Search found 1631 matches
- Sun Sep 07, 2025 10:31 am
- Forum: Resolved for the next release
- Topic: [2.0.66] Achievements disabled when decreasing tree coverage
- Replies: 13
- Views: 1168
Re: [2.0.66] Achievements are falsely being disabled.
I thought this was just for steam achievements? IIRC the game wouldn't let you earn steam achievements if you play modded, used console commands, or set certain map settings across specific thresholds. But you can still earn achievements in the save itself, they just don't count towards steam ...
- Thu Sep 04, 2025 11:08 am
- Forum: Resolved for the next release
- Topic: [2.0.66] Achievements disabled when decreasing tree coverage
- Replies: 13
- Views: 1168
Re: Achievements are falsely being disabled.
A savegame would contain the exact map settings, which makes it easier to reproduce.Drakken wrote: Wed Sep 03, 2025 6:47 pm I could start the map after confirming that the achievements will be disabled, save the game, and then send that if you would like.
The map string provided from the previous post should do it, too, i guess
- Thu Aug 07, 2025 6:58 pm
- Forum: Technical Help
- Topic: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%
- Replies: 9
- Views: 820
Re: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%
I would assume, the problem comes from mesa, nouveau or the kernel
I also read, the nouveau is getting updated for better support of NVIDIA cards. May something mismatches currently.
Maybe some updates there can help. Mesa 24.2 is not very new.
Or you could try the proprietary NVIDIA drivers
I also read, the nouveau is getting updated for better support of NVIDIA cards. May something mismatches currently.
Maybe some updates there can help. Mesa 24.2 is not very new.
Or you could try the proprietary NVIDIA drivers
- Mon Jul 21, 2025 11:03 pm
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 4
- Views: 2630
Re: Lossless Scaling under Linux to enable frame generation for Factorio
While I applaud your efforts, the harsh truth I think is that such a tool should be open source. I doubt many people will pay $7 for a proprietary Windows tool obtainable via Steam, to install it alongside another piece of code on Linux system, to have some benefit while playing.
Lossless ...
- Mon Jul 21, 2025 9:02 pm
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 4
- Views: 2630
Lossless Scaling under Linux to enable frame generation for Factorio
I was trying the new port for Lossless Scaling under Linux:
https://github.com/PancakeTAS/lsfg-vk
Caution: It directly uses the Lossless Scaling tool for Windows, which has to be bought from Steam for like $7
The goal is to run Factorio with 120Hz, while each other frame is generated. This should ...
https://github.com/PancakeTAS/lsfg-vk
Caution: It directly uses the Lossless Scaling tool for Windows, which has to be bought from Steam for like $7
The goal is to run Factorio with 120Hz, while each other frame is generated. This should ...
- Sun Jan 26, 2025 10:22 am
- Forum: 1 / 0 magic
- Topic: [2.0.32] 7900GRE graphics instability
- Replies: 4
- Views: 679
Re: [2.0.32] 7900GRE graphics instability
You could try changing the monitor to 60Hz and/or experiment with VSync/VRR. Maybe also a second monitor with a different refresh rate could be a problem.
- Tue Jan 21, 2025 10:21 pm
- Forum: Gameplay Help
- Topic: Robots suddenly leave the main network
- Replies: 11
- Views: 1513
Re: Robots suddenly leave the main network
Are those personal bots from the personal roboport in the armor? If they did something and you took the train to the other base, they will try to get to you, no matter how far.
- Tue Jan 21, 2025 10:00 pm
- Forum: Modding help
- Topic: Data.lua question
- Replies: 2
- Views: 509
Re: Data.lua question
https://www.lua.org/pil/8.1.html
You can split prototypes to separate files, otherwise data.lua could get quite big and hard to maintain.
You can split prototypes to separate files, otherwise data.lua could get quite big and hard to maintain.
- Sat Jan 04, 2025 1:56 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 2856
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Could it be autosave, which saves in the background? Setting non-blocking-save?
99.(9)% not, because that would drop your UPS, not the frame rate. And i've never had an issue with it even on a much less powerfull hardware with on-CPU GPU. But i've never tested anything wayland.
(speculation ...
- Sat Jan 04, 2025 12:16 pm
- Forum: Technical Help
- Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
- Replies: 18
- Views: 2856
Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Could it be autosave, which saves in the background? Setting non-blocking-save?
- Mon Dec 30, 2024 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Confirm dialog on close in windowed mode
- Replies: 42
- Views: 25039
Re: Confirm dialog on close in windowed mode
That's why autosave is a thing.
- Sun Dec 15, 2024 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Add logistic groups library
- Replies: 2
- Views: 569
Re: Add logistic groups library
+1
Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export
It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export
It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
- Sun Nov 24, 2024 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Make higher quality nightvision goggles have less yellow tint
- Replies: 4
- Views: 1112
Re: Make higher quality nightvision goggles have less yellow tint
Yeah, I can't handle it either. Makes me feel tired or even a bit sick, can't explain 

- Wed Oct 23, 2024 4:15 pm
- Forum: Modding help
- Topic: 2.0 mod porting guide
- Replies: 5
- Views: 5325
Re: 2.0 mod porting guide
Thanks, this is gonna be super helpful
- Fri Oct 18, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 50249
Re: Friday Facts #433 - Liftoff Initiated
Nice!
Hope for a very smooth launch on Monday.
Can't wait.
Hope for a very smooth launch on Monday.
Can't wait.
- Thu Aug 22, 2024 4:15 pm
- Forum: Questions, reviews and ratings
- Topic: Is ther somethin in between vanilla and the super high complexity mods?
- Replies: 5
- Views: 1583
Re: Is ther somethin in between vanilla and the super high complexity mods?
Industrial Revolution 3
Maybe pure Bobs mods
Maybe pure Bobs mods
- Sat Jul 06, 2024 11:31 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 69076
Re: Space Age DLC
The DLC will be quite a bit different compared to the "space exploration" mod, though
- Fri Jul 05, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 74719
Re: Friday Facts #418 - Space Age release date
Oh boy, it's getting real...
- Sun Jun 30, 2024 9:16 am
- Forum: Mod portal Discussion
- Topic: Limit the number of a direct dependencies per mod
- Replies: 26
- Views: 4771
Re: Limit the number of a direct dependencies per mod
I also stumbled over those mods. Not really sure, what to think about them.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
- Mon Jun 17, 2024 3:36 pm
- Forum: General discussion
- Topic: Enable replay mid-game?
- Replies: 8
- Views: 9458
Re: Enable replay mid-game?
This is a huge oversight from the devs. You should be able to enable replay on an existing save with a single click of a button in the menu, which would save the current game state and start recording inputs from there, allowing for replay from that point onward.
I've heard about the "export as ...