Search found 8 matches
- Sat Oct 13, 2018 5:31 pm
- Forum: Texture Packs
- Topic: [Request] Large Walls
- Replies: 9
- Views: 5793
Re: [Request] Large Walls
The comment is in the demo-entities at line 3658, it looks like the original plan was to have damage be mirrored to neighboring walls at lesser values but was scraped. It might be possible to get the reaction to activate something else instead since you can specify the effect type. But back to the g...
- Sat Oct 13, 2018 4:56 am
- Forum: Texture Packs
- Topic: [Request] Large Walls
- Replies: 9
- Views: 5793
Re: [Request] Large Walls
First off, thank you for your quick response! Also, I apologies for my late response, college had different plans for me this week. :roll: That aside I did some work on testing walls by making simple mock up images and it would seem that the auto-connect feature does not work beyond 1x1 sized object...
- Fri Oct 05, 2018 7:03 pm
- Forum: Texture Packs
- Topic: [Request] Large Walls
- Replies: 9
- Views: 5793
[Request] Large Walls
Hello! For awhile now I have been in search of a mod that provided large walls for mostly aesthetic reasons. I finally decided that since no one else has made a wall to my liking's, that I would then do it myself. So I set off to produce 3D-models for the 6 items needed (horizontal, vertical, end ca...
- Thu Jun 14, 2018 12:24 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 136284
Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Hello! I have encountered a couple of bugs while using this mod. :( It should be noted that I am playing a heavily modded game!! But the mods don't seem to be the cause. This issue did not appear until the latest set of experimental updates (currently on 16.50). First issue is that the smoke effects...
- Thu Jun 07, 2018 7:13 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 119844
Re: [MOD 0.15] AAI Industry
Hello! I was curious as to if there were any plans to make this mod compatible with Py Mods? I really enjoy your mods and I do not wish to play without them, but currently I cannot. The issue is that Py changes how red science is produced and it now requires electricity for the materials. The burner...
- Thu Apr 05, 2018 4:58 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 274675
Re: pY HighTech Discussion
I am encountering an error when attempting to load this mod. Failed to load mods: Error in assignID, recipe-catagory with name 'agitator' does not exist. Source: ree-float (recipe). mods to be disabled: pyhightech I attempted to resolve this issue myself by adding each consecutive error to the recip...
- Fri Aug 11, 2017 8:03 pm
- Forum: Technical Help
- Topic: Crash on Startup
- Replies: 1
- Views: 1048
Crash on Startup
This problem is a hit or miss, it usually starts the 2nd go around. However, I figured i would post the log files in case it helps out with game development! I am also running several mods. I had not played for a long period of time until before the release of 15.33, I also had some mod updates so I...
- Fri Dec 16, 2016 7:20 pm
- Forum: Implemented Suggestions
- Topic: Terrain elevation, hills and mountains with fake cliffs
- Replies: 67
- Views: 72152
Re: Terrain elevation, hills and mountains with fake cliffs
[quote="n00dles"]oh boy it bugged me since i read what all you of had to say.. couldn't keep myself away from trying it...^^ sadly i'am just able to make you look sexy with PS, not a 0111001 person.. anyone interested to make an mod? i could make decent images / sprites, in what ever form...