put them in the blueprint library to access them in different maps/games of the same installation.
Or you can export/import them via blueprint string
Search found 1009 matches
- Fri Mar 05, 2021 2:40 pm
- Forum: Gameplay Help
- Topic: How do you port your BPs between games?
- Replies: 1
- Views: 61
- Fri Mar 05, 2021 10:25 am
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 12
- Views: 481
Re: Fluids are killing me
I love the game and all aspects of it but this is not done right in my noob opinion. It's done perfectly ok. It's just the next level: Multiple outputs (or by-products), which seems to screw over so many people. Honestly, this is the point, where things get interesting for many of us. If you have a...
- Thu Mar 04, 2021 11:51 pm
- Forum: Modding discussion
- Topic: Making Biter attacks based on Time intervals
- Replies: 6
- Views: 156
Re: Making Biter attacks based on Time intervals
Biter Battles scenario has a different attack approach, so it should be possible:
https://github.com/Factorio-Biter-Battl ... er-Battles
Maybe also have a look into wave-defense scenario in base mod
https://github.com/Factorio-Biter-Battl ... er-Battles
Maybe also have a look into wave-defense scenario in base mod
- Thu Mar 04, 2021 5:11 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 16
- Views: 553
- Wed Mar 03, 2021 6:00 pm
- Forum: Questions, reviews and ratings
- Topic: "Lost" a mod, can you help?
- Replies: 7
- Views: 176
Re: "Lost" a mod, can you help?
configurable grid size could be niceickputzdirwech wrote: ↑Wed Mar 03, 2021 1:25 pmTrue, you can’t configure the grid size however and it’s not very user friendly to enable/disable it quickly.
- Wed Mar 03, 2021 5:58 pm
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 17
- Views: 1155
Re: Factorio confessions
I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! Thats a general lesson... about not fooling around on train tracks - it applies much more if you are using mods and trains are running at higher speeds then vanilla. I'l...
- Wed Mar 03, 2021 11:18 am
- Forum: Questions, reviews and ratings
- Topic: "Lost" a mod, can you help?
- Replies: 7
- Views: 176
Re: "Lost" a mod, can you help?
Isn't it just a debug setting?
- Tue Mar 02, 2021 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Make visible mark on boxes if the volume limit is set
- Replies: 16
- Views: 1330
- Tue Mar 02, 2021 5:21 pm
- Forum: Not a bug
- Topic: Incorrect # of effect sources
- Replies: 4
- Views: 122
Re: Incorrect # of effect sources
12 beacons + 3 prod modules?
EDIT: Ups too late
EDIT: Ups too late
- Tue Mar 02, 2021 10:37 am
- Forum: General discussion
- Topic: Factorio confessions
- Replies: 17
- Views: 1155
Re: Factorio confessions
Never used Spidertron so far
Launched my first rocket in Seablock 0.16 with lazy bastard and no logi bots.
Second rocket with There's no spoon (pollution to 0 spread, though)
Launched my first rocket in Seablock 0.16 with lazy bastard and no logi bots.
Second rocket with There's no spoon (pollution to 0 spread, though)
- Tue Mar 02, 2021 9:34 am
- Forum: Resolved for the next release
- Topic: [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 495
Re: [1.1.25] Can't place a wall ghost near trees
The placed walls would connect to the wall ghost, expanding their bounding boxes and at least one of them would then collide with the tree, so it doesn't allow to build the ghost there. This has got me thinking, why does it matter that the wall would collide? The tree is marked for deconstruction a...
- Mon Mar 01, 2021 9:50 pm
- Forum: Resolved for the next release
- Topic: [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 495
Re: [1.1.25] Can't place a wall ghost near trees
Would it help, to place a wall blueprint, which cannot miss a spot?
Why is the bounding box of single wall smaller than a connected wall. Could it not be the same?
Why is the bounding box of single wall smaller than a connected wall. Could it not be the same?
- Mon Mar 01, 2021 4:27 pm
- Forum: Bug Reports
- Topic: [1.1.26] Laser and flamethrower turret damage may not be accurate
- Replies: 2
- Views: 344
Re: [1.1.26] Laser and flamethrower turret damage may not be accurate
Regarding first case: the 100 damage per sec. for the fire-sticker is not affected by refined-flammable research. Don't know, if it is as intended. And flamethrower ammo should affect the handheld flamethrower and not the turret, but here is probably another related bug: https://forums.factorio.com/...
- Mon Mar 01, 2021 9:39 am
- Forum: Not a bug
- Topic: [1.1.25] Inserter blocked by item from stack
- Replies: 2
- Views: 115
Re: [1.1.25] Inserter blocked by item from stack
Imo not a bug.
You can use filter inserter and/or circuit logic to achieve this.
You can use filter inserter and/or circuit logic to achieve this.
- Mon Mar 01, 2021 8:10 am
- Forum: Ideas and Suggestions
- Topic: Construction ghosts to show similar info to logistics requests
- Replies: 1
- Views: 67
Re: Construction ghosts to show similar info to logistics requests
You already see the bot highlighted, which will place the entity.
- Sat Feb 27, 2021 4:59 pm
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 437
Re: How to download older version 0.18.26
I could get it loaded without removing that special migration. It just needs several minutes to migrate (10 - 20 min) It runs with like 15 UPS on my old i7, 16GB. Pretty massive base. If I sync mods, then some mods still missing some dependencies: - flib - simhelper etc. Also, there are some mods, w...
- Sat Feb 27, 2021 11:26 am
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 437
Re: How to download older version 0.18.26
Probably, someone can help you to upgrade the save, if you want. Should be possible, usually. 5FPS sounds painful. 1.1 should be better performance-wise. Just want to say: It's always worth to live and you are still young. No reason to waste life. Usually, depression is periodic and it will get bett...
- Sat Feb 27, 2021 10:44 am
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 437
Re: How to download older version 0.18.26
Sorry, I'm in second week of isolation because of "positive". I already have noone to talk to. Had earlier depression, and suicide attempts. I'm nearing another attempt, since I don't see any way to get out in near future - still sick, not sick enough to get to hospital, but still sick en...
- Sat Feb 27, 2021 9:53 am
- Forum: General discussion
- Topic: How to download older version 0.18.26
- Replies: 20
- Views: 437
Re: How to download older version 0.18.26
Steam removes older versions automatically and forces you to use a higher version. If you download the zip version, you can stay on this version forever. On the other hand: You can upgrade and fix your problem. Someone upgraded a seablock game from 0.16 to 1.1 and it worked (with some broken recipes...
- Fri Feb 26, 2021 9:04 pm
- Forum: Not a bug
- Topic: [1.1.25] canceling upgrades with upgrade planer can brake underground belts
- Replies: 3
- Views: 199
Re: [1.1.25] canceling upgrades with upgrade planer can brake underground belts
This was the reasoning, why the behaviour is intended. Thanks for the report. That is currently working as intended: we decided during development that upgrading both ends was (almost) always what was wanted however when canceling it wasn't always what was wanted. That might change in the future but...