Search found 1626 matches

by jodokus31
Sun Jan 26, 2025 10:22 am
Forum: 1 / 0 magic
Topic: [2.0.32] 7900GRE graphics instability
Replies: 4
Views: 512

Re: [2.0.32] 7900GRE graphics instability

You could try changing the monitor to 60Hz and/or experiment with VSync/VRR. Maybe also a second monitor with a different refresh rate could be a problem.
by jodokus31
Tue Jan 21, 2025 10:21 pm
Forum: Gameplay Help
Topic: Robots suddenly leave the main network
Replies: 11
Views: 995

Re: Robots suddenly leave the main network

Are those personal bots from the personal roboport in the armor? If they did something and you took the train to the other base, they will try to get to you, no matter how far.
by jodokus31
Tue Jan 21, 2025 10:00 pm
Forum: Modding help
Topic: Data.lua question
Replies: 2
Views: 329

Re: Data.lua question

https://www.lua.org/pil/8.1.html

You can split prototypes to separate files, otherwise data.lua could get quite big and hard to maintain.
by jodokus31
Sat Jan 04, 2025 1:56 pm
Forum: Technical Help
Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Replies: 18
Views: 2006

Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)



Could it be autosave, which saves in the background? Setting non-blocking-save?


99.(9)% not, because that would drop your UPS, not the frame rate. And i've never had an issue with it even on a much less powerfull hardware with on-CPU GPU. But i've never tested anything wayland.
(speculation ...
by jodokus31
Sat Jan 04, 2025 12:16 pm
Forum: Technical Help
Topic: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)
Replies: 18
Views: 2006

Re: Linux: Factorio 2.0/SA drops to 30FPS intermittently (sometimes UPS drops too)

Could it be autosave, which saves in the background? Setting non-blocking-save?
by jodokus31
Mon Dec 30, 2024 6:18 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 42
Views: 23401

Re: Confirm dialog on close in windowed mode

mrdisaster wrote: Mon Dec 30, 2024 5:40 am i just lost 1.5 hours of gameplay. thanks wube
That's why autosave is a thing.
by jodokus31
Sun Dec 15, 2024 2:42 pm
Forum: Ideas and Suggestions
Topic: Add logistic groups library
Replies: 2
Views: 393

Re: Add logistic groups library

+1

Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export

It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
by jodokus31
Sun Nov 24, 2024 4:02 pm
Forum: Ideas and Suggestions
Topic: Make higher quality nightvision goggles have less yellow tint
Replies: 4
Views: 887

Re: Make higher quality nightvision goggles have less yellow tint

Yeah, I can't handle it either. Makes me feel tired or even a bit sick, can't explain :D
by jodokus31
Wed Oct 23, 2024 4:15 pm
Forum: Modding help
Topic: 2.0 mod porting guide
Replies: 5
Views: 4178

Re: 2.0 mod porting guide

Thanks, this is gonna be super helpful
by jodokus31
Fri Oct 18, 2024 11:20 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 41619

Re: Friday Facts #433 - Liftoff Initiated

Nice!
Hope for a very smooth launch on Monday.
Can't wait.
by jodokus31
Sat Jul 06, 2024 11:31 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 59447

Re: Space Age DLC

Fnc_Hardware wrote: Sat Jul 06, 2024 7:19 am ...cause I don't like the space mod...
The DLC will be quite a bit different compared to the "space exploration" mod, though
by jodokus31
Fri Jul 05, 2024 11:29 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 65861

Re: Friday Facts #418 - Space Age release date

Oh boy, it's getting real...
by jodokus31
Sun Jun 30, 2024 9:16 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 3715

Re: Limit the number of a direct dependencies per mod

I also stumbled over those mods. Not really sure, what to think about them.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
by jodokus31
Mon Jun 17, 2024 3:36 pm
Forum: General discussion
Topic: Enable replay mid-game?
Replies: 8
Views: 8791

Re: Enable replay mid-game?


This is a huge oversight from the devs. You should be able to enable replay on an existing save with a single click of a button in the menu, which would save the current game state and start recording inputs from there, allowing for replay from that point onward.

I've heard about the "export as ...
by jodokus31
Sat Jun 15, 2024 2:44 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 3633

Re: Optimal Monitor for Factorio (avoid blur when moving)

I think, I found an ok-ish solution.

I can use 120 Hz + Overdrive to Performance mode and without BFI.
This also looks much less awful than 60 Hz + Overdrive Performance and is slighter snappier and clearer than 60 Hz + Overdrive Balanced.
by jodokus31
Sat Jun 15, 2024 2:38 pm
Forum: General discussion
Topic: Enable replay mid-game?
Replies: 8
Views: 8791

Re: Enable replay mid-game?



I think, if you turn the save into a scenario, then start the scenario with replay enabled, it should work

Sorry for the necroposting.
Found that thread, somehow this does not work (at least with mods in 1.1.107). Upon starting a scenario, message pops up "Replay savings has been disabled" and ...
by jodokus31
Sat Jun 15, 2024 9:30 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 3633

Re: Optimal Monitor for Factorio (avoid blur when moving)


I recently tried out a new 165 Hz VA monitor with response times like an IPS, as well as a 175 Hz QD OLED monitor . Both had great picture and what have you, but had other mechanical or technical things about them that made them unsuitable for me personally.

During the short time that I had them ...
by jodokus31
Fri Jun 14, 2024 4:45 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 3633

Re: Optimal Monitor for Factorio (avoid blur when moving)


As nice as > 60 hz monitors look the fact they require games to run at or above those frame rates as well just isn’t viable for the vast vast majority of games and computers out there. Games struggle to even keep 60 FPS. Asking them to double, triple, and or quadruple their GPU and or CPU load is ...
by jodokus31
Fri Jun 14, 2024 3:03 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 3633

Re: Optimal Monitor for Factorio (avoid blur when moving)

I'm really interested, if other people have similar problems.
It seems to me, that it's rather normal on LCD panels.
There are obviously LCD monitors which have like 240 Hz and insert a blackframe or two to simulate a CRT monitor.
There are also those new OLED panels with 240 Hz, which seems to ...

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