Search found 561 matches

by jodokus31
Mon Oct 21, 2019 9:31 am
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 40
Views: 1255

Re: Niggles and nitpicking - player preferences

Yeah, it's better balance-wise since it a. incorporates its own flare and b. starts primarily with heavy oil. Trouble is the enormous pile of coal you need to shovel in to get the same production as from an oil plant, and still leaves you with 'how do I balance my oil plant' as a problem :v The use...
by jodokus31
Sun Oct 20, 2019 9:29 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 40
Views: 1255

Re: Niggles and nitpicking - player preferences

foamy wrote:
Sun Oct 20, 2019 8:29 pm
That leaves lubricant. Since lubricant can only be made from heavy oil
You could also check coal liquefaction. This might be better for lubricant only
by jodokus31
Sun Oct 20, 2019 6:26 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.0.0
Replies: 647
Views: 99183

Re: [MOD 0.17] Xander Mod v3.0.0

I'm finally back, and now with some time on my hands again. Nice to hear... I'm currently deeply stuck in seablock and almost abandoned Xander. I wanted to check out therax' great fork, but somehow not much motivation. I see, the mod has changed from scratch. Looking forward to see more progression...
by jodokus31
Fri Oct 18, 2019 10:15 am
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 31
Views: 1323

Re: Criticism: Belt Immunity Equipment

I'd love to see a "wheels!" module - 2x2 or exoskele sized - that: 1. Gives belt immunity 2. Increases the player's top speed, but gives them momentum (like a car) 3. Allows the player to run on train tracks for even higher top speed (I'm a train, yo) to 3) Nice idea. I would also say, that you can...
by jodokus31
Thu Oct 17, 2019 7:20 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 40
Views: 1255

Re: Niggles and nitpicking - player preferences

With there being a huge pollution overhead in producing fast inserter and assembler mk3 instead of regular ones, are there calculations as to when they start being more pollution friendly? Something like: fast inserter becomes less polluting after 500 inserts and assembler mk3 after crafting for 90...
by jodokus31
Tue Oct 15, 2019 4:34 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1369
Views: 431862

Re: [0.17] Sea Block Pack 0.3.7

Is it intended that Seablock disables heavy mud washing in Washing Plants MK2? It used to work before and I can't find the change note describing it Sounds like something is screwed up with mod settings or such. Or maybe you got a fluid mixing pipe somewhere? In my experience washing plant mk2 shou...
by jodokus31
Sat Oct 12, 2019 6:52 am
Forum: Balancing
Topic: Gun turret range
Replies: 8
Views: 218

Re: Gun turret range

I have a wall with gun turrets (red ammo, all damage upgrades without space science) + flamethrower, which resists 92% evolution pretty well. I need a roboport with some repair kits, though, because sometimes a spitter is able to spit once or twice. Or a biter gets near the wall. The key here is, th...
by jodokus31
Tue Oct 08, 2019 3:45 pm
Forum: Gameplay Help
Topic: Any way to repeatedly hand-transfer only a specific amount of items?
Replies: 11
Views: 382

Re: Any way to repeatedly hand-transfer only a specific amount of items?

So if i need 15 magazines in each of 20 turrets that's 300 times it has to tick down one by one? That's hideously slow :( I was hoping there was a way to put a certain amount of item in your hand (lets say 15 ammo) and then every turret (object) i mouse over gets 15 ammo. I think, the best bet is t...
by jodokus31
Tue Oct 08, 2019 12:02 pm
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 758

Re: Drill pollution

one unupgraded lab Yea, but. If you only have a single lab you have other things to worry about. Just saying that prod labs aren't as perfectly free of side effects as i initially thought. It depends, which science you are researching. Only red & green might not be better, but from blue/military it...
by jodokus31
Sun Oct 06, 2019 3:12 pm
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 758

Re: Drill pollution

efficiency 1 modules in miners are very good. efficiency 2 or 3 are not worth IMO. eff2 in electric furnace could be viable at some point to get from 60% to max. 80% with 2 slots. level 3 assembler support 4 modules, so you can use 3 eff1 modules to get the max 80%. first mining productivity researc...
by jodokus31
Sat Oct 05, 2019 9:16 pm
Forum: General discussion
Topic: How do I change the default autosave file name?
Replies: 2
Views: 198

Re: How do I change the default autosave file name?

I'm not sure, if that is possible. (Maybe there's a setting in the config file somewhere...) Manually saving the game to a specific name is the usual way to handle it. The game should also popup a reminder, that the game is unsaved. You could have multiple standalone factorio installations via the z...
by jodokus31
Sat Oct 05, 2019 8:55 pm
Forum: Gameplay Help
Topic: New hope, level 1
Replies: 3
Views: 222

Re: New hope, level 1

Usually, you smelt 5 iron plates in a furnace to get 1 steel.
by jodokus31
Sat Oct 05, 2019 7:52 pm
Forum: Gameplay Help
Topic: So deathworld...
Replies: 7
Views: 356

Re: So deathworld...

Desert maps, with low trees are incredible much tougher compared to green ones with lots of trees, because trees and green tiles eat pollution and it doesn't spread so far. Deathworld is also tough, because biters evolve much faster from just time passed compared to default settings. So you need to ...
by jodokus31
Sat Oct 05, 2019 4:22 pm
Forum: Ideas and Suggestions
Topic: concrete and landfill size
Replies: 10
Views: 322

Re: concrete and landfill size

I bound it to Ctrl + Mouse wheel. Works perfect and much easier to use.

Would be nice, if the current size stays after restart.
by jodokus31
Wed Oct 02, 2019 11:32 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 11439

Re: Friday Facts #314 - 0.17 stable

However, my original point was about things being over/under powered. Something can't be "creatively overpowered", so I dont think creativity can really be considered part of the gameplay loop in this way. If we say its all about creativity and making a cool base then sure, bots et al arent OP, but...
by jodokus31
Tue Oct 01, 2019 4:19 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 11439

Re: Friday Facts #314 - 0.17 stable

...players who play with biters disabled; which virtually removes 100% of the challenge from the game, it just becomes a waiting game at that point. Your super base is an inevitability. What actually is the gameplay loop for such players? Does one exist? I've played f.e. vanilla marathon deathworld...
by jodokus31
Mon Sep 30, 2019 3:01 pm
Forum: Off topic
Topic: Feel Factorio grait again
Replies: 5
Views: 563

Re: Feel Factorio grait again

Seablock changes a lot with Bob's and Angel's as core, but from a different angle and a tougher balancing.
viewtopic.php?f=95&t=43759
But it's also very hard, maybe just the right thing, who knows...
by jodokus31
Sun Sep 29, 2019 10:28 pm
Forum: Ideas and Suggestions
Topic: Make fuel slots (in a locomotive, car, tank, furnace...) have a filter
Replies: 8
Views: 348

Re: Make fuel slots (in a locomotive, car, tank, furnace...) have a filter

If I wanted my locomotives to run on a lesser fuel if the preferred fuel was unavailable, I would simply use a priority splitter or circuit priority mechanism. Works, if you are able to (over)produce desired fuel to fill out train buffers. It's more about finetuning and optimizing the fuel usage in...
by jodokus31
Sun Sep 29, 2019 1:54 pm
Forum: Ideas and Suggestions
Topic: Make fuel slots (in a locomotive, car, tank, furnace...) have a filter
Replies: 8
Views: 348

Re: Make fuel slots (in a locomotive, car, tank, furnace...) have a filter

+1 You would also be able to limit the amount of (expensive) fuel in a locomotive. Most of the time, i don't need 3 full stacks of fuel (or more for modded locomotives). Currently, I manually put in some cheap fuel in the last slots to prevent it from filling up with the provided fuel. Works ok, but...
by jodokus31
Sun Sep 29, 2019 1:34 pm
Forum: Gameplay Help
Topic: How to do Lazy Bastard in 0.17
Replies: 7
Views: 1826

Re: How to do Lazy Bastard in 0.17

The first thing you need is just an assembler 1 and electricity, then you don't have to handcraft anymore. How to scale up from this in another topic, you still have the burner drill, but no furnace. So the first thing to craft via assembler are probably some furnaces to be able to get more iron and...

Go to advanced search