
Can we have the possibility to force separation of networks sometime?
Moderator: ickputzdirwech
That sounds great and would be incredibly useful. Please consider putting this into the game.posila wrote:I thought about it and the main challenge to solve would be that logistic members (logistic chests, player, anything can connect to logistic network and set condition) can be assigned to only one network in the current system.
This is how I think it would work: each roboport would have channel (default 1), and only roboports with the same channel would be able to connect. Then in areas that overlap you would have to go over all logistic members and check they "listen" to roboport channel you want them to.