Search found 1238 matches

by Twinsen
Wed May 18, 2022 5:21 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 6873

Re: Steam Deck binding

Hi! I posted this in the Steam discussion boards and was told that this forum may be a better place to report this. Below is a copy of that post, this is the link: https://steamcommunity.com/app/427520/discussions/0/5829358177511696798/ I hope you find this useful. Hi! I've noticed that there is an...
by Twinsen
Tue Apr 26, 2022 4:46 pm
Forum: Not a bug
Topic: [1.1.56] Entity preview "missing"
Replies: 1
Views: 355

Re: [1.1.56] Entity preview "missing"

This is working as intended. The tooltip space is limited event at 100% scale, as exemplified by the many recurring bug reports complaining about the fact that the tooltip gets clipped sometimes. Our minimum resolution is 1080p at 100% scale. Increasing the scale will cause the "desperate"...
by Twinsen
Mon Apr 04, 2022 3:42 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 12364

Re: Version 1.1.57

It is just mean to drop Improved overall performance by 5-10% when fully zoomed out. and not telling us how you did it :D In retrospect, 5-10% might be a bit exaggerated. It is the result I was getting in my very short testing, but it might vary for different configurations. If someone does their o...
by Twinsen
Fri Feb 25, 2022 6:05 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 6873

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
by Twinsen
Fri Feb 25, 2022 5:09 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 6873

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

I hope that, in the desire to try and add controller support to Factorio, the GUI/controls won't be more limited, the same way I've seen it happen in the gaming industry (I've seen the controls and GUIs in the games transform themselves over the years to be "console compatible", especiall...
by Twinsen
Mon Oct 25, 2021 11:05 am
Forum: Resolved Problems and Bugs
Topic: Minimal Server Latency of 6 ticks
Replies: 5
Views: 7371

Re: Minimal Server Latency of 6 ticks

The issue is quite fundamental to how the game synchronizes it's game updates, network updates and how things are buffered. Hornwitser took a look at at the many issues causing unnecessary delays. In Version 1.1.43 you should see latencies as low as 2 ticks (33ms) on LAN. Moved to resolved after 2 y...
by Twinsen
Fri Aug 06, 2021 12:09 pm
Forum: Technical Help
Topic: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"
Replies: 28
Views: 8669

Re: [1.1.36][win7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"

Both errors are on Windows 7 SP1 which is indeed very old. Updating to a newer service pack should solve the issue.

Nonetheless if anyone else is having the issue and has more details, such as the error in the Windows event log, feel free to post.
by Twinsen
Fri Mar 26, 2021 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
Replies: 2
Views: 1612

Re: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus

This was likely related to a furnace selecting a recipe that has more products than it's output inventory size.
This case should be fixed in Version: 1.1.31
by Twinsen
Thu Mar 25, 2021 2:45 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
Replies: 2
Views: 2171

Re: [twinsen] [1.1.27] Chat map tags activate unintentionally

Should be fixed in Version: 1.1.31

Tags will now open immediately on mouse down.
Thanks for the report.
by Twinsen
Thu Mar 25, 2021 11:50 am
Forum: Technical Help
Topic: server mismatch
Replies: 6
Views: 1022

Re: server mismatch

Actually this looks like an error in the community docker image. It incorrectly marks versions as stable.
by Twinsen
Thu Mar 25, 2021 10:40 am
Forum: Technical Help
Topic: server mismatch
Replies: 6
Views: 1022

Re: server mismatch

You can't downgrade maps.
Sorry for the inconvenience.

You can for example use 1.1.28 for your client.
From here https://factorio.com/download/archive or from the Steam beta settings.
by Twinsen
Tue Mar 23, 2021 12:07 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] Map generator UI imperfections
Replies: 3
Views: 1627

Re: [Twinsen][1.1.27] Map generator UI imperfections

I added both improvements to Version: 1.1.28

Thanks for the feedback.
by Twinsen
Tue Mar 23, 2021 10:25 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] Map generator UI imperfections
Replies: 3
Views: 1627

Re: [1.1.27] Map generator UI imperfections

Dakkus wrote:
Sat Mar 20, 2021 2:39 pm
2) Altering the mag generator settings so that at least some of the achievements are disabled no longer causes a warning message to appear.
Was there ever such warning in the map generator UI? The warning will appear in the Achievements list after the game is started.
by Twinsen
Mon Mar 22, 2021 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingFlag)
Replies: 1
Views: 983

Re: [Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingF

It's because of a rare race condition related to main menu background simulations.

I couldn't reproduce it but it's likely fixed in Version: 1.1.28.
Thanks for the report.
by Twinsen
Fri Mar 19, 2021 11:19 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] trees heal when healing_per_tick is 0
Replies: 1
Views: 1247

Re: [Twinsen][1.1.27] trees heal when healing_per_tick is 0

Fixed in Version: 1.1.28 Previously the value was hard-coded at 0.1/second. Changed to work as follows: healing_per_tick Type: float Default: 0.001666 for Prototype/Tree, 0 for the rest of entities. The amount of health automatically regenerated per tick. The entity must be active for this to work. ...
by Twinsen
Thu Mar 18, 2021 11:34 am
Forum: 1 / 0 magic
Topic: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle
Replies: 3
Views: 888

Re: [1.1.27] Crash: PrimitiveHelper::numberOfSegmentsForHalfCircle

It does look like a hardware issue.
The crash is in a static method trying to calculate sqrtf, so there's no reason for a Segmentation Fault.

Try doing some stress tests.
by Twinsen
Wed Mar 17, 2021 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] Disabling side menu leaves right_side_frame stub.
Replies: 4
Views: 1548

Re: [1.1.27] Disabling side menu leaves right_side_frame stub.

Fixed in Version: 1.1.28
Thanks for the report.

ickputzdirwech wrote:
Wed Mar 17, 2021 8:03 am
The same is true if you disable all mod GUI buttons in the top left corner.
Please create a separate detailed report.
by Twinsen
Wed Mar 17, 2021 12:24 pm
Forum: Not a bug
Topic: [Twinsen][1.1.27] Alerts is not showing
Replies: 4
Views: 789

Re: [Twinsen][1.1.27] Alerts is not showing

It looks like the alerts gui was disabled by some command or mod.

Running this will fix it

Code: Select all

/c game.player.game_view_settings.show_alert_gui = true
So it looks like it's not a bug with the game.
by Twinsen
Tue Mar 16, 2021 3:54 pm
Forum: Pending
Topic: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer
Replies: 3
Views: 893

Re: [Twinsen][1.1.27] Crash large deconstruction planner multiplayer

There is a performance issue with deconstructing very large areas on a client in multiplayer, but since the fix would either be complicated or too risky, I prefer to leave it as is unless more players find it problematic. But I didn't manage to reproduce the FPS drop on server(only on client). I als...
by Twinsen
Tue Mar 16, 2021 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.27] (Re)naming Spidertron doesn't trigger on_entity_renamed
Replies: 1
Views: 1082

Re: [Twinsen][1.1.27] (Re)naming Spidertron doesn't trigger on_entity_renamed

Fixed in Version: 1.1.28.
The event should now be triggered when renaming the spider either though the GUI, game interaction or through lua using entity_label.

Thanks for the report.

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