Loewchen wrote: Wed Dec 10, 2025 9:46 pm
See 128176, steam only seems to check if the folder it would sync is reaching the limit, not if the cloud storage is actually full.
Thanks, of course, I didn't find that
Then it can be closed or marked as duplicate, i guess
What did you do? I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data. clouddeactivated.png It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
Could be useful.
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
I would argue, if you can pump out stuff en mass, it's probably not really original content. And I also see a problem with that.
The more i think of this the more i think there's something to argue against x) i'm sorry but it's too simplistic, as that just disqualify people that made their ...
I think, it's more about creative content like assets, etc.
Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset ...
I think, it's more about creative content like assets, etc.
Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset straight up ...
Lubricant or Refined Concrete is no problem on Vulcanus, but you might bring some (lubricant in barrels) to bootstrap things.
You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds. No need to place miners on ...
In order for this to be feasible - to get 120FPS, it would also require updates to happen at 120UPS. This would be possible if there would be some utility constant which would say how many ticks are expected in a game second to properly scale everything but that would also mean a lot of prototype ...
I agree with OP too! I find DW marathon is much better for exploring early-mid game strategy / content.
Why bother learning mid-game tech if they will be replaced by late-game tech soon anyways? But personally, reaching the late game feels like having already exhausted the game content. My sweet ...
Turning off K2SO's "Realistic weapons" setting ensures that all shots fired can hit their targets, fixing this issue.
I still think this outcome shouldn't be possible, but maybe it's not an engine 'issue' then? Unfortunately for me, the settings in these two mods are Startup settings, so I guess ...