Search found 8 matches

by Forsaken67
Sat Oct 13, 2018 5:31 pm
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 2054

Re: [Request] Large Walls

The comment is in the demo-entities at line 3658, it looks like the original plan was to have damage be mirrored to neighboring walls at lesser values but was scraped. It might be possible to get the reaction to activate something else instead since you can specify the effect type. But back to the g...
by Forsaken67
Sat Oct 13, 2018 4:56 am
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 2054

Re: [Request] Large Walls

First off, thank you for your quick response! Also, I apologies for my late response, college had different plans for me this week. :roll: That aside I did some work on testing walls by making simple mock up images and it would seem that the auto-connect feature does not work beyond 1x1 sized object...
by Forsaken67
Fri Oct 05, 2018 7:03 pm
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 2054

[Request] Large Walls

Hello! For awhile now I have been in search of a mod that provided large walls for mostly aesthetic reasons. I finally decided that since no one else has made a wall to my liking's, that I would then do it myself. So I set off to produce 3D-models for the 6 items needed (horizontal, vertical, end ca...
by Forsaken67
Thu Jun 14, 2018 12:24 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 75708

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

Hello! I have encountered a couple of bugs while using this mod. :( It should be noted that I am playing a heavily modded game!! But the mods don't seem to be the cause. This issue did not appear until the latest set of experimental updates (currently on 16.50). First issue is that the smoke effects...
by Forsaken67
Thu Jun 07, 2018 7:13 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 158
Views: 38231

Re: [MOD 0.15] AAI Industry

Hello! I was curious as to if there were any plans to make this mod compatible with Py Mods? I really enjoy your mods and I do not wish to play without them, but currently I cannot. The issue is that Py changes how red science is produced and it now requires electricity for the materials. The burner...
by Forsaken67
Thu Apr 05, 2018 4:58 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 737
Views: 79162

Re: pY HighTech Discussion

I am encountering an error when attempting to load this mod. Failed to load mods: Error in assignID, recipe-catagory with name 'agitator' does not exist. Source: ree-float (recipe). mods to be disabled: pyhightech I attempted to resolve this issue myself by adding each consecutive error to the recip...
by Forsaken67
Fri Aug 11, 2017 8:03 pm
Forum: Technical Help
Topic: Crash on Startup
Replies: 1
Views: 352

Crash on Startup

This problem is a hit or miss, it usually starts the 2nd go around. However, I figured i would post the log files in case it helps out with game development! I am also running several mods. I had not played for a long period of time until before the release of 15.33, I also had some mod updates so I...
by Forsaken67
Fri Dec 16, 2016 7:20 pm
Forum: Implemented Suggestions
Topic: Terrain elevation, hills and mountains with fake cliffs
Replies: 67
Views: 44153

Re: Terrain elevation, hills and mountains with fake cliffs

[quote="n00dles"]oh boy it bugged me since i read what all you of had to say.. couldn't keep myself away from trying it...^^ sadly i'am just able to make you look sexy with PS, not a 0111001 person.. anyone interested to make an mod? i could make decent images / sprites, in what ever format is requ...

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