Search found 25 matches

by ible
Sat Sep 30, 2017 6:56 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 10197

Re: Friday Facts #210 - Circuit connector module implementation

I can think of two ways to get rid of wire noise on lamp arrays.
1. Hotkey that hides wires and wire connectors
2. New technology researched for circuit network wireless channels for radio frequency communication.
by ible
Fri Aug 04, 2017 11:02 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 23056

Re: Beginners Luck

I agree it's funny the first time.
by ible
Tue Jul 04, 2017 6:17 pm
Forum: Releases
Topic: Version 0.15.27
Replies: 18
Views: 12888

Re: Version 0.15.27

All this talk about balancing research doesn't make any sense to me. There is no rule that says each tier of science must cost progressively more science packs and progressively more research time. Exactly what makes these differences invalid? The game can be designed to have variance in the researc...
by ible
Wed May 24, 2017 10:57 pm
Forum: General discussion
Topic: Mixed mines
Replies: 7
Views: 1277

Re: Mixed mines

This could really annoy new players, I recommend this gets a solution.

Proposal: Miner must have sulfuric acid to attempt mining uranium.
by ible
Wed Mar 02, 2016 3:37 am
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 31905

Re: Performance comparison for different computer setups

Factorio Version: 0.12.24
Specs:
OS: Win 8.1 Pro 64-bit
CPU: Intel Xeon E3-1271 v3
GPU: AMD R9 280
RAM: 32GiB 1600 Mhz
Storage: 240GB SSD (Intel 730)

Average UPS: 35900
Average FPS: 36
Screenshot:
Image
by ible
Sat Oct 24, 2015 9:21 pm
Forum: 1 / 0 magic
Topic: [0.12.12]Access Denied
Replies: 6
Views: 10532

Re: [0.12.12]Access Denied

I encountered the same problem while performing an in-game update.
I restarted my PC and ran the update a second time, everything worked fine.
Nobody else uses this computer.

Windows 8.1 64-bit
Factorio 0.12.11 to 0.12.13 Update
by ible
Sat Oct 24, 2015 8:40 pm
Forum: Not a bug
Topic: [0.12.13] Water pumps output less than 2
Replies: 2
Views: 3558

[0.12.13] Water pumps output less than 2

Search first Searched water pumps in bug reports forum area and did not see any similar issues. Mods No mods installed. Version Using current game version 0.12.13 Game was originally started in an earlier version of the 0.12.* code branch. Bug Description I have attached a save game file with the p...
by ible
Sat Oct 03, 2015 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][Twinsen] Mining drill sound doesn't stop
Replies: 4
Views: 4499

Re: [.12.9] Mining drill sound doesn't stop when power removed

Same bug happens with the Burner Mining Drill.
When the fuel runs out on a burner mining drill, the sound continues to play.
0.12.10

I wouldn't be surprised if the same code is being used to activate/deactivate playing the sound file for both the electric and burner mining drills.
by ible
Sat May 09, 2015 5:49 pm
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 26435

Re: Friday Facts #85 - Sales Stats

I was hooked by The Hydra Dilemma
by ible
Sat Feb 21, 2015 2:35 am
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 105
Views: 38356

Re: Friday Facts #74 - The brainstorming

I strongly urge the devs to consider the space idea as a new game with a different gameplay focus from Factorio.
by ible
Tue Jan 13, 2015 9:36 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 26448

Re: Friday Facts #68 The trains

Cloner wrote: I would be OK with having only horisontal and vertival underground passages (same as pipes and belts)
I agree, even if we only have horizontal and vertical passages this would be great.
by ible
Mon Jan 12, 2015 7:45 pm
Forum: News
Topic: Friday Facts #68 - The trains
Replies: 55
Views: 26448

Re: Friday Facts #68 The trains

Underground train tunnels, why didn't I think of that.
It fits the current theme of belts going underground.
by ible
Sun Nov 02, 2014 2:38 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 64904

Re: Version 0.11.1

http://www.independent.co.uk/life-style/gadgets-and-tech/windows-10-why-microsoft-skipped-windows-9-9769537.html A Redditor claiming to be a Microsoft developer has given the most plausible reason for the numerically inconsistent name of Windows 10. Cranbourne said that “early testing revealed just ...
by ible
Sun Oct 12, 2014 4:01 pm
Forum: Show your Creations
Topic: splitting the lets plays into another board
Replies: 26
Views: 8709

Re: splitting the lets plays into another board

I like the Let's Plays and think a Let's Play subforum would do more good than ill.
by ible
Tue Sep 23, 2014 1:20 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 95479

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

They'd have to watch 4 episodes, 1 hour and 20 minutes approx. One time every five days. You have extremely exaggerated the time involved for any of the players to keep up. I pointed out the base has changed little over the last 10 episodes there is no need for them to restart from the beginning. An...
by ible
Tue Sep 23, 2014 12:22 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 95479

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

There isn't much need to spend an entire episode figuring out the general operation of everything. I have an excellent understanding of the base from watching the videos. The base has changed very little over the last 10+ episodes And all the players are allowed to watch the videos after they play.
by ible
Mon Sep 22, 2014 2:00 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 95479

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

The second spoiler in JoshLittle's post is a great example of constructive feedback. Infectum, I highly recommend you review the combat footage while reading through his analysis. Aside from that. I used turret creep for several weeks because I sucked so bad at combat. It took me a while to get a ha...
by ible
Wed Sep 17, 2014 1:04 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 95479

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Infectum, you're getting better at combat. I suggest you load up your savegame and just practice combat. Place the distractors almost on top of the biter bases. The shotgun without piercing rounds is ineffective against large biters. The shotgun is very effective against the biter spawners. Also I a...
by ible
Fri Sep 12, 2014 2:56 pm
Forum: Releases
Topic: Version 0.10.10
Replies: 18
Views: 24809

Re: Version 0.10.10

These two fixes make me very happy. Knowing the items were lost, I spent stupid amounts of time making sure the underground belts and arms were empty before removing them. Fixed that deconstructing transport-belt-to-ground would delete items they held (viewtopic.php?t=5667). Fixed that deconstructin...
by ible
Fri Sep 12, 2014 12:19 am
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 15765

Re: Friday Facts #50 Growing secretly

>> ... But I'm coming to a realisation, that although the game can become bigger and bigger, the feasibility of getting to the point of having 0 bugreports and no tasks on the todolist is comparable to the feasibility of filling the infinite space with sphere made from very limited amount of resour...

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