Search found 169 matches
- Tue Sep 13, 2016 11:16 pm
- Forum: Mods
- Topic: Suggestions
- Replies: 5
- Views: 4120
Re: Suggestions
When do you think a Famous Shadow Pack will release for 0.14?
- Tue Sep 13, 2016 11:15 pm
- Forum: Mods
- Topic: Mod In Development - No Release Date
- Replies: 0
- Views: 1356
Mod In Development - No Release Date
In my spare time which now isn't much because of work and school...
I have been working on a mod with a friend which is basically a building used for storage which would be accessed by jet's for more of cosmetic reasons.
No idea on a release date as it hasn't even started much.
I have been working on a mod with a friend which is basically a building used for storage which would be accessed by jet's for more of cosmetic reasons.
No idea on a release date as it hasn't even started much.
- Tue Sep 13, 2016 11:12 pm
- Forum: Mods
- Topic: [0.14] Factorio Mod Madness 3.0
- Replies: 2
- Views: 6646
Re: [0.13] Factorio Mod Madness 3.0
Well i guess were now waiting for version 0.14 lol.
- Sat Jul 23, 2016 4:27 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 41686
Re: Factorio Mod Madness 3.0 + Version 13 [NEW]
Episode 2 & 3 are now live!
- Mon Jul 11, 2016 5:46 pm
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 41686
- Fri Jul 01, 2016 10:33 pm
- Forum: Not a bug
- Topic: [0.13.1] With a Stone wall in Hand you can cut down ...
- Replies: 3
- Views: 1969
Re: [0.13.1] With a Stone wall in Hand you can cut down ...
I reloaded my game up today and tried it and it's not happening any more.kovarex wrote:Yes, I'm almost sure it is just disinformation, as it doesn't show the selected entity.
- Thu Jun 30, 2016 5:30 am
- Forum: Not a bug
- Topic: [0.13.1] With a Stone wall in Hand you can cut down ...
- Replies: 3
- Views: 1969
[0.13.1] With a Stone wall in Hand you can cut down ...
Not sure if a bug or not - With a Stone wall in Hand you can cut down 2+ tree's at once. With any items for the matter you can highlight several tree's 2+ and when right clicking to cut down a tree with a item in hand in my case a stone wall i could cut down 3 tree's at once. Again, not sure if its ...
- Tue Jun 28, 2016 11:59 pm
- Forum: Duplicates
- Topic: [0.13.0] Can't Rename Train Station's
- Replies: 1
- Views: 1201
[0.13.0] Can't Rename Train Station's
On the Latest Version [0.13.0] When you place a Train station along side of the rail and click it. The box pops up where you can click to delete the name and change the name of the Station. When i click on the box to change the name of the station the box just closes like if i were to press esc and ...
- Mon Jun 27, 2016 8:21 pm
- Forum: Mods
- Topic: [0.14] Factorio Mod Madness 3.0
- Replies: 2
- Views: 6646
[0.14] Factorio Mod Madness 3.0
Factorio Mod Madness 0.13
Wont release until some mods come out but this will be the place.
I estimate August or so before lots of mods come out.
Wont release until some mods come out but this will be the place.
I estimate August or so before lots of mods come out.
- Sat Jun 18, 2016 12:49 am
- Forum: Videos
- Topic: Factorio Mod Madness 3.0 + Version 13 [NEW]
- Replies: 64
- Views: 41686
Re: Factorio Mod Madness 2.0 (Mod Loaded) *Ended*
Devildog wrote:Season 3.0 will start when ever Factorio Releases to 0.13.0.
Will be starting a Series focused on transportation and trains in the next couple days. Using " Version 0.12.20 and Mod Madness Modpack for 0.12.20"
6 Months later and still waiting for Version 0.13 lol.
Almost there...
- Thu Jun 02, 2016 5:46 am
- Forum: Mods
- Topic: Future Plans
- Replies: 0
- Views: 1484
Future Plans
Future Plans Im still alive, mostly been holding out on updates for Version 12.0. May update it later this weekend and see if i can fix some stuff. Been waiting for Version 13 to release. As soon as Version 13 releases hopefully will debut out a small mod pack but i believe itll take a couple weeks...
- Tue Apr 26, 2016 1:37 am
- Forum: Mods
- Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
- Replies: 11
- Views: 37943
Re: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
I am using the steam Factorio version. To get this to run, I took the subfolders under .12.20 out and put them into the mods folder. I took everything per instructions. The folders, zip file and the json file. When I go to generate a new game or load an existing one I get 'polution-detector lua nil...
- Wed Mar 16, 2016 10:07 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 119828
Re: [MOD 0.12.26+] TimeButtons v0.3.1
Awesome Thanks!
- Sat Mar 05, 2016 5:57 am
- Forum: Mods
- Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
- Replies: 11
- Views: 37943
Re: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
First off, thank you for putting your effort into compiling this amazing mod pack! I had an issue while trying to get it to work. I had to change a line in Devildogs-Compatebility_0.0.1/info.json for this mod pack work: From: "bobmodules >=0.12.9" to: "bobmodules >= 0.12.9" Noti...
- Thu Feb 25, 2016 10:22 pm
- Forum: Mods
- Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
- Replies: 11
- Views: 37943
Re: [12.20] Mod Madness Mod Pack 12.20+ "Dytech 0.3.1 Released"
Just tested Dytech 3.1 on Factorio 0.12.24 on Steam with Multiplayer.
It does work and passes the test.
To play multiplayer look at the Q/A on the main post about Factorio 3.1 "Dytech"
It does work and passes the test.
To play multiplayer look at the Q/A on the main post about Factorio 3.1 "Dytech"
- Sat Feb 06, 2016 2:14 am
- Forum: Mods
- Topic: Bug & Issues Report
- Replies: 3
- Views: 10321
Re: Bug & Issues Report
Refer to this to Update Treefarm Lite and Advanced - https://forums.factorio.com/forum/viewtop ... 44&t=19124zeeksi wrote:i'm getting an error when i try to place an advanced treefarm
treefarm--lite__/control.lua:646
LuaGameScript doesn't contain key
get_localised_entity_name.
- Fri Jan 22, 2016 7:49 am
- Forum: Mods
- Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
- Replies: 11
- Views: 37943
Re: [12.20] Mod Madness Mod Pack 12.20+ "Dytech 0.3.1 Released"
In your 0.3.1 release you are missing some files from your 0.3.0 release: - complete 5dim - complete Bob`s - pollution-detector - RoadWorks Yep i had a issue with the four i have removed. "Crafting Issues" and game crashes from road works and pollution detector. And thanks for the tip abo...
- Tue Jan 19, 2016 4:02 am
- Forum: Mods
- Topic: [12.20+] Mod Madness Mod Pack 12.24 "Dytech 0.3.1 Released"
- Replies: 11
- Views: 37943
Re: [12.20] Mod Madness Mod Pack 12.20+ "Dytech 0.3.1 Released"
0.3.1 Has released containing Dytech, 0.3.0 Does not contain Dytech.
Both should work with Factorio 0.12.21.
Both should work with Factorio 0.12.21.
- Sat Jan 16, 2016 11:52 pm
- Forum: Mods
- Topic: Plan's for next Release "Dytech"
- Replies: 2
- Views: 10087
Re: Plan's for next Release "Dytech"
Should be finished soon, have to do a couple test's and make sure it doesn't give a error when loading a game in 12.20-21
*Edit 0.3.1 Has released.
*Edit 0.3.1 Has released.
- Fri Jan 15, 2016 5:57 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 50429
Re: 12.20 Dytech and TreeFarm Lite
Thank you, Will test it out with my Mod Madness Mod Pack an see if it can get it all to work well for 3.1 release.
Thanks,
Thanks,