Unbeatable anti-cheat.

Heh, just stumbled upon this interesting topic and appreciate your praise. The game is not competitive so we don't really make any effort to prevent cheating, just use good code practices.

The deterministic lockstep model is indeed great for preventing incorrect player behavior, like duplicating or ...
by Twinsen
Tue Apr 15, 2025 8:33 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
Replies: 11
Views: 1949

Re: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel

You can make a modding request. But it seems like some very obscure request, given that this feature was broken for quite some time before someone noticed.
But maybe you can justify some good uses for it.
by Twinsen
Tue Apr 15, 2025 8:06 pm
Forum: Pending
Topic: [2.0.43] Achievements granted starting sandbox with all technologies
Replies: 8
Views: 559

Re: [Pard] [2.0.43] Achievements granted starting sandbox with all technologies

Steam's "check integrity" doesn't delete extra files, that are likely causing your issue.

Please follow these steps.
1. Completely delete c:\Program Files (x86)\Steam\steamapps\common\Factorio\
2. Do "Check integrity of game files" again. This will redownload the game

Let us know if you still have ...
by Twinsen
Tue Apr 15, 2025 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
Replies: 11
Views: 1949

Re: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel

Fixed for Version: 2.0.46 with the intended behavior described above.
by Twinsen
Tue Apr 15, 2025 11:01 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
Replies: 11
Views: 1949

Re: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel

The intended behavior is that you get 10 extra seconds of slow movement after which it stops. The intent is that when you run out of fuel, after seeing the out of fuel notification, you get a few seconds to get to an accessible location if you happen to be walking over small islands.

Currently it ...

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