Search found 152 matches

by Nosferatu
Wed May 18, 2022 4:52 pm
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 2495

Re: Potentially easy chest-behavior performance optimization

Just one note about:
"Megabases avoid chest because they hurt performance"
No.

Avoiding a chest automatically means avoiding an inserter.
Inserters are bad and that's why you try to avoid chests
by Nosferatu
Fri Apr 29, 2022 4:07 pm
Forum: Ideas and Suggestions
Topic: Make the laser turret max consumption show the most it can consume
Replies: 31
Views: 607

Re: Make the laser turret max consumption show the most it can consume

That would be more confusing then the current display.
Nothing can consume faster than displayed.
It's just the buffer that causes spikes in your stats.

Maybe we should rename it to average max consumption :P
by Nosferatu
Fri Apr 29, 2022 3:15 pm
Forum: Ideas and Suggestions
Topic: Make the laser turret max consumption show the most it can consume
Replies: 31
Views: 607

Re: Make the laser turret max consumption show the most it can consume

Everything has an internal buffer and consumes more when it tries to refill that.
by Nosferatu
Tue Apr 12, 2022 11:04 am
Forum: This Forum
Topic: Technical/UPS optimization subforum please
Replies: 3
Views: 535

Re: Technical/UPS optimization subforum please

Its definitely the most active category at the moment. :mrgreen: But it could also fit into the "Mechanical Throughput Magic" category - if we let go of the "circuit free" restriction. Many threads in there hit the "but that would no longer be completely circuit free" w...
by Nosferatu
Tue Mar 29, 2022 5:17 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 10588

Re: Version 1.1.57

Include subdirectories? :P
by Nosferatu
Sun Jan 02, 2022 8:34 pm
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 3720

Re: Factorio suggestions for improvement performance patch

Also took a look at it. First: Those are a lot of mods - 135? I was amazed that that big number alone doesn't make it crash somewhere. I'm used to have ~10 mods active ;) It looks a lot like Factorissimo2 and how it was used on this map is responsible for the problems. The factorissimo2 Faq has a se...
by Nosferatu
Sun Jan 02, 2022 8:47 am
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 3720

Re: Factorio suggestions for improvement performance patch

You have played this game more then 600 hours without mayor problems and keep complaining that the Devs didn't do a good job. Don't you realise how ridiculous that is? Back to the problem: We are back too: Your cpu is the bottleneck and we have seen in your screenshot that most of the update time is...
by Nosferatu
Tue Dec 28, 2021 8:35 am
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 3720

Re: Factorio suggestions for improvement performance patch

The screenshot shows ~40 mods.
Maybe you could test if the lag spikes get better without them?
by Nosferatu
Wed Dec 15, 2021 9:27 pm
Forum: Gameplay Help
Topic: Launched the rocket but no endgame popup?
Replies: 5
Views: 511

Re: Launched the rocket but no endgame popup?

That should NOT be the problem. You win the game by launching the rocket now - payload doesn't matter

From https://wiki.factorio.com/Version_history/0.17.0#0.17.0 on Date: 26. 02. 2019
The game is won by launching a rocket, the Satellite is only for getting Space science packs.
by Nosferatu
Fri Oct 15, 2021 7:24 am
Forum: Duplicates
Topic: Visual Bug in Walls After Adjacent Cliff Destroyed
Replies: 2
Views: 416

Re: Visual Bug in Walls After Adjacent Cliff Destroyed

Sounds like: viewtopic.php?f=23&t=65657 (intentional behaviour - not a bug)
by Nosferatu
Mon Oct 11, 2021 6:32 pm
Forum: Ideas and Suggestions
Topic: Add double headed train stops
Replies: 29
Views: 1836

Re: Add double headed train stops

I had a thought, instead of double headed train stops, be able to link 2, or more, stops together with circuits so that if one has inbound the other cannot? This ^^ - but I would say they should be linked and then "share" their train limit. A lot easier to use then OPs suggestion and it c...
by Nosferatu
Sat Aug 07, 2021 8:51 am
Forum: General discussion
Topic: Megabase ideas
Replies: 10
Views: 2071

Re: Megabase ideas

What's so funny about that? That's exactly what is next on my next challenge list.
I have a 1k SPM base but only the mall has something that could qualify as main bus.

Everything else is train based.
by Nosferatu
Tue Aug 03, 2021 7:39 pm
Forum: Energy Production
Topic: Compact 4.8 GW Nuclear Reactor
Replies: 36
Views: 40662

Re: Compact 4.8 GW Nuclear Reactor

@vangruver
Last post by Lisp wizard 2019 :shock:
I guess he doesn't look in here anymore

But look at my post two posts above yours.
The attachment has OPs Blueprint in it.
by Nosferatu
Tue Jul 13, 2021 11:52 am
Forum: Technical Help
Topic: Saved game won't load
Replies: 11
Views: 1292

Re: Saved game won't load

Can't help you with that error but did you try to use one of the autosaves?
by Nosferatu
Mon Jul 12, 2021 5:13 pm
Forum: Gameplay Help
Topic: Need help with train system!
Replies: 4
Views: 721

Re: Need help with train system!

I took a look at your video.
As the post above guessed correctly:
Your track crosses the other one in its two way section. So your signals there need to be on both sides of the track.
by Nosferatu
Sat Jul 10, 2021 10:52 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 2247

Re: Validate Saves

The average windows user has no daily backup system for his game files. And why are there 3 autosaves? One should be enough ;) You can see that this problem pops up repeatedly on the forums. And when it hits it usually destroyers 100s of game hours. This is a very easy solution. So why not simply do...
by Nosferatu
Fri Jul 09, 2021 8:03 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 2247

Re: Validate Saves

I was about to make a similar suggestion when I saw that op has already proposed something similar: Failing that, perhaps you could come up with a backup strategy for saves that makes a backup copy of a save to a subfolder when it successfully loads. This way you'd have at most one extra copy of a p...
by Nosferatu
Mon May 17, 2021 10:09 am
Forum: Gameplay Help
Topic: Directing trains into two different ways
Replies: 2
Views: 776

Re: Directing trains into two different ways

Theoretically yes but don't go into that hell.
Correct signaling should also solve that problem.
Can you post a Screenshot so that we can help?
by Nosferatu
Sun May 16, 2021 3:31 pm
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 1724

Re: Create ghosts for destroyed trains

How complicated is it to get rid of the instant breaking thing? Let me rephrase that: How many modding interface requests do we need to get that working? OR How difficult would that be for a dev to implement in to the base game 😊 How complicated is it to get rid of the instant breaking thing? For t...
by Nosferatu
Sun May 16, 2021 9:16 am
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 1724

Re: Create ghosts for destroyed trains

I think the alternate solution is to much. The already modded solution is very good. How complicated is it to get rid of the instant breaking thing? Can we delay the destroying of wagons and Locomotives till the train Stopps? Suggestion: Check if destruction event was a head on collision. If yes Sto...

Go to advanced search