my rather chaotic dytech metal factory, well that is currently kinda useless since i don't need it for anything as far as i can see.
Well atleast i got it setup incase there is a update ^^
http://i.imgur.com/WkjThyn.png
and a update of my map.
http://i.imgur.com/XuV97dh.png
43 hours now and ...
Search found 71 matches
- Wed Aug 27, 2014 11:16 am
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 8884
- Tue Aug 26, 2014 3:52 pm
- Forum: Not a bug
- Topic: Inserter Amount for "lowtech"
- Replies: 2
- Views: 1562
Re: Inserter Amount for "lowtech"
i put 6 boxes around it, it still didn't change anything. (or just a tiny diffrence, it still did stop for a few secs all the time)
the inserter is not the problem, the problem is that it stops working after it did put 5 inside. And thats just lazy.
oooh i did some work .. better take a brake ...
the inserter is not the problem, the problem is that it stops working after it did put 5 inside. And thats just lazy.
oooh i did some work .. better take a brake ...
- Tue Aug 26, 2014 1:42 pm
- Forum: Not a bug
- Topic: Inserter Amount for "lowtech"
- Replies: 2
- Views: 1562
Inserter Amount for "lowtech"
After checking on my factorys in detail i realised that most assembling machine 3 don't work efficient (at making chopper cables for example)
so i checked, i got fast inserters, sadly they only put in 5 bars and that slows down the whole process.
if it would add more then that i could have 200-300 ...
so i checked, i got fast inserters, sadly they only put in 5 bars and that slows down the whole process.
if it would add more then that i could have 200-300 ...
- Mon Aug 25, 2014 10:30 am
- Forum: Gameplay Help
- Topic: Factory grinding to a hault as i add more machines
- Replies: 7
- Views: 5107
Re: Factory grinding to a hault as i add more machines
best way is to just let your constuction robots destroy all the old stuff and rebuild at some point.
a lot of my problems were from beeing to stubborn and keeping walls/towers that were in the middle of my base for a long time.
a lot of my problems were from beeing to stubborn and keeping walls/towers that were in the middle of my base for a long time.
- Mon Aug 25, 2014 10:27 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My green factory
- Replies: 6
- Views: 7649
Re: My green factory
i just loaded the one without use
making flags and cloring stuff for no real reson is awesome
like in nfsu2, make your car pretty, then upgrade it.

making flags and cloring stuff for no real reson is awesome

like in nfsu2, make your car pretty, then upgrade it.
- Sun Aug 24, 2014 7:27 pm
- Forum: Show your Creations
- Topic: Robot Overload
- Replies: 4
- Views: 4369
Re: Robot Production
you can walk throug the inserters
so up and down works
just sayajin xD i'm kinda the same

just sayajin xD i'm kinda the same
- Sun Aug 24, 2014 4:07 pm
- Forum: Show your Creations
- Topic: Robot Overload
- Replies: 4
- Views: 4369
Re: Robot Production
put the factorys like this

saves you a lot of space.
the furnance setup is nice. I usually go for the 3 belt setup but in the long run you save more space

saves you a lot of space.
the furnance setup is nice. I usually go for the 3 belt setup but in the long run you save more space

- Sun Aug 24, 2014 3:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My green factory
- Replies: 6
- Views: 7649
Re: My green factory
nice compact designs. Guess i'm relying on my robots way to mutch 
gotta get those floor mods too i guess

gotta get those floor mods too i guess

- Sun Aug 24, 2014 3:48 pm
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 8884
Re: Everything is awesome when your part of a Team / robot a
After i got the amazing treefarm + dytech i decided to upgrade my stuff a bit
golden bots are awesome





golden bots are awesome






- Sun Aug 24, 2014 2:05 pm
- Forum: Balancing
- Topic: Overproduction of sulfur
- Replies: 18
- Views: 23899
Re: Overproduction of sulfur
water stops at 20
sulfur acid at 6.5
battery at 6
Assembly machine at 2-4
lube at 19.8
sulfur at 50
biowaste at 100/100
light oil at 3
gas at 2
heavy oil at 3
so yeah sulfur is kinda the big one in the room (biowaste is from a mod)
sulfur acid at 6.5
battery at 6
Assembly machine at 2-4
lube at 19.8
sulfur at 50
biowaste at 100/100
light oil at 3
gas at 2
heavy oil at 3
so yeah sulfur is kinda the big one in the room (biowaste is from a mod)
- Sun Aug 24, 2014 1:05 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 110614
Re: Bug Reports
updated to 10.6 (7 had issues with saving and 8 sounded like a rushed bugfix)
and it didn't crash "yet" still uses same ammount of ram.
ill try to put down a huge biolab now to test it :)
8 bioreactors that change biomass to biomass .. no probs
but somehow my inserter is to stupid to put ...
and it didn't crash "yet" still uses same ammount of ram.
ill try to put down a huge biolab now to test it :)
8 bioreactors that change biomass to biomass .. no probs
but somehow my inserter is to stupid to put ...
- Sun Aug 24, 2014 8:42 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 110614
Re: Bug Reports
i don't know if it's because of dytech
but as soon as i try to make a big biomass setup it tells me "bad allocation" -> stuffs full my grafic memory and kills the game. (can't create sprite x not enough memory)
Might be because there are 2 ways to create liquid air and the game might have a issue ...
but as soon as i try to make a big biomass setup it tells me "bad allocation" -> stuffs full my grafic memory and kills the game. (can't create sprite x not enough memory)
Might be because there are 2 ways to create liquid air and the game might have a issue ...
- Sat Aug 23, 2014 3:29 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 110614
Re: Bug Reports
thanks for the fast answer. Now i only have to figure out why my farm does nothing somehow 
nevermind, i'm just to impatient sometimes

nevermind, i'm just to impatient sometimes
- Sat Aug 23, 2014 2:32 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 110614
Re: Bug Reports

dytech (just downloaded it today)
game version 0.10.2
- Sat Aug 23, 2014 12:33 pm
- Forum: General discussion
- Topic: Dumbest way to take out a spawner
- Replies: 11
- Views: 6364
Re: Dumbest way to take out a spawner
my maindeff base got 300 lasers (thats why i called it sparta)
i think 30 per dude is nothing
+ just build fast belts to slow the monsters down.
only a few ever reach the wall
i think 30 per dude is nothing

+ just build fast belts to slow the monsters down.
only a few ever reach the wall

- Sat Aug 23, 2014 12:30 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Introducing Factory No. 6
- Replies: 7
- Views: 7282
Re: Introducing Factory No. 6
guess i schould have lerned by now to not trust other people. Yet i keep listening to things on youtube.
Guess that makes me feel bad for all the inserters i put in that box that got hit by my car.
But i had to offer something to the gods of factorio, 1 box of items and you get divine ...
Guess that makes me feel bad for all the inserters i put in that box that got hit by my car.
But i had to offer something to the gods of factorio, 1 box of items and you get divine ...
- Fri Aug 22, 2014 8:25 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Introducing Factory No. 6
- Replies: 7
- Views: 7282
Re: Introducing Factory No. 6
do the burner inserters nowadays feed themselfs?
always thought i had to put the stuff in myself.
but i agree with kerbal, water tank + backup steam is the way eco friendly biter killing maniacs roll nowadays :D
even got a more or less compact design posted ^^
- you save coal
- you have less ...
always thought i had to put the stuff in myself.
but i agree with kerbal, water tank + backup steam is the way eco friendly biter killing maniacs roll nowadays :D
even got a more or less compact design posted ^^
- you save coal
- you have less ...
- Fri Aug 22, 2014 7:28 pm
- Forum: Balancing
- Topic: Overproduction of sulfur
- Replies: 18
- Views: 23899
Re: Overproduction of sulfur
awesome 
thanks
i create over 4000 per min :O and currently use around 1k
+ 3k and use 60 .. no wonder i got so mutch chopper if i never use it xD

thanks
i create over 4000 per min :O and currently use around 1k
+ 3k and use 60 .. no wonder i got so mutch chopper if i never use it xD
- Fri Aug 22, 2014 11:05 am
- Forum: Combinator Creations
- Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
- Replies: 22
- Views: 15298
Re: Control Drone Ration with single "Logic Gate"
something around that :P but maybe a bit more "userfriendly" to not push the limits of how hard the game is ..
or well .. wtf am i even talking about, make it hard and teach people stuff. LEARN PUNY HUMANS :D
my thought was more like
switch( BotNumberActive )
{
case 'LowActiveBots" : printf ...
or well .. wtf am i even talking about, make it hard and teach people stuff. LEARN PUNY HUMANS :D
my thought was more like
switch( BotNumberActive )
{
case 'LowActiveBots" : printf ...
- Fri Aug 22, 2014 7:41 am
- Forum: Combinator Creations
- Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
- Replies: 22
- Views: 15298
Re: Control Drone Ration with single "Logic Gate"
well it's a simple "if" request.
sadly we just can't access all the int and floats directly :/
if "currentAvaliableRobots" > 100 then create MOARROBOTSLOL
4 years of it school so yeah, guilty as charged :D
(even if i know work in webdesign since it pays way better in the little place i moved to :P ...
sadly we just can't access all the int and floats directly :/
if "currentAvaliableRobots" > 100 then create MOARROBOTSLOL
4 years of it school so yeah, guilty as charged :D
(even if i know work in webdesign since it pays way better in the little place i moved to :P ...