Search found 264 matches

by Nosferatu
Thu Aug 07, 2025 5:57 pm
Forum: Gameplay Help
Topic: "Station not full" condition problem
Replies: 4
Views: 182

Re: "Station not full" condition problem

Copper Depot is written white in the map. So it's not full.
I think you did not set a train limit at copper station.
by Nosferatu
Wed Jul 16, 2025 4:27 pm
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 11
Views: 566

Re: Windows Headless Server Edition

From Wiki: Multiplayer
The headless package does not contain any files irrelevant for a pure server, such as graphics and sounds. It is also not linked against libraries that may not be present on a server machine, such as Xlib, libGL or libasound.
The Library linking is not a problem on windows ...
by Nosferatu
Thu Jul 03, 2025 10:34 am
Forum: Ideas and Suggestions
Topic: Better drone charging AI would be nice
Replies: 1
Views: 187

Re: Better drone charging AI would be nice

There are bases out there that have thousands of bots so
...for performance reasons, we don't do any pathfinding at all.
I can only suggest: Don't build robot networks that go around enemy territorry. Simply kill those bastards and straighten your defensline.

If you want to know more about robots ...
by Nosferatu
Wed Jun 25, 2025 3:39 am
Forum: Not a bug
Topic: [2.0.55] Incorrect Train Icon Showing (No Path instead of Waiting for Destination (Zzz))
Replies: 2
Views: 290

Re: [2.0.55] Incorrect Train Icon Showing (No Path instead of Waiting for Destination (Zzz))

This behaviour indicates that there is another station with this name, somewhere else, which is not reachable.
by Nosferatu
Mon May 26, 2025 10:25 am
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1550

Re: Second play through and vaguely frustrated…

Try to get the Lazy Bastard Achievement on your second run.
That will teach you to automate as much as possible as early as possible. :P
by Nosferatu
Sat Apr 05, 2025 5:22 am
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 13
Views: 4510

Re: Is this 8 belt balancer efficient?

If Steel starves. Production will go down.
That will lower iron consumption. Steel will go up again.

If this is a problem build more mines and smelters.
by Nosferatu
Sat Mar 22, 2025 12:03 pm
Forum: Duplicates
Topic: [2.0.42] Problem when building a large platform using a blueprint
Replies: 2
Views: 244

Re: [2.0.42] Problem when building a large platform using a blueprint

That's known and is "Not a bug"
You can't build into areas that are not explored. I think that's a performance thing.
viewtopic.php?t=126825
by Nosferatu
Fri Mar 21, 2025 10:25 pm
Forum: Gameplay Help
Topic: Bulk Inserters only grabbing one item (no override)
Replies: 2
Views: 405

Re: Bulk Inserters only grabbing one item (no override)

Asteroid chunks have a stack size of 1.
You can never grab more of them
by Nosferatu
Wed Mar 19, 2025 12:59 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 2592

Re: Arc furnace VS blast furnace

If this is not a mod thing then maybe a translation problem?
The 3 furnaces are Stone, Steel and Electric
Check the link below to check their stats.
https://wiki.factorio.com/Electric_furnace

Are you talking about these?
by Nosferatu
Thu Feb 13, 2025 2:38 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 3372

Re: Possible yumako tree seed rate issue

You need to use a bio chamber.
This will give you 50% productivity bonus and your problem will disappear.
by Nosferatu
Wed Jan 29, 2025 12:38 pm
Forum: Gameplay Help
Topic: [SA] Megabasing on Vulcanus
Replies: 4
Views: 4009

Re: [SA] Megabasing on Vulcanus

I'm far from megabasing currently but I have moved most of my production to vulcanus already. And thought about it too.

Biolab can only be built on Nauvis so Science consumption stays there.
Each cell could have its own rocket silos for outbound traffic. But then you need to rail in the 3 rocket ...
by Nosferatu
Wed Dec 04, 2024 3:36 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 3605

Re: You die when a rocket lands on you

I died recently exactly because of this. Landed on Fulguro - got killed by my supplies.
No big deal. You respawn exactly where you died 10 seconds later.
Loosing my cargo would have been very bad...

Suggestion. The spot where a pod lands should be marked with an red X.
Gives the player time to ...
by Nosferatu
Thu Nov 28, 2024 8:10 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.21] Death message is broken with blank player name
Replies: 3
Views: 1286

Re: [2.0.21] Death message is broken with blank player name

In my oppinion the only bug would be that it let you join a game without a name.
Is that only possible in LAN Games?
by Nosferatu
Wed Nov 13, 2024 4:28 pm
Forum: Pending
Topic: [2.0.15] Trains stopping when hitting biters on automatic mode
Replies: 6
Views: 921

Re: [2.0.15] Trains stopping when hitting biters on automatic mode

I would like this to be a bug but it has always been like this.
There is a thread dedicated to it over in "Balancing"
viewtopic.php?f=16&t=46283
by Nosferatu
Sun Nov 10, 2024 9:13 am
Forum: Ideas and Suggestions
Topic: Biter Build up more intuitive
Replies: 11
Views: 1648

Re: Biter Build up more intuitive

@op
As others said watch your enemy.
But even more: watch your pollution cloud (option on the map)
If pollution reaches a nest evolution will raise fast.

Once you have efficiency modules mass produce them and use them everywhere.
Once you have electric smelting replace the old smelters.
Once you ...
by Nosferatu
Sun Nov 03, 2024 8:29 am
Forum: Ideas and Suggestions
Topic: Making quality more accessible without reducing its complexity
Replies: 10
Views: 2979

Re: Making quality more accessible without reducing its complexity

Possible solutions for the productivity exploit:
- Productivity meter remembers the lowest quality it produced. The extra is at that low productivity.
- The quality setting on recipes is used as minimum accepted ingredient. Productivity bonus produces minimum.
- Dedicated "any quality" recipe which ...
by Nosferatu
Wed Oct 30, 2024 8:20 am
Forum: Not a bug
Topic: Pump restricting flow
Replies: 3
Views: 569

Re: Pump restricting flow

Your pump info window says "can also be placed on water for loading and unloading oil tankers"
Could the cargo ship mod be responsible?

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