Hi, maybe someone could help me decide which kills my PC performance most:
1) up to 20 000 active logistic bots going short distances (usually no /short waiting for recharge)
2) up to 10 000 construction bots cleaning up spaces over HUGE distances
3) loooong border with lot of enemies highlighted with radars?
4) short border with hyperactive enemies
5) 3 second timers on unloading of everything
6) notebook HP intel core i3, 8 GB RAM
To imagine the range, 1 rocket with sat per 100 seconds + robot supplied ultra-fast all-factory for all building objects + ammo, railworld design, roboports of inner factory are separated, big areas outside are connected to one big robo network
Megabase game slow-down reasons
Re: Megabase game slow-down reasons
My vote goes to 'a bit of everything', including hardware.
Post a SS of your debug options, where it shows how much time the game spends on which entities. F5 is the default key.
Post a SS of your debug options, where it shows how much time the game spends on which entities. F5 is the default key.
Re: Megabase game slow-down reasons
Read the Performance Issues paragraph in the FAQ.
Re: Megabase game slow-down reasons
Indeed. There's no "one thing" that makes the game run slow. It's the accumulation of everything in large numbers that causes it.Xeanoa wrote:My vote goes to 'a bit of everything', including hardware.
Post a SS of your debug options, where it shows how much time the game spends on which entities. F5 is the default key.
Also the fact he's using an i3 doesn't help.
If you want to get ahold of me I'm almost always on Discord.
Re: Megabase game slow-down reasons
SC attached, not much running except for very few trains and robots tiding up in wilderness, later I will send picture when factory is fully on
- Attachments
-
- My factory in idle state - performance
- M-FactorioSC1.png (583.98 KiB) Viewed 2725 times
Re: Megabase game slow-down reasons
Well it seems that 10 UPS was consumed by 10 000 construction robots playing in wilderness