This feature was not implemented on Switch 2 since it will require some extra backend changes, some extra setup and verification on the client side and some approvals from Nintendo.
So I decided to simply disable the feature for now, but thanks for the report, I might look into implementing it, but ...
Search found 1448 matches
- Fri Jul 31, 2026 5:30 am
- Forum: Not a bug
- Topic: [2.0.77][switch2] No Galaxy of Fame submission after Space Age victory
- Replies: 2
- Views: 292
- Tue Jul 28, 2026 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.1.9] Train cargo wagons don't follow the 'Vehicle driving mode' control setting
- Replies: 2
- Views: 673
Re: [Twinsen][2.1.9] Train cargo wagons don't follow the 'Vehicle driving mode' control setting
Thanks for the report, this is fixed for Version: 2.1.13.
When all locomotives face the same way, it will now work correctly.
The "Heading" driving mode prefers going "forward" when pressing left or right. So it takes into account where the train is facing. So there will be some quirks when there ...
When all locomotives face the same way, it will now work correctly.
The "Heading" driving mode prefers going "forward" when pressing left or right. So it takes into account where the train is facing. So there will be some quirks when there ...
- Mon Jul 27, 2026 7:24 am
- Forum: Gameplay Help
- Topic: Wire buttons hard to access on Nintendo Switch
- Replies: 3
- Views: 1897
Re: Wire buttons hard to access on Nintendo Switch
Hi, this convoluted setup should not be required. To bind the wires to custom item slots:
1. Select a wire from the tools menu:
- Hold L button to bring up the quick panel
- Go to Tools
- Go to Page 2 using D-pad up
- Select for example red wire
- Release L and you will be holding red wire.
2 ...
1. Select a wire from the tools menu:
- Hold L button to bring up the quick panel
- Go to Tools
- Go to Page 2 using D-pad up
- Select for example red wire
- Release L and you will be holding red wire.
2 ...
- Thu Jul 02, 2026 6:43 pm
- Forum: Not a bug
- Topic: [2.0.76] steam controller's back buttons not detected
- Replies: 1
- Views: 411
Re: [2.0.76] steam controller's back buttons not detected
This is sort of working as intended.
Native handling of the buttons requires native Steam Input integration which is not implemented.
The Steam Deck actually does not support the back buttons natively either and relies on keyboard shortcuts to map functionality to them.
I suggest the same ...
Native handling of the buttons requires native Steam Input integration which is not implemented.
The Steam Deck actually does not support the back buttons natively either and relies on keyboard shortcuts to map functionality to them.
I suggest the same ...
- Thu Jun 04, 2026 12:09 pm
- Forum: Technical Help
- Topic: Space Age on Switch 2 - Performance Problem with Platform Thrusters
- Replies: 2
- Views: 814
Re: Space Age on Switch 2 - Performance Problem with Platform Thrusters
4K is indeed pushing the limits on the Switch 2.
30 FPS is considered acceptable at this resolution. To get better performance consider lowering the TV Mode resolution from the graphics settings. 1440p will enable some effects, like animated water and 1080p should give good performance even with the ...
30 FPS is considered acceptable at this resolution. To get better performance consider lowering the TV Mode resolution from the graphics settings. 1440p will enable some effects, like animated water and 1080p should give good performance even with the ...
- Fri May 29, 2026 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.77] Stuck with "The selected mod configuration is not valid"
- Replies: 1
- Views: 1181
Re: [Twinsen][2.0.77] Stuck with "The selected mod configuration is not valid"
Thanks for the report.
Fixed for 2.1.
I decided to fix this by removing this dialog altogether on PC(it is still useful on Nintendo Switch).
There are too many edge cases like this that have non-trivial fixes so the dialog was more getting in the way rather than helping.
Fixed for 2.1.
I decided to fix this by removing this dialog altogether on PC(it is still useful on Nintendo Switch).
There are too many edge cases like this that have non-trivial fixes so the dialog was more getting in the way rather than helping.
- Wed May 06, 2026 8:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.72][switch2] Alt-mode immediately turns off in quick panel
- Replies: 3
- Views: 1345
Re: [Twinsen][2.0.72][switch2] Alt-mode immediately turns off in quick panel
This is fixed for 2.1:
Don't activate a Quick Panel slot when hiding the Quick Panel, if the slot was already previously pressed manually, either using A or using a mouse.
This should prevent your issue and also allow power users to press a button multiple times before closing the Quick Panel. This ...
Don't activate a Quick Panel slot when hiding the Quick Panel, if the slot was already previously pressed manually, either using A or using a mouse.
This should prevent your issue and also allow power users to press a button multiple times before closing the Quick Panel. This ...
- Tue May 05, 2026 4:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.76] invalid mod configuration can show for valid configurations after installing the dependency ingame
- Replies: 1
- Views: 1058
Re: [Twinsen][2.0.76] invalid mod configuration can show for valid configurations after installing the dependency ingame
Thanks for the detailed report.
This is fixed for 2.1.0.
This is fixed for 2.1.0.
- Thu Apr 16, 2026 4:13 pm
- Forum: Not a bug
- Topic: [2.0.76] Unable to favorite multiplayer server
- Replies: 4
- Views: 512
Re: [2.0.76] Unable to favorite multiplayer server
That feature is disabled in controller mode as navigating to it was too troublesome. There's no plans to add it for now.
But clicking it with free cursor sounds like a reasonable solution I might implement if I get to it.
But clicking it with free cursor sounds like a reasonable solution I might implement if I get to it.
- Tue Mar 17, 2026 8:20 am
- Forum: Not a bug
- Topic: [2.0.73] Drive Remotely button does not appear when using a controller
- Replies: 1
- Views: 481
Re: [2.0.73] Drive Remotely button does not appear when using a controller
The button only appears when opened from Remote view, to make it consistent with how it behaves with other vehicles.
In keyboard mode, I don't know why there's an inconsistency where the button always appears in the train but only appears in remote view for other vehicles.
In keyboard mode, I don't know why there's an inconsistency where the button always appears in the train but only appears in remote view for other vehicles.
- Mon Feb 23, 2026 8:42 am
- Forum: Releases
- Topic: Version 2.0.74
- Replies: 5
- Views: 22370
Re: Version 2.0.74
This is appreciated, however it has broken the versioning in regards to Nintendo Switch 2 and connecting to self hosted servers since it seems like this version was specific to that console and the PC version hasn’t updated. Do I have to wait for version 2.0.75 before I’ll be able to connect to ...
- Mon Feb 23, 2026 8:34 am
- Forum: Technical Help
- Topic: [Switch 2] M+K Supported devices, mouse wheel not recognised
- Replies: 1
- Views: 604
Re: [Switch 2] M+K Supported devices, mouse wheel not recognised
I did a quick test on the Switch 2 with a USB mouse and it works fine(scrolling GUI and zooming).
I assume you set "Keybaord and mouse" input method in the game's control settings?
The model I tested is a Baseus F01B using the USB dongle, but all mice I tested worked. I didn't try Mouse+Keyboard ...
I assume you set "Keybaord and mouse" input method in the game's control settings?
The model I tested is a Baseus F01B using the USB dongle, but all mice I tested worked. I didn't try Mouse+Keyboard ...
- Fri Feb 20, 2026 10:16 am
- Forum: Technical Help
- Topic: Headless 2.0.74 vs Docker availability (Switch version mismatch)
- Replies: 5
- Views: 2631
Re: Headless 2.0.74 vs Docker availability (Switch version mismatch)
We are planning a .76 release that should normalize everything. Unfortunately a Switch release with DLC will take at least 3 weeks.
- Tue Feb 17, 2026 3:14 pm
- Forum: Technical Help
- Topic: [Switch2] Game crashed and deleted my recent save
- Replies: 7
- Views: 2272
Re: [Switch2] Game crashed and deleted my recent save
Hi,
Version 2.0.74 was just released on Switch and it should fix your issue.
Please test your case and let me know if you still have issues.
Sorry for the trouble.
Version 2.0.74 was just released on Switch and it should fix your issue.
Please test your case and let me know if you still have issues.
Sorry for the trouble.
- Mon Feb 09, 2026 7:17 am
- Forum: Not a bug
- Topic: [2.0.73][switch2] Flicker in 4k
- Replies: 2
- Views: 783
Re: [2.0.73][switch2] Flicker in 4k
I don't really see the issue. There is some flicker every half a second but that's from the video compression.
But I could guess that the combination of fast belts zig-zagging, lower FPS and possibly the TV image processor could create a strange effect. But this is not a bug, just a side effect.
I ...
But I could guess that the combination of fast belts zig-zagging, lower FPS and possibly the TV image processor could create a strange effect. But this is not a bug, just a side effect.
I ...
- Sun Feb 08, 2026 12:45 pm
- Forum: Technical Help
- Topic: [Switch2] Game crashed and deleted my recent save
- Replies: 7
- Views: 2272
Re: [Switch2] Game crashed and deleted my recent save
Try restarting the game after deleting some save files as this will commit the deletions to storage.
In general restarting the game should clear the broken internal state and will help you confirm the state of your save files.
In general restarting the game should clear the broken internal state and will help you confirm the state of your save files.
- Sun Feb 08, 2026 7:19 am
- Forum: Technical Help
- Topic: [Switch2] Game crashed and deleted my recent save
- Replies: 7
- Views: 2272
Re: [Switch2] Game crashed and deleted my recent save
It is in fact possible for saving to stop working and be reverted due to how saving is implemented, sorry for the trouble.
I have fixed something related to this recently. When receiving an error(no crash) that the game could not be saved due to full storage, all subsequent saves would stop being ...
I have fixed something related to this recently. When receiving an error(no crash) that the game could not be saved due to full storage, all subsequent saves would stop being ...
- Wed Jan 28, 2026 7:18 am
- Forum: Technical Help
- Topic: [Resolved] UI Font is messed up on non-standard resolution of 4096x2160
- Replies: 3
- Views: 1109
Re: UI Font is messed up on non-standard resolution of 4096x2160
when I take a screenshot the font gets blurred slightly so it looks almost smooth.
This sounds very suspicious. A screenshot is a screenshot. Sounds like something in the OS, driver or screen "enhancing" the game.
Try messing around with the UI scale in-game, display density/display scale in ...
- Tue Dec 23, 2025 6:47 pm
- Forum: News
- Topic: Factorio - Nintendo Switch™ 2 Edition out now!
- Replies: 37
- Views: 25853
Re: Factorio - Nintendo Switch™ 2 Edition out now!
You should be able to set in the console's display settings.TenienteRipley wrote: Tue Dec 23, 2025 2:22 am Why using 4k resolution the graphics are worse, disabling things like light occlusion, animated water, and shadow clouds? If I change the resolution of the switch 2 to 1080p, can I activate the missing graphical effects?
- Mon Dec 22, 2025 3:13 pm
- Forum: News
- Topic: Factorio - Nintendo Switch™ 2 Edition out now!
- Replies: 37
- Views: 25853
Re: Factorio - Nintendo Switch™ 2 Edition out now!
The range is 40-60 FPS. We don't have any plans to bring it to PC for now.