Search found 25 matches

by ShadowScaleFTL
Fri Jun 21, 2024 9:09 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75227

Re: Friday Facts #416 - Fluids 2.0

And what about using several fluids in same machine? Mods adds a lot of fluid fuels but its impossible to feed them in ssme burners etc bc you can't use one pipe for different fluids. As for me its much more annoying thing about fluids.
by ShadowScaleFTL
Thu May 04, 2023 5:39 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 497918

Re: pY Raw Ores Discussion

kingarthur wrote: ↑Sun Apr 30, 2023 9:30 am Alright. Thanks. I'll take a look later today and get back as soon as we have a fix.
so, still no info? i played i bit on my save btw as it goes some days, and then i find that i have 2 wiki buttons even if i starting new game.
by ShadowScaleFTL
Sun Apr 30, 2023 9:10 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 497918

Re: pY Raw Ores Discussion

kingarthur wrote: ↑Sun Apr 30, 2023 9:04 am If it's small enough add it as an attachment here or send it to me on the factorio or py discord or drop a link to your preferred cloud service.
by ShadowScaleFTL
Sun Apr 30, 2023 8:58 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 497918

Re: pY Raw Ores Discussion

i didnt play for about half year, update all mods to current versions and now i have 2 pyanodon wiki buttons, one of them didnt work. How i can remove it? Short answer. No idea. If you could send us the save and we'll take a look and figure out a fix that doesn't break it. how i can send it?
by ShadowScaleFTL
Sun Apr 30, 2023 7:38 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 497918

Re: pY Raw Ores Discussion

i didnt play for about half year, update all mods to current versions and now i have 2 pyanodon wiki buttons, one of them didnt work. How i can remove it?
by ShadowScaleFTL
Tue Dec 13, 2022 6:52 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 336283

Re: pY Alien Life - Discussion

not realy related to AL, but to all Py mods. I just started new game (didnt play for 2-3 years). Install all PY mods and a few QoL mods. No angels and no bob mods (py mods sayd its incompatible. Few years ago there was special mod for compability but i didnt find it for new versions so i decide dont...
by ShadowScaleFTL
Fri Oct 09, 2020 3:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571960

Re: Development and Discussion

I just tried equip vehicle solar panel and battery to train, but seems it wont work - still says now fuel. Is it possible somehow to make trains work with electrisity from internal grid?
by ShadowScaleFTL
Sat Sep 26, 2020 5:43 am
Forum: Modding help
Topic: Problem with deepcopy
Replies: 6
Views: 1831

Re: Problem with deepcopy

hacked-splitters uses data-updates.lua. Therefore you must use data-updates.lua with a info.json depenency on hacked-splitters. "dependencies": ["base", "hacked-splitters"], its work! Seems i tryed data-updates before with my prev. bug and thought its not a solution bu...
by ShadowScaleFTL
Sat Sep 26, 2020 3:59 am
Forum: Modding help
Topic: Problem with deepcopy
Replies: 6
Views: 1831

Re: Problem with deepcopy

Are you sure data.raw["splitter"]["hacked-splitter"] already exists? Did you mean to copy data.raw["splitter"]["splitter"]? hacked-splitter is from another mod. And its work. I tryied move my code to data-updates or data-final-fixes but nothing has changed. H...
by ShadowScaleFTL
Sat Sep 26, 2020 3:21 am
Forum: Modding help
Topic: Problem with deepcopy
Replies: 6
Views: 1831

Re: Problem with deepcopy

The previous line has an extra comma. now it gives me another error "attempt to index local 'usplit' (a nil value)" at prev. line current code require ("util") local usplit = {} usplit = util.table.deepcopy(data.raw["splitter"]["hacked-splitter"]) usplit.name...
by ShadowScaleFTL
Sat Sep 26, 2020 3:04 am
Forum: Modding help
Topic: Problem with deepcopy
Replies: 6
Views: 1831

Problem with deepcopy

require ("util") local usplit = {} usplit = util.table.deepcopy(data.raw["splitter"]["hacked-splitter"]) usplit.name = "basic-hacked-splitter", usplit.minable = {mining_time = 1, result = "basic-hacked-splitter"} data:extend({usplit}) Im trying to c...
by ShadowScaleFTL
Fri Sep 25, 2020 12:00 am
Forum: Modding help
Topic: How to get proper name of item, recipe etc?
Replies: 4
Views: 7918

Re: How to get proper name of item, recipe etc?

Yes, exactly what i need!
by ShadowScaleFTL
Thu Sep 24, 2020 11:33 pm
Forum: Modding help
Topic: How to get proper name of item, recipe etc?
Replies: 4
Views: 7918

How to get proper name of item, recipe etc?

So, when i try to do a lot of changies for another mods my main problem is to find item or recipe i wish to mod as i need to find in locale proper name and only them find it. Is it a way to skip this step? may be a way to run game without any locale to see ingame true names for all things? or smth e...
by ShadowScaleFTL
Wed Apr 05, 2017 8:48 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571960

Re: Development and Discussion

Would be in future a good way to migrate from 1.4 to 2.x ? As with marathon and bobs extended its about 60-100 hours to play a new game from start and its not good…

May be reset techs with migration?
by ShadowScaleFTL
Mon Mar 06, 2017 7:19 pm
Forum: Modding help
Topic: Is it a way to show all items IDs in game instead of names?
Replies: 5
Views: 15487

Re: Is it a way to show all items IDs in game instead of names?

Arch666Angel wrote:I cant write the code for that, but a small script iterating over all items/entities putting they names into a list which is then send to the script output? :P
im not so familiar with coding, so i cant write it too, but i think it possible
by ShadowScaleFTL
Mon Mar 06, 2017 3:03 pm
Forum: Modding help
Topic: Is it a way to show all items IDs in game instead of names?
Replies: 5
Views: 15487

Is it a way to show all items IDs in game instead of names?

Hi, im working on resorting subgroups and groups items mod for my modpack. And its hard to find items ID to change theyr groups in all mods.. It takas a lot of time. Is it a way to show theyrs IDs in mage instead of names exept deleting locale files of all mods?
by ShadowScaleFTL
Sat Mar 04, 2017 11:24 pm
Forum: Modding help
Topic: How to create a tech to modify chest sizes?
Replies: 4
Views: 1709

Re: How to create a tech to modify chest sizes?

darkfrei wrote:You can make new prototypes and replace old chests with new by the script.
can you help me with such script? i dont fine understand how to write it.
by ShadowScaleFTL
Sat Mar 04, 2017 11:17 pm
Forum: Modding help
Topic: How to create a tech to modify chest sizes?
Replies: 4
Views: 1709

Re: How to create a tech to modify chest sizes?

You can't change container inventory sizes runtime. Doing that requires special backing logic in the C++ code which doesn't exist for container entities. its sad, but i find this topic https://www.reddit.com/r/factorio/comments/4isgrl/modding_change_existing_entity_property_trough/ with almost same...
by ShadowScaleFTL
Sat Mar 04, 2017 10:45 pm
Forum: Modding help
Topic: How to create a tech to modify chest sizes?
Replies: 4
Views: 1709

How to create a tech to modify chest sizes?

Hi, im stuck with idea to create a mod with tech tree which will add slots for existing storages. And i dont know how. i dont find any modifyer for such thing, so i find advize to create sript in control to make this, but i dont know how Here some code so tech { type = "technology", name =...
by ShadowScaleFTL
Tue Feb 07, 2017 6:56 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 143514

Re: [MOD 0.14.21] ShinyBob_v0.14.10

I use 1 and 3 options in config.lua for solder "new_plates_graphics" but it wont changes. And shiny bob didnt affect solder in game as it shown at attach

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