Search found 42 matches

by Nosferatu
Fri Jul 24, 2020 6:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 36
Views: 15059

Re: Beautiful Sushi Belts

While I was thinking how to compress my setup even more I came to a kind of obvious result. We are decompressing everything to 1/4 after the sorter - the other to 3/4 are sent back to the feed. And we do this for each sushi. But why not make one sorter/decompression area that feeds two sushi lanes? ...
by Nosferatu
Tue Jul 21, 2020 8:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 36
Views: 15059

Re: Beautiful Sushi Belts

This one also works by decompressing every input to 1/4 (or 1/8 in case of space science) and then mixing it. Leftovers have priority over the new stuff when coming back so it never backs up. ScienceShushi_1lane.png 0eNqlXdtu28gS/Bc+W8bcL/6VxWIhy0yWOLIkSPJijSD/fqjEsrNxj1hd8+Srapo93TPNYk3z2/C4fRkPx2l...
by Nosferatu
Fri Jul 17, 2020 12:58 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 36
Views: 15059

Re: Beautiful Sushi Belts

Looks like I never posted my final build: This one consumes 255 science/min - so 4 of them gives you a nice 1k science/min base ;) Circuit-free and congestion free ScienceShushi.png 0eNq1Xe1uWzcSfRf9toM7/GZeZVEUjqOmwiqyIcnFBkXefeVGQlyXlzzncPdXmsY+JIecD3LOnflz82n/sn0+7g7nzcc/N7vHp8Np8/Fff25Ouy+Hh/3r/...
by Nosferatu
Mon Jul 13, 2020 8:24 am
Forum: Logistic Train Network
Topic: [1.13.9] Trains trying to pick up items on REQUEST station.
Replies: 4
Views: 184

Re: [1.13.9] Trains trying to pick up items on REQUEST station.

If your station requests 48k but the train brings 96k than you have overfilled and your station becomes a provider.

You can
a) Make sure that trains only load as much as has been requested
b) Set Provid Threshold to 99.999 (or higher) on your requester station.
by Nosferatu
Sat Jun 27, 2020 3:53 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7075

Re: Request: Max number of trains for stations

From: https://wiki.factorio.com/Railway/Train ... ath_events
The train wants to depart from a signal (chain or regular) that it stopped at. The train is forced to recalculate its path
So I think at the moment every time a train stops at a red light it can choose a new station.
by Nosferatu
Fri Jun 26, 2020 10:31 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7075

Re: Request: Max number of trains for stations

Why should there be a train in the stacker that is waiting for a slot?
If your stations trainlimit is 1 then trains won't need the stacker.
If it's higher then all train waiting inside the stacker already have reserved their slot.
by Nosferatu
Sun Jun 21, 2020 6:26 pm
Forum: Logistic Train Network
Topic: Trying to pickup at requester station
Replies: 2
Views: 132

Re: Trying to pickup at requester station

It usually happens when requester stations get over filled.
Counter:
A) Set a high enough provider threshold on the requester station. I use 99.999
B) make sure by using circuit magic that trains only load as much as LTN ordered
by Nosferatu
Sun Jun 21, 2020 6:20 pm
Forum: Gameplay Help
Topic: train stackers not recognized by trains
Replies: 11
Views: 524

Re: train stackers not recognized by trains

When all unloading stations are disabled trains will skip that destination and drive to the next one directly. In your case the loading stations.
by Nosferatu
Thu Jun 18, 2020 7:53 am
Forum: Gameplay Help
Topic: multiple stations same name _ make trains to go all stations
Replies: 11
Views: 481

Re: multiple stations same name _ make trains to go all stations

You can also trick the trains pathfinder into helping you in these cases: When the rail block is guarded by a rail signal set to red by the circuit network -> Add a penalty of 1000. For this i installed circuit switched trainsignals before my ore stations - usually two. One is set to go green if the...
by Nosferatu
Wed Jun 17, 2020 5:09 am
Forum: Not a bug
Topic: [0.18.32] Multi-fluid train systems are now much harder
Replies: 10
Views: 362

Re: [0.18.32] Multi-fluid train systems are now much harder

As I understood it: The circuit network shows a train as empty when it is not which leaves you with a nearly empty train if you use circuit controlled pumps which makes the train unusable for future use. Most relevant for Ltn mod users Possible solutions I see: - Allow filter pumps - Change rounding...
by Nosferatu
Sun Jun 14, 2020 11:01 am
Forum: Ideas and Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 48
Views: 52784

Re: Add functionality to limit the number of incoming trains per station.

Currently if a station is disabled the train will skip that station und proceed directly to the next one.
by Nosferatu
Sun Jun 14, 2020 8:35 am
Forum: Ideas and Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 48
Views: 52784

Re: Add functionality to limit the number of incoming trains per station.

I'm using this mod for 4 months now: https://mods.factorio.com/mod/ConcurrentTrainRestriction It allows you to simply limit your stations and I have no issues. Of course you have to take care that at least on one end of the schedule stations have enough waiting room so that all trains can go somewhe...
by Nosferatu
Thu Feb 20, 2020 4:28 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7075

Re: Request: Max number of trains for stations

metacreamy wrote:
Sun Feb 02, 2020 12:48 am
Messy LUA mod by me ConcurrentTrainRestriction
Thanks. That works exactly as i want. And apart from the station names the solution is not messy in my opinion.
by Nosferatu
Wed Jan 29, 2020 10:36 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7075

Re: Request: Max number of trains for stations

If you cap the number of trains for "iron load" though it would create a problematic situation since the remaining trains would have nowhere to go. You can't allow him to just "skip" the station that just closed, that would mean the train would arrive empty at the unload. You can't allow him to rep...
by Nosferatu
Tue Jan 28, 2020 9:14 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7075

Re: Request: Max number of trains for stations

Managing dozens of mining outposts without dedicated trains is doable and challenging, it involves lots of tradeoffs, simplicity, efficiency, reliability, the works. Add this and it's reduced to a dwiw toggle. It's possible for a while but when the distances to your mines grows the number of trains...
by Nosferatu
Tue Jan 28, 2020 6:12 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7075

Re: Request: Max number of trains for stations

If ore consumption is high, trains will be quickly unloaded and they will be sent to pickup station. Since there are more trains than total slots in all train stops, some of them will no-path right on unload station. This means if all ore pickup stations are full, no more trains will be sent to the...
by Nosferatu
Tue Jan 14, 2020 5:10 pm
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 845

Re: Question on Depot

I use LTN Mod to avoid those stackers... Guess I have to take some time to try those CN tricks to force reroute...
by Nosferatu
Sun Jan 12, 2020 8:26 am
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 845

Re: Question on Depot

It's like boskid describes. No matter how I redesigned the signaling once in a while a train got stuck for 5 seconds and blocked my main rail. As a first step i redesigned the station entrance so that trains that got stuck will not immediately clog the main line. Depot.jpg I guess future depots will...

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