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by jodokus31
Tue Jun 15, 2021 7:35 pm
Forum: Technical Help
Topic: FPS Issues
Replies: 9
Views: 231

Re: FPS Issues

I don't know Intel Chipset and MB. but maybe you can activate a XMP Profile in Bios. The CL Latency is also quite important. I have 3600MHZ@CL16-19-19-39 via XMP with AMD Chipset You could also check this benchmark comparison: f.e. on Warger 100% Map https://factoriobox.1au.us/results?map=f842fe592...
by jodokus31
Tue Jun 15, 2021 3:17 pm
Forum: Technical Help
Topic: FPS Issues
Replies: 9
Views: 231

Re: FPS Issues

...but how can my pc not be busy? not a singel core is over 50 % ... My Specs: I9 11900K/RTX 3090/32GB ram. Often the memory is the bottleneck, what are detailed specs for those? Higher clock and lower latency is better I have Corsair Vengeance RGB PRO 32GB (2 x 16GB) DDR4 3600MHz but i can only se...
by jodokus31
Tue Jun 15, 2021 1:01 pm
Forum: Technical Help
Topic: FPS Issues
Replies: 9
Views: 231

Re: FPS Issues

oli.fl wrote:
Tue Jun 15, 2021 12:00 pm
...but how can my pc not be busy? not a singel core is over 50 %
...
My Specs: I9 11900K/RTX 3090/32GB ram.
Often the memory is the bottleneck, what are detailed specs for those? Higher clock and lower latency is better
by jodokus31
Thu Jun 10, 2021 8:49 am
Forum: Technical Help
Topic: Mods not loading!
Replies: 4
Views: 352

Re: Mods not loading!

Could be different graphic settings. Some mod authors only implement high res sprites, f.e.
by jodokus31
Wed Jun 09, 2021 10:36 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.3
Replies: 62
Views: 25723

Re: [MOD 1.1] Sea Block Pack 0.5.3

Thanks for that explanation. Perhaps another easy one: why does FNEI show me 10 recipes for steam, none of which I have the tech for, but doesn't show the one I can do - Boiler plus water? I guess, technically, the burner boiler is not a machine with a "recipe", it just converts water int...
by jodokus31
Tue Jun 08, 2021 5:30 pm
Forum: Balancing
Topic: Beacons and Level 3 Modules Unfun
Replies: 18
Views: 525

Re: Beacons and Level 3 Modules Unfun

No steam updates are forced. If you are on stable. If a beta ends you can get forced out of that, I heard. And you still have to rely on trusting Steam to not change their mind on that. And the zip is already a zip, one step less to keep it backed up. Though you probably want your own saves and pri...
by jodokus31
Tue Jun 08, 2021 2:24 pm
Forum: Balancing
Topic: Beacons and Level 3 Modules Unfun
Replies: 18
Views: 525

Re: Beacons and Level 3 Modules Unfun

I am now anxious and afraid that my beloved beacons and modules might get changed at the behest of paragraphs without heads. Download the zip factorio version, which you can keep forever. No steam updates are forced. I don't believe they change it anytime soon or at all, but maybe you feel better t...
by jodokus31
Fri Jun 04, 2021 2:19 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.3
Replies: 62
Views: 25723

Re: [MOD 1.1] Sea Block Pack 0.5.3

Seems, you updated base game now (which is good) and you might also updated angels mods to latest version, which doesn't work currently. See some posts before: https://forums.factorio.com/viewtopic.php?p=546458#p546458 ok, have downloaded the file at the start of the Forum, and it works now Glad, t...
by jodokus31
Fri Jun 04, 2021 1:37 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.3
Replies: 62
Views: 25723

Re: [MOD 1.1] Sea Block Pack 0.5.3

Lynical95 wrote:
Fri Jun 04, 2021 1:15 pm
Seems, you updated base game now (which is good) and you might also updated angels mods to latest version, which doesn't work currently.
See some posts before:
viewtopic.php?p=546458#p546458
by jodokus31
Fri Jun 04, 2021 1:03 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.3
Replies: 62
Views: 25723

Re: [MOD 1.1] Sea Block Pack 0.5.3

I would check, if all mods are active and not red
by jodokus31
Fri Jun 04, 2021 7:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3539
Views: 522519

Re: Bugs & FAQ Research loop.

NoNameNoMan wrote:
Fri Jun 04, 2021 2:42 am
viewtopic.php?p=546458#p546458
by jodokus31
Wed Jun 02, 2021 11:45 am
Forum: General discussion
Topic: Fish per Minute
Replies: 22
Views: 1931

Re: Fish per Minute

OK, I added it to my summary, but I wouldn't call it vanilla :|
by jodokus31
Wed Jun 02, 2021 9:30 am
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 842

Re: regarding guns in the late game

Actually, Turrets need the extra range of the Flamethrowers. There are Spitters that out-range the Turrets, so they would stop and snipe with impunity if you were limited to a Turret’s range. Flamethrowers, however, outrange all the Spitters (but not the Worms, should some be spawned that close to ...
by jodokus31
Mon May 31, 2021 8:57 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

ptx0 wrote:
Mon May 31, 2021 2:50 pm
the pathfinder is available on github
Interesting. Takes a bit of time to get into it.
by jodokus31
Sun May 30, 2021 7:18 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

Regarding trains: If you make trains double-headed and have dead-end stations, the path finder gets relieved significantly please cite a source or provide a test case where this is true, because the pathfinder will not search both directions if it's not even possible to go both. it only searches fr...
by jodokus31
Sun May 30, 2021 12:40 pm
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 842

Re: regarding guns in the late game

Gun turrets are very strong with green ammo. They probably alone deal enough damage to survive endgame waves. But they are indeed quite sqishy 1. You could have the flamethrowers (without oil?) in the front line as bait for the spitters. 2. If you have oil, the flamethrowers are a lot more resource ...
by jodokus31
Sun May 30, 2021 10:09 am
Forum: Ideas and Suggestions
Topic: Link/Button in Mods Overview to open "Mod settings"
Replies: 5
Views: 202

Re: Link/Button in Mods Overview to open "Mod settings"

B) we add a new folder to the left. Currently there is “manage”, “install” and “updates” folders, and we could add another folder “settings”. That would also enable to move other functionality here, like “reset settings of all mods” or similar things. Edit: For Softwaredevelopment this is something...
by jodokus31
Sun May 30, 2021 10:00 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

Destroying all the locomotives is surely not a good workaround ;) That was just a joke. :-D I should have put in bold the "As fun sidenote"... I wondered a bit, if it was really a joke and also wanted to prevent, that somebody blindly copies the command and destroys his save Regarding tra...
by jodokus31
Sat May 29, 2021 8:10 am
Forum: Releases
Topic: Version 1.1.34
Replies: 8
Views: 13753

Re: Version 1.1.34

Metalmesh wrote:
Fri May 28, 2021 7:02 pm
ptx0 wrote:
Mon May 24, 2021 9:57 pm
boskid wrote:
Mon May 24, 2021 7:49 pm
air resistance was added to trains themselves
flying trains DLC confirmed
I never post, but ptx0, I had to give you +1 for brilliant satire.
I remember this one: :D
viewtopic.php?p=544708#p544708
by jodokus31
Sat May 29, 2021 8:07 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

Just to finish my thread-within-a-thread, [...] so I'd say, I may expect +1FPS at lease ;) Just in case someone gets here and have similar doubts, Ram bandwidth (not just frequency, but latency) means A LOT difference. As fun sidenote, save your map before using console commands if you are afraid o...

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