When you plot a course to the shattered planet it's different.
Take a close look at the schedule.
All planets have leave when schedules.
Shattered planet has fly until.
Happens automatically. Use it.
Search found 274 matches
- Fri Nov 07, 2025 8:07 am
- Forum: Gameplay Help
- Topic: Spaceships interrupts don't interrupt...
- Replies: 4
- Views: 310
- Fri Oct 17, 2025 3:52 am
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 694
Re: Give Combinators Higher Power Priority
Last time it was said this happens when power goes below 48,54%. Now it happens at 90%?
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
- Mon Oct 06, 2025 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 1882
Re: Fifo chest
I have to take that back.
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:
I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.
The problem is: At the beginning it looks like it would work.
Spoiled first will ...
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:
I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.
The problem is: At the beginning it looks like it would work.
Spoiled first will ...
- Mon Oct 06, 2025 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 1882
Re: Fifo chest
According to the wiki spoiling in a chest is done per stack.
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
- Tue Sep 30, 2025 7:28 pm
- Forum: Gameplay Help
- Topic: Train ignores waiting bay
- Replies: 10
- Views: 809
Re: Train ignores waiting bay
Try if the problem goes away if you put a wait 1 second condition onto the waiting bays.
From https://wiki.factorio.com/Railway#Train_schedule
From https://wiki.factorio.com/Railway#Train_schedule
It is also possible to set no wait condition, this causes the train to simply pass by the station without stopping.
- Mon Sep 15, 2025 3:02 pm
- Forum: Technical Help
- Topic: [2.0.55] won't update
- Replies: 11
- Views: 1728
Re: 2.0.55 won't update
From 2.0.56 update thread
(Disclaimer: I have no clue if their is a difference for updating when you buy from GOG)
Maybe pulling that releases broke something for the update chain for gog bought games?raiguard wrote: Thu Jun 19, 2025 2:46 pm We are pulling this release due to a packaging error. Stay tuned for 2.0.57.
(Disclaimer: I have no clue if their is a difference for updating when you buy from GOG)
- Tue Sep 02, 2025 6:26 am
- Forum: Gameplay Help
- Topic: Silo not requesting from logistics network
- Replies: 4
- Views: 527
Re: Silo not requesting from logistics network
Your platform is not in automatic mode. I think that's the problem.
You need to set the schedule for the planet you are loading + a wait condition (for example wait 30 seconds)
And why is processing unit in red in the requests?
Please mouse over and tell us what it says.
You need to set the schedule for the planet you are loading + a wait condition (for example wait 30 seconds)
And why is processing unit in red in the requests?
Please mouse over and tell us what it says.
- Mon Sep 01, 2025 11:40 am
- Forum: Ideas and Suggestions
- Topic: [Space Age] Silo animations should be influenced by speed modules
- Replies: 3
- Views: 534
Re: [Space Age] Silo animations should be influenced by speed modules
In Space Age a second rocket starts being produced while the first one is launched. Also the door animation should stop playing.
Your problem should only start once you produce faster then the animations.
This was their compromise they did not want to speed up the animations:
Source: https ...
Your problem should only start once you produce faster then the animations.
This was their compromise they did not want to speed up the animations:
Source: https ...
- Tue Aug 12, 2025 10:47 am
- Forum: Gameplay Help
- Topic: Requesting any item from a planet
- Replies: 4
- Views: 557
Re: Requesting any item from a planet
When you add a Logistic Request in your Space Platform there should be a box that shows you the "Import" planet and allows you to change it.
Sorry. Not at home. Can't provide screenshot
It looks like this: https://www.reddit.com/r/factorio/comments/1gr0rer/i_would_love_a_any_planet_option_for_the ...
Sorry. Not at home. Can't provide screenshot
It looks like this: https://www.reddit.com/r/factorio/comments/1gr0rer/i_would_love_a_any_planet_option_for_the ...
- Tue Aug 12, 2025 10:39 am
- Forum: Gameplay Help
- Topic: Requesting any item from a planet
- Replies: 4
- Views: 557
Re: Requesting any item from a planet
Only a few items have Fulgora preselected as source planet, but you can change that for every item.
FIRST select the item. Then change the sourceplanet.
Beware. Changing the item will change the source planet again.
FIRST select the item. Then change the sourceplanet.
Beware. Changing the item will change the source planet again.
- Thu Aug 07, 2025 5:57 pm
- Forum: Gameplay Help
- Topic: "Station not full" condition problem
- Replies: 4
- Views: 499
Re: "Station not full" condition problem
Copper Depot is written white in the map. So it's not full.
I think you did not set a train limit at copper station.
I think you did not set a train limit at copper station.
- Wed Jul 16, 2025 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Windows Headless Server Edition
- Replies: 11
- Views: 907
Re: Windows Headless Server Edition
From Wiki: Multiplayer
The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound.
The Library linking is not a problem on windows ...
The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound.
The Library linking is not a problem on windows ...
- Thu Jul 03, 2025 10:34 am
- Forum: Ideas and Suggestions
- Topic: Better drone charging AI would be nice
- Replies: 1
- Views: 262
Re: Better drone charging AI would be nice
There are bases out there that have thousands of bots so
...for performance reasons, we don't do any pathfinding at all.
I can only suggest: Don't build robot networks that go around enemy territorry. Simply kill those bastards and straighten your defensline.
If you want to know more about robots ...
...for performance reasons, we don't do any pathfinding at all.
I can only suggest: Don't build robot networks that go around enemy territorry. Simply kill those bastards and straighten your defensline.
If you want to know more about robots ...
- Wed Jun 25, 2025 3:39 am
- Forum: Not a bug
- Topic: [2.0.55] Incorrect Train Icon Showing (No Path instead of Waiting for Destination (Zzz))
- Replies: 2
- Views: 424
Re: [2.0.55] Incorrect Train Icon Showing (No Path instead of Waiting for Destination (Zzz))
This behaviour indicates that there is another station with this name, somewhere else, which is not reachable.
- Mon May 26, 2025 10:25 am
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 2009
Re: Second play through and vaguely frustrated…
Try to get the Lazy Bastard Achievement on your second run.
That will teach you to automate as much as possible as early as possible.
That will teach you to automate as much as possible as early as possible.
- Sat Apr 05, 2025 5:22 am
- Forum: Gameplay Help
- Topic: Is this 8 belt balancer efficient?
- Replies: 13
- Views: 5185
Re: Is this 8 belt balancer efficient?
If Steel starves. Production will go down.
That will lower iron consumption. Steel will go up again.
If this is a problem build more mines and smelters.
That will lower iron consumption. Steel will go up again.
If this is a problem build more mines and smelters.
- Sat Mar 22, 2025 12:03 pm
- Forum: Duplicates
- Topic: [2.0.42] Problem when building a large platform using a blueprint
- Replies: 2
- Views: 356
Re: [2.0.42] Problem when building a large platform using a blueprint
That's known and is "Not a bug"
You can't build into areas that are not explored. I think that's a performance thing.
viewtopic.php?t=126825
You can't build into areas that are not explored. I think that's a performance thing.
viewtopic.php?t=126825
- Fri Mar 21, 2025 10:25 pm
- Forum: Gameplay Help
- Topic: Bulk Inserters only grabbing one item (no override)
- Replies: 2
- Views: 556
Re: Bulk Inserters only grabbing one item (no override)
Asteroid chunks have a stack size of 1.
You can never grab more of them
You can never grab more of them
- Wed Mar 19, 2025 12:59 pm
- Forum: Gameplay Help
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 3638
Re: Arc furnace VS blast furnace
If this is not a mod thing then maybe a translation problem?
The 3 furnaces are Stone, Steel and Electric
Check the link below to check their stats.
https://wiki.factorio.com/Electric_furnace
Are you talking about these?
The 3 furnaces are Stone, Steel and Electric
Check the link below to check their stats.
https://wiki.factorio.com/Electric_furnace
Are you talking about these?
- Thu Feb 13, 2025 2:38 pm
- Forum: Gameplay Help
- Topic: Possible yumako tree seed rate issue
- Replies: 46
- Views: 6088
Re: Possible yumako tree seed rate issue
You need to use a bio chamber.
This will give you 50% productivity bonus and your problem will disappear.
This will give you 50% productivity bonus and your problem will disappear.