Search found 12 matches

by ludolpif
Sun Mar 04, 2018 9:41 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Reasonable 90SPM main factory city for research
Replies: 0
Views: 2317

Reasonable 90SPM main factory city for research

A main factory city for research
Optimized using Factorio 0.16.25

Produces:
- 1k of each science pack 15 min after starting feeding it.
- 90 science pack per min after stabilisation. Space included.
- 50+ commodity items types in reasonnable quantities.

Needs:
- 80 MW of power.
- 2 logistic robots ...
by ludolpif
Sun Jul 09, 2017 8:13 pm
Forum: Technical Help
Topic: [0.15.28] Linux : wrong default screen choosen
Replies: 2
Views: 2137

[0.15.28] Linux : wrong default screen choosen

Hi,

I am try to play Factorio on Debian 9 with Gnome 3 / Wayland / Radeon libre driver / HD6870 card. IT WORKS BETTER THAN ON WIN7. Wow. Less lags, more FPS, seamless transitions with others applications. This is very very very great.

There is a minor problem with screen choosing. I am using a ...
by ludolpif
Sun Jun 04, 2017 5:57 pm
Forum: Not a bug
Topic: [0.15.18] Roboports : click-to-open if Repair pack in hand
Replies: 3
Views: 1569

Re: [0.15.18] Roboports : click-to-open if Repair pack in hand

I didn't think about repairing. Sorry. So it's okay as it is.
by ludolpif
Sun Jun 04, 2017 5:55 pm
Forum: Not a bug
Topic: [0.15.18] l10n fr_FR : misleading Distribuer for Deliver
Replies: 2
Views: 1309

Re: [0.15.18] l10n fr_FR : misleading Distribuer for Deliver

Done.

core.ini / logistic-chest-targeted-items-deliver
by ludolpif
Sun Jun 04, 2017 5:45 pm
Forum: Duplicates
Topic: [0.15.18] Stocks from logistic network goes out of screen
Replies: 3
Views: 1653

Re: [0.15.18] Stocks from logistic network goes out of screen

You may don't leave the partly out-of-screen list IHMO.
A text tip to indicate that Logistic view exists could go there.
Players could think that the game is cranky / unfinished.

Thanks for tip about "L". There is no button on top-right corner for logistic view. I didn't notice it at all since 150h ...
by ludolpif
Sun Jun 04, 2017 5:34 pm
Forum: Not a bug
Topic: [0.15.18] Nice to have : reset/unload inserter
Replies: 3
Views: 1419

Re: [0.15.18] Nice to have : reset/unload inserter

I may put this in wrong topic, but I think that a handy way to reset stuck inserters is a thing that the game should have because Inserter will never be smart enough to put back the wrong thing back on the original place to unblock itself (and this could fails also).
by ludolpif
Sun Jun 04, 2017 4:30 pm
Forum: Not a bug
Topic: [0.15.18] Nice to have : reset/unload inserter
Replies: 3
Views: 1419

[0.15.18] Nice to have : reset/unload inserter

Hi,

Ctrl+Click allows players to quickly empty a chest or collect products from factories.

Inserters have, in some situations, a dead-lock state. For example, if they are handling a not-in-recipe item, hoping giving it to a factory. It happens easily when making changes on factories near inserters ...
by ludolpif
Sun Jun 04, 2017 2:28 pm
Forum: Not a bug
Topic: [0.15.18] Roboports : click-to-open if Repair pack in hand
Replies: 3
Views: 1569

[0.15.18] Roboports : click-to-open if Repair pack in hand

Hi,

Click-to-open with a Repair Pack in hand doen't work on Roboports. It is not consistent with factories and others items in hand. It should be usefull at early robot "age" (before chests setup, for repairing things).

Please find a screenshot attached.

Ludovic
by ludolpif
Sun Jun 04, 2017 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.18] UI : plan destruction auto-cancel on hover
Replies: 2
Views: 2802

[0.15.18] UI : plan destruction auto-cancel on hover

Hi,

I found annoying the fact that, when I draw a rectangle with destruction plan in hand, if I release mouse while I hover some GUI, then nothing is planned to destruction.

There is some situation where player could try to plan something fast (like move turrets near bitters) or try to destroy a ...
by ludolpif
Sun Jun 04, 2017 2:07 pm
Forum: Not a bug
Topic: [0.15.18] l10n fr_FR : misleading Distribuer for Deliver
Replies: 2
Views: 1309

[0.15.18] l10n fr_FR : misleading Distribuer for Deliver

Hi,

I found "Distribuer" traduction for word "Deliver" on Logistic Networks pane wrong for French (fr_FR).

If the idea is to label the list of things that are currently in flight or currently considered for delivery by the logistic network, then it could be "En cours d'approvisionnement" (can't ...
by ludolpif
Sun Jun 04, 2017 1:38 pm
Forum: Duplicates
Topic: [0.15.18] Stocks from logistic network goes out of screen
Replies: 3
Views: 1653

[0.15.18] Stocks from logistic network goes out of screen

Hi,

It seems there is a persistent bad GUI problem without report already done.

Steps to reproduce :
1- start a free play mode new game
2- play until having many diffrent items type stored in the logistic network
3- hover a logistic crate
4- check the right side pane

What I obtain :
Stock ...
by ludolpif
Mon Feb 06, 2017 7:16 pm
Forum: Not a bug
Topic: [0.14.22] Cannot save game as "nul"
Replies: 1
Views: 1298

[0.14.22] Cannot save game as "nul"

Hi,

I noticed that I cannot save a game if I choose "nul" as it's name.
I use steam version on Windows 7 64bits.
The same bug was seen on a standalone 0.14.16 on the same OS.

Steps to reproduce :
1- start a free play mode new game
2 - go to save dialog
3 - type nul as the name
4 - push the save ...

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