Search found 50 matches

by B4SK3
Fri Jul 19, 2019 7:26 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208153

Re: Friday Facts #304 - Small bugs; Big changes

Lots to love in this update, including that basic oil now only uses oil on the right side of the refinery. This means we can at least make the design without the "cannot mix fluids" pop up. Because let's face it, experienced players plan for the water from the start. I don't disagree with ...
by B4SK3
Fri Feb 01, 2019 8:06 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88341

Re: Friday Facts #280 - Visual Feedback is the king

Always love reading the FFF. This time though, for the first time ever, my jaw dropped. I had to stop or I'd start drooling. LOVE this new UI already. Can't wait to start a new rail world!
by B4SK3
Sat Aug 12, 2017 11:01 pm
Forum: Duplicates
Topic: [0.15.33] Digit 8 not rendering
Replies: 1
Views: 1137

[0.15.33] Digit 8 not rendering

I think that the digit 8 not being rendered for inventory and inventory changes. There is a blank space instead. See screenshot (ignore top part, I screwed up in paint). I've also noticed once that a stack of items had no quantity count displayed. When I used one of them, the number 7 appeared as st...
by B4SK3
Fri Jun 30, 2017 4:10 am
Forum: Resolved Problems and Bugs
Topic: [0.15.25] Drag to place from initial stack size 1 fails
Replies: 1
Views: 1775

[0.15.25] Drag to place from initial stack size 1 fails

I tried hard but I couldn't find a previous report. Seems strange this hasn't been reported before. If I place & drag locomotives while running along the track, all 6 of the locomotives will get placed if I start with the stack of 5 in hand. If I start with the stack of 1, the game misses that I...
by B4SK3
Wed Jun 21, 2017 10:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.20] Pipette does not work on signal next to ghost rail
Replies: 4
Views: 2752

Re: [0.15.20] Pipette does not work on signal next to ghost rail

Fixed that tile ghosts would always get selected over real entities.

TIL: Don't assume you know the cause when filing the bug report. I'll attach a save next time right away. Glad you still found the real cause with the screenshot :)
by B4SK3
Wed Jun 21, 2017 10:16 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.18] Upgrade to yellow assembler causes item explosion
Replies: 2
Views: 2165

Re: [Rseding91] [0.15.18] Upgrade to yellow assembler causes item explosion

Occured to me afterwards: maybe this will save Arumba next time his loaders load up a million iron plates into assemblers. Or is that totally unrelated?
by B4SK3
Wed Jun 21, 2017 10:15 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Construction job assigned, never completed
Replies: 17
Views: 7020

Re: [Harkonnen] [0.15.18] Construction job assigned, never completed

Don't feel disheartened. I've had a couple be deemed not a bug too before being addressed. In fact, I'm only batting about 50% in bug to not-a-bug in my reports. :)
I'm impressed that you figured out the cause of the bug. Charging never occurred to me as a cause before filing.
by B4SK3
Tue Jun 20, 2017 2:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Concrete and terrain conversion glitch
Replies: 10
Views: 17723

Re: [0.12.20] [kovarex] Concrete and terrain conversion glitch

Fair enough. Thanks for the clarification. Are you interested in a save to easily replicate the issue or is it not worth spamming the forum with 60MB of save file?
by B4SK3
Mon Jun 19, 2017 9:56 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.x] Belt counter incorrect
Replies: 5
Views: 1999

Re: [Twinsen] [0.15.x] Belt counter incorrect

Dang. I feel stupid :cry:
Sorry for wasting your time!
by B4SK3
Mon Jun 19, 2017 7:23 am
Forum: Resolved Problems and Bugs
Topic: [0.15.20] Pipette does not work on signal next to ghost rail
Replies: 4
Views: 2752

Re: [0.15.20] Pipette does not work on signal next to ghost rail

:D That was fast!

I try not to spam your forum with 60MB saves if the replication is easy :)
by B4SK3
Sat Jun 17, 2017 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.20] [kovarex] Concrete and terrain conversion glitch
Replies: 10
Views: 17723

Re: [0.12.20] [kovarex] Concrete and terrain conversion glitch

Just want to highlight that despite (what I understand) significant changes to terrain and terrain generation, this bug is still present in 0.15.20. I haven't found exactly what triggers it but behaviour is consistent. The screenshot shows that 1 row of my concrete triggers the bug, the other one do...
by B4SK3
Sat Jun 17, 2017 2:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.20] Pipette does not work on signal next to ghost rail
Replies: 4
Views: 2752

[0.15.20] Pipette does not work on signal next to ghost rail

Pippette won't select signal onto cursor when attempting to use it on a placed (actual, not ghost) signal next to ghost rail. The signal has been placed by bots but I'm out of rail. The behaviour is correct (pipette brings signal on cursor) when first building rail, adding signal and then removing t...
by B4SK3
Fri Jun 16, 2017 6:32 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.x] Belt counter incorrect
Replies: 5
Views: 1999

Re: [0.15.x] Belt counter incorrect

Pulse.
by B4SK3
Thu Jun 15, 2017 4:35 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.x] Belt counter incorrect
Replies: 5
Views: 1999

[Twinsen] [0.15.x] Belt counter incorrect

I fear this one could end up in 1/0 magic but the behaviour is repeatable, although I haven't exactly found out what causes it (yet). My test setup has been running since version 15.18 or so and I am now on 15.20. Problem: My kovarex setup was built on a looping belt where the centrifuges output aft...
by B4SK3
Sun Jun 11, 2017 6:19 pm
Forum: Minor issues
Topic: [0.15.19] Train rending incorrect
Replies: 4
Views: 2377

Re: [0.15.19] Train rending incorrect

No don't. I can live with a rendering issue I never see. I really like my narrow rail track. Which, coincidentally, I believe to be much closer to the reality than leaving space in between.
by B4SK3
Sat Jun 10, 2017 5:12 pm
Forum: Minor issues
Topic: [0.15.19] Train rending incorrect
Replies: 4
Views: 2377

[0.15.19] Train rending incorrect

In a marginal case, the train z-layer rendering seems to swap strangely. I've only noticed this on diagonal tracks immediately next to each other so far. It is consistent, but very dependent on the actual location of the two trains next to each other. There is no flicker, the game clearly chooses a ...
by B4SK3
Fri Jun 09, 2017 2:20 pm
Forum: Not a bug
Topic: [0.15.18] Deconstruction tile whitelist incorrect on ghosts
Replies: 6
Views: 2980

Re: [0.15.18] Deconstruction tile whitelist incorrect on ghosts

As far as I can tell there is no possible filter to separate out a single type of ghost tile for that as there is only the one entity filter for all tile ghosts. I see two strategies: - build it, then deconstruct using a filter on the type you want removed (actual tile filter). Heavy on robot use I'...
by B4SK3
Thu Jun 08, 2017 2:29 pm
Forum: Duplicates
Topic: [0.15.18] Pumps issue if output added after train arrival
Replies: 3
Views: 2285

Re: [0.15.18] Pumps issue if output added after train arrival

Looks like the same issue indeed. I must have goofed when doing my search for pump issues.
On the plus side, mine is pure vanilla and doesn't require a 320MB mods pack ;)

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