Search found 42 matches

by Xenomorph
Tue Feb 26, 2019 7:21 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 77292

Re: Friday Facts #283 - Prepare to Launch

According to Steam's global achievement stats, only 13.8% of players have the "smoke me a kipper" achievement, which implies that 86% of players have never won . I don't care for any achievement on steam and I even don't know what I has to do to "winning" the game. I launched some rockets to space,...
by Xenomorph
Tue Feb 12, 2019 4:03 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 800
Views: 762654

Re: Factorio Roadmap for 0.17 & 0.18

And yet, shouldn't there already be an alpha version for adventurous players to try out and for modders to test and fix their mods? An alpha version of an alpha version? :roll: If 0.17 isn't released I think they can change a lot of things which makes fixed mods for an older 0.17 unplayable an the ...
by Xenomorph
Sun Dec 17, 2017 9:56 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 9679

Re: Version 0.16.5

Wow, your updates come so fast and kill more bugs the mobile infantry ever does. Or did you just troll us? You did so much testing before release 16.0 and know the most bugs and need several weeks to annihilate. But this bug free version 16.x you didn't release. You release the "buggy" 16.0 and upda...
by Xenomorph
Mon Nov 27, 2017 6:42 pm
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 14486

Re: Version 0.15.38

Wow, what a useless upgrade...

...the keyboard change the colour? Really ?! But why?
by Xenomorph
Thu Jun 29, 2017 6:22 am
Forum: Ideas and Suggestions
Topic: Split powersupply in AC/DC
Replies: 6
Views: 1032

Split powersupply in AC/DC

Hi, how do you find the idea to split the powergrid in an AC and a DC grid? AC is produced by the generators and is used for power up the machines and inserters. DC is produced by solarplants and can be stored in batteries. To use AC and DC together you need converters and inverters. And to make the...
by Xenomorph
Mon Jun 12, 2017 2:57 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 15020

Re: Friday Facts #194 - Automated combinator pipeline

bobingabout wrote:
oLaudix wrote:
Gen. O'Neill wrote:That was a waste of a perfectly good explanation.
Atlantis Season 1 episode 1, in response to Dr Meredith Rodney McKay's brief explanation of what a ZPM is.
Indeed
by Xenomorph
Mon Jun 12, 2017 2:51 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 15020

Re: Friday Facts #194 - Automated combinator pipeline

...how long it will take if somebody make an video with a combinator controlled light-display to show a video of mario paint playing a song with the sound from miditorio :lol:
by Xenomorph
Wed Jun 07, 2017 12:53 pm
Forum: Ideas and Requests For Mods
Topic: [0.15] Evolution Reduction via Destruction
Replies: 0
Views: 256

[0.15] Evolution Reduction via Destruction

Please make the Evolution Reduction via Destruction mod playable for 0.15
by Xenomorph
Wed Jun 07, 2017 10:13 am
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 16
Views: 3088

Re: [MOD 0.15.x] Electric Boiler

I chanced the entities.lua and so my boilers has no more pollution :)
by Xenomorph
Tue Jun 06, 2017 9:00 pm
Forum: Mods
Topic: [MOD 0.15.x] Electric Boiler
Replies: 16
Views: 3088

Re: [MOD 0.15.x] Electric Boiler

Why does the boiler has pollution?

Power up a heating with electric energy does not make any pollution.
by Xenomorph
Mon Apr 24, 2017 4:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 67593

Re: Friday Facts #187 - Space science & 0.15 graphics

Tuesday begins at 00:00, so i hope i can play 0.15 when i came form my nightshift in the morning. :D If i can't i give factorio a bad steam review ;) btw why the bad steam review increases? About 20 more in the last 3 month? Oh my god, 0.15 is out :D But now i only have 2 hours till i must go to wo...
by Xenomorph
Mon Apr 24, 2017 3:19 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 67593

Re: Friday Facts #187 - Space science & 0.15 graphics

Tuesday begins at 00:00, so i hope i can play 0.15 when i came form my nightshift in the morning. :D
If i can't i give factorio a bad steam review ;)

btw why the bad steam review increases? About 20 more in the last 3 month?
by Xenomorph
Thu Apr 20, 2017 7:27 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 800
Views: 762654

Re: Factorio Roadmap for 0.15 + 0.16

I suppose you're right but I was actually talking about the main game. There are plenty of games around that can get new challenges/options/settings etc. with mods. But I think the main game should contain more challenges, not everyone wants to install mods to keep a game interesting. The main game...
by Xenomorph
Wed Mar 29, 2017 2:42 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 37784

Re: Friday Facts #183 - Aiming for the release date

I like what you guys are doing with the game. I would, however, be careful with making the map view too powerful. I prefer the gameplay of having to walk to locations to "work" on the factory, rather than sit still and manage in god-mode. Don't give us too many ease-of-life capabilities. I will be ...
by Xenomorph
Wed Mar 29, 2017 9:40 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 497
Views: 142533

Re: Thank you (Make the dev-team happy today!)

Stewie533 wrote:My friend and me really love the puzzling and building games. We played modded Minecraft to bits. And have started with modded Factorio.
It is really addicting. So keep up the good work!
If you play modded factorio the thanks must go to the modders too ;)
by Xenomorph
Wed Mar 29, 2017 9:37 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 800
Views: 762654

Re: Factorio Roadmap for 0.15 + 0.16

We wouldn't make DLC, we would make an expansion. That is the difference. Broodwar and Throne of bhaal is Expansion, new skin of weapon is DLC. There are two types of DLCs. The one which comes for free and the other must been paid. But if you make an expansion like Broodwar it will be not for free....
by Xenomorph
Thu Feb 23, 2017 10:43 pm
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 4300

Re: Barrels post-tanker?

[*] Remove auto-connect and give us manual control over junctions. Use the "flow control" mod and you can build pipes that doesn't change their type. The straight stay straight, curves stay curves and T-junctions stay T-junctions when you build pipes beside them. If you deconstruct the pipes they w...
by Xenomorph
Thu Feb 23, 2017 11:21 am
Forum: General discussion
Topic: Barrels post-tanker?
Replies: 27
Views: 4300

Re: Barrels post-tanker?

Just a to b?

Did you build belts from every mine to your base, too? :o
by Xenomorph
Tue Feb 07, 2017 8:07 am
Forum: Releases
Topic: Version 0.14.22
Replies: 35
Views: 33229

Re: Version 0.14.22

Since this update my Power Rail mod cause an error when i deconstruct a part of the track...

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