Search found 1577 matches
- Sun Sep 17, 2023 12:55 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 18
- Views: 641
Re: Quality Poll
At least, the poll says, that the names proposed by the devs are not that popular. Although, not many have participated for a realistic impression.
- Sun Sep 17, 2023 12:51 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 306
- Views: 24791
Re: Friday Facts #376 - Research and Technology
The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in copie...
- Fri Sep 15, 2023 2:12 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 306
- Views: 24791
Re: Friday Facts #376 - Research and Technology
I also miss the opportunity to buff belts with quality. IMO it would be enough, if you don't have different speeds at each stage, but at least at some stages. And blue belt only, would also be enough. I would imagine something like: - normal 45 items per sec. - uncommon 60 (double red belt) - rare ...
- Fri Sep 15, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 306
- Views: 24791
Re: Friday Facts #376 - Research and Technology
One question comes to my mind, when thinking about the trigger techs: Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else. Selecting it is optional (...
- Fri Sep 15, 2023 12:38 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 306
- Views: 24791
Re: Friday Facts #376 - Research and Technology
One question comes to my mind, when thinking about the trigger techs: Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else. Maybe it's also time to hid...
- Wed Sep 06, 2023 11:23 am
- Forum: Mods
- Topic: Seablock+BraveNewWorld+angels+bobs
- Replies: 2
- Views: 145
Re: Seablock+BraveNewWorld+angels+bobs
BNW should work without problem with the Sea Block Pack, which itself contains everything necessary from Bobs and Angels.
Did you try the whole modpack, which is the recommended way:
https://mods.factorio.com/mod/SeaBlockMetaPack
Did you the start the game as a BNW scenario?
Did you try the whole modpack, which is the recommended way:
https://mods.factorio.com/mod/SeaBlockMetaPack
Did you the start the game as a BNW scenario?
- Fri Sep 01, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 194
- Views: 22710
Re: Friday Facts #374 - Smarter robots
Overall, good stuff!
- Thu Aug 31, 2023 12:24 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 257
- Views: 42123
Re: Friday Facts #373 - Factorio: Space Age
Honestly, the factory calculability is very simple and the same calculation over and over again. I don't want to become a mental arithmetic world champion, but I want to solve complex problems which are not exactly computable. These problems have to be solved by a clever control system. But maybe y...
- Mon Aug 28, 2023 12:46 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 257
- Views: 42123
Re: Friday Facts #373 - Factorio: Space Age
To those who think, that SA might be a light version of SE or that it contain lesser content than some mods: - The factorio mod support is what is the basis of all those mods. Without the continuous from the factorio devs to support all of this, you'd only see a fraction of the mod variety. You can ...
- Fri Aug 25, 2023 3:57 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 257
- Views: 42123
Re: Friday Facts #373 - Factorio: Space Age
I had wished something ……… more regarding topography of the landscape like mountains, sea, different biomes, etc. Each of the 4 planets could have different biomes right? From the images it seems likely this will be added… (to also make them easily distinguishable) Yeah, different biomes most likel...
- Fri Aug 25, 2023 3:40 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 257
- Views: 42123
Re: Friday Facts #373 - Factorio: Space Age
Finally some news on the expansion. Part of me is a bit disappointed, that it's "only" an extension to space. I had wished something like digging tunnels to an underworld, exploring the deep sea of nauvis or more regarding topography of the landscape like mountains, sea, different biomes, ...
- Mon Aug 21, 2023 12:36 pm
- Forum: Technical Help
- Topic: Factorio crashes when loading a new game in vanilla
- Replies: 5
- Views: 274
Re: Factorio crashes when loading a new game in vanilla
IMO, the game should not crash with a bad blueprintstorage.dat. It should rather ignore or sanitize the problem. Not sure, maybe devs would like to have a look at the file and check what happens with it? The blueprint.dat file is not supposed to be corrupt in this way. This kind of corruption indic...
- Sun Aug 20, 2023 11:45 am
- Forum: Modding help
- Topic: The real hierarchy of recipes
- Replies: 3
- Views: 236
Re: The real hierarchy of recipes
If you simply want to override some recipes of K2, you probably should do in the data-updates state and/or let your mod depend on K2 If you call factorio with the --dump-data flag, you get an output file of the structure of actual existing recipes, etc. (f.e. if a recipe uses normal/expensive or not...
- Sun Aug 20, 2023 11:28 am
- Forum: Technical Help
- Topic: Factorio crashes when loading a new game in vanilla
- Replies: 5
- Views: 274
Re: Factorio crashes when loading a new game in vanilla
IMO, the game should not crash with a bad blueprintstorage.dat. It should rather ignore or sanitize the problem.
Not sure, maybe devs would like to have a look at the file and check what happens with it?
Not sure, maybe devs would like to have a look at the file and check what happens with it?
- Fri Aug 18, 2023 10:21 am
- Forum: Questions, reviews and ratings
- Topic: Mod pack suggestions?
- Replies: 2
- Views: 253
Re: Mod pack suggestions?
Maybe something less complicated compared to Py's: - Krastorio 2 - Industrial Revolution 3 - FactorioExtended. Older - Space Exploration, but I guess, it's rather long. - Good old vanilla Death World Marathon or Death World If you like biter challenge, you could also try Bob's enemies. But Rampant s...
- Mon Aug 14, 2023 3:45 pm
- Forum: Technical Help
- Topic: [1.1.87] Linux - Factorio crashing on big maps
- Replies: 4
- Views: 284
Re: [1.1.87] Linux - Factorio crashing on big maps
Some question come to my mind: - Is the save from Windows? Does a new game started only on linux works fine? - Why is the game under /opt/games/factorio/ ? Do you have the proper RW access? - As linux user, I could try the save file and check, if it crashes for me, too. I don't have encountered anyt...
- Fri Aug 04, 2023 2:13 pm
- Forum: Modding help
- Topic: Adding mining productivity to entity.
- Replies: 4
- Views: 366
Re: Adding mining productivity to entity.
You might have a look at this:
https://mods.factorio.com/mod/seablock-mining
It's a hack with an invisible beacon or something.
https://mods.factorio.com/mod/seablock-mining
It's a hack with an invisible beacon or something.
- Wed Jul 12, 2023 9:26 pm
- Forum: Releases
- Topic: Version 1.1.87
- Replies: 10
- Views: 11795
Re: Version 1.1.87
Just stay on normal release. Although experimental release is usually more stable than other games' stable releaseSander_Bouwhuis wrote: ↑Wed Jul 12, 2023 10:11 amAha, ok. Thanks for the info.
I prefer to not be a beta tester. If my game breaks after spending 50+ hours on a map I would be devastated.
- Sat Jul 08, 2023 9:00 am
- Forum: This Forum
- Topic: Topic disappeared without notification
- Replies: 4
- Views: 1084
Re: Topic disappeared without notification
As long-term user of this forum, I can say, that the factorio staff's behaviour is usually very correct.
And it is rare in a game industry, that you can interact with the devs directly via forum.
And it is rare in a game industry, that you can interact with the devs directly via forum.
- Thu Jun 29, 2023 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Mods shouldn't disable Steam achievements
- Replies: 11
- Views: 1396
Re: Mods shouldn't disable Steam achievements
Achievements are fine and reasonable for vanilla.
If achievements should be enabled for modded experience is only a question of all or nothing. And they decided for nothing, because it's less trouble than all, i guess.
Every solution between all or nothing is unnecessarily complicated.
If achievements should be enabled for modded experience is only a question of all or nothing. And they decided for nothing, because it's less trouble than all, i guess.
Every solution between all or nothing is unnecessarily complicated.