Search found 46 matches

by Xenomorph
Sat Jan 28, 2023 1:37 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 39
Views: 22260

Re: Factorio price increase - 2023/01/26

I don't care about the new price. I allready own the game since 0.13

And for a AAAAAAAAA game like factorio the new price is still ok ;)
by Xenomorph
Tue Sep 13, 2022 4:46 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40118

Re: Factorio is coming to Nintendo Switch™

It's an april fool joke, again? Or is it real?
by Xenomorph
Sat Apr 02, 2022 9:03 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 51408

Re: Friday Facts #369 - To the moon

Do you guys not have phones?
by Xenomorph
Sat Aug 14, 2021 1:28 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 103912

Re: Friday Facts #360 - 1.0 is here!

Happy Birthday Version 1.0
by Xenomorph
Tue Feb 26, 2019 7:21 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154417

Re: Friday Facts #283 - Prepare to Launch

According to Steam's global achievement stats, only 13.8% of players have the "smoke me a kipper" achievement, which implies that 86% of players have never won . I don't care for any achievement on steam and I even don't know what I has to do to "winning" the game. I launched so...
by Xenomorph
Tue Feb 12, 2019 4:03 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994488

Re: Factorio Roadmap for 0.17 & 0.18

And yet, shouldn't there already be an alpha version for adventurous players to try out and for modders to test and fix their mods? An alpha version of an alpha version? :roll: If 0.17 isn't released I think they can change a lot of things which makes fixed mods for an older 0.17 unplayable an the ...
by Xenomorph
Sun Dec 17, 2017 9:56 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 12409

Re: Version 0.16.5

Wow, your updates come so fast and kill more bugs the mobile infantry ever does. Or did you just troll us? You did so much testing before release 16.0 and know the most bugs and need several weeks to annihilate. But this bug free version 16.x you didn't release. You release the "buggy" 16....
by Xenomorph
Mon Nov 27, 2017 6:42 pm
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 22037

Re: Version 0.15.38

Wow, what a useless upgrade...

...the keyboard change the colour? Really ?! But why?
by Xenomorph
Thu Jun 29, 2017 6:22 am
Forum: Ideas and Suggestions
Topic: Split powersupply in AC/DC
Replies: 6
Views: 2603

Split powersupply in AC/DC

Hi, how do you find the idea to split the powergrid in an AC and a DC grid? AC is produced by the generators and is used for power up the machines and inserters. DC is produced by solarplants and can be stored in batteries. To use AC and DC together you need converters and inverters. And to make the...
by Xenomorph
Mon Jun 12, 2017 2:57 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 24050

Re: Friday Facts #194 - Automated combinator pipeline

bobingabout wrote:
oLaudix wrote:
Gen. O'Neill wrote:That was a waste of a perfectly good explanation.
Atlantis Season 1 episode 1, in response to Dr Meredith Rodney McKay's brief explanation of what a ZPM is.
Indeed
by Xenomorph
Mon Jun 12, 2017 2:51 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 24050

Re: Friday Facts #194 - Automated combinator pipeline

...how long it will take if somebody make an video with a combinator controlled light-display to show a video of mario paint playing a song with the sound from miditorio :lol:
by Xenomorph
Wed Jun 07, 2017 12:53 pm
Forum: Ideas and Requests For Mods
Topic: [0.15] Evolution Reduction via Destruction
Replies: 0
Views: 780

[0.15] Evolution Reduction via Destruction

Please make the Evolution Reduction via Destruction mod playable for 0.15
by Xenomorph
Wed Jun 07, 2017 10:13 am
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 16
Views: 8622

Re: [MOD 0.15.x] Electric Boiler

I chanced the entities.lua and so my boilers has no more pollution :)
by Xenomorph
Tue Jun 06, 2017 9:00 pm
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 16
Views: 8622

Re: [MOD 0.15.x] Electric Boiler

Why does the boiler has pollution?

Power up a heating with electric energy does not make any pollution.
by Xenomorph
Mon Apr 24, 2017 4:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141116

Re: Friday Facts #187 - Space science & 0.15 graphics

Tuesday begins at 00:00, so i hope i can play 0.15 when i came form my nightshift in the morning. :D If i can't i give factorio a bad steam review ;) btw why the bad steam review increases? About 20 more in the last 3 month? Oh my god, 0.15 is out :D But now i only have 2 hours till i must go to wo...
by Xenomorph
Mon Apr 24, 2017 3:19 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141116

Re: Friday Facts #187 - Space science & 0.15 graphics

Tuesday begins at 00:00, so i hope i can play 0.15 when i came form my nightshift in the morning. :D
If i can't i give factorio a bad steam review ;)

btw why the bad steam review increases? About 20 more in the last 3 month?
by Xenomorph
Thu Apr 20, 2017 7:27 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994488

Re: Factorio Roadmap for 0.15 + 0.16

I suppose you're right but I was actually talking about the main game. There are plenty of games around that can get new challenges/options/settings etc. with mods. But I think the main game should contain more challenges, not everyone wants to install mods to keep a game interesting. The main game...
by Xenomorph
Wed Mar 29, 2017 2:42 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 68873

Re: Friday Facts #183 - Aiming for the release date

I like what you guys are doing with the game. I would, however, be careful with making the map view too powerful. I prefer the gameplay of having to walk to locations to "work" on the factory, rather than sit still and manage in god-mode. Don't give us too many ease-of-life capabilities. ...
by Xenomorph
Wed Mar 29, 2017 9:40 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291225

Re: Thank you (Make the dev-team happy today!)

Stewie533 wrote:My friend and me really love the puzzling and building games. We played modded Minecraft to bits. And have started with modded Factorio.
It is really addicting. So keep up the good work!
If you play modded factorio the thanks must go to the modders too ;)

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