Search found 1328 matches

by Twinsen
Mon Apr 01, 2024 10:39 am
Forum: Not a bug
Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
Replies: 7
Views: 557

Re: [1.1.104] Decider combinator Output input count uses wrong value on Each

If I understand correctly you want to output signal-A with the input count of signal-A when any condition passes. This is what the Anything special signal does already. The current behavior is more useful, especially for counting the number of signals that pass. While inconsistent, not a bug, and us...
by Twinsen
Thu Mar 28, 2024 12:41 pm
Forum: Not a bug
Topic: [1.1.94] Scrolling 'Controls settings' on Steam Deck jumps to back button
Replies: 1
Views: 623

Re: [1.1.94] Scrolling 'Controls settings' on Steam Deck jumps to back button

Sorry for late reply. This is working as intended. When scrolling using the first column, you are jumping between options with tooltips. Since the "Quick Panel" section has no tooltips, the most reasonable widget to go down to is the Back button. So here you should simply scroll using the ...
by Twinsen
Mon Feb 26, 2024 10:31 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages
Replies: 1
Views: 482

Re: [1.1.104] Helper Available Keys when using gamepad/steamdeck overlay hides messages

Hi, this was mostly fixed for Version: 1.1.105.
The window will try to move up, out of the way of chat messages.
by Twinsen
Mon Jan 22, 2024 3:04 pm
Forum: Minor issues
Topic: [1.1.100][switch] real time clock incorrect time
Replies: 1
Views: 429

Re: [1.1.100][switch] real time clock incorrect time

Thanks for the report.
I consider this a minor issue.

It will be fixed with an SDK update which will probably happen with the 2.0 Nintendo Switch release. But 2.0 on Nintendo Switch is not confirmed.
by Twinsen
Sun Jan 21, 2024 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.103][Linux] Music plays while launching when its supposed to be off
Replies: 3
Views: 1621

Re: [1.1.103][Linux] Music plays while launching when its supposed to be off

I made some changes to how that sound file is played and a side effect is that it now it is treated as a GUI effect.
I believe this is a minor issue, but let me know if it's a problem for you.
by Twinsen
Thu Jan 18, 2024 10:49 am
Forum: Pending
Topic: [1.1.101] Scenarios are too old to load
Replies: 4
Views: 553

Re: [1.1.101] Scenarios are too old to load

I'm confused about what you are doing. You are trying to simply select(left click once) "Transport belt madness" in the list? So not double-click and not clicking Play.

I can't reproduce the issue so it looks like something is wrong with your installation. Try reinstalling the game.
by Twinsen
Thu Jan 04, 2024 11:07 am
Forum: Pending
Topic: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
Replies: 7
Views: 1017

Re: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)

The next best thing that could help is reliable reproduction steps.
I suspect it's something related to your setup and also suspect it might not be related to installing mods and this is just a coincidence. Or it might be related to a specific mod.
by Twinsen
Wed Jan 03, 2024 12:32 pm
Forum: Pending
Topic: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
Replies: 7
Views: 1017

Re: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)

I didn't manage to reproduce the issue, although I didn't try it many times. Also my Steam Deck is an early version that's no longer fully supported so some things might be different.
by Twinsen
Fri Dec 29, 2023 11:35 am
Forum: Pending
Topic: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)
Replies: 7
Views: 1017

Re: [1.1.100][Steam Deck] Game lockup ONCE after installing mod(s)

Hard to know what happens without more details. Steps are something like this? 1. Start game. 2. Install a mod(any mod), game restarts it's self. 3. Play a game for a while. Game freezes after a about an hour? Only thing I can think of is that when the game restarts it's self the SteamOS might not l...
by Twinsen
Wed Dec 20, 2023 11:20 am
Forum: Pending
Topic: [1.1.76][switch] Cannot host save file in multiplayer
Replies: 2
Views: 766

Re: [1.1.76][switch] Cannot host save file in multiplayer

Hi, sorry for late reply. This should be fixed in the latest 1.1.100 update. Let me know if you are still having similar issues.
by Twinsen
Tue Dec 19, 2023 10:33 pm
Forum: Technical Help
Topic: [1.1.100][steamdeck] Cannot move the character when any community layouts
Replies: 3
Views: 828

Re: [1.1.100][steamdeck] Cannot move the character when any community layouts

You should change the game to use controller mode(in the game main menu -> settings -> controls) and use the default official layout in Steam ("Official Layout for Factorio - Gamepad with Mouse Trackpad"). Most layouts were made before the game had controller support so they emulate mouse ...
by Twinsen
Tue Nov 07, 2023 1:31 pm
Forum: Gameplay Help
Topic: Factorio on Switch, keyboard and mouse question
Replies: 2
Views: 855

Re: Factorio on Switch, keyboard and mouse question

I tried it and keyboard and mouse works well in the demo. The demo version is a bit behind but that should not be a problem, you are only missing some minor things. If USB devices are not recognized you might need to do the following on the console: In the HOME Menu of your Nintendo Switch select &q...
by Twinsen
Tue Oct 31, 2023 9:52 am
Forum: Technical Help
Topic: Worm Pipes Mod Working on PC, but not Steam Deck
Replies: 5
Views: 637

Re: Worm Pipes Mod Working on PC, but not Steam Deck

Sounds like the mod author didn't set the correct sprite paths for non-high res sprites.
by Twinsen
Fri Oct 20, 2023 8:44 am
Forum: Off topic
Topic: Data Oriented Driven ( DOD ) / Bevy game engine
Replies: 11
Views: 2574

Re: Data Oriented Driven ( DOD ) / Bevy game engine

I know a bit about ECS and I can say Factorio is not doing it. We didn't really follow any frameworks/paradigms except OOP and some C++ practices. Afaik DOTS is quite new. I never heard of Bevy. ECS is very popular but afaik it became popular within the last 5-8 years. Factorio started development 1...
by Twinsen
Tue Oct 17, 2023 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] Can I disable controller input?
Replies: 4
Views: 1259

Re: [Twinsen] Can I disable controller input?

Should be fixed in Version: 1.1.93 which should be released as experimental in a day or two. I disabled the following behaviors in keyboard and mouse mode: - L2 and R2 interfering with keypresses by simulating Ctrl and Shift - A and Y simulating mouse buttons - vibrations playing This is all I found...
by Twinsen
Mon Oct 16, 2023 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] Can I disable controller input?
Replies: 4
Views: 1259

Re: Can I disable controller input?

I sounds like L2 and R2 are triggering Shift/Control modifiers even in keyboard mode. This sounds like a bug so I'm moving this to Bug Reports and will investigate it. I want to keep controller support in keyboard mode for power users and accessibility , for those that want to map actions controller...
by Twinsen
Mon Oct 02, 2023 7:16 pm
Forum: Technical Help
Topic: Autosave/saved game corrupted
Replies: 4
Views: 477

Re: Autosave/saved game corrupted

Based on the behavior and some crash logs I saw, this is likely caused by a bad blueprint in the blueprint library. Since the blueprint library is loaded all the time, it will crash even for new games. I sent you a private message about sending me your save data to investigate further and possibly f...

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