The Production-Window currently has 3 Tabs:
Items, Fluids, Buildings, each scaleable to some certain timeframes.
I'd love to have a 4th tab, showing each item that is NOT currently produced in some factory.
Basic purpose:
Review, what kind of items are not produced, so you know if you can ...
Search found 21 matches
- Tue Nov 28, 2017 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Production-Window? NOT-Production-Tab?
- Replies: 1
- Views: 882
- Thu Nov 02, 2017 4:05 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 44056
Re: Nuclear Power - Uranium-235 "glitch"?
This was pretty clearly the intent.
Also, there have been several posts on how to do this in 'Show your creations - Energy'
They even fixed a bug in it when some one used productivity modules to get even more out of it.
Okay, if it happens on "purpose", then there isn't a problem i'd say.
I just ...
Also, there have been several posts on how to do this in 'Show your creations - Energy'
They even fixed a bug in it when some one used productivity modules to get even more out of it.
Okay, if it happens on "purpose", then there isn't a problem i'd say.
I just ...
- Thu Nov 02, 2017 3:33 pm
- Forum: Balancing
- Topic: Kovarex Enrichment is not fun
- Replies: 84
- Views: 44056
Nuclear Power - Uranium-235 "glitch"?
Today, I played Factorio since about 2 months again - And (I think) I found an "Design Flaw" with the Uranium Enrichment Process.
I read some Posts, and people are deploying massive amounts of enrichment-centrifuges - why?
First, it's about maths: The Enrichment-process is an equation, which can be ...
I read some Posts, and people are deploying massive amounts of enrichment-centrifuges - why?
First, it's about maths: The Enrichment-process is an equation, which can be ...
- Sat May 06, 2017 5:52 pm
- Forum: Ideas and Suggestions
- Topic: "Second-level" Provider Chest
- Replies: 1
- Views: 888
"Second-level" Provider Chest
To distribute Items accross a longer distance, I have setup a train-line (filled by Requestor-Chests),
which throws the items into Provider-Chests at various stations. (In order to be picked up by local drones)
This works fine, as long as the supply is higher than the demand, or Source ...
which throws the items into Provider-Chests at various stations. (In order to be picked up by local drones)
This works fine, as long as the supply is higher than the demand, or Source ...
- Sun Feb 26, 2017 10:11 pm
- Forum: Not a bug
- Topic: Storage-Chests / Logistic Network
- Replies: 3
- Views: 1714
Re: Storage-Chests / Logistic Network
Right, that was the cause ![Confused :?](./images/smilies/icon_e_confused.gif)
![Confused :?](./images/smilies/icon_e_confused.gif)
- Sun Feb 26, 2017 6:21 am
- Forum: Not a bug
- Topic: Storage-Chests / Logistic Network
- Replies: 3
- Views: 1714
Storage-Chests / Logistic Network
While "Logistic System" is not yet developed:
https://abload.de/img/lognwmdjky.jpg
"Storage chest" is available already (not sure if a bug so far, but "Logistic System" reports to effect "Storage Chest"):
https://abload.de/img/stor_av1vkaq.jpg
Using the "Deconstruction Planer" (after ...
https://abload.de/img/lognwmdjky.jpg
"Storage chest" is available already (not sure if a bug so far, but "Logistic System" reports to effect "Storage Chest"):
https://abload.de/img/stor_av1vkaq.jpg
Using the "Deconstruction Planer" (after ...
- Mon Feb 20, 2017 11:23 pm
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Re: Optimize Drone Movement
Let's first think about what "pathfinding" actually means. It seems like a lot of people are expecting a "massive, complex" algorithm,
taking forever to determine a single path, cause each and every option needs to be evaluated.
While this ofc. would increase the CPU-Load to an unacceptable level ...
taking forever to determine a single path, cause each and every option needs to be evaluated.
While this ofc. would increase the CPU-Load to an unacceptable level ...
- Sun Feb 19, 2017 1:27 am
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Re: Optimize Drone Movement
Well, I guess it's safe to say, that examples here are way off the designed scope of usage of logibutts. On the distances like that you're supposed to set up the supply train. And those don't look like default generation settings either.
In "my world" the logistic network is only used for ...
In "my world" the logistic network is only used for ...
- Sat Feb 18, 2017 12:51 am
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Re: Optimize Drone Movement
ps.: I only use the Logistic Network for construction purpose and delivery of very very rare materials.
So, even if my network is made of 15.000 Drones, only a fraction is active.
Thus I expect the logistic network to be able do deliver a "stack inserter" anywhere within a reasonable amount of ...
So, even if my network is made of 15.000 Drones, only a fraction is active.
Thus I expect the logistic network to be able do deliver a "stack inserter" anywhere within a reasonable amount of ...
- Sat Feb 18, 2017 12:07 am
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Re: Optimize Drone Movement
Maybe a more realistic example:
Consider a base like this, with a drone that should deliver something from "ORE-2" to "OIL-4":
https://abload.de/img/1ilu10.jpg
Non-Path-Finding-Drones will do something like this:
https://abload.de/img/35jujj.jpg
While Path-Finding-Drones might do this ...
Consider a base like this, with a drone that should deliver something from "ORE-2" to "OIL-4":
https://abload.de/img/1ilu10.jpg
Non-Path-Finding-Drones will do something like this:
https://abload.de/img/35jujj.jpg
While Path-Finding-Drones might do this ...
- Fri Feb 17, 2017 11:58 pm
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Re: Optimize Drone Movement
Assume a base has 20.000 robots in a network, they always have something to do and don't need to recharge. If we assume an average travel time for each robot to be 4sec then 20.000 / 4 = 5000 robots need to pathfind per second.
Factorio runs at 60UPS which means that factorio would have to process ...
Factorio runs at 60UPS which means that factorio would have to process ...
- Fri Feb 17, 2017 10:36 pm
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Re: Optimize Drone Movement
Technical Example:
purple: Drone port connections
gray (thin): theoretical way, if the center would need to be reached.
red: actual way.
![Image](https://forums.factorio.com/images/ext/19156838445979689eccb83893b99f12.png)
(Basically the "Movement-Model" applied by Blizzard for Warcraft II Map Designer)
purple: Drone port connections
gray (thin): theoretical way, if the center would need to be reached.
red: actual way.
![Image](https://forums.factorio.com/images/ext/19156838445979689eccb83893b99f12.png)
(Basically the "Movement-Model" applied by Blizzard for Warcraft II Map Designer)
- Fri Feb 17, 2017 9:58 pm
- Forum: Outdated/Not implemented
- Topic: Optimize Drone Movement
- Replies: 58
- Views: 34988
Optimize Drone Movement
Currently, drones which should deliver a good from A to Z are taking "bee-line" to reach the target.
Meanwhile they need to return to Drone-Ports very often.
Drone-Movement can be improved as described bellow:
1.) Consider a Base build around a big Lake:
https://abload.de/img/1iashq.png
2 ...
Meanwhile they need to return to Drone-Ports very often.
Drone-Movement can be improved as described bellow:
1.) Consider a Base build around a big Lake:
https://abload.de/img/1iashq.png
2 ...
- Sat Feb 11, 2017 1:25 am
- Forum: Ideas and Suggestions
- Topic: "Message Generator"
- Replies: 7
- Views: 2861
Re: "Message Generator"
So much Usecases based on "personal" needs:
![Image](https://forums.factorio.com/images/ext/7fd934c2cecc029d4bd2c6cf82f2c654.png)
![Image](https://forums.factorio.com/images/ext/7fd934c2cecc029d4bd2c6cf82f2c654.png)
- Sat Feb 11, 2017 1:18 am
- Forum: Ideas and Suggestions
- Topic: "Message Generator"
- Replies: 7
- Views: 2861
- Sat Feb 11, 2017 12:55 am
- Forum: Ideas and Suggestions
- Topic: "Message Generator"
- Replies: 7
- Views: 2861
"Message Generator"
The larger a factory becomes, the harder it is to oversee everything.
Sometimes (important) assembly-machines run out of raw-material, sometimes trains are stuck, sometimes you just want to know when "300 Construction-Drones" are available to be released.
This could be solved by ingame-mechanics ...
Sometimes (important) assembly-machines run out of raw-material, sometimes trains are stuck, sometimes you just want to know when "300 Construction-Drones" are available to be released.
This could be solved by ingame-mechanics ...
- Mon Jan 30, 2017 8:13 pm
- Forum: Gameplay Help
- Topic: Trains Stuck "for no reason"
- Replies: 4
- Views: 1771
Re: Trains Stuck "for no reason"
NVM, douchebag-dognose deleted the condition to "leave early", leaving the one waiting for full cargo, which never happens, since "coper/ore" are sold out here
. ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Mon Jan 30, 2017 8:06 pm
- Forum: Gameplay Help
- Topic: Trains Stuck "for no reason"
- Replies: 4
- Views: 1771
Re: Trains Stuck "for no reason"
ps.: Ther is no "No Path" Error - Trains just dont move.
- Mon Jan 30, 2017 7:58 pm
- Forum: Gameplay Help
- Topic: Trains Stuck "for no reason"
- Replies: 4
- Views: 1771
Re: Trains Stuck "for no reason"
Moving the "stuck train" just one inch ahead and put it back into "auto" mode makes it work as expected...
![Image](https://forums.factorio.com/images/ext/9082ce2435c64a2f4a16f7959b32e714.jpg)
![Image](https://forums.factorio.com/images/ext/9082ce2435c64a2f4a16f7959b32e714.jpg)
- Mon Jan 30, 2017 7:52 pm
- Forum: Gameplay Help
- Topic: Trains Stuck "for no reason"
- Replies: 4
- Views: 1771
Re: Trains Stuck "for no reason"
Update: More Details to the bottom.
Nothing Blocking AFAIK...
![Image](https://forums.factorio.com/images/ext/74dd794a29581f72c8ace14d46a2b6ad.jpg)
Nothing Blocking AFAIK...
![Image](https://forums.factorio.com/images/ext/74dd794a29581f72c8ace14d46a2b6ad.jpg)