Search found 58 matches
- Tue Nov 12, 2024 7:29 pm
- Forum: Gameplay Help
- Topic: How to manage freighters dropping off cargo
- Replies: 11
- Views: 698
Re: How to manage freighters dropping off cargo
make have a combinator counting to 29s after unloading has started and then sets all request to 0?`
- Tue Nov 12, 2024 7:23 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 78970
Re: How did you discover Factorio?
Watch someone playing on youtube. Then got the demo. Made an item bomb. Then funded kickstart.
- Tue Nov 05, 2024 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Search option in MODS is non obvious
- Replies: 4
- Views: 229
- Thu Oct 31, 2024 8:06 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Search option in MODS is non obvious
- Replies: 4
- Views: 229
[2.0.12] Search option in MODS is non obvious
Hello Together.
In the mod screen of version 1.x it was clear where to search because it was in the same pane as sorting and Type Selection.
In 2.x the search option for mods is in a different layer. Definitly a problem for 1.x user but also might confuse new user.
In the mod screen of version 1.x it was clear where to search because it was in the same pane as sorting and Type Selection.
In 2.x the search option for mods is in a different layer. Definitly a problem for 1.x user but also might confuse new user.
- Thu Oct 31, 2024 7:50 am
- Forum: Technical Help
- Topic: [2.0.10/Space] - confusing ingame login [--> Bug Report]
- Replies: 2
- Views: 198
Re: [2.0.10/Space] - confusing ingame login
Hi Genhis, sorry i wasn't clear in my first post. I'm believing that this is a (ux)bug. I'm using the space age - non steam ".zip" version of the game. For Replication get a new install from the zip and do the ingame login. Transform your mind into the average use and do what the game tell...
- Fri Oct 25, 2024 11:52 pm
- Forum: Technical Help
- Topic: [2.0.10/Space] - confusing ingame login [--> Bug Report]
- Replies: 2
- Views: 198
[2.0.10/Space] - confusing ingame login [--> Bug Report]
In-game login is using the humblebundle upgrade email and upgrade code as password. Username and password of https://factorio.com/profile is not accepted. --> this should be the correct as create account/ "forgotten password" linking there. [I used the upgrade code in factorio.com.com/prof...
- Mon Oct 14, 2024 12:36 am
- Forum: General discussion
- Topic: I'm really envious of these Factorio foremen
- Replies: 7
- Views: 1046
Re: I'm really envious of these Factorio foremen
Hey there are two strategies that usual help me... 1) No need for exact ratios. You only need "enough" and you need to be able to extend your factory when a bottleneck occurs. Watch your factory, see where the belts are empty and fix there. If you look at the professional videos (except fo...
- Sun Oct 13, 2024 10:44 pm
- Forum: Spread the Word
- Topic: How about u start updating ur frontpage..
- Replies: 3
- Views: 892
Re: How about u start updating ur frontpage..
In case of the he relevant person having a lot of time: - (aged trailers from different decades) --> even removing the year from the title would improve it. - 3 levels of menu: head with factiorio/forums/wiki.. , grey buttons and green arrows. - as above: no dlc hype. Without scrolling i can see &qu...
- Fri Oct 11, 2024 7:59 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35799
Re: Friday Facts #432 - Aquilo
- Refine water to get landfill to replace water
- death spirals that could freeze your complete factory
Feels like seablock and i like it.
- death spirals that could freeze your complete factory
Feels like seablock and i like it.
- Mon Mar 16, 2020 10:42 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097138
Re: [0.18] Sea Block Pack 0.4.4
1) Seablock 0.4.4 zip contains the mod SeaBlock_0.4.3. The SeaBlock_0.4.4 is available per update.
2) Would it make sense to give brown algae a very small bruning value like 0.1J so we can remove it?
2) Would it make sense to give brown algae a very small bruning value like 0.1J so we can remove it?
- Fri Mar 06, 2020 9:42 am
- Forum: Off topic
- Topic: [Research Survey] Replayability of triple S games
- Replies: 3
- Views: 5243
Re: [Research Survey] Replayability of triple S games
I submitted. Please take a look at my comments( on method).
Can you promise to publish your result here in this thread?
Can you promise to publish your result here in this thread?
- Sun Mar 01, 2020 8:04 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 26309
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
It would be nice if the "more variable path finding" can also be included into main game.
- Sat Feb 22, 2020 1:09 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097138
Re: [0.18] Sea Block Pack 0.4.1
Thank you for this wonderful and painful modpack.
- Sat May 12, 2018 6:34 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097138
Re: [0.16] Sea Block Pack 0.2.7
So I also started seablock, on 0.16 with today updated bobs and angels. But right at the start I'm in research loop cycle ;) I have to build electromagnetism lab to fulfill "laboratory" research. under this research effects is unfortunately also lab construction core, which I need first t...
- Wed May 24, 2017 8:39 am
- Forum: Show your Creations
- Topic: Need for 0.15 "finnished" savegame
- Replies: 2
- Views: 2676
Need for 0.15 "finnished" savegame
Hello,
Can sb post a savegame of 0.15 where the rocket is launchable/launched?
Marathon prefered but normal is ok too.
I amgoing to trying to make a mod, and i need some information like iron/hr and total iron for a factory.
Can sb post a savegame of 0.15 where the rocket is launchable/launched?
Marathon prefered but normal is ok too.
I am
- Mon Mar 06, 2017 12:00 am
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74265
Re: Friday Facts #180 - Map interaction
I'd like to be able to use blueprints and "redprints" from minimap.
- Mon Aug 22, 2016 9:22 pm
- Forum: Off topic
- Topic: Making memes about Factorio.
- Replies: 48
- Views: 55494
- Sun Jun 12, 2016 5:28 pm
- Forum: Mods
- Topic: Endgame zerg rush [0.0.1]
- Replies: 9
- Views: 6034
Re: Endgame zerg rush [0.0.1]
What counts as "game over"? Does that mean that the attacks stop when you send up your a rocket or your first rocket? I implemented nothing/ it goes on forever until you delete the mod or the save game. What happens if I install the mod in an ongoing game with multiple silos, after I have...
- Sun Jun 12, 2016 10:31 am
- Forum: Mods
- Topic: Endgame zerg rush [0.0.1]
- Replies: 9
- Views: 6034
Re: Endgame zerg rush [0.0.1]
I am a traditonalist.. so i keep using the word rocket defense for silo;-).
The attacks keep going as long as there is a silo and the game isn't over.
I also disabled building a second silo if one already exists.
The attacks keep going as long as there is a silo and the game isn't over.
I also disabled building a second silo if one already exists.
- Sat Jun 11, 2016 6:44 pm
- Forum: Combinator Creations
- Topic: Logic based brownout/night detector
- Replies: 4
- Views: 5125
Re: Logic based brownout/night detector
You already can control the inserters for the coal or small pumps for the water input.