12.20+ TreeFarm Lite
Re: 12.20 Dytech and TreeFarm Lite
I had greenhouse installed but didn't realize it required Treefarm-Lite >= 0.1.1 so it wasn't actually on.
I installed your Treefarm Lite 0.2.1, but I get an error "Error in assignID, item with name 'alien-plant-seed' does not exist". I don't know if the error is in Treefarm-Lite or Greenhouses though. Greenhouses lists "? AlienPlant >= 0.1.4" as an optional.
Edit: Looking at the Greenhouses source, I believe it's an error in that mod. It says AlienPlant is optional, but I assume it's not actually optional at all...
I installed your Treefarm Lite 0.2.1, but I get an error "Error in assignID, item with name 'alien-plant-seed' does not exist". I don't know if the error is in Treefarm-Lite or Greenhouses though. Greenhouses lists "? AlienPlant >= 0.1.4" as an optional.
Edit: Looking at the Greenhouses source, I believe it's an error in that mod. It says AlienPlant is optional, but I assume it's not actually optional at all...
- MagicLegend
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Re: 12.20 Dytech and TreeFarm Lite
This is an bug that I never got around to fix.roy7 wrote:I might be remembering wrong, but I thought in v11 Dytech that dirty water wouldn't power a steam engine at maximum performance. However I see I get 100% performance in my engines currently. I might just be remembering wrong though?
Thanks for creating an port for Dytech. I'll test it in a min, and maybe post about it on the dytech forum.
~ML
Very good at pressing buttons.
Re: 12.20 Dytech and TreeFarm Lite
Thank you, Will test it out with my Mod Madness Mod Pack an see if it can get it all to work well for 3.1 release.
Thanks,
Thanks,
Re: 12.20 Dytech and TreeFarm Lite
Bug Fix linked in the OP. Please give feedback if it is TOO nerfed.
- Buggi -
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames
Re: 12.20 Dytech and TreeFarm Lite
There's an updated TreeFarm over here as well:
https://forums.factorio.com/forum/vie ... 44&t=19124
If you want to stay on the same page together.
https://forums.factorio.com/forum/vie ... 44&t=19124
If you want to stay on the same page together.
Re: 12.20 Dytech and TreeFarm Lite
There was a bit more script debugging than just setting stuff to script.on_...
- Buggi -
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames
Re: 12.20 Dytech and TreeFarm Lite
DyTech links no longer needed. Please remove them
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: 12.20+ TreeFarm Lite
Done. You're welcome.
- Buggi -
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames
Here's my Humble YouTube channel: https://www.youtube.com/c/FlexibleGames
Re: 12.20+ TreeFarm Lite
Thank you very much for the unofficial patch, was too busy to do anything. Much appreciatedBuggi wrote:Done. You're welcome.
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
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Re: 12.20+ TreeFarm Lite
I have it installed but i cant find the treefarm mod at all, please help.
Re: 12.20+ TreeFarm Lite
You may need to do the research first? Or if you can't find it there either, check the Mods button on main menu to be sure it's installed and working.fsxvm_blaze wrote:I have it installed but i cant find the treefarm mod at all, please help.
Re: 12.20+ TreeFarm Lite
Have you tested the mk2 farm?
Seem that it will crash you on place due to some kind of localization bug, and When I fixed that bug now I creates desync between clinet and server
Seem that it will crash you on place due to some kind of localization bug, and When I fixed that bug now I creates desync between clinet and server
Re: 12.20+ TreeFarm Lite
You might try version 3.2.x elsewhere in the forum.wormzjl wrote:Have you tested the mk2 farm?
Seem that it will crash you on place due to some kind of localization bug, and When I fixed that bug now I creates desync between clinet and server
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Re: 12.20+ TreeFarm Lite
is treefarm mod updated to be less laggy now? A while ago, you couldnt build more than a few farms without having fps drops
Re: 12.20+ TreeFarm Lite
With latest version I was running around 18 of those with script usage around 0.7 I think.
Still need to switch to greenhouses or bio-farm for real mass production.
Still need to switch to greenhouses or bio-farm for real mass production.
Re: 12.20+ TreeFarm Lite
This should no longer be the case with 0.4.0.orzelek wrote:With latest version I was running around 18 of those with script usage around 0.7 I think.
Still need to switch to greenhouses or bio-farm for real mass production.
Re: 12.20+ TreeFarm Lite
It's bobathon's fault there I thinkBlu3wolf wrote:This should no longer be the case with 0.4.0.orzelek wrote:With latest version I was running around 18 of those with script usage around 0.7 I think.
Still need to switch to greenhouses or bio-farm for real mass production.
I needed to triple wood production from that time to not siphon all heavy oil faster then pipes allow.
I'll give it a try on next game - in 0.13 most likely.