The only thing I have against that bot is its name. But I'm sure it will grow on me the same way claptrap did.
But only having the bot in campaign/tutorial somewhat restricts the ability to use the bot as a mascot for the game, the same way borderlands latched on to claptrap. But then again, having ...
Search found 18 matches
- Fri Sep 28, 2018 7:55 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 64432
- Mon Jun 04, 2018 7:48 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 74059
Re: Friday Facts #243 - New GUI tileset
40 percent capacity...
You guys must have some big plans in mind...
You guys must have some big plans in mind...
- Mon Mar 19, 2018 3:58 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 42015
Re: Friday Facts #234 - Office pictures
It still amazes me that a team of so few dedicated people can create and maintain such a huge entity such as Factorio.
Praise be to the devs for we are not worthy.
Praise be to the devs for we are not worthy.
- Thu Mar 15, 2018 7:18 pm
- Forum: Fan Art
- Topic: The factorio docs
- Replies: 7
- Views: 8974
Re: The factorio docs
As an engineer, This makes me happy
- Thu Mar 15, 2018 7:11 pm
- Forum: Fan Art
- Topic: Factorio Factions
- Replies: 10
- Views: 12711
Re: Factorio Factions
Wonderful, Going into my ever growing folder of desktops
- Fri Dec 15, 2017 3:28 am
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 124909
Re: Version 0.16.0
Major Features
[*]Removed Assembling machine 1 from the production science pack.
The removal of assembly machines from production science pack is quite significant, are there any plans currently among the dev team to add something to that pack to replace the assembly machine? Currently the ...
[*]Removed Assembling machine 1 from the production science pack.
The removal of assembly machines from production science pack is quite significant, are there any plans currently among the dev team to add something to that pack to replace the assembly machine? Currently the ...
- Sun Jun 04, 2017 12:16 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Re: Solar Array W/ Logistic network
Distelzombie wrote:If you're wondering how to post blueprint strings: Use Here, Quote this.NAME HERE
Thanks man,
Sorry everyone else
- Sun Jun 04, 2017 12:14 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Re: Solar Array W/ Logistic network
0eNqd3e9u20YWhvF70Wen4Mxw/tC3UhSF7QpZAY5kWPJig8D3Xjvpeg3sPOQ8+tYU9a8kczjnHfLI+rG7f3zZPz0fjpfd7Y/d4eF0PO9uf/+xOx++Hu8e3//d5fvTfne7O1z233Y3u+Pdt/c/nU+Pd89fnu6O+8fd683ucPxr/5/dbXj942a3P14Ol8P+F/PzD9//PL58u98/v/0HH8Dz6f70dHq+vJFPp/PbD5yO7/+zN+RLzL/lm933f/7p9fXm ...
- Sun Jun 04, 2017 12:14 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Re: Solar Array W/ Logistic network
If you're wondering how to post blueprint strings: Use
Here, Quote this.
0eNqd3e9u20YWhvF70Wen4Mxw/tC3UhSF7QpZAY5kWPJig8D3Xjvpeg3sPOQ8+tYU9a8kczjnHfLI+rG7f3zZPz0fjpfd7Y/d4eF0PO9uf/+xOx++Hu8e3//d5fvTfne7O1z233Y3u+Pdt/c/nU+Pd89fnu6O+8fd683ucPxr/5/dbXj942a3P14Ol8P+F/PzD9//PL58u98/v/0HH8Dz6f70dHq ...
Here, Quote this.
0eNqd3e9u20YWhvF70Wen4Mxw/tC3UhSF7QpZAY5kWPJig8D3Xjvpeg3sPOQ8+tYU9a8kczjnHfLI+rG7f3zZPz0fjpfd7Y/d4eF0PO9uf/+xOx++Hu8e3//d5fvTfne7O1z233Y3u+Pdt/c/nU+Pd89fnu6O+8fd683ucPxr/5/dbXj942a3P14Ol8P+F/PzD9//PL58u98/v/0HH8Dz6f70dHq ...
- Sat May 27, 2017 12:07 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Re: Solar Array W/ Logistic network
0eNqd3e9u20YWhvF70Wen4Pzl0LdSFIXtClkBjmRY8mKDwPdeO+l6Dew85Dz61hT1ryRzOOcd8sj6sbt/fNk/PR+Ol93tj93h4XQ8725//7E7H74e7x7f/93l+9N+d7s7XPbfdje749239z+dT493z1+e7o77x93rze5w/Gv/n91teP3jZrc/Xg6Xw/4X8/MP3/88vny73z+//QcfwPPp/vR0er68kU+n89sPnI7v/7M35Essv5Wb3fd//un19eb/mNg9jo4U ...
- Sat May 27, 2017 12:05 am
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Re: Solar Array W/ Logistic network
In the game, click on the export blueprint to string icon. That creates the string. Then just copy it from the game with ctrl-C and paste it in the forum here.
Sorry about the weight, hopeful this works
0eNqd3e9u20YWhvF70Wen4Pzl0LdSFIXtClkBjmRY8mKDwPdeO+l6Dew85Dz61hT1ryRzOOcd8sj6sbt/fNk/PR ...
Sorry about the weight, hopeful this works
0eNqd3e9u20YWhvF70Wen4Pzl0LdSFIXtClkBjmRY8mKDwPdeO+l6Dew85Dz61hT1ryRzOOcd8sj6sbt/fNk/PR ...
- Thu May 18, 2017 3:28 pm
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Re: Solar Array W/ Logistic network
Sorry, kind of new at the forums, how should i post the string since copy-paste seems like it wont work.Aeternus wrote:Handy. Can you post the string? I'll probably end up replacing the storage chests with lamps since I prefer to centralize storage, but this is useful.
- Wed May 17, 2017 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Deforest er vehicle
- Replies: 11
- Views: 5705
Re: Deforest er vehicle
That might be little extreme...AileTheAlien wrote:Bulldozer!
and lose the resources like the tank
- Wed May 17, 2017 5:58 pm
- Forum: Energy Production
- Topic: Solar Array W/ Logistic network
- Replies: 20
- Views: 37332
Solar Array W/ Logistic network
Hello everyone.
I'd like to show off my design for a solar array that takes advantage of the new size of the substation. Since the size has changed from 16X16 to 18X18 It also has roboports in the corners and few logistic storage chests.
The Roboports are used to build the thing and since they are ...
I'd like to show off my design for a solar array that takes advantage of the new size of the substation. Since the size has changed from 16X16 to 18X18 It also has roboports in the corners and few logistic storage chests.
The Roboports are used to build the thing and since they are ...
- Wed May 17, 2017 3:24 pm
- Forum: Energy Production
- Topic: Max solar power per tile with roboport, tilable, seamless
- Replies: 3
- Views: 4200
Re: Max solar power per tile with roboport, tilable, seamless
Do you want to place everything by hand??PanTobi wrote:Nice looking Solars ^_^
but 4 what this roboport ?ugh xDD
your production is less than can be ;/...
- Tue May 02, 2017 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Deforest er vehicle
- Replies: 11
- Views: 5705
Re: Deforest er vehicle
I believe the flamethrower is also rather effective at clearing forests. :-) The nuke is also pretty cool, but damn expensive. :-(
Adding a new vehicle to the vanilla game for the sole purpose of clearing forests does not seem worth it to me. I believe it would be more meaningful to give the tank ...
Adding a new vehicle to the vanilla game for the sole purpose of clearing forests does not seem worth it to me. I believe it would be more meaningful to give the tank ...
- Fri Apr 28, 2017 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Deforest er vehicle
- Replies: 11
- Views: 5705
Deforest er vehicle
Hello,
We all know that trees are a pain and currently as of .15, there are two ways for clearing trees: by hand and construction bots.
I would like to propose an idea to clear trees faster by hand without bots, this idea being somewhere in between the two.
A vehicle that is roughly the speed and ...
We all know that trees are a pain and currently as of .15, there are two ways for clearing trees: by hand and construction bots.
I would like to propose an idea to clear trees faster by hand without bots, this idea being somewhere in between the two.
A vehicle that is roughly the speed and ...
- Sat Dec 10, 2016 8:42 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 80248
Re: Friday Facts #166 - Combat Revisit
Would it be weird if I said the best way to make combat worthwhile is to make nests much, MUCH harder to kill, but make them not respawn, while keeping the "attack waves" more or less on the current difficulty level? I think the main problem with combat is that it has become more and more trivial ...