Search found 21 matches

by dognose
Tue Nov 28, 2017 7:02 pm
Forum: Ideas and Suggestions
Topic: Production-Window? NOT-Production-Tab?
Replies: 1
Views: 729

Production-Window? NOT-Production-Tab?

The Production-Window currently has 3 Tabs: Items, Fluids, Buildings, each scaleable to some certain timeframes. I'd love to have a 4th tab, showing each item that is NOT currently produced in some factory. Basic purpose: Review, what kind of items are not produced, so you know if you can request th...
by dognose
Thu Nov 02, 2017 4:05 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36044

Re: Nuclear Power - Uranium-235 "glitch"?

This was pretty clearly the intent. Also, there have been several posts on how to do this in 'Show your creations - Energy' They even fixed a bug in it when some one used productivity modules to get even more out of it. Okay, if it happens on "purpose", then there isn't a problem i'd say....
by dognose
Thu Nov 02, 2017 3:33 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36044

Nuclear Power - Uranium-235 "glitch"?

Today, I played Factorio since about 2 months again - And (I think) I found an "Design Flaw" with the Uranium Enrichment Process. I read some Posts, and people are deploying massive amounts of enrichment-centrifuges - why? First, it's about maths: The Enrichment-process is an equation, whi...
by dognose
Sat May 06, 2017 5:52 pm
Forum: Ideas and Suggestions
Topic: "Second-level" Provider Chest
Replies: 1
Views: 729

"Second-level" Provider Chest

To distribute Items accross a longer distance, I have setup a train-line (filled by Requestor-Chests), which throws the items into Provider-Chests at various stations. (In order to be picked up by local drones) This works fine, as long as the supply is higher than the demand, or Source / Destination...
by dognose
Sun Feb 26, 2017 10:11 pm
Forum: Not a bug
Topic: Storage-Chests / Logistic Network
Replies: 3
Views: 1400

Re: Storage-Chests / Logistic Network

Right, that was the cause :?
by dognose
Sun Feb 26, 2017 6:21 am
Forum: Not a bug
Topic: Storage-Chests / Logistic Network
Replies: 3
Views: 1400

Storage-Chests / Logistic Network

While "Logistic System" is not yet developed: https://abload.de/img/lognwmdjky.jpg "Storage chest" is available already (not sure if a bug so far, but "Logistic System" reports to effect "Storage Chest"): https://abload.de/img/stor_av1vkaq.jpg Using the "...
by dognose
Mon Feb 20, 2017 11:23 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Re: Optimize Drone Movement

Let's first think about what "pathfinding" actually means. It seems like a lot of people are expecting a "massive, complex" algorithm, taking forever to determine a single path, cause each and every option needs to be evaluated. While this ofc. would increase the CPU-Load to an u...
by dognose
Sun Feb 19, 2017 1:27 am
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Re: Optimize Drone Movement

Well, I guess it's safe to say, that examples here are way off the designed scope of usage of logibutts. On the distances like that you're supposed to set up the supply train. And those don't look like default generation settings either. In "my world" the logistic network is only used for...
by dognose
Sat Feb 18, 2017 12:51 am
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Re: Optimize Drone Movement

ps.: I only use the Logistic Network for construction purpose and delivery of very very rare materials. So, even if my network is made of 15.000 Drones, only a fraction is active. Thus I expect the logistic network to be able do deliver a "stack inserter" anywhere within a reasonable amoun...
by dognose
Sat Feb 18, 2017 12:07 am
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Re: Optimize Drone Movement

Maybe a more realistic example: Consider a base like this, with a drone that should deliver something from "ORE-2" to "OIL-4": https://abload.de/img/1ilu10.jpg Non-Path-Finding-Drones will do something like this: https://abload.de/img/35jujj.jpg While Path-Finding-Drones might do...
by dognose
Fri Feb 17, 2017 11:58 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Re: Optimize Drone Movement

Assume a base has 20.000 robots in a network, they always have something to do and don't need to recharge. If we assume an average travel time for each robot to be 4sec then 20.000 / 4 = 5000 robots need to pathfind per second. Factorio runs at 60UPS which means that factorio would have to process ...
by dognose
Fri Feb 17, 2017 10:36 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Re: Optimize Drone Movement

Technical Example:

purple: Drone port connections
gray (thin): theoretical way, if the center would need to be reached.
red: actual way.

Image

(Basically the "Movement-Model" applied by Blizzard for Warcraft II Map Designer)
by dognose
Fri Feb 17, 2017 9:58 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 29249

Optimize Drone Movement

Currently, drones which should deliver a good from A to Z are taking "bee-line" to reach the target. Meanwhile they need to return to Drone-Ports very often. Drone-Movement can be improved as described bellow: 1.) Consider a Base build around a big Lake: https://abload.de/img/1iashq.png 2....
by dognose
Sat Feb 11, 2017 1:25 am
Forum: Ideas and Suggestions
Topic: "Message Generator"
Replies: 7
Views: 2386

Re: "Message Generator"

So much Usecases based on "personal" needs:

Image
by dognose
Sat Feb 11, 2017 1:18 am
Forum: Ideas and Suggestions
Topic: "Message Generator"
Replies: 7
Views: 2386

Re: "Message Generator"

Image
by dognose
Sat Feb 11, 2017 12:55 am
Forum: Ideas and Suggestions
Topic: "Message Generator"
Replies: 7
Views: 2386

"Message Generator"

The larger a factory becomes, the harder it is to oversee everything. Sometimes (important) assembly-machines run out of raw-material, sometimes trains are stuck, sometimes you just want to know when "300 Construction-Drones" are available to be released. This could be solved by ingame-mec...
by dognose
Mon Jan 30, 2017 8:13 pm
Forum: Gameplay Help
Topic: Trains Stuck "for no reason"
Replies: 4
Views: 1436

Re: Trains Stuck "for no reason"

NVM, douchebag-dognose deleted the condition to "leave early", leaving the one waiting for full cargo, which never happens, since "coper/ore" are sold out here :P . :roll:
by dognose
Mon Jan 30, 2017 8:06 pm
Forum: Gameplay Help
Topic: Trains Stuck "for no reason"
Replies: 4
Views: 1436

Re: Trains Stuck "for no reason"

ps.: Ther is no "No Path" Error - Trains just dont move.
by dognose
Mon Jan 30, 2017 7:58 pm
Forum: Gameplay Help
Topic: Trains Stuck "for no reason"
Replies: 4
Views: 1436

Re: Trains Stuck "for no reason"

Moving the "stuck train" just one inch ahead and put it back into "auto" mode makes it work as expected...

Image
by dognose
Mon Jan 30, 2017 7:52 pm
Forum: Gameplay Help
Topic: Trains Stuck "for no reason"
Replies: 4
Views: 1436

Re: Trains Stuck "for no reason"

Update: More Details to the bottom.

Nothing Blocking AFAIK...

Image

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