Search found 227 matches

by Nosferatu
Sat Mar 16, 2024 6:06 pm
Forum: Gameplay Help
Topic: Why are those signals red?
Replies: 2
Views: 135

Re: Why are those signals red?

We cannot debug this without seeing more of the map.
Please add a screenshot of your map view with the whole train setup.
Also is the issue in your other thread solved. is that the same train network?
by Nosferatu
Thu Mar 07, 2024 3:38 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3483

Re: How do YOU use mining drills?

Earlier in this thread I said I also space out my miners.
That was inaccurate.
My blueprint has the center miners more dense because of ore density...
by Nosferatu
Tue Mar 05, 2024 4:45 am
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3483

Re: How do YOU use mining drills?

I explicitly tested the case (in map editor) where I created a very sparse resource field that soon got defragmented into many distinct resource fields during mining. However, as long as the one miner stayed in place and I didn't change anything with its configuration, it reported for the original ...
by Nosferatu
Mon Mar 04, 2024 7:18 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 95
Views: 3483

Re: How do YOU use mining drills?

How do I do it? Spaced out - Slow mining - slow loading - I don't care how many mines I need as long as they are easy to build and easy I to remove. That's why there is only a single rail line to the grid and no power connection - see attached screenshot And of course over engineered as much as I ca...
by Nosferatu
Tue Feb 27, 2024 8:51 pm
Forum: Logistic Train Network
Topic: LTN - locked slot not working?
Replies: 3
Views: 200

Re: LTN - locked slot not working?

It's hard to debug the setup with only one picture but I think I spotted something else: Your inserters are controlled by the green wire witch connects them directly to the LTN constant combinator. According to the manual the signal output there is: Constant Combinator: (signal output) train composi...
by Nosferatu
Mon Feb 26, 2024 9:17 pm
Forum: Logistic Train Network
Topic: LTN - locked slot not working?
Replies: 3
Views: 200

Re: LTN - locked slot not working?

My guess:
LTN thinks it can use both wagons.
You locked 3 slots per wagon so it thinks it can load 74 slots of processing units.
by Nosferatu
Fri Feb 23, 2024 12:15 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 30005

Re: Friday Facts #399 - Trash to Treasure

Lots of rails and sorter spaghetti. Sounds like my planet :P
by Nosferatu
Mon Feb 19, 2024 11:34 am
Forum: Outdated/Not implemented
Topic: Cliffs as natural rail elevators
Replies: 10
Views: 540

Re: Cliffs as natural rail elevators

Only thing that I can think of:
If you try to place a ramp over a cliff - without hitting the shift key - then it allows it - but only if you place it in the "correct" position.
by Nosferatu
Tue Feb 06, 2024 5:34 am
Forum: Gameplay Help
Topic: how do I set the traffic lights so that this train passes?
Replies: 4
Views: 384

Re: how do I set the traffic lights so that this train passes?

When you fix what was said above the train should no longer enter the crossing it can't leave.

But the next sector is not free yet.
The problem is not this crossing but the V crossing ahead.
You haven't placed any signals there yet correct?
by Nosferatu
Fri Feb 02, 2024 9:45 am
Forum: Technical Help
Topic: [1.1.101] GPU Performance issues
Replies: 28
Views: 969

Re: [1.1.101] GPU Performance issues

When looking at that remember the most important thing from the wiki Since Factorio aims for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60. Even on the "quieter" black screenshot you have update time 15ms. ...
by Nosferatu
Thu Feb 01, 2024 8:09 pm
Forum: Gameplay Help
Topic: Is there a way to stop trains from choosing new stations mid-journey?
Replies: 12
Views: 570

Re: Is there a way to stop trains from choosing new stations mid-journey?

Repaths that happen as part of normal train operation A train fails a revalidation. The train stop a train is heading to is renamed or destroyed. The train is preparing to stop at a signal (chain or regular) that changes so that the train can now continue. The train is braking for a signal (chain o...
by Nosferatu
Thu Feb 01, 2024 4:45 pm
Forum: Gameplay Help
Topic: Is there a way to stop trains from choosing new stations mid-journey?
Replies: 12
Views: 570

Re: Is there a way to stop trains from choosing new stations mid-journey?

https://wiki.factorio.com/Railway/Train_path_finding#Repaths_that_happen_as_part_of_normal_train_operation Basically. Whenever a train hits traffic it tries to repath. Suggestions: Try to eliminate turnarounds and roundabouts in your train system. They give your trains many opertunites for strange b...
by Nosferatu
Sat Jan 13, 2024 4:23 pm
Forum: Technical Help
Topic: [1.1.101][linux] Game doesn't start any more
Replies: 4
Views: 517

Re: [1.1.101][linux] Game doesn't start any more

Did you install steam through snap?
by Nosferatu
Sun Dec 17, 2023 1:04 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 23929

Re: Friday Facts #389 - Train control improvements

You can make a requester station that sends a signal to tell the train what it should fetch next.
But if you need multiple trains to fullfil your stations needs tracking deliverys through combinator setups will be tricky.

And forget mixed trains
by Nosferatu
Sun Dec 17, 2023 12:26 pm
Forum: General discussion
Topic: Train 2.0 question
Replies: 22
Views: 2354

Re: Train 2.0 question

I'll try to think trough solution "a" based on my current 1,2k Science Base: Copper Ore Stations: 27 - 5/8 Copper Ore Deliver: 4 - 10/12 Iron Ore Stations: 24 - 5/13 Iron Ore Deliver: 5 - 9/13 Coal Stations: 8 - 1/4 Coal Deliver: 2- 2/2 Stone Station: 7- 1/3 Stone Deliver: 2 - 2/3 Trains: ...
by Nosferatu
Mon Dec 11, 2023 10:44 pm
Forum: Logistic Train Network
Topic: [not a bug] Depot priority not working
Replies: 3
Views: 453

Re: Depotpriority not working

I think depot priority only affects which trains are used first for deliveries not where they are sent afterwards.
by Nosferatu
Thu Nov 30, 2023 1:01 pm
Forum: Gameplay Help
Topic: Dynamic Train Stop activation/deactivation
Replies: 9
Views: 882

Re: Dynamic Train Stop activation/deactivation

What you need for that is a SR latch https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#RS_latch_-_single_decider_version But before we go into details: Why? Deactivating and activating is not recommend. It's better to calculate how many train loads are missing and set the train limit throu...
by Nosferatu
Tue Nov 14, 2023 11:29 am
Forum: Releases
Topic: Version 1.1.97
Replies: 5
Views: 6414

Re: Version 1.1.97

Wow. Another set of edge case bug fixes.

Makes me wonder. What's the state of the bug war?
How does this graph look at the moment? : https://factorio.com/blog/post/fff-313
by Nosferatu
Sat Nov 11, 2023 4:39 pm
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 920

Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule

...he inserters are connected to the output with green wire. That's step one - the output sends the "Expected train inventory after un-/loading is complete. " So in your example it sends 1000 gravel and 1000 whatever that black thing is Now we need to subtract from that signal what the tr...
by Nosferatu
Sat Nov 11, 2023 1:02 pm
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 920

Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule

Is the train station set to "read train content" ?
What signals do your inserts get when the loading malfunctions? (Connect wire to electric pole and read the signal there)

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