![Smile :)](./images/smilies/icon_e_smile.gif)
But it's a good point: I'm a bit sceptical, why everybody wants to have the train logic exactly the same as in those other games: a window with many tabs where I can choose under which circumstances the train should arrive and/or depart. And so on.
Much of that logic is only needed, if you have not so much space. In Factorio you can easily place 3 stations into one chunk. Or more. One for every case you have!
In Factorio it would be possible to let circuit logic choose the "right" station.
And so on.
I won't say, do it so, but I would like to see, if that really makes sense in a game, cause in reality it makes.
![Smile :)](./images/smilies/icon_e_smile.gif)