Splitter Priority Filter
Moderator: ickputzdirwech
-
- Fast Inserter
- Posts: 242
- Joined: Fri Jan 05, 2018 8:47 pm
- Contact:
Re: Splitter Priority Filter
You can accomplish this with 2-3 splitters. Not everything has to be solved by the game rather than the player imo.
Re: Splitter Priority Filter
Not for some of the designs I had in mind, but of course there are other ways to solve problems than these designs (infinity many in fact!). The addition I propose would not detract imo from those other designs, just add new functionality and room for creativity for new ones!Hedning1390 wrote:You can accomplish this with 2-3 splitters. Not everything has to be solved by the game rather than the player imo.
-
- Fast Inserter
- Posts: 242
- Joined: Fri Jan 05, 2018 8:47 pm
- Contact:
Re: Splitter Priority Filter
Creativity comes from dealing with restrictions imo. Imagine playing tetris with only the long straight pieces. Pretty boring.
This function doesn't take much space at all. Not more than a lane balancer. Maybe you want splitters to have an option to lane balance too?
This function doesn't take much space at all. Not more than a lane balancer. Maybe you want splitters to have an option to lane balance too?