Search found 40 matches

by nr2117
Fri Dec 04, 2020 9:28 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 62
Views: 3753

Re: Anyone use barrels?

I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops. But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of "I'v...
by nr2117
Sun Nov 29, 2020 9:05 pm
Forum: General discussion
Topic: ARM architecture
Replies: 30
Views: 30568

Re: ARM architecture

would be interesting to see if it can be done, like "running doom on an X". Anyone remember the transmeta CPU's? I was told theyw eren't x86, but emulated x86 so windows and linux could be run on it. A friend had a laptop with a 1ghz chip in, he reckoned it was equivalent to a 500mhz pentium 3. This...
by nr2117
Sun Nov 29, 2020 9:00 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 62
Views: 3753

Re: Anyone use barrels?

I use barrels for light oil to be flown into remote walls for the flamethrowers.

I try to have a factory to make barrels and have the inserter stop when it reaches a certain limit, but I end up with far more barrels then what there should be. Why is that, are the barrels not counted when in flight?
by nr2117
Tue Oct 06, 2020 10:20 am
Forum: Show your Creations
Topic: [LONGPOST] Bot only mega base - No belt no train
Replies: 4
Views: 4909

Re: [LONGPOST] Bot only mega base - No belt no train

Nice base, only just found it now. I'm quite happy with my intermediates, but what I'd really like is bot based science production. You just use the assmblers for that?
I'd like to see a beaconed approach.
by nr2117
Mon Sep 21, 2020 8:50 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Rocket Control Unit and Low-Density Structures
Replies: 3
Views: 7405

Re: Rocket Control Unit and Low-Density Structures

Hello 4 year old post, I noticed your blueprint strings are incompatible with version 1. Does anyone have these blueprints and could you please share the new blueprint string please? I very much like the look of the low density structure factory and would like to use it in my game, especially now th...
by nr2117
Tue Mar 10, 2020 6:19 pm
Forum: Modding help
Topic: Miniloader mod
Replies: 0
Views: 168

Miniloader mod

Got this error message, I've been using it just fine, and with the wearhousing mod, I find it makes a quick and easy belt balancer. The mod Miniloader (1.10.2) caused a non-recoverable error. Please report this error to the mod author. Error while running event miniloader::on_player_mined_entity (ID...
by nr2117
Mon Mar 02, 2020 4:10 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 988

Re: automatic pumpjack placement

playing .18 of the game and no update yet. I contacted the author. I don't know anything abotu mod making so I hope he updates.
by nr2117
Tue Aug 20, 2019 10:16 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 988

Re: automatic pumpjack placement

the mod is a bit of a cheat. I can drag over an area of any size and it'll consolidate the oil patches in one area that's the center point. But.. I don't really mind that.
by nr2117
Sat Aug 17, 2019 1:45 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 988

Re: automatic pumpjack placement

https://mods.factorio.com/mod/Oil%20Patches%20Organizer

I found it! I couldn't remember its name. Started looking at mods related to oil and this is the one.
by nr2117
Thu Aug 15, 2019 6:34 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 988

automatic pumpjack placement

Guys, I'm sure I had a mod, it auto placed pumpjacks, pipelines, power distribution.

Does anyone know what it's called?
by nr2117
Sun Mar 03, 2019 4:47 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 52
Views: 2792

Autoplace buildings with a left click in blueprint

I have been playing with my cousin who hasn't played since .15. I placed a blueprint down and he was left clicking on the ghost buildings to see if it'd build. I told him he had to select the item, rotate it, then place it. My feature suggestion is, if there is a blueprint, that you can simply left ...
by nr2117
Fri Nov 23, 2018 6:40 pm
Forum: Show your Creations
Topic: Factorio Player Health on LED strip
Replies: 12
Views: 13827

Re: Factorio Player Health on LED strip

I'm seriously considering getting that WS2801 or similar blinkenlights LED strip now and using a r-pi. I know nothing about modding but I've been meaning to get a R-Pi with a DAC for a while now for another project, but this had added to my reasons to get it. What's the output/where is it being read...
by nr2117
Tue Aug 14, 2018 2:11 pm
Forum: Gameplay Help
Topic: Yet another "no path" topic
Replies: 1
Views: 364

Yet another "no path" topic

https://www.sendspace.com/file/sj851j Here's the savegame, I'm running a bunch of mods, but none that affect rails (at least, I don't think I am, I've disabled farl, not using rail over water bridges) I decided I like shortcuts, and found three blueprint books for two/four lane rail networks https:/...
by nr2117
Tue May 29, 2018 10:34 pm
Forum: Mods
Topic: crash with induction plates
Replies: 1
Views: 290

crash with induction plates

Hi guys, this is the error message I get. I am running a host of other mods as well, so if you like I can strip it down to just base game, induction plates and what I think is causing the conflict "adequate bot start." The aforementioned gives you modular armour with two roboports, a battery, 20 con...
by nr2117
Tue Apr 17, 2018 6:08 pm
Forum: Gameplay Help
Topic: Why is there no path for my train?
Replies: 2
Views: 673

Re: Why is there no path for my train?

thanks a million.

FARL looks like a nice mod but it's too powerful for my intended use.
by nr2117
Mon Apr 16, 2018 8:43 pm
Forum: Gameplay Help
Topic: Why is there no path for my train?
Replies: 2
Views: 673

Why is there no path for my train?

I'm including a link for my savegame, but I'll describe it quickly 1: I'm using the FARL mod to lay my rails. 2: It's just a very simple single line, go to A, then go to B, no junctions, no intersections, nothing. 3: It's saying no path. I have tried a single train with a loop, and a double headed t...
by nr2117
Thu Nov 16, 2017 7:44 pm
Forum: General discussion
Topic: I wish I had the money.
Replies: 27
Views: 6001

Re: I wish I had the money.

I've bought about 4-5 copies of this game for friends and family. Get it. I have over 500 hours and counting, it's the most time I've spent on any game with the exception of total annihilation and I can't say how long I played that because that was before steam and statistics. [Moderated by Koub] Th...
by nr2117
Tue Aug 15, 2017 7:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Circular Kovarex Enrichment Setup
Replies: 37
Views: 52591

Re: Circular Kovarex Enrichment Setup

Why not try something like this: (see attached image) No circuits, never clogs, never runs dry (will be back at full power eventually if you have enough U235 for one cycle, but will also prioritize powering up over production), and is easily expandable by extending the middle bit. Works by keeping ...
by nr2117
Sat May 06, 2017 11:06 am
Forum: Ideas and Suggestions
Topic: Intergrate factorio blueprints into game/steam workshop
Replies: 0
Views: 235

Intergrate factorio blueprints into game/steam workshop

There's a third party website hosting so many good designs, but they require the blueprint strings mod. I've been playing the game unmodded so far and ever since .15, having the blueprint book makes planning out and getting a base running easier and fun, especially in co-op. I'm hoping that in the f...
by nr2117
Fri May 05, 2017 7:05 pm
Forum: Pending
Topic: crash with train on multiplayer
Replies: 1
Views: 234

crash with train on multiplayer

Game recently updated from .7 to .8 as of today, connected to the - Factorio One|#02a|EU West server

https://pastebin.com/HtBdaaaL

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