Search found 1619 matches
- Sun Nov 24, 2024 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Make higher quality nightvision goggles have less yellow tint
- Replies: 4
- Views: 465
Re: Make higher quality nightvision goggles have less yellow tint
Yeah, I can't handle it either. Makes me feel tired or even a bit sick, can't explain
- Wed Oct 23, 2024 4:15 pm
- Forum: Modding help
- Topic: 2.0 mod porting guide
- Replies: 5
- Views: 1558
Re: 2.0 mod porting guide
Thanks, this is gonna be super helpful
- Fri Oct 18, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 28672
Re: Friday Facts #433 - Liftoff Initiated
Nice!
Hope for a very smooth launch on Monday.
Can't wait.
Hope for a very smooth launch on Monday.
Can't wait.
- Thu Aug 22, 2024 4:15 pm
- Forum: Questions, reviews and ratings
- Topic: Is ther somethin in between vanilla and the super high complexity mods?
- Replies: 5
- Views: 746
Re: Is ther somethin in between vanilla and the super high complexity mods?
Industrial Revolution 3
Maybe pure Bobs mods
Maybe pure Bobs mods
- Sat Jul 06, 2024 11:31 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 37016
Re: Space Age DLC
The DLC will be quite a bit different compared to the "space exploration" mod, though
- Fri Jul 05, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 51060
Re: Friday Facts #418 - Space Age release date
Oh boy, it's getting real...
- Sun Jun 30, 2024 9:16 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 26
- Views: 2447
Re: Limit the number of a direct dependencies per mod
I also stumbled over those mods. Not really sure, what to think about them.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
- Mon Jun 17, 2024 3:36 pm
- Forum: General discussion
- Topic: Enable replay mid-game?
- Replies: 8
- Views: 7587
Re: Enable replay mid-game?
This is a huge oversight from the devs. You should be able to enable replay on an existing save with a single click of a button in the menu, which would save the current game state and start recording inputs from there, allowing for replay from that point onward. I've heard about the "export a...
- Sat Jun 15, 2024 2:44 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
I think, I found an ok-ish solution.
I can use 120 Hz + Overdrive to Performance mode and without BFI.
This also looks much less awful than 60 Hz + Overdrive Performance and is slighter snappier and clearer than 60 Hz + Overdrive Balanced.
I can use 120 Hz + Overdrive to Performance mode and without BFI.
This also looks much less awful than 60 Hz + Overdrive Performance and is slighter snappier and clearer than 60 Hz + Overdrive Balanced.
- Sat Jun 15, 2024 2:38 pm
- Forum: General discussion
- Topic: Enable replay mid-game?
- Replies: 8
- Views: 7587
Re: Enable replay mid-game?
I think, if you turn the save into a scenario, then start the scenario with replay enabled, it should work Sorry for the necroposting. Found that thread, somehow this does not work (at least with mods in 1.1.107). Upon starting a scenario, message pops up "Replay savings has been disabled"...
- Sat Jun 15, 2024 9:30 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
I recently tried out a new 165 Hz VA monitor with response times like an IPS, as well as a 175 Hz QD OLED monitor . Both had great picture and what have you, but had other mechanical or technical things about them that made them unsuitable for me personally. During the short time that I had them, I...
- Fri Jun 14, 2024 4:45 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
As nice as > 60 hz monitors look the fact they require games to run at or above those frame rates as well just isn’t viable for the vast vast majority of games and computers out there. Games struggle to even keep 60 FPS. Asking them to double, triple, and or quadruple their GPU and or CPU load is j...
- Fri Jun 14, 2024 3:03 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
I'm really interested, if other people have similar problems. It seems to me, that it's rather normal on LCD panels. There are obviously LCD monitors which have like 240 Hz and insert a blackframe or two to simulate a CRT monitor. There are also those new OLED panels with 240 Hz, which seems to have...
- Wed Jun 12, 2024 1:12 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
The image itself doesn't get less blurry with 120 Hz. It should be, as the pixels in the panel are refreshing more often (doesn't matter if it's the same frame of the game). See photos here: https://www.rtings.com/monitor/reviews/gigabyte/m32u#test_22296 Response times 144 Hz vs 60 Hz: https://www....
- Mon Jun 10, 2024 10:34 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without improvement. More Hz is always better: https://blurbusters.com/persistence-vs-motion-blur/ Why is stuttering and flashing? Do you have VRR enabled? Try without VRR so your Monitor can run at max Hz (not coupled to ...
- Sun Jun 09, 2024 10:12 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
I added a video to the description, showing how it looks, when recorded with my phone
- Sun Jun 09, 2024 9:53 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Re: Optimal Monitor for Factorio (avoid blur when moving)
I can't say 100% anymore, but I remember, that it was rather worse with the NVIDIA due to some slight stuttering in the Linux X11 environmentcomputeraddict wrote: ↑Sun Jun 09, 2024 12:03 amAre you saying the Nvidia card had the same problem?
- Sat Jun 08, 2024 11:16 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 2178
Optimal Monitor for Factorio (avoid blur when moving)
I'm wondering, if there is a certain monitor technique, which is specially optimal for 60 FPS Factorio. I'm currently playing on a Gigabyte M32U, IPS Panel, which has a low latency and some overdrive settings. I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without impro...
- Fri Apr 26, 2024 8:39 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 29501
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I would wish, the stats would remember the all last settings.
- Fri Apr 12, 2024 12:18 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 33693
Re: Friday Facts #406 - Space Age Music
Gorgeous! I adore the original music, but I heard it so much, that I needed to turn it off sometimes. So, I'm very excited for the new music. I like space, vulcanus and the new planet very much. The fulgora music is a bit stressful, IMO ... Is was kinda expecting the Fulgoria track to come with a to...