Search found 9 matches

by Buzzec
Sat Jan 25, 2020 1:52 am
Forum: Pending
Topic: [0.17.79] Crash on save game, not enough memory
Replies: 2
Views: 890

Re: [0.17.79] Crash on save game, not enough memory

Thought it might just be nothing, thanks for looking anyway!
by Buzzec
Fri Jan 24, 2020 8:10 am
Forum: Pending
Topic: [0.17.79] Crash on save game, not enough memory
Replies: 2
Views: 890

[0.17.79] Crash on save game, not enough memory

An auto-save returned an error that it could not save the game (I don't remember the exact wording) so I tried to save the game manually and the game crashed with a out of memory error, which was weird as I had more than 16 GB of free RAM according to task manager. This is a heavily modded game and ...
by Buzzec
Wed Mar 28, 2018 1:13 am
Forum: Ideas and Suggestions
Topic: train customization
Replies: 1
Views: 976

Re: train customisation

You can get your name on the trains in your games, just not in public release as they promised that to the backers exclusively. To add them in your game just add your name to data/core/backers.json. There are over 3000 names already, so it may take a while to find it!
by Buzzec
Tue Mar 27, 2018 9:17 pm
Forum: Ideas and Suggestions
Topic: Make use of bodies of water
Replies: 4
Views: 2146

Re: Make use of bodies of water

I think it would be kind of cool to add in a shipping system (similar to trains) to add use to water. By allowing access to the ocean in the form of boats, offshore oil and other water resources could easily spawn off of that! Also, related to this, a continents type map could be added to allow for ...
by Buzzec
Tue Mar 27, 2018 9:08 pm
Forum: Ideas and Suggestions
Topic: Splitter Priority Filter
Replies: 3
Views: 1828

Re: Splitter Priority Filter

You can accomplish this with 2-3 splitters. Not everything has to be solved by the game rather than the player imo. Not for some of the designs I had in mind, but of course there are other ways to solve problems than these designs (infinity many in fact!). The addition I propose would not detract i...
by Buzzec
Tue Mar 27, 2018 5:43 am
Forum: Ideas and Suggestions
Topic: Splitter Priority Filter
Replies: 3
Views: 1828

Splitter Priority Filter

TL;DR Add a new ability for splitters to prioritize filtered items, rather than force. What ? Currently splitters have a single way to filter items, what I call "force" mode. In force mode splitters will force all the selected items down one path and jam if there is no space for those ite...
by Buzzec
Sat Apr 29, 2017 11:05 pm
Forum: Not a bug
Topic: [0.15.3] Robots bring 5 fish
Replies: 2
Views: 1118

Re: [0.15.3] Robots bring 5 fish

Oh, whoops I missed that. Now I need to quintuple my rocket production! ;)
by Buzzec
Sat Apr 29, 2017 4:25 am
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Robot Repairing Car from far away
Replies: 1
Views: 2047

[0.15.3] Robot Repairing Car from far away

When a robot starts to repair a car in motion it only has to hit it once and then it will remain in place. The robot is still repairing the car even though it's very far away after a short period of time. I can charge my car into an alien base with this and be invincible (until the pack runs out).
by Buzzec
Sat Apr 29, 2017 4:22 am
Forum: Not a bug
Topic: [0.15.3] Robots bring 5 fish
Replies: 2
Views: 1118

[0.15.3] Robots bring 5 fish

When I deconstruction planner fish they bring me 5 of them per fish. I don't think this is right.

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