Search found 9 matches
- Sat Jan 25, 2020 1:52 am
- Forum: Pending
- Topic: [0.17.79] Crash on save game, not enough memory
- Replies: 2
- Views: 1275
Re: [0.17.79] Crash on save game, not enough memory
Thought it might just be nothing, thanks for looking anyway!
- Fri Jan 24, 2020 8:10 am
- Forum: Pending
- Topic: [0.17.79] Crash on save game, not enough memory
- Replies: 2
- Views: 1275
[0.17.79] Crash on save game, not enough memory
An auto-save returned an error that it could not save the game (I don't remember the exact wording) so I tried to save the game manually and the game crashed with a out of memory error, which was weird as I had more than 16 GB of free RAM according to task manager. This is a heavily modded game and ...
- Wed Mar 28, 2018 1:13 am
- Forum: Ideas and Suggestions
- Topic: train customization
- Replies: 1
- Views: 1232
Re: train customisation
You can get your name on the trains in your games, just not in public release as they promised that to the backers exclusively. To add them in your game just add your name to data/core/backers.json. There are over 3000 names already, so it may take a while to find it!
- Tue Mar 27, 2018 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Make use of bodies of water
- Replies: 4
- Views: 2883
Re: Make use of bodies of water
I think it would be kind of cool to add in a shipping system (similar to trains) to add use to water. By allowing access to the ocean in the form of boats, offshore oil and other water resources could easily spawn off of that! Also, related to this, a continents type map could be added to allow for ...
- Tue Mar 27, 2018 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Splitter Priority Filter
- Replies: 3
- Views: 2442
Re: Splitter Priority Filter
You can accomplish this with 2-3 splitters. Not everything has to be solved by the game rather than the player imo.
Not for some of the designs I had in mind, but of course there are other ways to solve problems than these designs (infinity many in fact!). The addition I propose would not detract ...
Not for some of the designs I had in mind, but of course there are other ways to solve problems than these designs (infinity many in fact!). The addition I propose would not detract ...
- Tue Mar 27, 2018 5:43 am
- Forum: Ideas and Suggestions
- Topic: Splitter Priority Filter
- Replies: 3
- Views: 2442
Splitter Priority Filter
TL;DR
Add a new ability for splitters to prioritize filtered items, rather than force.
What ?
Currently splitters have a single way to filter items, what I call "force" mode. In force mode splitters will force all the selected items down one path and jam if there is no space for those items on ...
Add a new ability for splitters to prioritize filtered items, rather than force.
What ?
Currently splitters have a single way to filter items, what I call "force" mode. In force mode splitters will force all the selected items down one path and jam if there is no space for those items on ...
- Sat Apr 29, 2017 11:05 pm
- Forum: Not a bug
- Topic: [0.15.3] Robots bring 5 fish
- Replies: 2
- Views: 1310
Re: [0.15.3] Robots bring 5 fish
Oh, whoops I missed that. Now I need to quintuple my rocket production! 

- Sat Apr 29, 2017 4:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Robot Repairing Car from far away
- Replies: 1
- Views: 2470
[0.15.3] Robot Repairing Car from far away
When a robot starts to repair a car in motion it only has to hit it once and then it will remain in place. The robot is still repairing the car even though it's very far away after a short period of time. I can charge my car into an alien base with this and be invincible (until the pack runs out).
- Sat Apr 29, 2017 4:22 am
- Forum: Not a bug
- Topic: [0.15.3] Robots bring 5 fish
- Replies: 2
- Views: 1310
[0.15.3] Robots bring 5 fish
When I deconstruction planner fish they bring me 5 of them per fish. I don't think this is right.