Search found 10 matches
- Mon Jul 15, 2019 1:34 am
- Forum: Duplicates
- Topic: Some permissions in /permissions seem to have no effect
- Replies: 1
- Views: 703
Some permissions in /permissions seem to have no effect
Toggling off the "Open train gui" "Open Train Station Gui" and "Open Trains Gui" Seems to have no effect on the user in questions permissions to open those guis. I believe this is meant to happen. Have tested multiple times on different servers with test roles and they ...
- Tue Mar 28, 2017 1:44 pm
- Forum: Modding interface requests
- Topic: Set color of lamp directly
- Replies: 1
- Views: 1184
Set color of lamp directly
Currently you can only set lamp colors by using signals that go into the lamp. These can be customized but still require the implementation of a signal for every color that you wish to use. If it was possible to set lamp color (or tint) directly from LUA, a mod that works with lamp colors, A. Wouldn...
- Wed Jan 18, 2017 3:31 pm
- Forum: General discussion
- Topic: Total Research Cost
- Replies: 12
- Views: 17226
Re: Total Research Cost
New numbers as of 0.14.20
Red Science packs - 54920
Green Science packs - 54210
Blue Science packs - 42665
Purple Science packs - 36200
Red Science packs - 54920
Green Science packs - 54210
Blue Science packs - 42665
Purple Science packs - 36200
- Fri Dec 02, 2016 7:21 pm
- Forum: Already exists
- Topic: Access to the values in the "Power panel/graph"
- Replies: 0
- Views: 1038
Access to the values in the "Power panel/graph"
Not sure how feasable this would be but I want to be able to grab the current power usage overall. It would also be nice to be able to grab what things are using/producing power at the time the function is called. Have a streamer/youtuber who wants to add a overlay showing information and power usag...
- Fri Dec 02, 2016 7:14 pm
- Forum: Modding help
- Topic: Hooks for gui values
- Replies: 5
- Views: 1788
Re: Hooks for gui values
Thanks.
- Fri Dec 02, 2016 5:43 pm
- Forum: Modding help
- Topic: Hooks for gui values
- Replies: 5
- Views: 1788
Re: Hooks for gui values
This is what I would like to do. However currently to my knowledge there are no ways to grab the power usage or to grab production values. That is the issue.
- Fri Dec 02, 2016 4:10 pm
- Forum: Modding help
- Topic: Hooks for gui values
- Replies: 5
- Views: 1788
Hooks for gui values
I have a friend who streams and does videos for youtube and he wanted to be able to pull some production stats and power stats into OBS. If I could access them it would be as simple as moving those values to a text file he could parse. However we currently have no hooks into that information. My sug...
- Thu Nov 03, 2016 3:38 pm
- Forum: 1 / 0 magic
- Topic: [14.17] Game closing on reload from desync
- Replies: 5
- Views: 2659
- Thu Nov 03, 2016 2:32 pm
- Forum: 1 / 0 magic
- Topic: [14.17] Game closing on reload from desync
- Replies: 5
- Views: 2659
Re: Game closing on reload from desync
Ah sorry. Heres the Desyncs from that day. http://jmp.sh/v/NJWim79ZpkuK21avs3QE http://jmp.sh/v/7IubHYCiCv5A9vGMetgb A similar thing happened this morning. I was laying a blueprint twice in a row and it caused desyncs both times. Ones from today : http://jmp.sh/v/gNPnV3zsBY2epOhvC7dT http://jmp.sh/v...
- Thu Nov 03, 2016 5:05 am
- Forum: 1 / 0 magic
- Topic: [14.17] Game closing on reload from desync
- Replies: 5
- Views: 2659
[14.17] Game closing on reload from desync
Has happened multiple times different multiplayer servers with different mods. Desync out of server then when it redownloads and catches up the game crashes and gives me this error. factorio-current : 0.001 2016-11-03 00:54:17; Factorio 0.14.17 (build 25256, win64, steam) 0.001 Operating system: Win...