Search found 56 matches

by nr2117
Sat Aug 16, 2025 11:41 am
Forum: Gameplay Help
Topic: Next to no Tungsten nor Coal on Vulcanus?
Replies: 9
Views: 809

Re: Next to no Tungsten nor Coal on Vulcanus?


You could try this mod to re-create the surface:

https://mods.factorio.com/mod/regenerate-terrain


Nice mod, thanks.
I really like Vulcanus, which is why my friend told me about the alternate start so we can skip the Nauvis part, but I like starting on Nauvis and seeing how quickly I can get ...
by nr2117
Thu Aug 14, 2025 9:58 am
Forum: Gameplay Help
Topic: Next to no Tungsten nor Coal on Vulcanus?
Replies: 9
Views: 809

Re: Next to no Tungsten nor Coal on Vulcanus?


As a possible aide, you can use CTRL+F (default keybind) to search the map. This gives you an easy way to find, for example, any coal patches you might have that are on the map but you just missed them.


08-14-2025, 10-58-02.png
Thankyou so much! I didn't know CTRL+F works on the map. Now I'm ...
by nr2117
Wed Aug 13, 2025 7:47 pm
Forum: Gameplay Help
Topic: Next to no Tungsten nor Coal on Vulcanus?
Replies: 9
Views: 809

Re: Next to no Tungsten nor Coal on Vulcanus?

Hey, that gives me hope! Thanks.
I thought the ore patches were few and far between, but didn't know that the lava lakes overwrite the ore patches!
by nr2117
Wed Aug 13, 2025 6:28 pm
Forum: Gameplay Help
Topic: Next to no Tungsten nor Coal on Vulcanus?
Replies: 9
Views: 809

Next to no Tungsten nor Coal on Vulcanus?

https://drive.google.com/file/d/1PMWUAahQDGYQFrBz9TVy79kj9q7GruIf/view?usp=sharing
Here's a link to the savegame

I've searched far and wide, apart from the starting coal and tungsten there's none. I should have found some by now.
I did wonder if the mod that recolours coal on vulcanus would ...
by nr2117
Mon Apr 11, 2022 12:16 pm
Forum: Mods
Topic: Realistic Fusion Power
Replies: 3
Views: 3438

Re: Realistic Fusion Power

thanks yeah, blueprints would be nice. I hope someone (not me!) Makes a nice fusion power blueprint book, and in an ideal world it'd be compatible with Nilaus's city blocks as I love how neat they are.
by nr2117
Thu Apr 07, 2022 9:44 am
Forum: Mods
Topic: Realistic Fusion Power
Replies: 3
Views: 3438

Realistic Fusion Power

I tried to find a topic about this, couldn't.

I like it but I gotta confess, I cheat just to get to the direct fusion to energy converter. Can't find any lets plays on youtube about it either. Has anyone made any blueprints to make this easier? Would appreciate advice on a really fun mod, solar ...
by nr2117
Fri Apr 01, 2022 11:20 am
Forum: Gameplay Help
Topic: Why are "logistic requests disabled"?
Replies: 4
Views: 26494

Re: Why are "logistic requests disabled"?

bormand wrote: Fri Apr 16, 2021 1:55 pm Just enable checkbox above ("Personal logistics and auto-trash") and it should work.
I wanted to say thanks. Never noticed this before and I didn't even know it was a thing.
by nr2117
Sat Mar 12, 2022 9:30 am
Forum: Gameplay Help
Topic: how do I get rid of the info display?
Replies: 1
Views: 1115

Re: how do I get rid of the info display?

thanks to Pavel in a game, he said it's in the f4 menu under "detailed info." I unchecked it.
by nr2117
Sat Mar 12, 2022 9:27 am
Forum: Gameplay Help
Topic: how do I get rid of the info display?
Replies: 1
Views: 1115

how do I get rid of the info display?

i'm not sure what to call it and f4 brings up a debug menu.
Image
by nr2117
Sun Jul 25, 2021 6:14 pm
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 5806

Re: Anyone installed Windows XP from USB?

I've tried to slipstream drivers in before. Never got any sucess with NT lite.
I'm going to install linux on it, and hope I can update the firmware from there.
by nr2117
Sat Jul 24, 2021 11:24 am
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 5806

Re: Anyone installed Windows XP from USB?

That actually worked! I got into a boot menu, selected the windows XP installer, said it was going to load 615mb, about 144mb the screen went blank. I wish I had a CRT (I did, two years ago, but it broke) as I suspect it was going to another resolution but I haven't got further.

I have a USB ...
by nr2117
Fri Jul 23, 2021 10:29 pm
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 5806

Anyone installed Windows XP from USB?

Hey, so this is off topic but I'm hoping you guys might have experience with this.

I've got an old, 2002 era computer I'm building (IDE and SATA connectors) and I've got an IDE and SATA hard drive, it picks up the IDE but not the SATA. Alas, I don't have any IDE optical drive, and it won't pick up ...
by nr2117
Mon Jul 05, 2021 12:39 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 80
Views: 58018

Re: Anyone use barrels?



I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops.

But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel ...
by nr2117
Mon Jul 05, 2021 12:36 pm
Forum: Off topic
Topic: A wind powered vehicle that goes faster than the wind
Replies: 4
Views: 5090

Re: A wind powered vehicle that goes faster than the wind

I did yeah, and I was interested in the push you, pull me boat. This is an area of physics that doesn't make sense to me.
by nr2117
Sun Jul 04, 2021 12:30 pm
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 47
Views: 46340

Re: Dyson Sphere Program

It's interesting.

It feels like they played a lot of factorio, and streamlined it.
1: You get construction bots right from the start. Infact, the only way you build is via your bots.
2: Belts hold one item at a time. No more belt balancing
3: Simplified fluid physics. Water, oil, hydrogen gas ...
by nr2117
Sun Jul 04, 2021 12:13 pm
Forum: Off topic
Topic: A wind powered vehicle that goes faster than the wind
Replies: 4
Views: 5090

A wind powered vehicle that goes faster than the wind

https://youtu.be/jyQwgBAaBag

The treadmill prototype I found most interesting. It was going at speed, the wheels turn the propeller, which propels it along and despite the mechical losses it accelerates, going faster than the treadmill.

I never quite understoof how a yacht can tack into the wind ...
by nr2117
Fri Dec 04, 2020 9:28 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 80
Views: 58018

Re: Anyone use barrels?

I did think about it, barrels are fun, but IRL for long distances pipelines require less logistics. Just have a pipe, pumps every certain distance, and monitor for pressure drops.

But in game? pipelines are still a bit confusing. I do put pumps in them at random, never really got a good feel of "I ...
by nr2117
Sun Nov 29, 2020 9:05 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 166
Views: 85674

Re: ARM architecture

would be interesting to see if it can be done, like "running doom on an X".

Anyone remember the transmeta CPU's? I was told theyw eren't x86, but emulated x86 so windows and linux could be run on it. A friend had a laptop with a 1ghz chip in, he reckoned it was equivalent to a 500mhz pentium 3 ...
by nr2117
Sun Nov 29, 2020 9:00 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 80
Views: 58018

Re: Anyone use barrels?

I use barrels for light oil to be flown into remote walls for the flamethrowers.

I try to have a factory to make barrels and have the inserter stop when it reaches a certain limit, but I end up with far more barrels then what there should be. Why is that, are the barrels not counted when in flight?
by nr2117
Tue Oct 06, 2020 10:20 am
Forum: Show your Creations
Topic: [LONGPOST] Bot only mega base - No belt no train
Replies: 4
Views: 13703

Re: [LONGPOST] Bot only mega base - No belt no train

Nice base, only just found it now. I'm quite happy with my intermediates, but what I'd really like is bot based science production. You just use the assmblers for that?
I'd like to see a beaconed approach.

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