Search found 52 matches
- Mon Apr 11, 2022 12:16 pm
- Forum: Mods
- Topic: Realistic Fusion Power
- Replies: 3
- Views: 2863
Re: Realistic Fusion Power
thanks yeah, blueprints would be nice. I hope someone (not me!) Makes a nice fusion power blueprint book, and in an ideal world it'd be compatible with Nilaus's city blocks as I love how neat they are.
- Thu Apr 07, 2022 9:44 am
- Forum: Mods
- Topic: Realistic Fusion Power
- Replies: 3
- Views: 2863
Realistic Fusion Power
I tried to find a topic about this, couldn't.
I like it but I gotta confess, I cheat just to get to the direct fusion to energy converter. Can't find any lets plays on youtube about it either. Has anyone made any blueprints to make this easier? Would appreciate advice on a really fun mod, solar ...
I like it but I gotta confess, I cheat just to get to the direct fusion to energy converter. Can't find any lets plays on youtube about it either. Has anyone made any blueprints to make this easier? Would appreciate advice on a really fun mod, solar ...
- Fri Apr 01, 2022 11:20 am
- Forum: Gameplay Help
- Topic: Why are "logistic requests disabled"?
- Replies: 4
- Views: 25634
Re: Why are "logistic requests disabled"?
I wanted to say thanks. Never noticed this before and I didn't even know it was a thing.bormand wrote: Fri Apr 16, 2021 1:55 pm Just enable checkbox above ("Personal logistics and auto-trash") and it should work.
- Sat Mar 12, 2022 9:30 am
- Forum: Gameplay Help
- Topic: how do I get rid of the info display?
- Replies: 1
- Views: 976
Re: how do I get rid of the info display?
thanks to Pavel in a game, he said it's in the f4 menu under "detailed info." I unchecked it.
- Sat Mar 12, 2022 9:27 am
- Forum: Gameplay Help
- Topic: how do I get rid of the info display?
- Replies: 1
- Views: 976
how do I get rid of the info display?
i'm not sure what to call it and f4 brings up a debug menu.
- Sun Jul 25, 2021 6:14 pm
- Forum: Off topic
- Topic: Anyone installed Windows XP from USB?
- Replies: 5
- Views: 4652
Re: Anyone installed Windows XP from USB?
I've tried to slipstream drivers in before. Never got any sucess with NT lite.
I'm going to install linux on it, and hope I can update the firmware from there.
I'm going to install linux on it, and hope I can update the firmware from there.
- Sat Jul 24, 2021 11:24 am
- Forum: Off topic
- Topic: Anyone installed Windows XP from USB?
- Replies: 5
- Views: 4652
Re: Anyone installed Windows XP from USB?
That actually worked! I got into a boot menu, selected the windows XP installer, said it was going to load 615mb, about 144mb the screen went blank. I wish I had a CRT (I did, two years ago, but it broke) as I suspect it was going to another resolution but I haven't got further.
I have a USB ...
I have a USB ...
- Fri Jul 23, 2021 10:29 pm
- Forum: Off topic
- Topic: Anyone installed Windows XP from USB?
- Replies: 5
- Views: 4652
Anyone installed Windows XP from USB?
Hey, so this is off topic but I'm hoping you guys might have experience with this.
I've got an old, 2002 era computer I'm building (IDE and SATA connectors) and I've got an IDE and SATA hard drive, it picks up the IDE but not the SATA. Alas, I don't have any IDE optical drive, and it won't pick up ...
I've got an old, 2002 era computer I'm building (IDE and SATA connectors) and I've got an IDE and SATA hard drive, it picks up the IDE but not the SATA. Alas, I don't have any IDE optical drive, and it won't pick up ...
- Mon Jul 05, 2021 12:39 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 50704
Re: Anyone use barrels?
I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops.
But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel ...
- Mon Jul 05, 2021 12:36 pm
- Forum: Off topic
- Topic: A wind powered vehicle that goes faster than the wind
- Replies: 4
- Views: 4610
Re: A wind powered vehicle that goes faster than the wind
I did yeah, and I was interested in the push you, pull me boat. This is an area of physics that doesn't make sense to me.
- Sun Jul 04, 2021 12:30 pm
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 39438
Re: Dyson Sphere Program
It's interesting.
It feels like they played a lot of factorio, and streamlined it.
1: You get construction bots right from the start. Infact, the only way you build is via your bots.
2: Belts hold one item at a time. No more belt balancing
3: Simplified fluid physics. Water, oil, hydrogen gas ...
It feels like they played a lot of factorio, and streamlined it.
1: You get construction bots right from the start. Infact, the only way you build is via your bots.
2: Belts hold one item at a time. No more belt balancing
3: Simplified fluid physics. Water, oil, hydrogen gas ...
- Sun Jul 04, 2021 12:13 pm
- Forum: Off topic
- Topic: A wind powered vehicle that goes faster than the wind
- Replies: 4
- Views: 4610
A wind powered vehicle that goes faster than the wind
https://youtu.be/jyQwgBAaBag
The treadmill prototype I found most interesting. It was going at speed, the wheels turn the propeller, which propels it along and despite the mechical losses it accelerates, going faster than the treadmill.
I never quite understoof how a yacht can tack into the wind ...
The treadmill prototype I found most interesting. It was going at speed, the wheels turn the propeller, which propels it along and despite the mechical losses it accelerates, going faster than the treadmill.
I never quite understoof how a yacht can tack into the wind ...
- Fri Dec 04, 2020 9:28 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 50704
Re: Anyone use barrels?
I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops.
But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of "I ...
But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of "I ...
- Sun Nov 29, 2020 9:05 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 71212
Re: ARM architecture
would be interesting to see if it can be done, like "running doom on an X".
Anyone remember the transmeta CPU's? I was told theyw eren't x86, but emulated x86 so windows and linux could be run on it. A friend had a laptop with a 1ghz chip in, he reckoned it was equivalent to a 500mhz pentium 3 ...
Anyone remember the transmeta CPU's? I was told theyw eren't x86, but emulated x86 so windows and linux could be run on it. A friend had a laptop with a 1ghz chip in, he reckoned it was equivalent to a 500mhz pentium 3 ...
- Sun Nov 29, 2020 9:00 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 50704
Re: Anyone use barrels?
I use barrels for light oil to be flown into remote walls for the flamethrowers.
I try to have a factory to make barrels and have the inserter stop when it reaches a certain limit, but I end up with far more barrels then what there should be. Why is that, are the barrels not counted when in flight?
I try to have a factory to make barrels and have the inserter stop when it reaches a certain limit, but I end up with far more barrels then what there should be. Why is that, are the barrels not counted when in flight?
- Tue Oct 06, 2020 10:20 am
- Forum: Show your Creations
- Topic: [LONGPOST] Bot only mega base - No belt no train
- Replies: 4
- Views: 12338
Re: [LONGPOST] Bot only mega base - No belt no train
Nice base, only just found it now. I'm quite happy with my intermediates, but what I'd really like is bot based science production. You just use the assmblers for that?
I'd like to see a beaconed approach.
I'd like to see a beaconed approach.
- Mon Sep 21, 2020 8:50 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Rocket Control Unit and Low-Density Structures
- Replies: 3
- Views: 12866
Re: Rocket Control Unit and Low-Density Structures
Hello 4 year old post, I noticed your blueprint strings are incompatible with version 1.
Does anyone have these blueprints and could you please share the new blueprint string please? I very much like the look of the low density structure factory and would like to use it in my game, especially now ...
Does anyone have these blueprints and could you please share the new blueprint string please? I very much like the look of the low density structure factory and would like to use it in my game, especially now ...
- Tue Mar 10, 2020 6:19 pm
- Forum: Modding help
- Topic: Miniloader mod
- Replies: 0
- Views: 918
Miniloader mod
Got this error message, I've been using it just fine, and with the wearhousing mod, I find it makes a quick and easy belt balancer.
The mod Miniloader (1.10.2) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event miniloader::on_player_mined_entity ...
The mod Miniloader (1.10.2) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event miniloader::on_player_mined_entity ...
- Mon Mar 02, 2020 4:10 pm
- Forum: Questions, reviews and ratings
- Topic: automatic pumpjack placement
- Replies: 8
- Views: 4567
Re: automatic pumpjack placement
playing .18 of the game and no update yet. I contacted the author. I don't know anything abotu mod making so I hope he updates.
- Tue Aug 20, 2019 10:16 pm
- Forum: Questions, reviews and ratings
- Topic: automatic pumpjack placement
- Replies: 8
- Views: 4567
Re: automatic pumpjack placement
the mod is a bit of a cheat. I can drag over an area of any size and it'll consolidate the oil patches in one area that's the center point. But.. I don't really mind that.