I can think of two ways to get rid of wire noise on lamp arrays.
1. Hotkey that hides wires and wire connectors
2. New technology researched for circuit network wireless channels for radio frequency communication.
Search found 25 matches
- Sat Sep 30, 2017 6:56 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 26271
- Fri Aug 04, 2017 11:02 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 67988
Re: Beginners Luck
I agree it's funny the first time.
- Tue Jul 04, 2017 6:17 pm
- Forum: Releases
- Topic: Version 0.15.27
- Replies: 18
- Views: 21111
Re: Version 0.15.27
All this talk about balancing research doesn't make any sense to me.
There is no rule that says each tier of science must cost progressively more science packs and progressively more research time.
Exactly what makes these differences invalid?
The game can be designed to have variance in the ...
There is no rule that says each tier of science must cost progressively more science packs and progressively more research time.
Exactly what makes these differences invalid?
The game can be designed to have variance in the ...
- Wed May 24, 2017 10:57 pm
- Forum: General discussion
- Topic: Mixed mines
- Replies: 7
- Views: 4401
Re: Mixed mines
This could really annoy new players, I recommend this gets a solution.
Proposal: Miner must have sulfuric acid to attempt mining uranium.
Proposal: Miner must have sulfuric acid to attempt mining uranium.
- Wed Mar 02, 2016 3:37 am
- Forum: General discussion
- Topic: Performance comparison for CPUs
- Replies: 68
- Views: 57057
Re: Performance comparison for different computer setups
Factorio Version: 0.12.24
Specs:
OS: Win 8.1 Pro 64-bit
CPU: Intel Xeon E3-1271 v3
GPU: AMD R9 280
RAM: 32GiB 1600 Mhz
Storage: 240GB SSD (Intel 730)
Average UPS: 35900
Average FPS: 36
Screenshot:

Specs:
OS: Win 8.1 Pro 64-bit
CPU: Intel Xeon E3-1271 v3
GPU: AMD R9 280
RAM: 32GiB 1600 Mhz
Storage: 240GB SSD (Intel 730)
Average UPS: 35900
Average FPS: 36
Screenshot:

- Sat Oct 24, 2015 9:21 pm
- Forum: 1 / 0 magic
- Topic: [0.12.12]Access Denied
- Replies: 6
- Views: 12429
Re: [0.12.12]Access Denied
I encountered the same problem while performing an in-game update.
I restarted my PC and ran the update a second time, everything worked fine.
Nobody else uses this computer.
Windows 8.1 64-bit
Factorio 0.12.11 to 0.12.13 Update
I restarted my PC and ran the update a second time, everything worked fine.
Nobody else uses this computer.
Windows 8.1 64-bit
Factorio 0.12.11 to 0.12.13 Update
- Sat Oct 24, 2015 8:40 pm
- Forum: Not a bug
- Topic: [0.12.13] Water pumps output less than 2
- Replies: 2
- Views: 4853
[0.12.13] Water pumps output less than 2
Search first
Searched water pumps in bug reports forum area and did not see any similar issues.
Mods
No mods installed.
Version
Using current game version 0.12.13
Game was originally started in an earlier version of the 0.12.* code branch.
Bug Description
I have attached a save game file ...
Searched water pumps in bug reports forum area and did not see any similar issues.
Mods
No mods installed.
Version
Using current game version 0.12.13
Game was originally started in an earlier version of the 0.12.* code branch.
Bug Description
I have attached a save game file ...
- Sat Oct 03, 2015 4:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][Twinsen] Mining drill sound doesn't stop
- Replies: 4
- Views: 7626
Re: [.12.9] Mining drill sound doesn't stop when power removed
Same bug happens with the Burner Mining Drill.
When the fuel runs out on a burner mining drill, the sound continues to play.
0.12.10
I wouldn't be surprised if the same code is being used to activate/deactivate playing the sound file for both the electric and burner mining drills.
When the fuel runs out on a burner mining drill, the sound continues to play.
0.12.10
I wouldn't be surprised if the same code is being used to activate/deactivate playing the sound file for both the electric and burner mining drills.
- Sat May 09, 2015 5:49 pm
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 42769
Re: Friday Facts #85 - Sales Stats
I was hooked by The Hydra Dilemma
- Sat Feb 21, 2015 2:35 am
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 86092
Re: Friday Facts #74 - The brainstorming
I strongly urge the devs to consider the space idea as a new game with a different gameplay focus from Factorio.
- Tue Jan 13, 2015 9:36 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 45946
Re: Friday Facts #68 The trains
I agree, even if we only have horizontal and vertical passages this would be great.Cloner wrote: I would be OK with having only horisontal and vertival underground passages (same as pipes and belts)
- Mon Jan 12, 2015 7:45 pm
- Forum: News
- Topic: Friday Facts #68 - The trains
- Replies: 55
- Views: 45946
Re: Friday Facts #68 The trains
Underground train tunnels, why didn't I think of that.
It fits the current theme of belts going underground.
It fits the current theme of belts going underground.
- Sun Nov 02, 2014 2:38 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 105076
Re: Version 0.11.1
http://www.independent.co.uk/life-style/gadgets-and-tech/windows-10-why-microsoft-skipped-windows-9-9769537.html
A Redditor claiming to be a Microsoft developer has given the most plausible reason for the numerically inconsistent name of Windows 10.
Cranbourne said that “early testing revealed just ...
A Redditor claiming to be a Microsoft developer has given the most plausible reason for the numerically inconsistent name of Windows 10.
Cranbourne said that “early testing revealed just ...
- Sun Oct 12, 2014 4:01 pm
- Forum: Show your Creations
- Topic: splitting the lets plays into another board
- Replies: 26
- Views: 14214
Re: splitting the lets plays into another board
I like the Let's Plays and think a Let's Play subforum would do more good than ill.
- Tue Sep 23, 2014 1:20 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 283003
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
They'd have to watch 4 episodes, 1 hour and 20 minutes approx.
One time every five days.
You have extremely exaggerated the time involved for any of the players to keep up.
I pointed out the base has changed little over the last 10 episodes there is no need for them to restart from the beginning ...
One time every five days.
You have extremely exaggerated the time involved for any of the players to keep up.
I pointed out the base has changed little over the last 10 episodes there is no need for them to restart from the beginning ...
- Tue Sep 23, 2014 12:22 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 283003
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
There isn't much need to spend an entire episode figuring out the general operation of everything.
I have an excellent understanding of the base from watching the videos.
The base has changed very little over the last 10+ episodes
And all the players are allowed to watch the videos after they ...
I have an excellent understanding of the base from watching the videos.
The base has changed very little over the last 10+ episodes
And all the players are allowed to watch the videos after they ...
- Mon Sep 22, 2014 2:00 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 283003
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
The second spoiler in JoshLittle's post is a great example of constructive feedback.
Infectum, I highly recommend you review the combat footage while reading through his analysis.
Aside from that. I used turret creep for several weeks because I sucked so bad at combat. It took me a while to get a ...
Infectum, I highly recommend you review the combat footage while reading through his analysis.
Aside from that. I used turret creep for several weeks because I sucked so bad at combat. It took me a while to get a ...
- Wed Sep 17, 2014 1:04 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 283003
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Infectum, you're getting better at combat.
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I ...
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I ...
- Fri Sep 12, 2014 2:56 pm
- Forum: Releases
- Topic: Version 0.10.10
- Replies: 18
- Views: 32597
Re: Version 0.10.10
These two fixes make me very happy. Knowing the items were lost, I spent stupid amounts of time making sure the underground belts and arms were empty before removing them.
Fixed that deconstructing transport-belt-to-ground would delete items they held (viewtopic.php?t=5667).
Fixed that ...
Fixed that deconstructing transport-belt-to-ground would delete items they held (viewtopic.php?t=5667).
Fixed that ...
- Fri Sep 12, 2014 12:19 am
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 25550
Re: Friday Facts #50 Growing secretly
>> ... But I'm coming to a realisation, that although the game can become bigger and bigger, the feasibility of getting to the point of having 0 bugreports and no tasks on the todolist is comparable to the feasibility of filling the infinite space with sphere made from very limited amount of ...