Search found 45 matches

by The Colonist
Mon Jan 19, 2015 7:38 pm
Forum: Off topic
Topic: What's your 2nd favourite game?
Replies: 26
Views: 18850

Re: What's your 2nd favourite game?

Empire Total War without a doubt :D
by The Colonist
Fri Nov 28, 2014 6:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3][OS X Leopard] Factorio wont start :P
Replies: 4
Views: 1990

Re: [0.11.3] Factorio wont start :P

bobingabout wrote:I think you forgot a rather important peice of information there. What version of Mac OS X are you running?

AHH! I'm so sorry, im running Snow Leopard :)
by The Colonist
Fri Nov 28, 2014 5:14 am
Forum: Resolved Problems and Bugs
Topic: [0.11.3][OS X Leopard] Factorio wont start :P
Replies: 4
Views: 1990

[0.11.3][OS X Leopard] Factorio wont start :P

Hello, I decided to download 0.11.3 on my mac and upon launching the game after the download I received this message: "Check with the developer to make sure factorio works with this version of Mac OS X.You may need to reinstall the application. Be sure to install any available updates for the a...
by The Colonist
Tue Nov 04, 2014 10:31 pm
Forum: Balancing
Topic: The tank should be buffed
Replies: 25
Views: 20739

Re: The tank should be buffed

I'm pretty certain, that the tank in it's current form is only the first one. There will be some better tanks later, but for now, we are stuck with this one. In my most recent multiplayer game we just reached the point, where we can build tanks and they are pretty effective. At the moment there are...
by The Colonist
Tue Nov 04, 2014 5:17 pm
Forum: Balancing
Topic: The tank should be buffed
Replies: 25
Views: 20739

Re: The tank should be buffed

As game developer I would avoid having only one entity, which is so strong, that the players don't need to check out others. There are many different strategies yet to get rid of biters. The point is just to see clearly, which strategy is now the best, but it is from the game development sight a ba...
by The Colonist
Tue Nov 04, 2014 2:01 am
Forum: Balancing
Topic: The tank should be buffed
Replies: 25
Views: 20739

The tank should be buffed

I'm loving the tank but now that you can not shoot your primary out of the car you're only option is to use the tank. Yet the tank does not get the job done when it comes to dealing with large biter nests, in fact, its quite miserable. The cannon certainly needs a buff, currently you can only hit on...
by The Colonist
Mon Sep 22, 2014 4:48 am
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 37701

Re: That moment when,

That moment when you get an update from the dev on "Friday Facts" and you scream like a little girl.
by The Colonist
Sun Sep 21, 2014 7:01 pm
Forum: General discussion
Topic: There is a "Rocket Travel" tech?
Replies: 3
Views: 2078

There is a "Rocket Travel" tech?

Here i am trying out some console commands and i try out the one that researches all the tech. i leave the game, later i return to it and open the tech tree to find that the tech "Rocket Travel" is selected in the top right even though you can't see it in the tech tree. The icon shows a ro...
by The Colonist
Sun Sep 21, 2014 6:37 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997220

Re: Factorio Roadmap for 0.11 + 0.12

What do you guys mean by "proper tech tree" what was wrong with it before? I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at th...
by The Colonist
Sat Sep 20, 2014 4:09 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997220

Re: Factorio Roadmap for 0.11 + 0.12

What do you guys mean by "proper tech tree" what was wrong with it before?
by The Colonist
Sat Sep 13, 2014 2:22 pm
Forum: Releases
Topic: Version 0.10.10
Replies: 18
Views: 30573

Re: Version 0.10.10

Good to know it will be fixed, I can finnaly sleep tonight :)
by The Colonist
Sat Sep 13, 2014 6:26 am
Forum: Resolved Problems and Bugs
Topic: [0.10.10] Can't enter vehicles anymore
Replies: 11
Views: 5593

Re: [0.10.10] Can't enter vehicles anymore

I found out if you open Factorio in a shortcut on your desktop you can enter vehicles, however, if you open Factorio in your toolbar on the bottom of the screen you can't enter vehicles. Most mac users use the toolbar because it is more simple and saves more space for the desktop, but you'll have to...
by The Colonist
Sat Sep 13, 2014 4:36 am
Forum: Resolved Problems and Bugs
Topic: [0.10.10] Can't enter vehicles anymore
Replies: 11
Views: 5593

Re: [0.10.10] Can't enter vehicles anymore

I was just about to post the same topic,
I cant press enter to go in any vehicles(yes i checked the control layout) I'm running on mac OSX version 10.6.8
by The Colonist
Fri Sep 12, 2014 10:42 pm
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 31150

Re: Friday Facts #51 - First MP Game

You've made my day :D
by The Colonist
Thu Sep 11, 2014 3:35 am
Forum: Ideas and Suggestions
Topic: Make biters more agressive at night?
Replies: 0
Views: 1238

Make biters more agressive at night?

Perhaps biters could be more agressive at night? They would be more plentiful and attack your structures more often at night than in the daytime. This could encourage players to plan their attacks in the daytime and put at least a little strategy into the game :) . (biters would attack less in the d...
by The Colonist
Sat Sep 06, 2014 2:57 pm
Forum: Balancing
Topic: Is solar obsolete?
Replies: 5
Views: 11306

Re: Is solar obsolete?

Pollution is a minor factor in biter evolution. The main factor is time. Biters will evolve to medium after 10 hours and large after 20 hours even if you do nothing. You also get 10 minutes of accelerated evolution for every spawner you kill. The benefit of solar is it frees you from needing to fin...
by The Colonist
Sat Sep 06, 2014 5:05 am
Forum: Balancing
Topic: Is solar obsolete?
Replies: 5
Views: 11306

Is solar obsolete?

A couple hours in to my game, I discovered a large portion of the map(thanks to radars) and i see a significant amount of biter nests scattered around the map. my pollution is relatively small considering I run mostly on solar power and the little pollution I have is not reaching any of the spawners...
by The Colonist
Sat Sep 06, 2014 4:23 am
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 23119

Re: Friday Facts #50 Growing secretly

Love the progress on multiplayer :D

Keep up the great work!
by The Colonist
Sat Aug 30, 2014 12:23 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997220

Re: Factorio Roadmap for 0.11 + 0.12

Better graphics, tanks, and multiplayer!


It's beautiful.. :cry:
by The Colonist
Fri Aug 29, 2014 1:34 am
Forum: Off topic
Topic: Problems
Replies: 4
Views: 9294

Re: Problems

I bought the game for 2 days ago, and i wasnt logged on my account, i still bought it without beeing logge´d on, and i havent recieved any email about the game only a email from gopay, wich says: purchase 12,5 euro from website http://www.Factiorio.com, i hope i could get some help, ty for now. I e...

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