When pasting a wall segment over an existing wall, the very end is marked in red, as if it cannot be placed. However, it can be placed normally. Appears the game is seeing the end segments of walls as a different piece.
Search found 22 matches
- Tue Feb 16, 2021 4:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.22] Wall segment marked in red (screenshot)
- Replies: 2
- Views: 2882
- Tue Feb 16, 2021 4:42 am
- Forum: Duplicates
- Topic: [1.1.22] Crash while using arty to clear a large map area
- Replies: 0
- Views: 664
[1.1.22] Crash while using arty to clear a large map area
Log attached. I was watching my arty turrets clear a large area, and a crash.
- Sun Aug 16, 2020 6:01 am
- Forum: 1 / 0 magic
- Topic: [1.0.0] Lockup during autosave
- Replies: 1
- Views: 1211
[1.0.0] Lockup during autosave
Had to force close using Task Manager. Doesn't happen during every autosave, but it has happened multiple times. After I force close the game, I will always get the bug reported at https://forums.factorio.com/viewtopic.php?f=7&t=88052&p=507057#p507057. Only way to fix this loop is to sign ou...
- Sun Aug 16, 2020 2:16 am
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash/Lockup at "loading mods" step
- Replies: 0
- Views: 926
[1.0.0] Crash/Lockup at "loading mods" step
Log attached. It has happened several times in a row, I have to use task manager to force close the game. The loading progress bar doesn't progress at all. Last entry in log file is DSound: Enter _dsound_update; tid=1804 Had to reboot PC so I could play the game. Appears to always happen after the b...
- Thu Apr 16, 2020 1:23 am
- Forum: Duplicates
- Topic: [0.18.18] Fluid not animated in a pipe
- Replies: 2
- Views: 1098
Re: [0.18.18] Fluid not animated in a pipe
I missed that report, obviously. Does that mean this bug is still considered "will not fix"? In that thread, it was stated the new fluid algorithm would solve this issue but it still exists.
- Wed Apr 15, 2020 3:32 pm
- Forum: Duplicates
- Topic: [0.18.18] Fluid not animated in a pipe
- Replies: 2
- Views: 1098
[0.18.18] Fluid not animated in a pipe
I searched, and did not see a topic for this. The water in one pipe segment is not animated, but in the very next segment it is. I have attached a log file, but the save file and video are too large. Here's a link to a video on Youtube, and a Filedropper link for the save file. In this picture, it i...
- Fri Jul 12, 2019 7:43 pm
- Forum: Duplicates
- Topic: [0.17.56] Bug displaying pollution map
- Replies: 1
- Views: 905
[0.17.56] Bug displaying pollution map
See the attached screen shot. Restarting the game will not correct this. The dark red line will extend as far south as you scroll, until the source chunk scrolls off the map.
Log and save game attached.
https://imgur.com/a/Lvb5zWP
Log and save game attached.
https://imgur.com/a/Lvb5zWP
- Sun Jun 30, 2019 2:05 pm
- Forum: Duplicates
- Topic: [0.17.52] Sideloading failure, video attached
- Replies: 4
- Views: 1842
Re: [0.17.52] Sideloading failure, video attached
Thanks for that link to the duplicate. That's pretty old, and I don't recall ever seeing this in any of my games over 2000 hours.
In the thread you posted, he was feeding into a faster belt which makes this a different thing though, in my opinion.
In the thread you posted, he was feeding into a faster belt which makes this a different thing though, in my opinion.
- Sun Jun 30, 2019 2:44 am
- Forum: Duplicates
- Topic: [0.17.52] Sideloading failure, video attached
- Replies: 4
- Views: 1842
[0.17.52] Sideloading failure, video attached
See the attached video, I can't really explain this with words only!
Apparently, sideloading is not prioritizing the correct belt. This has not been a problem in the past, and I haven't seen this bug reported elsewhere.
https://www.youtube.com/watch?v=nqt4kdz ... e=youtu.be
Apparently, sideloading is not prioritizing the correct belt. This has not been a problem in the past, and I haven't seen this bug reported elsewhere.
https://www.youtube.com/watch?v=nqt4kdz ... e=youtu.be
- Sat Mar 09, 2019 1:36 pm
- Forum: Not a bug
- Topic: [0.17.9] Refinery outputs crude to the other input connection
- Replies: 1
- Views: 883
[0.17.9] Refinery outputs crude to the other input connection
A bit hard for me to explain, but I usually pre-pipe my refineries so I can convert them to advanced processing later. In 0.16 this was no problem. In 0.17.9, the refinery has output crude in to the pipes that were to carry water. The workaround would be to pump water into those pipes before setting...
- Sat Mar 02, 2019 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] [GUI] Settings -> Other asks for confirmation when pressing back even though nothing changed
- Replies: 13
- Views: 6718
- Sat Mar 02, 2019 12:42 pm
- Forum: Duplicates
- Topic: [0.17.2] Weird behavior with reset options button
- Replies: 2
- Views: 1392
Re: [0.17.4] Weird behavior with reset options button
This is still an issue in 17.4.
- Thu Feb 28, 2019 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Missing Random Seed Button
- Replies: 3
- Views: 1220
Re: [0.17.3] Missing Random Seed Button
Probably related to https://forums.factorio.com/viewtopic.php?p=403490 et alia. Yes, probably. I saw that post and that the button is there when the map is set really small. I am guessing the scale pushes the button out of view. Thanks for pointing out that the two are likely related. Upon further ...
- Thu Feb 28, 2019 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Missing Random Seed Button
- Replies: 3
- Views: 1220
[0.17.3] Missing Random Seed Button
When creating a new map: https://imgur.com/d2O1FcV I could have swore the same button used to be on the preview screen in 0.17.1: https://imgur.com/6F73eIJ If it wasn't there, shouldn't it be? Its a pain to pop out of the map preview just to hit that button. I have been deleting numbers and typing r...
- Thu Feb 28, 2019 8:30 pm
- Forum: Not a bug
- Topic: [0.17.3] Unlimited build reach on railroads
- Replies: 2
- Views: 1296
- Thu Feb 28, 2019 8:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Power lines on the edge of network are crooked
- Replies: 7
- Views: 2134
Re: [0.17.3] Skewed power lines
Yep, this bothers the heck out of me too. I thought I was doing something different from 0.16 and was gonna go load a save there but now I know its just the HD power poles.
- Thu Feb 28, 2019 7:57 pm
- Forum: Not a bug
- Topic: [0.17.3] Unlimited build reach on railroads
- Replies: 2
- Views: 1296
[0.17.3] Unlimited build reach on railroads
If you start building rails within range of your character, you can continue building them forever. There is no maximum "reach range". https://imgur.com/fLAsuSl If you do not start building them within reach, then you will get the error that you cannot reach as expected. https://imgur.com/...
- Thu Feb 28, 2019 3:45 am
- Forum: Duplicates
- Topic: [0.17.2] Weird behavior with reset options button
- Replies: 2
- Views: 1392
Re: Weird behavior with reset options button
This thread states the issue has been fixed for 17.2:
viewtopic.php?f=30&t=65626&p=402190&hil ... ns#p402190
I am on 17.2 and still have the behavior.
viewtopic.php?f=30&t=65626&p=402190&hil ... ns#p402190
I am on 17.2 and still have the behavior.
- Thu Feb 28, 2019 3:31 am
- Forum: Duplicates
- Topic: [0.17.2] Weird behavior with reset options button
- Replies: 2
- Views: 1392
[0.17.2] Weird behavior with reset options button
The Reset Options button in map generation has weird behavior in relation to the "Research Queue Availability" dropdown box. When generating a new map, the Reset Options button is available, despite no options having been changed. The game thinks Research Queue Availability has been change...
- Thu Feb 22, 2018 6:24 am
- Forum: Duplicates
- Topic: Belt compression forces items backwards (Video included)
- Replies: 1
- Views: 1092
Belt compression forces items backwards (Video included)
The video says it all, but just in case: The copper ore in the third lane down is being forced backwards against the belt. I assume it is due to belt compression logic with the splitter sideloading. https://youtu.be/Fr2BzuRF50k EDIT I see this is a duplicate. I will leave it here so it can be merged.