Search found 261 matches

by Nosferatu
Wed Jun 25, 2025 3:39 am
Forum: Not a bug
Topic: [2.0.55] Incorrect Train Icon Showing (No Path instead of Waiting for Destination (Zzz))
Replies: 2
Views: 162

Re: [2.0.55] Incorrect Train Icon Showing (No Path instead of Waiting for Destination (Zzz))

This behaviour indicates that there is another station with this name, somewhere else, which is not reachable.
by Nosferatu
Mon May 26, 2025 10:25 am
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1242

Re: Second play through and vaguely frustrated…

Try to get the Lazy Bastard Achievement on your second run.
That will teach you to automate as much as possible as early as possible. :P
by Nosferatu
Sat Apr 05, 2025 5:22 am
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 13
Views: 4166

Re: Is this 8 belt balancer efficient?

If Steel starves. Production will go down.
That will lower iron consumption. Steel will go up again.

If this is a problem build more mines and smelters.
by Nosferatu
Sat Mar 22, 2025 12:03 pm
Forum: Duplicates
Topic: [2.0.42] Problem when building a large platform using a blueprint
Replies: 2
Views: 185

Re: [2.0.42] Problem when building a large platform using a blueprint

That's known and is "Not a bug"
You can't build into areas that are not explored. I think that's a performance thing.
viewtopic.php?t=126825
by Nosferatu
Fri Mar 21, 2025 10:25 pm
Forum: Gameplay Help
Topic: Bulk Inserters only grabbing one item (no override)
Replies: 2
Views: 337

Re: Bulk Inserters only grabbing one item (no override)

Asteroid chunks have a stack size of 1.
You can never grab more of them
by Nosferatu
Wed Mar 19, 2025 12:59 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 2103

Re: Arc furnace VS blast furnace

If this is not a mod thing then maybe a translation problem?
The 3 furnaces are Stone, Steel and Electric
Check the link below to check their stats.
https://wiki.factorio.com/Electric_furnace

Are you talking about these?
by Nosferatu
Thu Feb 13, 2025 2:38 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 2728

Re: Possible yumako tree seed rate issue

You need to use a bio chamber.
This will give you 50% productivity bonus and your problem will disappear.
by Nosferatu
Wed Jan 29, 2025 12:38 pm
Forum: Gameplay Help
Topic: [SA] Megabasing on Vulcanus
Replies: 4
Views: 3065

Re: [SA] Megabasing on Vulcanus

I'm far from megabasing currently but I have moved most of my production to vulcanus already. And thought about it too.

Biolab can only be built on Nauvis so Science consumption stays there.
Each cell could have its own rocket silos for outbound traffic. But then you need to rail in the 3 rocket ...
by Nosferatu
Wed Dec 04, 2024 3:36 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 2965

Re: You die when a rocket lands on you

I died recently exactly because of this. Landed on Fulguro - got killed by my supplies.
No big deal. You respawn exactly where you died 10 seconds later.
Loosing my cargo would have been very bad...

Suggestion. The spot where a pod lands should be marked with an red X.
Gives the player time to ...
by Nosferatu
Thu Nov 28, 2024 8:10 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.21] Death message is broken with blank player name
Replies: 3
Views: 1170

Re: [2.0.21] Death message is broken with blank player name

In my oppinion the only bug would be that it let you join a game without a name.
Is that only possible in LAN Games?
by Nosferatu
Wed Nov 13, 2024 4:28 pm
Forum: Pending
Topic: [2.0.15] Trains stopping when hitting biters on automatic mode
Replies: 6
Views: 795

Re: [2.0.15] Trains stopping when hitting biters on automatic mode

I would like this to be a bug but it has always been like this.
There is a thread dedicated to it over in "Balancing"
viewtopic.php?f=16&t=46283
by Nosferatu
Sun Nov 10, 2024 9:13 am
Forum: Ideas and Suggestions
Topic: Biter Build up more intuitive
Replies: 11
Views: 1427

Re: Biter Build up more intuitive

@op
As others said watch your enemy.
But even more: watch your pollution cloud (option on the map)
If pollution reaches a nest evolution will raise fast.

Once you have efficiency modules mass produce them and use them everywhere.
Once you have electric smelting replace the old smelters.
Once you ...
by Nosferatu
Sun Nov 03, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Making quality more accessible without reducing its complexity
Replies: 10
Views: 2694

Re: Making quality more accessible without reducing its complexity

Possible solutions for the productivity exploit:
- Productivity meter remembers the lowest quality it produced. The extra is at that low productivity.
- The quality setting on recipes is used as minimum accepted ingredient. Productivity bonus produces minimum.
- Dedicated "any quality" recipe which ...
by Nosferatu
Wed Oct 30, 2024 8:20 am
Forum: Not a bug
Topic: Pump restricting flow
Replies: 3
Views: 495

Re: Pump restricting flow

Your pump info window says "can also be placed on water for loading and unloading oil tankers"
Could the cargo ship mod be responsible?
by Nosferatu
Wed Oct 23, 2024 12:04 pm
Forum: Technical Help
Topic: No longer able to revert to earlier version through beta settings in steam
Replies: 7
Views: 3551

Re: No longer able to revert to earlier version through beta settings in steam

This is were Koub's information about reverting to 1.1 came from:
Should have worked. Maybe try the none steam approach
https://forums.factorio.com/viewtopic.php?f=49&t=116421

Or try to fix your blueprints and accept smart belts
https://forums.factorio.com/viewtopic.php?p=622884#p622884
Note that ...
by Nosferatu
Tue Oct 22, 2024 1:21 pm
Forum: Ideas and Suggestions
Topic: Can I cache the loading calculations?
Replies: 1
Views: 370

Re: Can I cache the loading calculations?

Press control alt shift and click on settings.
A new menu should appear "the rest"
Use the search in there. There should be 2 options labeled "cache"

Go to advanced search