Search found 22 matches

by CaptainHook
Tue May 23, 2017 6:21 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361873

Re: [MOD 0.13.17+] Rampant - 0.15.9

Since in 0.15.13 devs seem to have fixed the indestructible targeting bug you had mentioned, does now protecting rails from biters work properly, or do we have to wait for an update? btw love this mod, thanks for your effort.
by CaptainHook
Mon May 15, 2017 2:53 pm
Forum: Not a bug
Topic: 0.15.10 Fluid wagon leaving even though condition is not met
Replies: 14
Views: 7620

0.15.10 Fluid wagon leaving even though condition is not met

This is not a big bug, but still. How to reproduce: 1, build a train with fluid wagon and fill it with crude oil (I tried crude oil, probably doesnt matter what you fill it with) 2,Build a station, set the leaving condition of the train to fluid count: empty 3, Pump out the crude oil. 4, watch train...
by CaptainHook
Wed May 10, 2017 6:00 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 57144

Re: Version 0.15.10

Why... Why Steam for the Coal Liquefication... some people are already complaining that it requires Heavy Oil to get the process started... and now it requires you to burn even more coal (or whatever) in boilers or nuclear power to keep the process going? I personally like the change, you can alway...
by CaptainHook
Wed May 10, 2017 5:52 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 57144

Re: Version 0.15.10

Awesome. Do you guys plan to add most of the high res graphics during the 0.15 polishing phase, or is it going to come all at once with 0.16? I remember I read something about HD terrain barely not making it, so hoping to see it before the 0.16. Great job with fixing the bugs by the way.
by CaptainHook
Fri May 05, 2017 10:38 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 82403

Re: Friday Facts #189 - Specifying the 1.0

What about other promised features such as being able to see everything in the logistics network. The only way to see this now, is still with the ancient GUI when you hover over a logistics item and it's cut off and becomes useless very quickly after getting robots because the items run off the scr...
by CaptainHook
Tue May 02, 2017 12:39 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 34408

Re: Version 0.15.6

That feeling when 3 bugs you had reported were fixed.
by CaptainHook
Mon May 01, 2017 11:48 am
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Unable to scroll using wheel in mod settings.
Replies: 3
Views: 2640

[0.15.5] Unable to scroll using wheel in mod settings.

How to reproduce: 1. In main menu click Options and then Mods 2. try to scroll down using mouse wheel (yes, I have quite a few mods, RSO, Rapmant AI and Picker extended add a lot of options) 3. Find out that it doesnt work and that you have to youse the bar on the right in order to scroll down. Not ...
by CaptainHook
Mon May 01, 2017 11:45 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48198

Re: [0.15.*] Feedback topic

Could you please explain, how does the vanilla biter setting work? I know what happens when I set it either to vanilla or RSO spawning, but what if I set both to be true? Will there be even more biters? :D
by CaptainHook
Sun Apr 30, 2017 6:00 pm
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 30624

Re: Version 0.15.5

Damn I think someone Speed Beaconed the devs. O.o The crazy thing is that I've played probably 25-30 hours of the game sense 0.15 came out, and only encountered 3 of true bugs that have been fixed in all these past updates. You know a dev team is doing something right when 90% of the fixed bugs are...
by CaptainHook
Fri Apr 28, 2017 5:57 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48198

Re: [0.15.*] Feedback topic

I have played now a bit more weith rso and have quite a good feeling about it. Have explored a big chunk of the map. Indeed iron is a little lower, I have found 2x as many coper patches. And about 7 oil wells close together, so that change was indeed good. That could be a only random outcome, I base...
by CaptainHook
Thu Apr 27, 2017 7:34 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 40806

Re: Version 0.15.3

wow lots of fixes. nice. but why 'Removed the ability to set /color using RGB values.' ? i hope it temporary to resolve issues. It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server. But does it mean we will never see it again? I loved...
by CaptainHook
Wed Apr 26, 2017 5:06 pm
Forum: Resolved Problems and Bugs
Topic: Resseting map generation settings.
Replies: 1
Views: 1995

Resseting map generation settings.

How to reporduce:
1, go to new game, set some generator settings (like richness, frequency)
2, click on the mod setting and then go back
3 settings are reset do default
Not a big issue, but annoying
by CaptainHook
Wed Apr 26, 2017 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] crash when mod update adds additional mod settings
Replies: 4
Views: 2866

Re: [0.15.2] crash when mod update adds additional mod settings

Happened to me too, but I am not sure if it is the exact same thing, so adding my log file just in case my crash caused something little bit different. I also updated a mod and then my new save crashes on load.
by CaptainHook
Tue Apr 25, 2017 8:00 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 241196

Re: [MOD 0.12.x] Autofill

Not sure if its a bug, but I can auto fill with infinite reach, (ctrl +f) even from the zoomed in map. It feels super cheaty and I would appreciate if you could make an option (since now it is possible in game) to restrict it only to character reach.
by CaptainHook
Tue Apr 25, 2017 8:31 am
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 13237

Re: [0.15.1] Having Slight Micro Shuttering.

I am experiencing the same issue, with my Gtx 760. Setting the memory usage to high instead of unlimited seems to help though, but not so much. And it doesnt make sense, cause it means using less memory, doesnt it?
by CaptainHook
Mon Apr 24, 2017 7:48 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48198

Re: [0.15.*] Feedback topic

Seems to work fine for me.
I would really appreciate to add and option to exclude oil and uranium from the starting area to promote the use of trains.
And an option to use vanilla biter spawning.
by CaptainHook
Mon Apr 24, 2017 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [15.0] Sync with mod save first letters obstructed.
Replies: 1
Views: 1254

[15.0] Sync with mod save first letters obstructed.

How to reproduce:
1, click on the sync mods with save in the load game option.

As you can see in the screenshot the first letters of the names of mods are missing.
by CaptainHook
Sun Apr 23, 2017 10:43 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 158032

Re: Friday Facts #187 - Space science & 0.15 graphics

Can someone confirm if the building blueprints from zoomed in map view made it into 0.15? I was soo looking forward to it. It did :) Thanks. The rocket science (not gonna call it space science :D ) is truly a brilliant idea. Whole update is just full of pure awesomness. I know you guys have heard a...
by CaptainHook
Sun Apr 23, 2017 9:57 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 158032

Re: Friday Facts #187 - Space science & 0.15 graphics

Can someone confirm if the building blueprints from zoomed in map view made it into 0.15? I was soo looking forward to it.

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