Search found 169 matches

by Devildog
Tue Sep 13, 2016 11:16 pm
Forum: Mods
Topic: Suggestions
Replies: 5
Views: 2687

Re: Suggestions

When do you think a Famous Shadow Pack will release for 0.14?
by Devildog
Tue Sep 13, 2016 11:15 pm
Forum: Mods
Topic: Mod In Development - No Release Date
Replies: 0
Views: 828

Mod In Development - No Release Date

In my spare time which now isn't much because of work and school...
I have been working on a mod with a friend which is basically a building used for storage which would be accessed by jet's for more of cosmetic reasons.
No idea on a release date as it hasn't even started much.
by Devildog
Tue Sep 13, 2016 11:12 pm
Forum: Mods
Topic: [0.14] Factorio Mod Madness 3.0
Replies: 2
Views: 5799

Re: [0.13] Factorio Mod Madness 3.0

Well i guess were now waiting for version 0.14 lol.
by Devildog
Sat Jul 23, 2016 4:27 am
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 32537

Re: Factorio Mod Madness 3.0 + Version 13 [NEW]

Episode 2 & 3 are now live!
by Devildog
Mon Jul 11, 2016 5:46 pm
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 32537

Re: Factorio Mod Madness 3.0 + Version 13 [NEW]

New Series Factorio V13!

Episode 1 : https://youtu.be/kfx4A8WgMMQ
by Devildog
Fri Jul 01, 2016 10:33 pm
Forum: Not a bug
Topic: [0.13.1] With a Stone wall in Hand you can cut down ...
Replies: 3
Views: 1158

Re: [0.13.1] With a Stone wall in Hand you can cut down ...

kovarex wrote:Yes, I'm almost sure it is just disinformation, as it doesn't show the selected entity.
I reloaded my game up today and tried it and it's not happening any more.
by Devildog
Thu Jun 30, 2016 5:30 am
Forum: Not a bug
Topic: [0.13.1] With a Stone wall in Hand you can cut down ...
Replies: 3
Views: 1158

[0.13.1] With a Stone wall in Hand you can cut down ...

Not sure if a bug or not - With a Stone wall in Hand you can cut down 2+ tree's at once. With any items for the matter you can highlight several tree's 2+ and when right clicking to cut down a tree with a item in hand in my case a stone wall i could cut down 3 tree's at once. Again, not sure if its ...
by Devildog
Tue Jun 28, 2016 11:59 pm
Forum: Duplicates
Topic: [0.13.0] Can't Rename Train Station's
Replies: 1
Views: 573

[0.13.0] Can't Rename Train Station's

On the Latest Version [0.13.0] When you place a Train station along side of the rail and click it. The box pops up where you can click to delete the name and change the name of the Station. When i click on the box to change the name of the station the box just closes like if i were to press esc and ...
by Devildog
Mon Jun 27, 2016 8:21 pm
Forum: Mods
Topic: [0.14] Factorio Mod Madness 3.0
Replies: 2
Views: 5799

[0.14] Factorio Mod Madness 3.0

Factorio Mod Madness 0.13

Wont release until some mods come out but this will be the place.
I estimate August or so before lots of mods come out.
by Devildog
Sat Jun 18, 2016 12:49 am
Forum: Videos
Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
Replies: 64
Views: 32537

Re: Factorio Mod Madness 2.0 (Mod Loaded) *Ended*

Devildog wrote:Season 3.0 will start when ever Factorio Releases to 0.13.0.

Will be starting a Series focused on transportation and trains in the next couple days. Using " Version 0.12.20 and Mod Madness Modpack for 0.12.20"

6 Months later and still waiting for Version 0.13 lol.
Almost there...
by Devildog
Thu Jun 02, 2016 5:46 am
Forum: Mods
Topic: Future Plans
Replies: 0
Views: 989

Future Plans

Future Plans Im still alive, mostly been holding out on updates for Version 12.0. May update it later this weekend and see if i can fix some stuff. Been waiting for Version 13 to release. As soon as Version 13 releases hopefully will debut out a small mod pack but i believe itll take a couple weeks...
by Devildog
Tue Apr 26, 2016 1:37 am
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 34680

Re: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"

I am using the steam Factorio version. To get this to run, I took the subfolders under .12.20 out and put them into the mods folder. I took everything per instructions. The folders, zip file and the json file. When I go to generate a new game or load an existing one I get 'polution-detector lua nil...
by Devildog
Wed Mar 16, 2016 10:07 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 98754

Re: [MOD 0.12.26+] TimeButtons v0.3.1

Awesome Thanks!
by Devildog
Sat Mar 05, 2016 5:57 am
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 34680

Re: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"

First off, thank you for putting your effort into compiling this amazing mod pack! I had an issue while trying to get it to work. I had to change a line in Devildogs-Compatebility_0.0.1/info.json for this mod pack work: From: "bobmodules >=0.12.9" to: "bobmodules >= 0.12.9" Noti...
by Devildog
Thu Feb 25, 2016 10:22 pm
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 34680

Re: [12.20] Mod Madness Mod Pack 12.20+ "Dytech 0.3.1 Released"

Just tested Dytech 3.1 on Factorio 0.12.24 on Steam with Multiplayer.
It does work and passes the test.

To play multiplayer look at the Q/A on the main post about Factorio 3.1 "Dytech"
by Devildog
Sat Feb 06, 2016 2:14 am
Forum: Mods
Topic: Bug & Issues Report
Replies: 3
Views: 9451

Re: Bug & Issues Report

zeeksi wrote:i'm getting an error when i try to place an advanced treefarm

treefarm--lite__/control.lua:646
LuaGameScript doesn't contain key
get_localised_entity_name.
Refer to this to Update Treefarm Lite and Advanced - https://forums.factorio.com/forum/viewtop ... 44&t=19124
by Devildog
Fri Jan 22, 2016 7:49 am
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 34680

Re: [12.20] Mod Madness Mod Pack 12.20+ "Dytech 0.3.1 Released"

In your 0.3.1 release you are missing some files from your 0.3.0 release: - complete 5dim - complete Bob`s - pollution-detector - RoadWorks Yep i had a issue with the four i have removed. "Crafting Issues" and game crashes from road works and pollution detector. And thanks for the tip abo...
by Devildog
Tue Jan 19, 2016 4:02 am
Forum: Mods
Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
Replies: 11
Views: 34680

Re: [12.20] Mod Madness Mod Pack 12.20+ "Dytech 0.3.1 Released"

0.3.1 Has released containing Dytech, 0.3.0 Does not contain Dytech.
Both should work with Factorio 0.12.21.
by Devildog
Sat Jan 16, 2016 11:52 pm
Forum: Mods
Topic: Plan's for next Release "Dytech"
Replies: 2
Views: 9265

Re: Plan's for next Release "Dytech"

Should be finished soon, have to do a couple test's and make sure it doesn't give a error when loading a game in 12.20-21

*Edit 0.3.1 Has released.
by Devildog
Fri Jan 15, 2016 5:57 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 44663

Re: 12.20 Dytech and TreeFarm Lite

Thank you, Will test it out with my Mod Madness Mod Pack an see if it can get it all to work well for 3.1 release.
Thanks,

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