Search found 258 matches

by Nosferatu
Sat Mar 22, 2025 12:03 pm
Forum: Duplicates
Topic: [2.0.42] Problem when building a large platform using a blueprint
Replies: 2
Views: 86

Re: [2.0.42] Problem when building a large platform using a blueprint

That's known and is "Not a bug"
You can't build into areas that are not explored. I think that's a performance thing.
viewtopic.php?t=126825
by Nosferatu
Fri Mar 21, 2025 10:25 pm
Forum: Gameplay Help
Topic: Bulk Inserters only grabbing one item (no override)
Replies: 2
Views: 142

Re: Bulk Inserters only grabbing one item (no override)

Asteroid chunks have a stack size of 1.
You can never grab more of them
by Nosferatu
Wed Mar 19, 2025 12:59 pm
Forum: General discussion
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 902

Re: Arc furnace VS blast furnace

If this is not a mod thing then maybe a translation problem?
The 3 furnaces are Stone, Steel and Electric
Check the link below to check their stats.
https://wiki.factorio.com/Electric_furnace

Are you talking about these?
by Nosferatu
Thu Feb 13, 2025 2:38 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1722

Re: Possible yumako tree seed rate issue

You need to use a bio chamber.
This will give you 50% productivity bonus and your problem will disappear.
by Nosferatu
Wed Jan 29, 2025 12:38 pm
Forum: Gameplay Help
Topic: [SA] Megabasing on Vulcanus
Replies: 4
Views: 1390

Re: [SA] Megabasing on Vulcanus

I'm far from megabasing currently but I have moved most of my production to vulcanus already. And thought about it too.

Biolab can only be built on Nauvis so Science consumption stays there.
Each cell could have its own rocket silos for outbound traffic. But then you need to rail in the 3 rocket ...
by Nosferatu
Wed Dec 04, 2024 3:36 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 2050

Re: You die when a rocket lands on you

I died recently exactly because of this. Landed on Fulguro - got killed by my supplies.
No big deal. You respawn exactly where you died 10 seconds later.
Loosing my cargo would have been very bad...

Suggestion. The spot where a pod lands should be marked with an red X.
Gives the player time to ...
by Nosferatu
Thu Nov 28, 2024 8:10 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.21] Death message is broken with blank player name
Replies: 3
Views: 887

Re: [2.0.21] Death message is broken with blank player name

In my oppinion the only bug would be that it let you join a game without a name.
Is that only possible in LAN Games?
by Nosferatu
Wed Nov 13, 2024 4:28 pm
Forum: Pending
Topic: [2.0.15] Trains stopping when hitting biters on automatic mode
Replies: 6
Views: 620

Re: [2.0.15] Trains stopping when hitting biters on automatic mode

I would like this to be a bug but it has always been like this.
There is a thread dedicated to it over in "Balancing"
viewtopic.php?f=16&t=46283
by Nosferatu
Sun Nov 10, 2024 9:13 am
Forum: Ideas and Suggestions
Topic: Biter Build up more intuitive
Replies: 11
Views: 1051

Re: Biter Build up more intuitive

@op
As others said watch your enemy.
But even more: watch your pollution cloud (option on the map)
If pollution reaches a nest evolution will raise fast.

Once you have efficiency modules mass produce them and use them everywhere.
Once you have electric smelting replace the old smelters.
Once you ...
by Nosferatu
Sun Nov 03, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Making quality more accessible without reducing its complexity
Replies: 10
Views: 2153

Re: Making quality more accessible without reducing its complexity

Possible solutions for the productivity exploit:
- Productivity meter remembers the lowest quality it produced. The extra is at that low productivity.
- The quality setting on recipes is used as minimum accepted ingredient. Productivity bonus produces minimum.
- Dedicated "any quality" recipe which ...
by Nosferatu
Wed Oct 30, 2024 8:20 am
Forum: Not a bug
Topic: Pump restricting flow
Replies: 3
Views: 387

Re: Pump restricting flow

Your pump info window says "can also be placed on water for loading and unloading oil tankers"
Could the cargo ship mod be responsible?
by Nosferatu
Wed Oct 23, 2024 12:04 pm
Forum: Technical Help
Topic: No longer able to revert to earlier version through beta settings in steam
Replies: 7
Views: 2477

Re: No longer able to revert to earlier version through beta settings in steam

This is were Koub's information about reverting to 1.1 came from:
Should have worked. Maybe try the none steam approach
https://forums.factorio.com/viewtopic.php?f=49&t=116421

Or try to fix your blueprints and accept smart belts
https://forums.factorio.com/viewtopic.php?p=622884#p622884
Note that ...
by Nosferatu
Tue Oct 22, 2024 1:21 pm
Forum: Ideas and Suggestions
Topic: Can I cache the loading calculations?
Replies: 1
Views: 270

Re: Can I cache the loading calculations?

Press control alt shift and click on settings.
A new menu should appear "the rest"
Use the search in there. There should be 2 options labeled "cache"
by Nosferatu
Sat Oct 19, 2024 9:43 am
Forum: Technical Help
Topic: [1.1.110] Train pathing taking a long time / Causing lag?
Replies: 3
Views: 379

Re: [1.1.110] Train pathing taking a long time / Causing lag?

Don't disable stations. Disabling causes all trains enroute to instantly stop and repath.
Set them to max trains zero instead.
by Nosferatu
Sat Oct 12, 2024 5:35 am
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 28
Views: 5097

Re: How much more the devs get if I buy through the website?

No. If you buy from the website you don't need steam.

After that you can get yourself a free steam key later - but only if you want.
by Nosferatu
Wed Sep 25, 2024 11:15 am
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 28
Views: 5097

Re: How much more the devs get if I buy through the website?

They surely have more then the initial 5000.
A lot more and maybe also a special deal for automatic activation of new ones.

All I am saying:
If this loop hole would be actively promoted and the numbers for "Real steam sale" Vs "Activated Keys" would Tipp over valve would step in and stop it.


So ...

Go to advanced search