Search found 7 matches

by mpratt
Wed Jul 15, 2020 10:11 pm
Forum: Modding help
Topic: Remove Vanilla Ores
Replies: 9
Views: 2068

Re: Remove Vanilla Ores

Here's the function I use, it removes it from all the autoplace controls and then removes the resource itself: local function RemoveResource(resource, fromResourceList) local map_gen_presets = data.raw["map-gen-presets"]["default"] data.raw["autoplace-control"][resource...
by mpratt
Wed Jul 15, 2020 9:15 pm
Forum: Modding help
Topic: Can I make 2.5d sprites in resources?
Replies: 2
Views: 732

Re: Can I make 2.5d sprites in resources?

I've attached an example of how it renders in-game. I'm hoping to get each "row" of wheat rendering in front of anything at the same horizontal position or above, basically.
by mpratt
Wed Jul 15, 2020 9:00 pm
Forum: Modding help
Topic: Can I make 2.5d sprites in resources?
Replies: 2
Views: 732

Can I make 2.5d sprites in resources?

To clarify my admittedly murky attempt at a subject: I am making a new resource (Wheat) for a mod. I have made a texture for it with stages, and that part seems to work fine and even looks decent enough by itself and functions just fine, but there's a couple graphical problems in game. Basically, I ...
by mpratt
Mon Jul 17, 2017 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] Crash on tech screen if all techs disabled
Replies: 2
Views: 2061

[0.15.x] Crash on tech screen if all techs disabled

I'm writing a scenario that has a "tutorial" component to it. As part of this, I want to disable *all* technologies until they reach the point in the 'Now research some stuff' part of the tutorial, at which point I enable techs incrementally in order to limit confusion. In 0.14 this was po...
by mpratt
Sun Feb 19, 2017 6:09 am
Forum: Modding help
Topic: Missing Recipe Errors
Replies: 8
Views: 2592

Re: Missing Recipe Errors

I've found a safer way to disable recipes and techs is simply disabling them, rather than deleting them. If you're worried about someone using research_all_techs, which does indeed unlock disabled techs too, you can also modify the disabled techs to have no effects.
by mpratt
Sun Feb 19, 2017 6:06 am
Forum: Modding help
Topic: Recipe is in crafting category but has a non-item product
Replies: 6
Views: 1487

Re: Recipe is in crafting category but has a non-item product

You need to change the category. 'crafting-with-fluids' is usually what I set things to when they have a fluid component. I don't know any particular gameplay difference between that and 'advanced-crafting'
by mpratt
Sat Feb 18, 2017 4:28 am
Forum: Modding help
Topic: Achievements in Mods
Replies: 1
Views: 1100

Achievements in Mods

Is there any documentation on how to create achievements anywhere? I wasn't able to find anything on the official lua site or wiki. What I'd like to do is create an achievement for crafting a certain item within the first ten minutes of the game. I've got two questions. One, it seems like this isn't...

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