Search found 1631 matches

by jodokus31
Sun Sep 07, 2025 10:31 am
Forum: Resolved for the next release
Topic: [2.0.66] Achievements disabled when decreasing tree coverage
Replies: 13
Views: 1168

Re: [2.0.66] Achievements are falsely being disabled.


I thought this was just for steam achievements? IIRC the game wouldn't let you earn steam achievements if you play modded, used console commands, or set certain map settings across specific thresholds. But you can still earn achievements in the save itself, they just don't count towards steam ...
by jodokus31
Thu Sep 04, 2025 11:08 am
Forum: Resolved for the next release
Topic: [2.0.66] Achievements disabled when decreasing tree coverage
Replies: 13
Views: 1168

Re: Achievements are falsely being disabled.

Drakken wrote: Wed Sep 03, 2025 6:47 pm I could start the map after confirming that the achievements will be disabled, save the game, and then send that if you would like.
A savegame would contain the exact map settings, which makes it easier to reproduce.
The map string provided from the previous post should do it, too, i guess
by jodokus31
Thu Aug 07, 2025 6:58 pm
Forum: Technical Help
Topic: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%
Replies: 9
Views: 820

Re: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%

I would assume, the problem comes from mesa, nouveau or the kernel
I also read, the nouveau is getting updated for better support of NVIDIA cards. May something mismatches currently.
Maybe some updates there can help. Mesa 24.2 is not very new.
Or you could try the proprietary NVIDIA drivers
by jodokus31
Mon Jul 21, 2025 11:03 pm
Forum: Tools
Topic: Lossless Scaling under Linux to enable frame generation for Factorio
Replies: 4
Views: 2630

Re: Lossless Scaling under Linux to enable frame generation for Factorio


While I applaud your efforts, the harsh truth I think is that such a tool should be open source. I doubt many people will pay $7 for a proprietary Windows tool obtainable via Steam, to install it alongside another piece of code on Linux system, to have some benefit while playing.

Lossless ...
by jodokus31
Mon Jul 21, 2025 9:02 pm
Forum: Tools
Topic: Lossless Scaling under Linux to enable frame generation for Factorio
Replies: 4
Views: 2630

Lossless Scaling under Linux to enable frame generation for Factorio

I was trying the new port for Lossless Scaling under Linux:
https://github.com/PancakeTAS/lsfg-vk

Caution: It directly uses the Lossless Scaling tool for Windows, which has to be bought from Steam for like $7

The goal is to run Factorio with 120Hz, while each other frame is generated. This should ...
by jodokus31
Sun Jan 26, 2025 10:22 am
Forum: 1 / 0 magic
Topic: [2.0.32] 7900GRE graphics instability
Replies: 4
Views: 679

Re: [2.0.32] 7900GRE graphics instability

You could try changing the monitor to 60Hz and/or experiment with VSync/VRR. Maybe also a second monitor with a different refresh rate could be a problem.
by jodokus31
Tue Jan 21, 2025 10:21 pm
Forum: Gameplay Help
Topic: Robots suddenly leave the main network
Replies: 11
Views: 1513

Re: Robots suddenly leave the main network

Are those personal bots from the personal roboport in the armor? If they did something and you took the train to the other base, they will try to get to you, no matter how far.
by jodokus31
Tue Jan 21, 2025 10:00 pm
Forum: Modding help
Topic: Data.lua question
Replies: 2
Views: 509

Re: Data.lua question

https://www.lua.org/pil/8.1.html

You can split prototypes to separate files, otherwise data.lua could get quite big and hard to maintain.
by jodokus31
Sat Jan 04, 2025 1:56 pm
Forum: Technical Help
Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Replies: 18
Views: 2856

Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)



Could it be autosave, which saves in the background? Setting non-blocking-save?


99.(9)% not, because that would drop your UPS, not the frame rate. And i've never had an issue with it even on a much less powerfull hardware with on-CPU GPU. But i've never tested anything wayland.
(speculation ...
by jodokus31
Sat Jan 04, 2025 12:16 pm
Forum: Technical Help
Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Replies: 18
Views: 2856

Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)

Could it be autosave, which saves in the background? Setting non-blocking-save?
by jodokus31
Mon Dec 30, 2024 6:18 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 42
Views: 25039

Re: Confirm dialog on close in windowed mode

mrdisaster wrote: Mon Dec 30, 2024 5:40 am i just lost 1.5 hours of gameplay. thanks wube
That's why autosave is a thing.
by jodokus31
Sun Dec 15, 2024 2:42 pm
Forum: Ideas and Suggestions
Topic: Add logistic groups library
Replies: 2
Views: 569

Re: Add logistic groups library

+1

Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export

It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
by jodokus31
Sun Nov 24, 2024 4:02 pm
Forum: Ideas and Suggestions
Topic: Make higher quality nightvision goggles have less yellow tint
Replies: 4
Views: 1112

Re: Make higher quality nightvision goggles have less yellow tint

Yeah, I can't handle it either. Makes me feel tired or even a bit sick, can't explain :D
by jodokus31
Wed Oct 23, 2024 4:15 pm
Forum: Modding help
Topic: 2.0 mod porting guide
Replies: 5
Views: 5325

Re: 2.0 mod porting guide

Thanks, this is gonna be super helpful
by jodokus31
Fri Oct 18, 2024 11:20 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 50249

Re: Friday Facts #433 - Liftoff Initiated

Nice!
Hope for a very smooth launch on Monday.
Can't wait.
by jodokus31
Sat Jul 06, 2024 11:31 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 69076

Re: Space Age DLC

Fnc_Hardware wrote: Sat Jul 06, 2024 7:19 am ...cause I don't like the space mod...
The DLC will be quite a bit different compared to the "space exploration" mod, though
by jodokus31
Fri Jul 05, 2024 11:29 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 74719

Re: Friday Facts #418 - Space Age release date

Oh boy, it's getting real...
by jodokus31
Sun Jun 30, 2024 9:16 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 4771

Re: Limit the number of a direct dependencies per mod

I also stumbled over those mods. Not really sure, what to think about them.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
by jodokus31
Mon Jun 17, 2024 3:36 pm
Forum: General discussion
Topic: Enable replay mid-game?
Replies: 8
Views: 9458

Re: Enable replay mid-game?


This is a huge oversight from the devs. You should be able to enable replay on an existing save with a single click of a button in the menu, which would save the current game state and start recording inputs from there, allowing for replay from that point onward.

I've heard about the "export as ...

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