Sorry, I didn't read that you are using the GOG version.
The GOG version of the game does not initialize(or even contain) the Steam API, so it can't tell it to automatically open the keyboard. Either get the Steam version or keep using the Steam+X shortcut.
Depending on how you got the game, you ...
Search found 1406 matches
- Thu May 08, 2025 11:23 am
- Forum: Not a bug
- Topic: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear
- Replies: 6
- Views: 1840
- Fri May 02, 2025 11:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.11] logistic network search text-box doesn't go away after it's opened
- Replies: 1
- Views: 595
Re: [Klonan][2.0.11] logistic network search text-box doesn't go away after it's opened
Search boxes don't go away when clicking the GUI. This is so you can interact with the GUI and the search results without them being cleared.
To avoid the strange looking overlap I made it so that clicking the "edit name" button while the search textbox is open will clear and close the search. And ...
To avoid the strange looking overlap I made it so that clicking the "edit name" button while the search textbox is open will clear and close the search. And ...
- Wed Apr 30, 2025 12:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [v453000] Crusher remains look like electric furnace
- Replies: 1
- Views: 373
Re: [v453000] Crusher remains look like electric furnace
This appears to have been resolved at some point since I can't reproduce the issue.
- Wed Apr 30, 2025 11:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable
- Replies: 2
- Views: 348
Re: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable
This appears to have been resolved at some point since I can't reproduce the issue.
- Wed Apr 30, 2025 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [2.0.8] range of nearby turrets not visible
- Replies: 1
- Views: 1922
Re: [Twinsen] [2.0.8] range of nearby turrets not visible
This is not really a bug.
In 1.1.x, the turret ranges were shown only in the chart(map), when the "Turret coverage" button is selected, regardless if you are holding a turret or not.
The new 2.0.x remote view is no longer a chart and is meant to be used more often to build, so visualizations like ...
In 1.1.x, the turret ranges were shown only in the chart(map), when the "Turret coverage" button is selected, regardless if you are holding a turret or not.
The new 2.0.x remote view is no longer a chart and is meant to be used more often to build, so visualizations like ...
- Mon Apr 28, 2025 9:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.109] Shotguns shell tooltip shows damage without parentheses
- Replies: 1
- Views: 1411
Re: [Twinsen] [1.1.109] Shotguns shell tooltip shows damage without parentheses
Thanks for the report.
Fixed in Version: 2.0.46.
Fixed in Version: 2.0.46.
- Mon Apr 28, 2025 9:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.109] Strange and inconsistent behaviour of "Game Menu" and "<user> has paused the game" dialogs
- Replies: 1
- Views: 1362
Re: [Twinsen] [1.1.109] Strange and inconsistent behaviour of "Game Menu" and "<user> has paused the game" dialogs
Fixed in Version: 2.0.46.
Thanks for the report.
Thanks for the report.
- Thu Apr 24, 2025 2:29 pm
- Forum: Pending
- Topic: [Klonan] main menu continue button Display Error
- Replies: 1
- Views: 641
Re: [Klonan] main menu continue button Display Error
I can't reproduce this issue.
- Thu Apr 24, 2025 12:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.93] Crafting tooltip shows insufficient ingredients for a craftable recipe
- Replies: 1
- Views: 623
Re: [Twinsen] [1.1.93] Crafting tooltip shows insufficient ingredients for a craftable recipe
This looks to be resolved now.
Probably fixed along with 105658 for Version: 2.0.46
Probably fixed along with 105658 for Version: 2.0.46
- Wed Apr 23, 2025 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.87] Item Tooltip Hover on-top of Game Menu
- Replies: 1
- Views: 1587
Re: [Twinsen] [1.1.87] Item Tooltip Hover on-top of Game Menu
Thanks for the report.
Fixed in Version: 2.0.46.
Fixed in Version: 2.0.46.
- Wed Apr 23, 2025 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.78] excessive intermediate recipe counts as "crafted"
- Replies: 2
- Views: 2131
Re: [Twinsen] [1.1.78] excessive intermediate recipe counts as "crafted"
Fixed in Version: 2.0.46.
Thanks for the report.
Thanks for the report.
- Wed Apr 23, 2025 12:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.70] [modded] strange inventory limit X position for specific inventory sizes
- Replies: 1
- Views: 2143
Re: [Twinsen] [1.1.70] [modded] strange inventory limit X position for specific inventory sizes
Thanks for the report and the test mod.
Reproduction steps still work 2 years later
Fixed in Version: 2.0.46
Reproduction steps still work 2 years later

Fixed in Version: 2.0.46
- Wed Apr 23, 2025 12:09 pm
- Forum: Pending
- Topic: [Tobias] [1.1.76] Specific crafting oddity with multiple recipes for ingredients
- Replies: 3
- Views: 1203
Re: [Tobias] [1.1.76] Specific crafting oddity with multiple recipes for ingredients
From my limited testing, this seems to work correctly now.
But the report is 2 years and PyMods probably had some changes.
But the report is 2 years and PyMods probably had some changes.
- Wed Apr 23, 2025 11:31 am
- Forum: Implemented Suggestions
- Topic: QoL change for Vehicles
- Replies: 4
- Views: 348
Re: QoL change for Vehicles
Implemented in Version: 2.0.46
- Cars and tanks will automatically snap to one of the 8 major directions if within a few degrees.
The snap angle is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard ...
- Cars and tanks will automatically snap to one of the 8 major directions if within a few degrees.
The snap angle is small and it will still require some skill to drive straight.
Additionally added a new way to drive:
- Added heading car driving option for keyboard ...
- Fri Apr 18, 2025 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.61] Rich Text Icon incorrectly copied under specific circumstance
- Replies: 1
- Views: 1988
Re: [Twinsen] [1.1.61] Rich Text Icon incorrectly copied under specific circumstance
Fixed in Version: 2.0.46.
Better late than never.
I also made it so that creating a tag by typing inside the middle of the tag
[item=
[item=ore]
[item=ironore]
[item=iron-ore]
would move the cursor to the end of the tag instead of the beginning.
Better late than never.
I also made it so that creating a tag by typing inside the middle of the tag
[item=
[item=ore]
[item=ironore]
[item=iron-ore]
would move the cursor to the end of the tag instead of the beginning.
- Thu Apr 17, 2025 11:20 am
- Forum: General discussion
- Topic: Unbeatable anti-cheat.
- Replies: 24
- Views: 5264
Re: Unbeatable anti-cheat.
Heh, just stumbled upon this interesting topic and appreciate your praise. The game is not competitive so we don't really make any effort to prevent cheating, just use good code practices.
The deterministic lockstep model is indeed great for preventing incorrect player behavior, like duplicating or ...
The deterministic lockstep model is indeed great for preventing incorrect player behavior, like duplicating or ...
- Tue Apr 15, 2025 8:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
- Replies: 11
- Views: 1949
Re: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
You can make a modding request. But it seems like some very obscure request, given that this feature was broken for quite some time before someone noticed.
But maybe you can justify some good uses for it.
But maybe you can justify some good uses for it.
- Tue Apr 15, 2025 8:06 pm
- Forum: Pending
- Topic: [2.0.43] Achievements granted starting sandbox with all technologies
- Replies: 8
- Views: 559
Re: [Pard] [2.0.43] Achievements granted starting sandbox with all technologies
Steam's "check integrity" doesn't delete extra files, that are likely causing your issue.
Please follow these steps.
1. Completely delete c:\Program Files (x86)\Steam\steamapps\common\Factorio\
2. Do "Check integrity of game files" again. This will redownload the game
Let us know if you still have ...
Please follow these steps.
1. Completely delete c:\Program Files (x86)\Steam\steamapps\common\Factorio\
2. Do "Check integrity of game files" again. This will redownload the game
Let us know if you still have ...
- Tue Apr 15, 2025 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
- Replies: 11
- Views: 1949
Re: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
Fixed for Version: 2.0.46 with the intended behavior described above.
- Tue Apr 15, 2025 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
- Replies: 11
- Views: 1949
Re: [Twinsen][2.0.44] Spidertrons can still move if they have no fuel
The intended behavior is that you get 10 extra seconds of slow movement after which it stops. The intent is that when you run out of fuel, after seeing the out of fuel notification, you get a few seconds to get to an accessible location if you happen to be walking over small islands.
Currently it ...
Currently it ...