The Production-Window currently has 3 Tabs:
Items, Fluids, Buildings, each scaleable to some certain timeframes.
I'd love to have a 4th tab, showing each item that is NOT currently produced in some factory.
Basic purpose:
Review, what kind of items are not produced, so you know if you can request them through the logisitc network or not.
Production-Window? NOT-Production-Tab?
Moderator: ickputzdirwech
Re: Production-Window? NOT-Production-Tab?
The main problem I see is: there are a *lot* of items that aren't in the recipe list that aren't produced in most games. Defining what should be shown in that GUI has no clear answer.
If you want to get ahold of me I'm almost always on Discord.