Search found 58 matches

by lxl
Tue Nov 12, 2024 7:29 pm
Forum: Gameplay Help
Topic: How to manage freighters dropping off cargo
Replies: 11
Views: 698

Re: How to manage freighters dropping off cargo

make have a combinator counting to 29s after unloading has started and then sets all request to 0?`
by lxl
Tue Nov 12, 2024 7:23 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 76
Views: 78970

Re: How did you discover Factorio?

Watch someone playing on youtube. Then got the demo. Made an item bomb. Then funded kickstart.
by lxl
Thu Oct 31, 2024 8:06 am
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Search option in MODS is non obvious
Replies: 4
Views: 229

[2.0.12] Search option in MODS is non obvious

Hello Together.

In the mod screen of version 1.x it was clear where to search because it was in the same pane as sorting and Type Selection.
In 2.x the search option for mods is in a different layer. Definitly a problem for 1.x user but also might confuse new user.
by lxl
Thu Oct 31, 2024 7:50 am
Forum: Technical Help
Topic: [2.0.10/Space] - confusing ingame login [--> Bug Report]
Replies: 2
Views: 198

Re: [2.0.10/Space] - confusing ingame login

Hi Genhis, sorry i wasn't clear in my first post. I'm believing that this is a (ux)bug. I'm using the space age - non steam ".zip" version of the game. For Replication get a new install from the zip and do the ingame login. Transform your mind into the average use and do what the game tell...
by lxl
Fri Oct 25, 2024 11:52 pm
Forum: Technical Help
Topic: [2.0.10/Space] - confusing ingame login [--> Bug Report]
Replies: 2
Views: 198

[2.0.10/Space] - confusing ingame login [--> Bug Report]

In-game login is using the humblebundle upgrade email and upgrade code as password. Username and password of https://factorio.com/profile is not accepted. --> this should be the correct as create account/ "forgotten password" linking there. [I used the upgrade code in factorio.com.com/prof...
by lxl
Mon Oct 14, 2024 12:36 am
Forum: General discussion
Topic: I'm really envious of these Factorio foremen
Replies: 7
Views: 1046

Re: I'm really envious of these Factorio foremen

Hey there are two strategies that usual help me... 1) No need for exact ratios. You only need "enough" and you need to be able to extend your factory when a bottleneck occurs. Watch your factory, see where the belts are empty and fix there. If you look at the professional videos (except fo...
by lxl
Sun Oct 13, 2024 10:44 pm
Forum: Spread the Word
Topic: How about u start updating ur frontpage..
Replies: 3
Views: 892

Re: How about u start updating ur frontpage..

In case of the he relevant person having a lot of time: - (aged trailers from different decades) --> even removing the year from the title would improve it. - 3 levels of menu: head with factiorio/forums/wiki.. , grey buttons and green arrows. - as above: no dlc hype. Without scrolling i can see &qu...
by lxl
Fri Oct 11, 2024 7:59 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35799

Re: Friday Facts #432 - Aquilo

- Refine water to get landfill to replace water
- death spirals that could freeze your complete factory

Feels like seablock and i like it.
by lxl
Mon Mar 16, 2020 10:42 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1097138

Re: [0.18] Sea Block Pack 0.4.4

1) Seablock 0.4.4 zip contains the mod SeaBlock_0.4.3. The SeaBlock_0.4.4 is available per update.
2) Would it make sense to give brown algae a very small bruning value like 0.1J so we can remove it?
by lxl
Fri Mar 06, 2020 9:42 am
Forum: Off topic
Topic: [Research Survey] Replayability of triple S games
Replies: 3
Views: 5243

Re: [Research Survey] Replayability of triple S games

I submitted. Please take a look at my comments( on method).
Can you promise to publish your result here in this thread?
by lxl
Sun Mar 01, 2020 8:04 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 26309

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

It would be nice if the "more variable path finding" can also be included into main game.
by lxl
Sat Feb 22, 2020 1:09 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1097138

Re: [0.18] Sea Block Pack 0.4.1

Thank you for this wonderful and painful modpack.
by lxl
Sat May 12, 2018 6:34 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1097138

Re: [0.16] Sea Block Pack 0.2.7

So I also started seablock, on 0.16 with today updated bobs and angels. But right at the start I'm in research loop cycle ;) I have to build electromagnetism lab to fulfill "laboratory" research. under this research effects is unfortunately also lab construction core, which I need first t...
by lxl
Wed May 24, 2017 8:39 am
Forum: Show your Creations
Topic: Need for 0.15 "finnished" savegame
Replies: 2
Views: 2676

Need for 0.15 "finnished" savegame

Hello,

Can sb post a savegame of 0.15 where the rocket is launchable/launched?
Marathon prefered but normal is ok too.
I am going to trying to make a mod, and i need some information like iron/hr and total iron for a factory.
by lxl
Mon Mar 06, 2017 12:00 am
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 74265

Re: Friday Facts #180 - Map interaction

I'd like to be able to use blueprints and "redprints" from minimap.
by lxl
Mon Aug 22, 2016 9:22 pm
Forum: Off topic
Topic: Making memes about Factorio.
Replies: 48
Views: 55494

Re: Making memes about Factorio.

Image
by lxl
Sun Jun 12, 2016 5:28 pm
Forum: Mods
Topic: Endgame zerg rush [0.0.1]
Replies: 9
Views: 6034

Re: Endgame zerg rush [0.0.1]

What counts as "game over"? Does that mean that the attacks stop when you send up your a rocket or your first rocket? I implemented nothing/ it goes on forever until you delete the mod or the save game. What happens if I install the mod in an ongoing game with multiple silos, after I have...
by lxl
Sun Jun 12, 2016 10:31 am
Forum: Mods
Topic: Endgame zerg rush [0.0.1]
Replies: 9
Views: 6034

Re: Endgame zerg rush [0.0.1]

I am a traditonalist.. so i keep using the word rocket defense for silo;-).

The attacks keep going as long as there is a silo and the game isn't over.
I also disabled building a second silo if one already exists.
by lxl
Sat Jun 11, 2016 6:44 pm
Forum: Combinator Creations
Topic: Logic based brownout/night detector
Replies: 4
Views: 5125

Re: Logic based brownout/night detector

You already can control the inserters for the coal or small pumps for the water input.

Go to advanced search