Search found 29 matches

by Skandragon
Wed Jul 04, 2018 4:33 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103551

Re: [MOD 0.16] Bulk Rail Loaders

Could you post a save and a screenshot? I'll have a look at what might be happening. Sure. Let me first try to reduce the (somewhat huge) number of mods I play with down to the smallest subset that shows the issue. I did try it with plain old train cars and loaders, and I do see the "loading i...
by Skandragon
Tue Jul 03, 2018 11:45 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103551

Re: [MOD 0.16] Bulk Rail Loaders

I've been using this mod for a while now, but I suddenly find two major issues: One, it is not working. I have a 8 car train loader set up, where the first two work, third does not, fourth works, the next 3 do not, and the last one works. They are all spaced properly as much as I can tell. Second, i...
by Skandragon
Sun Dec 31, 2017 10:15 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 3516

Re: Why are radars square?

The radar hardware is technically capable of scanning a circular zone (and much if the weather is decent). However, the person who crafted your radars (or who configured your assembler(s) to manufacture them) is afflicted with obsessive-compulsive disorder and thus has coded the radar controller pr...
by Skandragon
Sun Dec 31, 2017 10:13 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 3516

Re: Why are radars square?

In a real radar, it would scan around in an arc, and that same concept could be used here. Scanning speed would be equal to angular velocity, so it may take some time (say, five minutes) to scan along every radial from 0ยบ to 360ยบ. Then we could get improved radars for speed of rotation and range, an...
by Skandragon
Sun Dec 31, 2017 8:32 pm
Forum: General discussion
Topic: Why are radars square?
Replies: 10
Views: 3516

Why are radars square?

Radars should scan a circular area around them, not a square around them. Gun turrets are circular for instance. I know it's handy to have them be square so you can tile them for full, easy coverage; however, I think it'd be more challenging to have them be circular, and perhaps even scan in an arc ...
by Skandragon
Sun Dec 31, 2017 7:48 pm
Forum: Technical Help
Topic: Crash in 0.16.9 when modifying filter on requestor chest
Replies: 5
Views: 1764

Re: Crash in 0.16.9 when modifying filter on requestor chest

While things don't crash anymore, it seems sometimes when placing chests by robot from a blueprint, the chests don't begin receiving items. Taking another chest and pasting in the requestor parameters seems to make it start, even though there was no perceivable change in the UI.
by Skandragon
Sat Dec 30, 2017 8:47 pm
Forum: Technical Help
Topic: Player inventory seems to "flash" 0.16.11
Replies: 0
Views: 515

Player inventory seems to "flash" 0.16.11

Sometimes, even when items are not being added or removed, the inventory displayed via 'e' seems to blink. This seems to happen shortly after opening it. This may happen more with a larger inventory, I'm not sure.
by Skandragon
Sat Dec 30, 2017 2:15 pm
Forum: Technical Help
Topic: Crash in 0.16.9 when modifying filter on requestor chest
Replies: 5
Views: 1764

Re: Crash in 0.16.9 when modifying filter on requestor chest

Koub wrote:Can you update to 0.16.10 and tell us if the issue persists ?
It looks like 0.16.10 does not crash. Thanks!
by Skandragon
Sat Dec 30, 2017 4:08 am
Forum: Technical Help
Topic: Crash in 0.16.9 when modifying filter on requestor chest
Replies: 5
Views: 1764

Re: Crash in 0.16.9 when modifying filter on requestor chest

BTW, if others find this defect annoying until it's fixed, one trick is to cut power to all roboports, let them drain entirely, then turn power back on. This resets things globally and seems to work.
by Skandragon
Sat Dec 30, 2017 12:39 am
Forum: Technical Help
Topic: Crash in 0.16.9 when modifying filter on requestor chest
Replies: 5
Views: 1764

Re: Crash in 0.16.9 when modifying filter on requestor chest

This seems to have something to do with the Engine Unit request that is set. If I hover over that one item, I see "satisfaction 13/9, on the way 0, logistic storage 1026. However, none are actually being delivered. If I try to touch that request entry by removing it, I get the crash as reported...
by Skandragon
Sat Dec 30, 2017 12:31 am
Forum: Technical Help
Topic: Crash in 0.16.9 when modifying filter on requestor chest
Replies: 5
Views: 1764

Crash in 0.16.9 when modifying filter on requestor chest

Factorio crashed. Generating symbolized stacktrace, please wait ... #0 0x00000001009b8252 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471) #1 0x0000000100170759 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_tra...
by Skandragon
Fri Dec 15, 2017 3:19 am
Forum: Modding help
Topic: get_circuit_connector_sprites() from base
Replies: 3
Views: 1646

get_circuit_connector_sprites() from base

I have a mod which uses get_circuit_connector_sprites(), which used to be defined all the time, but now is in a file in base. Short of duplicating this file, is there a way to require() a file from base? Also, when just duplicating the code, the graphics get_circuit_connector_sprites() refers to, __...
by Skandragon
Tue Oct 03, 2017 5:38 pm
Forum: Technical Help
Topic: Unable to update / download mods
Replies: 0
Views: 583

Unable to update / download mods

It seems today, I cannot reliably connect to the mod portal through the game. I'm not sure what URL it's using, but the mods.factorio.com URL does work in my browser, although it is slow (which is not unusual, at least on initial connect) When I can connect, choosing "check for updates" fo...
by Skandragon
Mon Feb 20, 2017 2:00 am
Forum: Bob's mods
Topic: Bottled sulphur dioxide
Replies: 1
Views: 1100

Bottled sulphur dioxide

Was the bottling of this overlooked, or intentional? Or am I missing where to do it? Pretty much every other gas or liquid can be bottled in some way, so I'm guessing this is an accidental omission.
by Skandragon
Thu Jan 19, 2017 8:30 pm
Forum: Technical Help
Topic: Reading data from a file or other external source
Replies: 4
Views: 1391

Re: Reading data from a file or other external source

Thanks for the cool hack from hell, but I was hoping I would not have to hack the binary quite that much. I may try this later if needed, but it really seems like I should just be able to say "danger mode=true" somewhere. :) I'll wait and see if I can get other replies, ideally from a deve...
by Skandragon
Thu Jan 19, 2017 8:11 pm
Forum: Technical Help
Topic: Reading data from a file or other external source
Replies: 4
Views: 1391

Reading data from a file or other external source

For a Hack Day project here at work, which is happening right now, we would love a way to be able to read a JSON or other content into a mod, and use that to control signals. I'm willing to write all the parts other than the one I cannot: the reading of a file. Is there any way I can enable this fun...
by Skandragon
Tue Dec 27, 2016 6:07 pm
Forum: Tools
Topic: blueprint string viewer
Replies: 15
Views: 9116

Re: blueprint string viewer

It's BASE64 encoded and GZipped.
Technically, I think it's just Deflated, as it does not have a gzip header from what I can tell.
by Skandragon
Wed Dec 21, 2016 10:38 pm
Forum: Tools
Topic: blueprint string viewer
Replies: 15
Views: 9116

Re: blueprint string viewer

I love the idea! Do you intend to keep the source private, or would you consider hosting it on GitHub to allow others to contribute? Right now it's private mostly because it's in its infancy. However, if you are offering to help contribute... I'm interested in that, and plans can change. What I hav...
by Skandragon
Tue Dec 20, 2016 6:15 am
Forum: Tools
Topic: blueprint string viewer
Replies: 15
Views: 9116

Re: blueprint string viewer

Might be useful if implemented with the blueprint share sites. The users often post blueprints, but no picture. That's the plan. Well, sort of. I think my ultimate plan is to provide a blueprint management site, although I do see some hints that 0.15 will have loading and saving of them more integr...
by Skandragon
Fri Dec 16, 2016 10:22 am
Forum: Tools
Topic: blueprint string viewer
Replies: 15
Views: 9116

blueprint string viewer

A while back, someone posted about an online blueprint string viewer. AFAIK, that is no longer available. Am I wrong, and if so, what is the URL? I have started writing one, but it's going to be tedious to get right; before I go too far down this rabbit hole, I want to make sure I'm not repeating ef...

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