Search found 22 matches

by nailfoot
Tue Feb 16, 2021 4:52 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.22] Wall segment marked in red (screenshot)
Replies: 2
Views: 2882

[kovarex] [1.1.22] Wall segment marked in red (screenshot)

When pasting a wall segment over an existing wall, the very end is marked in red, as if it cannot be placed. However, it can be placed normally. Appears the game is seeing the end segments of walls as a different piece.
Capture.PNG
Capture.PNG (3.37 MiB) Viewed 2882 times
by nailfoot
Tue Feb 16, 2021 4:42 am
Forum: Duplicates
Topic: [1.1.22] Crash while using arty to clear a large map area
Replies: 0
Views: 664

[1.1.22] Crash while using arty to clear a large map area

factorio-current.log
(12.95 KiB) Downloaded 95 times
Log attached. I was watching my arty turrets clear a large area, and a crash.
by nailfoot
Sun Aug 16, 2020 6:01 am
Forum: 1 / 0 magic
Topic: [1.0.0] Lockup during autosave
Replies: 1
Views: 1211

[1.0.0] Lockup during autosave

Had to force close using Task Manager. Doesn't happen during every autosave, but it has happened multiple times. After I force close the game, I will always get the bug reported at https://forums.factorio.com/viewtopic.php?f=7&t=88052&p=507057#p507057. Only way to fix this loop is to sign ou...
by nailfoot
Sun Aug 16, 2020 2:16 am
Forum: 1 / 0 magic
Topic: [1.0.0] Crash/Lockup at "loading mods" step
Replies: 0
Views: 926

[1.0.0] Crash/Lockup at "loading mods" step

Log attached. It has happened several times in a row, I have to use task manager to force close the game. The loading progress bar doesn't progress at all. Last entry in log file is DSound: Enter _dsound_update; tid=1804 Had to reboot PC so I could play the game. Appears to always happen after the b...
by nailfoot
Thu Apr 16, 2020 1:23 am
Forum: Duplicates
Topic: [0.18.18] Fluid not animated in a pipe
Replies: 2
Views: 1098

Re: [0.18.18] Fluid not animated in a pipe

I missed that report, obviously. Does that mean this bug is still considered "will not fix"? In that thread, it was stated the new fluid algorithm would solve this issue but it still exists.
by nailfoot
Wed Apr 15, 2020 3:32 pm
Forum: Duplicates
Topic: [0.18.18] Fluid not animated in a pipe
Replies: 2
Views: 1098

[0.18.18] Fluid not animated in a pipe

I searched, and did not see a topic for this. The water in one pipe segment is not animated, but in the very next segment it is. I have attached a log file, but the save file and video are too large. Here's a link to a video on Youtube, and a Filedropper link for the save file. In this picture, it i...
by nailfoot
Fri Jul 12, 2019 7:43 pm
Forum: Duplicates
Topic: [0.17.56] Bug displaying pollution map
Replies: 1
Views: 905

[0.17.56] Bug displaying pollution map

See the attached screen shot. Restarting the game will not correct this. The dark red line will extend as far south as you scroll, until the source chunk scrolls off the map.

Log and save game attached.

https://imgur.com/a/Lvb5zWP
factorio-current.log
(8.97 KiB) Downloaded 117 times
Nailfoot 7-3-2019 -1.zip
(5.79 MiB) Downloaded 134 times
by nailfoot
Sun Jun 30, 2019 2:05 pm
Forum: Duplicates
Topic: [0.17.52] Sideloading failure, video attached
Replies: 4
Views: 1842

Re: [0.17.52] Sideloading failure, video attached

Thanks for that link to the duplicate. That's pretty old, and I don't recall ever seeing this in any of my games over 2000 hours.

In the thread you posted, he was feeding into a faster belt which makes this a different thing though, in my opinion.
by nailfoot
Sun Jun 30, 2019 2:44 am
Forum: Duplicates
Topic: [0.17.52] Sideloading failure, video attached
Replies: 4
Views: 1842

[0.17.52] Sideloading failure, video attached

See the attached video, I can't really explain this with words only!

Apparently, sideloading is not prioritizing the correct belt. This has not been a problem in the past, and I haven't seen this bug reported elsewhere.


https://www.youtube.com/watch?v=nqt4kdz ... e=youtu.be
by nailfoot
Sat Mar 09, 2019 1:36 pm
Forum: Not a bug
Topic: [0.17.9] Refinery outputs crude to the other input connection
Replies: 1
Views: 883

[0.17.9] Refinery outputs crude to the other input connection

A bit hard for me to explain, but I usually pre-pipe my refineries so I can convert them to advanced processing later. In 0.16 this was no problem. In 0.17.9, the refinery has output crude in to the pipes that were to carry water. The workaround would be to pump water into those pipes before setting...
by nailfoot
Sat Mar 02, 2019 12:42 pm
Forum: Duplicates
Topic: [0.17.2] Weird behavior with reset options button
Replies: 2
Views: 1392

Re: [0.17.4] Weird behavior with reset options button

This is still an issue in 17.4.
by nailfoot
Thu Feb 28, 2019 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Missing Random Seed Button
Replies: 3
Views: 1220

Re: [0.17.3] Missing Random Seed Button

Probably related to https://forums.factorio.com/viewtopic.php?p=403490 et alia. Yes, probably. I saw that post and that the button is there when the map is set really small. I am guessing the scale pushes the button out of view. Thanks for pointing out that the two are likely related. Upon further ...
by nailfoot
Thu Feb 28, 2019 10:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Missing Random Seed Button
Replies: 3
Views: 1220

[0.17.3] Missing Random Seed Button

When creating a new map: https://imgur.com/d2O1FcV I could have swore the same button used to be on the preview screen in 0.17.1: https://imgur.com/6F73eIJ If it wasn't there, shouldn't it be? Its a pain to pop out of the map preview just to hit that button. I have been deleting numbers and typing r...
by nailfoot
Thu Feb 28, 2019 8:30 pm
Forum: Not a bug
Topic: [0.17.3] Unlimited build reach on railroads
Replies: 2
Views: 1296

Re: [0.17.3] Unlimited build reach on railroads

tehfreek wrote: ↑Thu Feb 28, 2019 8:00 pm It's been this way since the new ways of building rails were implemented way back when.
Hmmm. I don't recall that. 1900 hours in and I guess it just became "Accepted"? I honestly only noticed it when I played 0.17.

Oblivious!
by nailfoot
Thu Feb 28, 2019 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Power lines on the edge of network are crooked
Replies: 7
Views: 2134

Re: [0.17.3] Skewed power lines

Yep, this bothers the heck out of me too. I thought I was doing something different from 0.16 and was gonna go load a save there but now I know its just the HD power poles.
by nailfoot
Thu Feb 28, 2019 7:57 pm
Forum: Not a bug
Topic: [0.17.3] Unlimited build reach on railroads
Replies: 2
Views: 1296

[0.17.3] Unlimited build reach on railroads

If you start building rails within range of your character, you can continue building them forever. There is no maximum "reach range". https://imgur.com/fLAsuSl If you do not start building them within reach, then you will get the error that you cannot reach as expected. https://imgur.com/...
by nailfoot
Thu Feb 28, 2019 3:45 am
Forum: Duplicates
Topic: [0.17.2] Weird behavior with reset options button
Replies: 2
Views: 1392

Re: Weird behavior with reset options button

This thread states the issue has been fixed for 17.2:

viewtopic.php?f=30&t=65626&p=402190&hil ... ns#p402190

I am on 17.2 and still have the behavior.
by nailfoot
Thu Feb 28, 2019 3:31 am
Forum: Duplicates
Topic: [0.17.2] Weird behavior with reset options button
Replies: 2
Views: 1392

[0.17.2] Weird behavior with reset options button

The Reset Options button in map generation has weird behavior in relation to the "Research Queue Availability" dropdown box. When generating a new map, the Reset Options button is available, despite no options having been changed. The game thinks Research Queue Availability has been change...
by nailfoot
Thu Feb 22, 2018 6:24 am
Forum: Duplicates
Topic: Belt compression forces items backwards (Video included)
Replies: 1
Views: 1092

Belt compression forces items backwards (Video included)

The video says it all, but just in case: The copper ore in the third lane down is being forced backwards against the belt. I assume it is due to belt compression logic with the splitter sideloading. https://youtu.be/Fr2BzuRF50k EDIT I see this is a duplicate. I will leave it here so it can be merged.

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