Right now recipe results with probabilities are each evaluated independently. It would be great if we could specify results in such a manner that they were linked and one was chosen based on given weights, but other results are not linked and not affected. 
Use case is a catalyst system that has a low percentage chance to become depleted, but the catalysts are rare enough that I don't want to rely on the law of averages. I want to ensure that every recipe completion results in exactly one of the two, never neither or both. 
I'm currently using (or, abusing) a proxy result item with a spoil trigger which replaces the proxy item with one of the two other items but there's lots of weird edge cases (item on the ground, in a bot, in an inserter, in your hand, etc). The recipe result then needs to include the two possible end results as other options at 0% probability. This way the real results can be dropped back into the output of the assembler neatly and in a way the player expects rather than the dump inventory.
			
			
									
									
						Implement recipe result probabilities as a choice
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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