Search found 1377 matches
- Mon May 16, 2022 9:34 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
Please understand this from my perspective. I make a request that does not alter current gameplay for anyone who chooses to ignore this hotkey, and there is kickback on why it is a bad idea. Due to (probably my English) there were misunderstandings. This was not a request to alter the way the curre...
- Mon May 16, 2022 4:05 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
If you use Ctrl-C, your blueprint library is not affected at all. You can however quickly add a blueprint to it. I'm not sure what your problem is with "polluting" the Copy/Paste history. If you use it as (unreliable) container for useful blueprints, I would rather add them to blueprint l...
- Mon May 16, 2022 7:39 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
Also this sticky topic regarding mods:
viewtopic.php?f=6&t=30240
viewtopic.php?f=6&t=30240
- Sun May 15, 2022 11:38 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
I already explained, how I add blueprints to the book in library without using inventory and without open the library with B: I already explained, I do not want to pollute the inventory .......... OR ......... the blueprint library with needless trash. One of the reasons this is a nice change. If y...
- Tue May 10, 2022 7:37 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
Hint: Please avoid double posting. You can edit your post afterwardsor plan the initial replies a bit more. :) PS: just a hint not only to you, jodokus. :) Fair. I added my additional thoughts after more than 12 hours, so I thought it deserves a new reply. But ok, I know for later. If extending the...
- Tue May 10, 2022 7:35 am
- Forum: Implemented Suggestions
- Topic: Get Ghost Building From Crafting Tab Using Q
- Replies: 10
- Views: 561
- Sun May 08, 2022 7:46 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
Just to add some things... to (1) I explained in my post before, why it can be worse to have wrong recipe set. I just said, there are cases, where it is worse. Again as I explained, if a player leaves a bad recipe or no recipe, that is a player mistake not a broken GUI. And this is dodging the fact ...
- Sun May 08, 2022 2:08 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
I would direct you to play the game yourself and find out that if you do not specifically open the blueprint library, and pollute that inventory (which again is against what I want, and one of the reasons for this request), that the newly created blueprint does in fact by default land in your inven...
- Sat May 07, 2022 4:02 pm
- Forum: Balancing
- Topic: Idea: reduce pollution emitted by machines on floor tiles
- Replies: 20
- Views: 562
Re: Idea: reduce pollution emitted by machines on floor tiles
I really like the idea of another reason to place stone and concrete, especially under working machines. It's very visually appealing. Currently this is an entirely negative thing to do because you won't be walking over it and it reduces your pollution absorption. What if floor tiles instead booste...
- Sat May 07, 2022 10:45 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
It can cause issues, if you copy the wrong recipe, if (once built) it starts loading wrong resources and/or crafts unwanted stuff. Can get quite messy and it is not easy to reset the correct or an empty recipe on a ghost. You basically have to pick it from inventory in this case, which makes it inc...
- Fri May 06, 2022 8:53 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 40
- Views: 1110
Re: [0.17] Make Pipette also copy recipe
What about a situation where you wanted that level assembler in hand for a different recipe, and that was the fastest way to get it? Doesn't cause an "issue", no, but now you need to clear the recipe on the resulting assembler, which you can't do if it's a ghost. If you grab a nearby asse...
- Fri May 06, 2022 8:39 pm
- Forum: Implemented Suggestions
- Topic: Get Ghost Building From Crafting Tab Using Q
- Replies: 10
- Views: 561
Re: Get Ghost Building From Crafting Tab Using Q
I assume 1.1.59 was not the next major update.
- Thu May 05, 2022 10:45 am
- Forum: Implemented Suggestions
- Topic: Get Ghost Building From Crafting Tab Using Q
- Replies: 10
- Views: 561
Re: Get Ghost Building From Crafting Tab Using Q
TL;DR Push E to get crafting screen, hover over building you want as a ghost in "Crafting" tab, push Q to get ghost. Why ? I often want to grab a ghost of a building I don't have any of in my inventory, and my hotbars are full (thanks Space Exploration). Right now this requires me to run ...
- Sun May 01, 2022 10:06 am
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 31
- Views: 607
Re: Make the laser turret max consumption show the most it can consume
First, if you use accumulator, you shift the brownout just a bit more into the future. Because what’s the difference between 1.2 MW for the laser or 1.2 MW for the accumulators? If your factory doesn’t deliver this 1.2 MW per laser the accumulators empty and after some time they cannot deliver anym...
- Sat Apr 30, 2022 3:20 pm
- Forum: Technical Help
- Topic: [1.1.57] Game Crashes Before Reaching Loading Screen on Linux
- Replies: 5
- Views: 218
Re: [1.1.57] Game Crashes Before Reaching Loading Screen on Linux
Oh, "Log for the last working Version". overlooked that. Thanks for clarifying
- Sat Apr 30, 2022 11:42 am
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 31
- Views: 607
Re: Make the laser turret max consumption show the most it can consume
Why? I mean it’s very clear: if you produce less than the needed 1.2 MW per Laser, then you’ll brown out. But afterwards it’s accumulator is refilled with more or less the power you can deliver. More power, charge faster. Very simple. Most electric cars can charge much faster than they can use that...
- Sat Apr 30, 2022 11:23 am
- Forum: Technical Help
- Topic: [1.1.57] Game Crashes Before Reaching Loading Screen on Linux
- Replies: 5
- Views: 218
Re: [1.1.57] Game Crashes Before Reaching Loading Screen on Linux
I think this is interesting: 7.206 Factorio initialised 7.207 Game is running on selected version branch on Steam. 7.207 Steam Storage Quota: 3998/4768 10.203 Quitting: user-quit. 10.597 Steam API shutdown. 10.600 Goodbye Factorio says, it gets closed by user. But, maybe it's closed by steam, don't ...
- Tue Apr 26, 2022 11:26 am
- Forum: Implemented Suggestions
- Topic: Get Ghost Building From Crafting Tab Using Q
- Replies: 10
- Views: 561
Re: Get Ghost Building From Crafting Tab Using Q
Thanks for the hint, need to check it out
- Fri Apr 01, 2022 4:01 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81789
Re: We support Ukraine
This is about the conflict in Donbass since 2014. I recently heard an interview from a swiss historian (german speaking), that is this number almost right. He said 13000. However, "russian civilians"... not sure. What do you guys think? In the UN the representative of the russian federati...
- Fri Apr 01, 2022 10:00 am
- Forum: News
- Topic: We support Ukraine
- Replies: 2440
- Views: 81789
Re: We support Ukraine
14 000 dead russian civilians BEFORE this intense fighting started. This is about the conflict in Donbass since 2014. I recently heard an interview from a swiss historian (german speaking), that is this number almost right. He said 13000. However, "russian civilians"... not sure. What do ...