Search found 1236 matches

by jodokus31
Tue Oct 12, 2021 3:32 pm
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 18
Views: 538

Re: Mod quality & performance stats

- Overall RAM usage per mod in game Why: i had times when game crushed on deathworlds having more than 32Gb RAM in use. I don't know which mod caused this. This is hard to tell. Because if you store for example some extra information in a tile (a piece of ground) you cannot clearly distinguish if i...
by jodokus31
Tue Oct 12, 2021 7:15 am
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 6347

Re: Version 1.1.42

valneq wrote:
Mon Oct 11, 2021 5:02 pm
Mskvaer wrote:
Mon Oct 11, 2021 3:44 pm
Version 42 ! The final one, the one with all the answers !

:P ;)
:D
Would be indeed a bold statement :D
by jodokus31
Tue Oct 12, 2021 6:53 am
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 18
Views: 538

Re: Mod quality & performance stats

- Overall RAM usage per mod in game Why: i had times when game crushed on deathworlds having more than 32Gb RAM in use. I don't know which mod caused this. This is hard to tell. Because if you store for example some extra information in a tile (a piece of ground) you cannot clearly distinguish if i...
by jodokus31
Mon Oct 11, 2021 10:23 am
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 18
Views: 538

Re: Mod quality & performance stats

Just for reference, My seablock mod pack (50 mods), loads in 20 sec. from a SSD,. with 5-7 min. something is really screwed. Strange... I have really fast SSD (Samsung 970evo plus) and still have this issue. I'll try looking into logs as you suggested. Disabling one by one isnt an option, because e...
by jodokus31
Mon Oct 11, 2021 7:34 am
Forum: Ideas and Suggestions
Topic: Mod quality & performance stats
Replies: 18
Views: 538

Re: Mod quality & performance stats

Mod quality & performance stats: - Timespan a mod takes in game loading Why: my Factorio loads 5-7 minutes on Ryzen 3900x. How do I know which mods should I disable to make it faster? You can actually see, which mod takes time in the progress bar. Maybe also have a look into the log-file. The o...
by jodokus31
Fri Oct 01, 2021 6:44 am
Forum: Technical Help
Topic: placing rail signals create stuttering and low FPS
Replies: 13
Views: 664

Re: placing rail signals create stuttering and low FPS

-- edit: Just for fun i made this slightly larger command: /c local counters={} for k,train in pairs(game.player.force.get_trains()) do if train.state == defines.train_state.no_path then local dest=train.schedule.records[train.schedule.current].station counters[dest]=(counters[dest] or 0)+1 end end...
by jodokus31
Sat Sep 25, 2021 8:57 am
Forum: Ideas and Suggestions
Topic: Essence of Games, Factorio game enrichment.
Replies: 10
Views: 438

Re: Essence of Games, Factorio game enrichment.

[Moderated by Koub : Off topic.]
by jodokus31
Thu Sep 23, 2021 7:05 am
Forum: General discussion
Topic: Why aren't there defense bots?
Replies: 14
Views: 834

Re: Why aren't there defense bots?

Actually, turrets are like stationary bots, cause they act automatic.

EDIT:
if construction bots could defend the factory, then there might less reason, to build other defensive structures.
Also, I think, the UPS would be tanked quite a bit.
by jodokus31
Wed Sep 22, 2021 4:09 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 8452

Re: Version 1.1.40

Anybody having this problem?
Screenshot_2021-09-22_18-05-55.png
Screenshot_2021-09-22_18-05-55.png (15.06 KiB) Viewed 4638 times
EDIT: I downloaded the full version from website. That worked without problems
by jodokus31
Sun Sep 19, 2021 8:10 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3038

Re: I think assembling machines need some balance changes

well, that's your opinion. they've changed productivity post-release, etc. you can put productivity modules in uranium cell recycling. they're allowed to change the game. it's just a game. people can get upset, i doubt they will stop playing. You could always use productivity in fuel reprocessing. ...
by jodokus31
Sun Sep 19, 2021 10:08 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3038

Re: I think assembling machines need some balance changes

...but the reason is never because "a machine that crafts even slower than hand-craft speed always seemed ridiculous" (and various times that sentiment has been repeated). I'm just confused as to why people are complaining that assemblers have a slower speed than handcrafting, like that's...
by jodokus31
Sat Sep 18, 2021 11:22 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3038

Re: I think assembling machines need some balance changes

...but the reason is never because "a machine that crafts even slower than hand-craft speed always seemed ridiculous" (and various times that sentiment has been repeated). I'm just confused as to why people are complaining that assemblers have a slower speed than handcrafting, like that's...
by jodokus31
Fri Sep 17, 2021 8:47 am
Forum: Balancing
Topic: Defence economy balance
Replies: 67
Views: 7947

Re: Defence economy balance

Reading this thread has been interesting. One thing I think that has been overlooked with gun turrets vs lasers regarding outposts, is resilience. Laser turrets at an outpost are vulnerable to biters chewing on your poles, meaning you need to either: * Set up redundant electricity connections * Pro...
by jodokus31
Fri Sep 17, 2021 8:38 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3038

Re: I think assembling machines need some balance changes

I'm a bit confused by some of the responses comparing AMs to handcrafting. Is anyone seriously saying that handcrafting is better than AMs, and that they have avoided automating because AMs are too slow compared to handcrafting? To state the obvious, AMs allow parallelisation, both of the same step...
by jodokus31
Thu Sep 16, 2021 10:25 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4909

Re: What are the most impractical items in Factorio?

The pumping speed then depends on the level/flow of the pipe after the pump and indirectly the length of the pipeline and speed of consumption. No. You need storage tank right after the pump, and then another pump, no less. OK, i guess, that's needed for an quite exact splitting. I use this system ...
by jodokus31
Wed Sep 15, 2021 6:42 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4909

Re: What are the most impractical items in Factorio?

coppercoil wrote:
Wed Sep 15, 2021 4:06 pm
mrvn wrote:
Wed Sep 15, 2021 3:13 pm
Or pump half the fluid to the left and the other half to the right
You can pump 1/2 of fluids by using circuits.
Yep, exactly.
use a tank with two directly connected pumps. connect wires to pumps and pump only, when tank is filled to a certain level not too low.
by jodokus31
Wed Sep 15, 2021 6:31 am
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 5
Views: 418

Re: Flare Stack (Vanilla)

This should also be mentioned, because of the valves (overflow, top-up, etc.) https://mods.factorio.com/mod/Flow%20Control On the contrary of Ssilk, I think it's unlikely to be added in vanilla, no matter the number of downloads on the mod, because the oil industry overhaul (that started a war on th...
by jodokus31
Sat Sep 11, 2021 9:15 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.7
Replies: 102
Views: 50853

Re: [MOD 1.1] Sea Block Pack 0.5.7

Not sure, what you mean.
Judging from the tech overview, it should not happen:
Screenshot_2021-09-11_11-12-55.png
Screenshot_2021-09-11_11-12-55.png (149.17 KiB) Viewed 504 times
Did you add bobslogistics (later) to the playthrough?
by jodokus31
Fri Sep 10, 2021 1:10 pm
Forum: Technical Help
Topic: [Linux] Game bug - problems with loading
Replies: 12
Views: 531

Re: [Linux] Game bug - problems with loading

If I extract: "factorio_alpha_x64_1.1.39.tar.xz" If get a folder factorio with the following content: Screenshot_2021-09-10_15-02-11.png The config-path.cfg has the content, which i posted. In order to start factorio, you have to go into the bin/x64 folder to execute "factorio" b...
by jodokus31
Fri Sep 10, 2021 9:03 am
Forum: Technical Help
Topic: Help with UPS/FPS tanked on a 2500SPM megabase
Replies: 6
Views: 247

Re: Help with UPS/FPS tanked on a 2500SPM megabase

I loaded the base and I have several points: - the mining operation seems to be quite long distance for bots. Also, there are very many bots charging. It guess, you should increase amounts of roboports You could use direct mining into trains, which is quite viable with high mining productivity. Esp....

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