Search found 1626 matches
- Sun Jan 26, 2025 10:22 am
- Forum: 1 / 0 magic
- Topic: [2.0.32] 7900GRE graphics instability
- Replies: 4
- Views: 512
Re: [2.0.32] 7900GRE graphics instability
You could try changing the monitor to 60Hz and/or experiment with VSync/VRR. Maybe also a second monitor with a different refresh rate could be a problem.
- Tue Jan 21, 2025 10:21 pm
- Forum: Gameplay Help
- Topic: Robots suddenly leave the main network
- Replies: 11
- Views: 995
Re: Robots suddenly leave the main network
Are those personal bots from the personal roboport in the armor? If they did something and you took the train to the other base, they will try to get to you, no matter how far.
- Tue Jan 21, 2025 10:00 pm
- Forum: Modding help
- Topic: Data.lua question
- Replies: 2
- Views: 329
Re: Data.lua question
https://www.lua.org/pil/8.1.html
You can split prototypes to separate files, otherwise data.lua could get quite big and hard to maintain.
You can split prototypes to separate files, otherwise data.lua could get quite big and hard to maintain.
- Sat Jan 04, 2025 1:56 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 2006
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Could it be autosave, which saves in the background? Setting non-blocking-save?
99.(9)% not, because that would drop your UPS, not the frame rate. And i've never had an issue with it even on a much less powerfull hardware with on-CPU GPU. But i've never tested anything wayland.
(speculation ...
- Sat Jan 04, 2025 12:16 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 2006
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Could it be autosave, which saves in the background? Setting non-blocking-save?
- Mon Dec 30, 2024 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 42
- Views: 23401
Re: Confirm dialog on close in windowed mode
That's why autosave is a thing.
- Sun Dec 15, 2024 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Add logistic groups library
- Replies: 2
- Views: 393
Re: Add logistic groups library
+1
Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export
It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export
It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
- Sun Nov 24, 2024 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Make higher quality nightvision goggles have less yellow tint
- Replies: 4
- Views: 887
Re: Make higher quality nightvision goggles have less yellow tint
Yeah, I can't handle it either. Makes me feel tired or even a bit sick, can't explain 

- Wed Oct 23, 2024 4:15 pm
- Forum: Modding help
- Topic: 2.0 mod porting guide
- Replies: 5
- Views: 4178
Re: 2.0 mod porting guide
Thanks, this is gonna be super helpful
- Fri Oct 18, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 41619
Re: Friday Facts #433 - Liftoff Initiated
Nice!
Hope for a very smooth launch on Monday.
Can't wait.
Hope for a very smooth launch on Monday.
Can't wait.
- Thu Aug 22, 2024 4:15 pm
- Forum: Questions, reviews and ratings
- Topic: Is ther somethin in between vanilla and the super high complexity mods?
- Replies: 5
- Views: 1221
Re: Is ther somethin in between vanilla and the super high complexity mods?
Industrial Revolution 3
Maybe pure Bobs mods
Maybe pure Bobs mods
- Sat Jul 06, 2024 11:31 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 59447
Re: Space Age DLC
The DLC will be quite a bit different compared to the "space exploration" mod, though
- Fri Jul 05, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 65861
Re: Friday Facts #418 - Space Age release date
Oh boy, it's getting real...
- Sun Jun 30, 2024 9:16 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 26
- Views: 3715
Re: Limit the number of a direct dependencies per mod
I also stumbled over those mods. Not really sure, what to think about them.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
- Mon Jun 17, 2024 3:36 pm
- Forum: General discussion
- Topic: Enable replay mid-game?
- Replies: 8
- Views: 8791
Re: Enable replay mid-game?
This is a huge oversight from the devs. You should be able to enable replay on an existing save with a single click of a button in the menu, which would save the current game state and start recording inputs from there, allowing for replay from that point onward.
I've heard about the "export as ...
- Sat Jun 15, 2024 2:44 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 3633
Re: Optimal Monitor for Factorio (avoid blur when moving)
I think, I found an ok-ish solution.
I can use 120 Hz + Overdrive to Performance mode and without BFI.
This also looks much less awful than 60 Hz + Overdrive Performance and is slighter snappier and clearer than 60 Hz + Overdrive Balanced.
I can use 120 Hz + Overdrive to Performance mode and without BFI.
This also looks much less awful than 60 Hz + Overdrive Performance and is slighter snappier and clearer than 60 Hz + Overdrive Balanced.
- Sat Jun 15, 2024 2:38 pm
- Forum: General discussion
- Topic: Enable replay mid-game?
- Replies: 8
- Views: 8791
Re: Enable replay mid-game?
I think, if you turn the save into a scenario, then start the scenario with replay enabled, it should work
Sorry for the necroposting.
Found that thread, somehow this does not work (at least with mods in 1.1.107). Upon starting a scenario, message pops up "Replay savings has been disabled" and ...
- Sat Jun 15, 2024 9:30 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 3633
Re: Optimal Monitor for Factorio (avoid blur when moving)
I recently tried out a new 165 Hz VA monitor with response times like an IPS, as well as a 175 Hz QD OLED monitor . Both had great picture and what have you, but had other mechanical or technical things about them that made them unsuitable for me personally.
During the short time that I had them ...
- Fri Jun 14, 2024 4:45 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 3633
Re: Optimal Monitor for Factorio (avoid blur when moving)
As nice as > 60 hz monitors look the fact they require games to run at or above those frame rates as well just isn’t viable for the vast vast majority of games and computers out there. Games struggle to even keep 60 FPS. Asking them to double, triple, and or quadruple their GPU and or CPU load is ...
- Fri Jun 14, 2024 3:03 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 3633
Re: Optimal Monitor for Factorio (avoid blur when moving)
I'm really interested, if other people have similar problems.
It seems to me, that it's rather normal on LCD panels.
There are obviously LCD monitors which have like 240 Hz and insert a blackframe or two to simulate a CRT monitor.
There are also those new OLED panels with 240 Hz, which seems to ...
It seems to me, that it's rather normal on LCD panels.
There are obviously LCD monitors which have like 240 Hz and insert a blackframe or two to simulate a CRT monitor.
There are also those new OLED panels with 240 Hz, which seems to ...