[0.15.19] Train rending incorrect

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B4SK3
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[0.15.19] Train rending incorrect

Post by B4SK3 »

In a marginal case, the train z-layer rendering seems to swap strangely. I've only noticed this on diagonal tracks immediately next to each other so far. It is consistent, but very dependent on the actual location of the two trains next to each other. There is no flicker, the game clearly chooses a different ordering. I can provide a save file but it has expanded to 40MB by now. Let me know if you'd want it.
Attachments
diagonal_train_sprite_correct.JPG
diagonal_train_sprite_correct.JPG (92.33 KiB) Viewed 2930 times
diagonal_train_sprite_wrong.JPG
diagonal_train_sprite_wrong.JPG (254.41 KiB) Viewed 2930 times
Rseding91
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Re: [0.15.19] Train rending incorrect

Post by Rseding91 »

That's what we have to deal with trying to simulate 3D in a 2D world :)
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orzelek
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Re: [0.15.19] Train rending incorrect

Post by orzelek »

Tbh I'd say that trains should simply collide in this case and make this track arrangement invalid ;)
B4SK3
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Re: [0.15.19] Train rending incorrect

Post by B4SK3 »

No don't. I can live with a rendering issue I never see. I really like my narrow rail track. Which, coincidentally, I believe to be much closer to the reality than leaving space in between.
Rseding91
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Re: [0.15.19] Train rending incorrect

Post by Rseding91 »

That specific rail setup works by design. We even have tests that ensure trains work correctly on it.
If you want to get ahold of me I'm almost always on Discord.
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