Search found 52 matches

by nr2117
Mon Apr 11, 2022 12:16 pm
Forum: Mods
Topic: Realistic Fusion Power
Replies: 3
Views: 420

Re: Realistic Fusion Power

thanks yeah, blueprints would be nice. I hope someone (not me!) Makes a nice fusion power blueprint book, and in an ideal world it'd be compatible with Nilaus's city blocks as I love how neat they are.
by nr2117
Thu Apr 07, 2022 9:44 am
Forum: Mods
Topic: Realistic Fusion Power
Replies: 3
Views: 420

Realistic Fusion Power

I tried to find a topic about this, couldn't. I like it but I gotta confess, I cheat just to get to the direct fusion to energy converter. Can't find any lets plays on youtube about it either. Has anyone made any blueprints to make this easier? Would appreciate advice on a really fun mod, solar farm...
by nr2117
Fri Apr 01, 2022 11:20 am
Forum: Gameplay Help
Topic: Why are "logistic requests disabled"?
Replies: 4
Views: 9087

Re: Why are "logistic requests disabled"?

bormand wrote: ↑
Fri Apr 16, 2021 1:55 pm
Just enable checkbox above ("Personal logistics and auto-trash") and it should work.
I wanted to say thanks. Never noticed this before and I didn't even know it was a thing.
by nr2117
Sat Mar 12, 2022 9:30 am
Forum: Gameplay Help
Topic: how do I get rid of the info display?
Replies: 1
Views: 261

Re: how do I get rid of the info display?

thanks to Pavel in a game, he said it's in the f4 menu under "detailed info." I unchecked it.
by nr2117
Sat Mar 12, 2022 9:27 am
Forum: Gameplay Help
Topic: how do I get rid of the info display?
Replies: 1
Views: 261

how do I get rid of the info display?

i'm not sure what to call it and f4 brings up a debug menu.
Image
by nr2117
Sun Jul 25, 2021 6:14 pm
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 2428

Re: Anyone installed Windows XP from USB?

I've tried to slipstream drivers in before. Never got any sucess with NT lite.
I'm going to install linux on it, and hope I can update the firmware from there.
by nr2117
Sat Jul 24, 2021 11:24 am
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 2428

Re: Anyone installed Windows XP from USB?

That actually worked! I got into a boot menu, selected the windows XP installer, said it was going to load 615mb, about 144mb the screen went blank. I wish I had a CRT (I did, two years ago, but it broke) as I suspect it was going to another resolution but I haven't got further. I have a USB optical...
by nr2117
Fri Jul 23, 2021 10:29 pm
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 2428

Anyone installed Windows XP from USB?

Hey, so this is off topic but I'm hoping you guys might have experience with this. I've got an old, 2002 era computer I'm building (IDE and SATA connectors) and I've got an IDE and SATA hard drive, it picks up the IDE but not the SATA. Alas, I don't have any IDE optical drive, and it won't pick up t...
by nr2117
Mon Jul 05, 2021 12:39 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 22284

Re: Anyone use barrels?

I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops. But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of &qu...
by nr2117
Mon Jul 05, 2021 12:36 pm
Forum: Off topic
Topic: A wind powered vehicle that goes faster than the wind
Replies: 4
Views: 2685

Re: A wind powered vehicle that goes faster than the wind

I did yeah, and I was interested in the push you, pull me boat. This is an area of physics that doesn't make sense to me.
by nr2117
Sun Jul 04, 2021 12:30 pm
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 44
Views: 19159

Re: Dyson Sphere Program

It's interesting. It feels like they played a lot of factorio, and streamlined it. 1: You get construction bots right from the start. Infact, the only way you build is via your bots. 2: Belts hold one item at a time. No more belt balancing 3: Simplified fluid physics. Water, oil, hydrogen gas, all o...
by nr2117
Sun Jul 04, 2021 12:13 pm
Forum: Off topic
Topic: A wind powered vehicle that goes faster than the wind
Replies: 4
Views: 2685

A wind powered vehicle that goes faster than the wind

https://youtu.be/jyQwgBAaBag The treadmill prototype I found most interesting. It was going at speed, the wheels turn the propeller, which propels it along and despite the mechical losses it accelerates, going faster than the treadmill. I never quite understoof how a yacht can tack into the wind and...
by nr2117
Fri Dec 04, 2020 9:28 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 22284

Re: Anyone use barrels?

I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops. But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of &quo...
by nr2117
Sun Nov 29, 2020 9:05 pm
Forum: General discussion
Topic: ARM architecture
Replies: 40
Views: 38159

Re: ARM architecture

would be interesting to see if it can be done, like "running doom on an X". Anyone remember the transmeta CPU's? I was told theyw eren't x86, but emulated x86 so windows and linux could be run on it. A friend had a laptop with a 1ghz chip in, he reckoned it was equivalent to a 500mhz penti...
by nr2117
Sun Nov 29, 2020 9:00 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 22284

Re: Anyone use barrels?

I use barrels for light oil to be flown into remote walls for the flamethrowers.

I try to have a factory to make barrels and have the inserter stop when it reaches a certain limit, but I end up with far more barrels then what there should be. Why is that, are the barrels not counted when in flight?
by nr2117
Tue Oct 06, 2020 10:20 am
Forum: Show your Creations
Topic: [LONGPOST] Bot only mega base - No belt no train
Replies: 4
Views: 7923

Re: [LONGPOST] Bot only mega base - No belt no train

Nice base, only just found it now. I'm quite happy with my intermediates, but what I'd really like is bot based science production. You just use the assmblers for that?
I'd like to see a beaconed approach.
by nr2117
Mon Sep 21, 2020 8:50 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Rocket Control Unit and Low-Density Structures
Replies: 3
Views: 9716

Re: Rocket Control Unit and Low-Density Structures

Hello 4 year old post, I noticed your blueprint strings are incompatible with version 1. Does anyone have these blueprints and could you please share the new blueprint string please? I very much like the look of the low density structure factory and would like to use it in my game, especially now th...
by nr2117
Tue Mar 10, 2020 6:19 pm
Forum: Modding help
Topic: Miniloader mod
Replies: 0
Views: 409

Miniloader mod

Got this error message, I've been using it just fine, and with the wearhousing mod, I find it makes a quick and easy belt balancer. The mod Miniloader (1.10.2) caused a non-recoverable error. Please report this error to the mod author. Error while running event miniloader::on_player_mined_entity (ID...
by nr2117
Mon Mar 02, 2020 4:10 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 2148

Re: automatic pumpjack placement

playing .18 of the game and no update yet. I contacted the author. I don't know anything abotu mod making so I hope he updates.
by nr2117
Tue Aug 20, 2019 10:16 pm
Forum: Questions, reviews and ratings
Topic: automatic pumpjack placement
Replies: 8
Views: 2148

Re: automatic pumpjack placement

the mod is a bit of a cheat. I can drag over an area of any size and it'll consolidate the oil patches in one area that's the center point. But.. I don't really mind that.

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