Search found 58 matches

by zx64
Thu Jul 30, 2020 12:44 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 814
Views: 122927

Re: pY Alien Life - Discussion

Wasn't sure if to post it here or in pyPH, but since some of these recipes are pyAL specific I figured here. Glassware with boron trioxide recipe goes from 3x to 1x when using the hot air version. Glassware with purified quartz and refined syngas would go from 6x to 2x with hot air except that varia...
by zx64
Sun Apr 05, 2020 1:23 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337005

Re: pY Coal Processing - Discussion

PH values: https://github.com/pyanodon/pypetroleumhandling/blob/master/data.lua#L146 (haven't checked if the commented out values for the other mods have diverged). RO values: https://github.com/pyanodon/pyrawores/blob/master/data.lua#L292 If you're looking for maxing energy density, then consider f...
by zx64
Fri Apr 03, 2020 10:22 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 785
Views: 122547

Re: pY HighTech Discussion

Since this is the HT thread, it's worth noting that oil burners are a PH thing (as is fuel oil...)
As for the combustion turbines, yeah, they get a double whammy of low efficiency and 800C combustion fluid losing you 20% of the listed power output.
by zx64
Fri Apr 03, 2020 9:56 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 785
Views: 122547

Re: pY HighTech Discussion

Combustion turbines Mk1 and Mk2 also suffer from having sub-100% efficiency, so are worse than oil burners for turning fuel oil into power. Last time I ran the numbers, one 25k tank of fuel oil at 1.5MJ is 37.5GJ if burned with an oil burner, 12.4GJ when feeding the converted 800C combustion fluid t...
by zx64
Wed Apr 01, 2020 9:00 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 785
Views: 122547

Re: pY HighTech Discussion

Thanks!
by zx64
Wed Apr 01, 2020 8:43 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337005

Re: pY Coal Processing - Discussion

Just noticed that glassworks-mk04 requires a glassworks-mk04 to produce.
by zx64
Wed Apr 01, 2020 3:16 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 199933

Re: pY Raw Ores Discussion

Is needing two sintered nexelit intended for this molten nexelit recipe? I ask because it cancels out the 1 reduced to 2 sintered expansion from the sintering step which upsets the usual balance of sintered recipes producing less molten-per-craft in exchange to getting more crafts and thus more molt...
by zx64
Wed Apr 01, 2020 2:22 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 785
Views: 122547

Re: pY HighTech Discussion

Quick question about the new glassworks: you can't seem to craft fiberglass in them despite it being defined in the code https://github.com/pyanodon/pyhightech/ ... .lua#L1010
Maybe it's because that recipe has too many fluids for the glassworks building?
by zx64
Fri Aug 23, 2019 2:04 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 785
Views: 122547

Re: Kicalk plantations should glow

Most (raw fiber) recipes for the Kicalk plantation require an extra lamp. That makes me think they should glow in the dark when working. Did you mean glow like the vanilla centrifuges? Here's the relevant bit of centrifuge's entity definition that makes it glow when working: working_visualisations ...
by zx64
Fri Aug 23, 2019 1:48 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 814
Views: 122927

Re: pY Alien Life - Discussion

I'm not sure if you've fully locked down your plans for recipes and tech but I found https://en.wikipedia.org/wiki/Ethylene#Ethylene_as_a_plant_hormone interesting: First some fruits were used as a catalyst to speed up production, then people discovered that kerosene lamps also worked and finally th...
by zx64
Fri May 03, 2019 4:24 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 785
Views: 122547

Re: pY HighTech Discussion

I've locally done the search/replace of player to character on pyRO's and pyHT's data-updates.lua and have been able to run on 0.17.35 just fine, didn't have to touch stdlib.
by zx64
Thu May 02, 2019 6:12 pm
Forum: PyMods
Topic: I have a maybe BUG report For PY RO
Replies: 4
Views: 811

Re: I have a maybe BUG report For PY RO

Don't forget the main process which produces Iron Slime also produces Iron-Pulp-01 which also goes to Iron-Pulp-07.
by zx64
Wed May 01, 2019 4:47 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337005

Re: pY Coal Processing - Discussion

Just wanted to draw your attention to this upcoming breaking change:
70188

The fix should be a simple search and replace of "player" to "character" in pyHT's and pyRO's data-updates.
by zx64
Thu Apr 18, 2019 4:06 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 337005

Re: pY Coal Processing - Discussion

Re: the new recipes (coal dust gasification, the new fuel rod recipes for raw ores etc.), don't forget you'll need new migrations so saves that have already researched the relevant technologies have the appropriate recipes unlocked.
by zx64
Mon Apr 15, 2019 10:05 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 199933

Re: pY Raw Ores Discussion

immortal_sniper1 wrote: ↑
Mon Apr 15, 2019 9:50 am
you need the uranium chain for intelligence units for high tech science
Well that's nice. No reason it should be the only place it gets used.
by zx64
Mon Apr 15, 2019 9:37 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 199933

Re: pY Raw Ores Discussion

immortal_sniper1 wrote: ↑
Mon Apr 15, 2019 9:28 am
raw ores already modiffies that science by adding lead
Mm, but that's changing coated container rather than nuclear sample (which seems like an ideal candidate for using the Raw Ores uranium chain in some way).
by zx64
Mon Apr 15, 2019 8:47 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 199933

Re: pY Raw Ores Discussion

Some Uranium related questions: Is it intended for Uranium Ore to have the vanilla stack size of 50? Asking since all the other stack sizes have been changed. Would you be willing to add the option of re-fluidising the intermediate powders? e.g. you made a bunch of 70% powder then once you've resear...
by zx64
Sat Apr 13, 2019 8:09 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 199933

Re: pY Raw Ores Discussion

I've noticed that Mineralized Water is only used for one recipe (copper coating) and is otherwise only for compatibility with Angels mod(?).
Would it make sense for Raw Ores to change that copper coating recipe to use a Raw Ores specific fluid instead (e.g. saline, molten copper etc.)?
by zx64
Sat Jan 27, 2018 11:18 pm
Forum: Ideas and Suggestions
Topic: Diesel generator as power source
Replies: 5
Views: 1707

Re: Diesel generator as power source

Klonan has implemented this as a mod: https://mods.factorio.com/mods/Klonan/KS_Power
by zx64
Wed Dec 13, 2017 9:13 pm
Forum: Duplicates
Topic: [0.16] Pinned achivement progress regressions from 0.15
Replies: 1
Views: 300

[0.16] Pinned achivement progress regressions from 0.15

Noticed a few things: Progress bar doesn't appear Text positioning is very tightly aligned to bottom Each pinned summary display seems to be excessively wide compared to 0.15 0.15 https://i.gyazo.com/8d6cf640713e1c609cd2f8221e085787.png 0.16 https://i.gyazo.com/67406552911a0d162c9c0027292e3ba5.png

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