Search found 88 matches

by pezzawinkle
Sat Jul 04, 2020 2:50 am
Forum: Bob's mods
Topic: Hydrogen, or Hydrogen
Replies: 7
Views: 974

Re: Hydrogen, or Hydrogen

You can burn hydrogen? I'm a total newb and rushed fluid burners to have an outlet for all the hydrogen I'm generating, but it says the fluid value is 0 Joules? Angel's mods make it so you can't burn hydrogen, otherwise you should be able to. I added this back in for angels in February, so it is th...
by pezzawinkle
Sat Jul 04, 2020 2:46 am
Forum: Angels Mods
Topic: 1-to-N sorting of ores: Is there any hope?
Replies: 12
Views: 1053

Re: 1-to-N sorting of ores: Is there any hope?

While it was actually possible (ive done it in 0.15), not sure it is now. Either way, i used warehouses/silos to clean out the mess, and if you do plan on scaling, it is a no-brainer to move to N-to-1 sorting when you start using build outposts. If you really want a solid challenge, around the 1-to-...
by pezzawinkle
Sat Jul 04, 2020 2:30 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

I need to verify it in practice, but I believe that you can now violate conservation of energy with hydrogen, since Bob made it burnable, even on tier 1 buildings with no modules: Hydrogen has a fuel value of 33 kJ/unit. You can produce 60 hydrogen per second using 4 electrolysers set to purified w...
by pezzawinkle
Tue Jun 30, 2020 2:24 am
Forum: Angels Mods
Topic: angelsrefining cant place prod mods when create uran
Replies: 1
Views: 231

Re: angelsrefining cant place prod mods when create uran

This is either an oversight, or deliberate... if the former, than we can fix that relatively easy, if the later, than... well, its working as intended?
by pezzawinkle
Sat May 30, 2020 4:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

Hi ya, thanks for the update. Just had this problem loading. I have reported to MadClown, but not really sure which mod is causing it Thanks MadClown - AngelBob Nuclear Extension.JPG This should be fixed on my end (clowns), and i have also added a "default" to angels script to account for these iss...
by pezzawinkle
Sat May 16, 2020 7:29 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

Sorry for the late reply... but this appears to have been caused by a "was broken, now fixed" problem, can you please run a test with the latest version please. I can confirm that the newest versions are working as intended. I would like to apologise if you happened to have access to exotic materia...
by pezzawinkle
Fri May 15, 2020 2:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

Updating the Angels suite changed a recipe that would force me to demolish all my refining and smelting setup to build another one. I was using : - Refining 0.11.7 - Smelting 0.6.3 - Petrochem 0.9.5 - Bio 0.7.5 The ore sorting process gave me slag, copper ore and iron ore. However when I updated th...
by pezzawinkle
Tue Apr 14, 2020 1:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3627
Views: 652621

Re: Development and Discussion

I wonder why modules research (lvl 1-8) always require basic circuit boards? I think to make modules progression more meaningful tiers 3-5 and 6-8 should use logic and processor boards. It would also perfectly match with B&A play, where new type of crystals are added - splinters/shards/crystal. Now...
by pezzawinkle
Tue Apr 14, 2020 1:53 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

d33zoyle wrote:
Mon Apr 13, 2020 12:58 pm
In a recent update, the fuel value for liquid fuel was reduced from 2.3 MJ to 300 kJ, was this intentional?
Yes.
This was missed during the fluid fuel value addition and has now been balanced to still be better than fuel-oil, and still be useful to make the enriched fuel blocks.
by pezzawinkle
Mon Apr 13, 2020 1:59 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

The carbon in that recipe comes from the limestone. Bobs process is quite valid in its original form, (ends up being sulfur neutral). All i did was make the recipe craftable not fully integrated. For now we just want to see if it gets used or needs balance.
by pezzawinkle
Tue Apr 07, 2020 1:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

Ah, that sounds like you have been hit by the bug of the game not spawning bobmonium and rubyte, yet has the smelting recipes for them... This somewhat persistent bug has been fixed for the next release and has been slipping through much of the checks because it only shows up when bobs MCI and angel...
by pezzawinkle
Fri Apr 03, 2020 12:20 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

This looks like an issue with extendedangels (and possibly others) referencing the wrong icon, it should be looking for the angelsrefining icon now. I have given adam the heads-up.
by pezzawinkle
Mon Mar 23, 2020 1:36 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3627
Views: 652621

Re: Development and Discussion

That is indeed the tech overhaul, which you can turn off. But i do highly recommend the challenge :D
by pezzawinkle
Mon Mar 23, 2020 12:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

Should chemical and metal mixing furnaces from Bob's require Block 2? In case this is not intended, combining the current version (Industry 0.3.4) with Bob's Metals and its default settings yields chemical and metal mixing furnaces that requires steel to make (Construction Block 2) and a Casting Ma...
by pezzawinkle
Mon Mar 23, 2020 12:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3627
Views: 652621

Re: Development and Discussion

The further advanced versions should be there unless something has gone horribly wrong, they may not appear as connected in the tech overhaul due to the way the tree has been segmented. I would like to hear back from you (here is fine) if they do indeed not exist.
by pezzawinkle
Mon Mar 23, 2020 12:04 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 118
Views: 32040

Re: [MOD 0.16] MadClown01's Processing

Thanks for the quick fix, i have done a more substantial fix for the portal version, i did get to it as quick as it could.
by pezzawinkle
Wed Feb 19, 2020 12:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

This is what I propose to try to balance the fluid fuel_values around existing solid fuel_values... .... --- Proposed reduce oil liquids by 4x to fit with the gases and solid conversions better --- liquid-naphtha 450 -- pollution 1.2x liquid-fuel-oil 475 liquid-fuel 350 -- pollution 0.8x crude-oil ...
by pezzawinkle
Sun Feb 16, 2020 6:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428401

Re: Bugs & FAQ

I take responsibility for that mess... I will rebalance that, btw, how are the other "fuel gasses" balanced? Listed as Issue #38 on github, should be in the next update. FYI, to get those numbers i based them on methane as the default value, and used the mass based lower heating value... i "should" ...
by pezzawinkle
Sun Feb 16, 2020 6:26 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 118
Views: 32040

Re: [MOD 0.16] MadClown01's Processing

ah, i didn't see those issues... i hope the most recent version works well...
Please let me know on the mod portal if you find any more issues, i tend to visit that location more often.
by pezzawinkle
Sat Feb 15, 2020 3:52 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 128
Views: 38722

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

I have piggy-backed on the current version of angels ore generation scripts (for the most part), so this "should" have sorted most of the issues out.

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