Search found 20 matches

by pieterhulsen
Mon Oct 07, 2019 9:11 am
Forum: Ideas and Suggestions
Topic: concrete and landfill size
Replies: 10
Views: 277

Re: concrete and landfill size

I am glad people responded but the suggestion was not about the keybinding...

do you agree or disagree with my actual suggestion?
by pieterhulsen
Fri Oct 04, 2019 7:32 pm
Forum: Ideas and Suggestions
Topic: concrete and landfill size
Replies: 10
Views: 277

concrete and landfill size

Hello all, This is the tiniest of iritations and not that important and im sorry if it already has been suggested or discussed. But my irritation is that i tend to have a preferred size for my concrete laying by hand and landfill. So having to press '+' every time I load the game is a tine anoyance....
by pieterhulsen
Tue Sep 03, 2019 9:43 am
Forum: General discussion
Topic: moving Factories
Replies: 2
Views: 499

Re: moving Factories

Do you mean assemblers or factories made as a whole? When you have acces to bots you can use the ''cut' function or blueprints. Before that you can use blueprints to give an overview but you have to manually place the assemblers etc. I can't help you with mods though, i simply don't know. To mods: p...
by pieterhulsen
Tue Aug 27, 2019 9:20 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19484

Re: Friday Facts #309 - Controversial opinions

Inserters should not chase items disagree, but don't care so strongly one way or the other Blueprint import/export should be a modded feature I think it should be an option when starting a new map. I understand the frustration with this feature, but on the other hand why not let each player decide ...
by pieterhulsen
Wed Aug 07, 2019 9:11 am
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 4171

Re: When do YOU give up and start fresh?

I want to make a megabase, but now that I have all the sciences including space up to 90 per minute stable I don't know how to really progress anymore. It is all in a main bus style with basically no room to expand. Instead of improving I would have to start a totally new (train style) base which ca...
by pieterhulsen
Fri May 10, 2019 3:06 pm
Forum: Gameplay Help
Topic: how many logistic/construction robots needed?
Replies: 20
Views: 2212

Re: how many logistic/construction robots needed?

Is there any updated advice on planning how many logistic robots you need for a given configuration. I tried searching the forums, but there are so many hits on logistics, bots, and how many; this is the most relevant search result that I found. I have just started my first use of a significant bot...
by pieterhulsen
Fri Apr 26, 2019 8:50 am
Forum: Show your Creations
Topic: My first Factory
Replies: 6
Views: 690

Re: My first Factory

Sorry, but who cares? What is the point of this thread? [...] (moderated) I actually find it curious to see a new players progress, especially since he didn't start of all spaghetti like most of us. On the reddit you will find a lot of posts like these. Maybe not for u as a target audience, but you...
by pieterhulsen
Fri Apr 05, 2019 9:50 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 66
Views: 5065

Re: What mods are you using - and why?

at the moment just 2:

- Long reach (because walking up to everything sucks)
- Advanced electric, gives higher tiers accumulators and solar panels at a cost.

Advanced electric is great to have solar yet not pave over huge areas or patches.
by pieterhulsen
Mon Feb 18, 2019 9:16 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 31998

Re: Friday Facts #282 - 0.17 in sight

The hand tool sounds great, and I think the idea can be extended for the bots themselves. For example, when deconstructing a huge forest, your inventory will quickly fill with wood, then the bots themselves can't go back in because it's full. Currently I need to manually allocate space for them. fa...
by pieterhulsen
Fri Feb 08, 2019 10:47 am
Forum: Ideas and Suggestions
Topic: Gun turret range
Replies: 14
Views: 826

Re: Gun turret range

Gun turrets have better DPS but laser turrets a better range.
The best combination is to use the two of them together.
by pieterhulsen
Wed Feb 06, 2019 11:16 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 3360

Re: I Miss Alien Artifacts!

I don't miss them at all and I would not like it if they made "hunting" a required part of the game again to get to certain upgrades. I would say the only thing they could give is recources that are otherwise also available. Eg. 1 artifact is 10 iron ore or 5 stone ore if you want to put recipes in ...
by pieterhulsen
Tue Jan 23, 2018 10:16 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 16915

Re: Friday Facts #226 - New mod portal & other news

Regarding bots vs belts: First of all, glad that you take your time and don't go into any hastly decisions. You have a great game standing and it be difficult to change a major feature like this. I reallly believe that the solution does not lie with the bots, they can remain the same but with improv...
by pieterhulsen
Mon Dec 11, 2017 1:30 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 29145

Re: Friday Facts #220 - The best Friday Facts ever

I love everything about the artillery train except that you fire for free, building more than one just seems to destructive that way. An upgraded thank shell with a stackload of 200 or so would be perfect. and of course, now we need an gunn turret train :twisted: who told u that the shells are free...
by pieterhulsen
Mon Dec 11, 2017 1:14 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 29145

Re: Friday Facts #220 - The best Friday Facts ever

I love everything about the artillery train except that you fire for free, building more than one just seems to destructive that way.
An upgraded thank shell with a stackload of 200 or so would be perfect.

and of course, now we need an gunn turret train :twisted:
by pieterhulsen
Thu May 11, 2017 9:12 am
Forum: Balancing
Topic: Iron sticks instead of iron ore in concrete recipe
Replies: 8
Views: 1509

Re: Iron sticks instead of iron ore in concrete recipe

i just run a single yellow belt of half bricks half ore that i take of just before smelting area and run that line down to the water.
Concrete goes into passive providers, bots do my concreting. Takes a lot of power but saves me work
by pieterhulsen
Thu May 11, 2017 9:07 am
Forum: Gameplay Help
Topic: trains not loading fast enough
Replies: 18
Views: 2348

Re: trains not loading fast enough

A basic belt carries 13.33 items / sec and an electric mining drill mines 0.525/sec . So you need 13.33/0.525 = 25.4 mining drills to compress a yellow belt. If you have more than 26 miners then increase the belt speed, if you have less than 26 feeding this train station the belt speed isn't the pr...
by pieterhulsen
Fri Mar 03, 2017 2:01 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 30470

Re: Friday Facts #180 - Map interaction

Rhamphoryncus wrote:Nice stuff! How about a way to highlight or search for specific ores? It comes up most often with mods but I've seen vanilla players have trouble spotting things too.
yes seconded! That would be great!

I love the map changes proposed in the FF!
Keep up the good work and see you in 0.15!
by pieterhulsen
Fri Jan 27, 2017 11:09 am
Forum: Ideas and Suggestions
Topic: simple suggestion
Replies: 1
Views: 268

simple suggestion

Hello All, I do not always play with the same mods or even with mods at all. So my different saves have different mods. And the factories feel vastly different, which is why I like to switch sometimes. My suggestion is that when you go to the load screen and click on a save, you can have a button: '...
by pieterhulsen
Wed Dec 28, 2016 2:47 pm
Forum: Gameplay Help
Topic: Experienced builders' help needed.
Replies: 12
Views: 1975

Re: Experienced builders' help needed.

I am really bad with wires and generally just play without them, but i do thinkk this should be possible with wires.
by pieterhulsen
Tue Dec 20, 2016 3:55 pm
Forum: Gameplay Help
Topic: How many roboports do I have?
Replies: 5
Views: 975

Re: How many roboports do I have?

If you have one continuous electric network you could click one powerpole (of any size) and it would tell you the electric usage and how many roboports you have. Otherwise you are reliant on a mod like advanced logistic network. I do not actually know the answer to your second question. But i think ...

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