Search found 9 matches
- Sun Mar 05, 2017 10:49 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Who you are is what kind factory you build :)
- Replies: 5
- Views: 4631
Re: Who you are is what kind factory you build :)
Yes, I like rails :D Structure in the lake is set of rocket silos (unfinished, there are only 6 now). Rocket express train collects rocket parts and satellite on its two stops by the rocket-satellite blocks and drops them here. Robots pick it up in the middle and fly it in all directions to the silo...
- Sun Mar 05, 2017 1:28 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Who you are is what kind factory you build :)
- Replies: 5
- Views: 4631
Who you are is what kind factory you build :)
Hello everyone, this game gave my brain perfect relax / and sometimes hard training for last few weeks and since UPS went down after adding new belt-based constructions with PC still having half of free processing capacity (and I noticed in Friday facts that 0.15 version should do something about it...
- Thu Feb 09, 2017 10:52 am
- Forum: General discussion
- Topic: Crafting speed math
- Replies: 16
- Views: 33206
Re: Crafting speed math
I have created excel spreadsheet, gathered all parametres and all data on production awailable from game. I know there is google spreadsheet accessible that should cover for that but it's not giving even half data and possibilities. My spreadsheet works like this: 1) You input amount of end-resource...
- Thu Feb 09, 2017 10:17 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328257
Re: Thank you (Make the dev-team happy today!)
Sometimes when I can't sleep at night, I load my big factory save just to watch wawes of drones/trains moving in this tuned system of mine, with near-to exact math binding everything to max.effectivity and then go to map mode and watch trains running with basic resources everywhere, then go to contr...
- Wed Feb 08, 2017 9:35 pm
- Forum: Technical Help
- Topic: Megabase game slow-down reasons
- Replies: 5
- Views: 2770
Re: Megabase game slow-down reasons
Well it seems that 10 UPS was consumed by 10 000 construction robots playing in wilderness
- Wed Feb 08, 2017 8:55 pm
- Forum: Technical Help
- Topic: Megabase game slow-down reasons
- Replies: 5
- Views: 2770
Re: Megabase game slow-down reasons
SC attached, not much running except for very few trains and robots tiding up in wilderness, later I will send picture when factory is fully on
- Wed Feb 08, 2017 1:16 pm
- Forum: Technical Help
- Topic: Megabase game slow-down reasons
- Replies: 5
- Views: 2770
Megabase game slow-down reasons
Hi, maybe someone could help me decide which kills my PC performance most: 1) up to 20 000 active logistic bots going short distances (usually no /short waiting for recharge) 2) up to 10 000 construction bots cleaning up spaces over HUGE distances 3) loooong border with lot of enemies highlighted wi...
- Wed Feb 01, 2017 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Creating custom robotic networks
- Replies: 6
- Views: 3018
Re: Creating custom robotic networks
Well my idea was to be able to select roboport and redraw its Area of Influence (logistic and construction separatedly) with standard AoI as its maximum. This AoI then could be copied/pasted to other roboports and blueprints would remember it.
- Wed Feb 01, 2017 9:22 am
- Forum: Ideas and Suggestions
- Topic: Creating custom robotic networks
- Replies: 6
- Views: 3018
Creating custom robotic networks
In many situations in this game, it would come handy to have possibility of roboports close to each other which are parts of different robotic networks. This game sure offers many workarounds but since I love using bots and love having many separated networks with different purposes, trying to limit...