[14.17] Game closing on reload from desync

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Hopewelljnj
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Posts: 10
Joined: Thu Nov 03, 2016 4:58 am
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[14.17] Game closing on reload from desync

Post by Hopewelljnj »

Has happened multiple times different multiplayer servers with different mods. Desync out of server then when it redownloads and catches up the game crashes and gives me this error.

factorio-current :

Code: Select all

0.001 2016-11-03 00:54:17; Factorio 0.14.17 (build 25256, win64, steam)
   0.001 Operating system: Windows 8.1 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/jacob/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz, 8 cores, RAM: 16300MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.016 Available display adapters: 1
   0.016  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.269 Initialised Direct3D:[0] NVIDIA GeForce GTX 870M  ; driver: dlumd9.dll 9.18.7.7
   1.282     Video memory size (dedicated video/dedicated system/shared system/available): 6031/0/8150/4092 MB
   1.359 DSound: Starting _dsound_update thread
   1.359 DSound: Enter _dsound_update; tid=11444
   1.359 Device reset internal.
   1.363 Desktop composition is active.
   1.363 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   1.452 Loading mod core 0.0.0 (data.lua)
   1.460 Loading mod base 0.14.17 (data.lua)
   1.550 Loading mod air-filtering 0.4.1 (data.lua)
   1.604 Loading mod Enhanced_Map_Colors 1.3.8 (data.lua)
   1.662 Loading mod LightedElectricPoles 0.1.1 (data.lua)
   1.717 Loading mod NearlyInfinityResearch 0.1.0 (data.lua)
   1.825 Loading mod Orbital Ion Cannon 1.4.5 (data.lua)
   1.948 Loading mod Enhanced_Map_Colors 1.3.8 (data-updates.lua)
   2.054 Loading mod LightedElectricPoles 0.1.1 (data-updates.lua)
   2.184 Loading mod Orbital Ion Cannon 1.4.5 (data-updates.lua)
   2.287 Loading mod Squeak Through 1.1.5 (data-updates.lua)
   2.390 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
   2.533 Loading mod Omnibarrels 1.1.2 (data-final-fixes.lua)
   2.642 Checksum for core: 1291735968
   2.642 Checksum for mod base: 538937375
   2.642 Checksum for mod air-filtering: 2542281814
   2.642 Checksum for mod Enhanced_Map_Colors: 112677526
   2.642 Checksum for mod LightedElectricPoles: 3852534290
   2.642 Checksum for mod long-reach: 3750395448
   2.642 Checksum for mod NearlyInfinityResearch: 3345315295
   2.642 Checksum for mod Omnibarrels: 761634982
   2.642 Checksum for mod Orbital Ion Cannon: 3754045421
   2.642 Checksum for mod Squeak Through: 1290912583
   2.642 Checksum for mod undecorator: 0
   3.218 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478135712
   3.218 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1478132796
   3.333 Initial atlas bitmap size is 16384
   3.335 Created atlas bitmap 16384x3905
   3.630 Created atlas bitmap 4096x4084
   3.648 Created atlas bitmap 4096x4088
   3.671 Created atlas bitmap 4096x4004
   3.715 Created atlas bitmap 4096x972
   3.721 Created atlas bitmap 4096x3648
  11.670 Sprites loaded
  11.670 Convert atlas 4096x4084 to: compressed 
  12.458 Convert atlas 4096x4088 to: compressed 
  13.206 Convert atlas 4096x4004 to: compressed 
  13.821 Convert atlas 4096x972 to: trilinear-filtering 
  13.851 Convert atlas 4096x3648 to: mipmap 
  14.808 Loading sounds...
  16.212 Custom inputs active: 1
  16.254 Factorio initialised
  25.869 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  30.853 Info UDPSocket.cpp:235: Socket closed
  30.853 Joining game 24.9.215.113:34195
  30.853 Info UDPSocket.cpp:33: Opening socket
  30.854 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
  31.019 Warning ClientRouter.cpp:115: Received NatPunch from 24.9.215.113:34195 as a client
  31.033 Connection refused
  31.033 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  31.033 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(Disconnected)
  31.035 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  31.192 Info HttpSharedState.cpp:111: Status code: 200
  31.192 Info AuthServerConnector.cpp:132: Received key(i2EviPlhM+e3KMhDlXSCTA==) for username(hopewelljnj) from auth server.
  31.221 Info UDPSocket.cpp:235: Socket closed
  31.221 Joining game 24.9.215.113:34195
  31.221 Info UDPSocket.cpp:33: Opening socket
  31.222 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
  31.382 Warning ClientRouter.cpp:115: Received NatPunch from 24.9.215.113:34195 as a client
  31.417 Connection refused
  31.417 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  31.417 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(Disconnected)
  31.506 Info UDPSocket.cpp:235: Socket closed
  37.923 Joining game 24.9.215.113:34195
  37.923 Info UDPSocket.cpp:33: Opening socket
  37.924 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
  38.097 Warning ClientRouter.cpp:115: Received NatPunch from 24.9.215.113:34195 as a client
  38.133 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  38.134 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  38.134 Info ClientRouter.cpp:219: ConnectionAccepted
  38.766 Info ClientMultiplayerManager.cpp:668: Received mapReadyForDownload
  38.766 Downloading file C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip (10086135 B, 20052 blocks)
  38.767 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  40.116 Warning ClientSynchronizer.cpp:54: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(4952129) tickClosures((tick(5984923) inputActions((CheckCRCHeuristic) ) ) (tick(5984924) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
  52.586 Device reset internal.
  56.539 Finished download (17 s, 10 MB, 567 kB/s)
  56.601 Info ClientMultiplayerManager.cpp:649: mapTick(-1) map download finished creating scenario
  56.601 Loading map C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip
  56.602 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  56.647 Info Scenario.cpp:152: Map version 0.14.17-0
  57.509 Checksum for script C:/Users/jacob/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  57.510 Checksum for script __Enhanced_Map_Colors__/control.lua: 3155565040
  57.511 Checksum for script __LightedElectricPoles__/control.lua: 2870827780
  57.514 Checksum for script __Orbital Ion Cannon__/control.lua: 2973220427
  57.515 Checksum for script __undecorator__/control.lua: 2358461762
  57.565 Info ClientMultiplayerManager.cpp:538: MapTick(5984893) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  62.045 Info ClientMultiplayerManager.cpp:538: MapTick(5986290) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  62.200 Info ClientMultiplayerManager.cpp:538: MapTick(5986290) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  62.349 Info GameActionHandler.cpp:2556: MapTick(5986299) processed PlayerJoinGame peerID(57) playerIndex(1) mode(connect)
  65.551 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 60 (nextTickToSend: 5986520, ticksClientWillJumpOver: 0 {})
  65.866 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986506) serverCRC(-1827791442) localCRC(-571650563)
  65.866 Info ClientMultiplayerManager.cpp:538: MapTick(5986507) changing state from(InGame) to(DesyncedWaitingForMap)
  65.883 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986507) serverCRC(-1782612479) localCRC(1545488186)
  65.901 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986508) serverCRC(-1190606775) localCRC(-358554677)
  65.917 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986509) serverCRC(-968001173) localCRC(1343452781)
  65.933 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986510) serverCRC(1437669100) localCRC(2016362834)
  65.951 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986511) serverCRC(-1930839175) localCRC(561623567)
  65.967 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986512) serverCRC(522492098) localCRC(-1893714637)
  65.983 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986513) serverCRC(742865143) localCRC(719880351)
  66.001 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986514) serverCRC(-428298470) localCRC(692595028)
  66.017 Info ClientMultiplayerManager.cpp:662: mapTick(5986516) received player (57) desynced
  66.017 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986515) serverCRC(-509318990) localCRC(1290937736)
  66.034 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986516) serverCRC(-1197841886) localCRC(1718279694)
  66.051 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986517) serverCRC(1724704496) localCRC(1126983428)
  66.067 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986518) serverCRC(2054976424) localCRC(1614674814)
  66.083 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986519) serverCRC(-1564907968) localCRC(-881296967)
  66.099 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986520) serverCRC(-1745951659) localCRC(1779474864)
  66.117 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986521) serverCRC(-720942346) localCRC(1064310336)
  66.133 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986522) serverCRC(2083963971) localCRC(-1762482627)
  66.149 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986523) serverCRC(-1782238852) localCRC(-881128880)
  66.167 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986524) serverCRC(1682727821) localCRC(1995913776)
  66.183 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986525) serverCRC(1936015176) localCRC(1224541574)
  73.333 Info ClientMultiplayerManager.cpp:668: Received mapReadyForDownload
  73.333 Info ClientMultiplayerManager.cpp:538: MapTick(5986527) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
  73.333 Warning ClientMultiplayerManager.cpp:681: receivedScriptChecksums isn't empty when download starting.
  73.337 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
  83.234 Downloading file C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip (52843952 B, 105058 blocks)
  83.236 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 160.925 Finished download (77 s, 52 MB, 680 kB/s)
 161.187 Info ClientMultiplayerManager.cpp:649: mapTick(-1) map download finished creating scenario
 161.187 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 165.216 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 165.233 Loading map C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip
 165.233 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 165.279 Info Scenario.cpp:152: Map version 0.14.17-0
 166.187 Checksum for script C:/Users/jacob/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
 166.188 Checksum for script __Enhanced_Map_Colors__/control.lua: 3155565040
 166.188 Checksum for script __LightedElectricPoles__/control.lua: 2870827780
 166.191 Checksum for script __Orbital Ion Cannon__/control.lua: 2973220427
 166.192 Checksum for script __undecorator__/control.lua: 2358461762
 166.216 Info ClientMultiplayerManager.cpp:538: MapTick(5986527) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 192.512 Info ClientMultiplayerManager.cpp:538: MapTick(5993683) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ruj49o\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ruj49o\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ruj49o\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ruj49o\src\net\networkinputlistener.cpp (26): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-ruj49o\src\net\clientmultiplayermanager.cpp (827): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-ruj49o\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-ruj49o\src\mainloop.cpp (730): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-ruj49o\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-ruj49o\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF6A016AD)
00007FFBF6A016AD (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF71034A5)
00007FFBF71034A5 (ntdll): (filename not available): RtlUserThreadStart
 193.315 Error NetworkInputListener.cpp:29: +- one errors are the worst. Map Tick (5993683), latency (60), firstTickToSendClosureFor(5993721)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ruj49o\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ruj49o\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ruj49o\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ruj49o\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ruj49o\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-ruj49o\src\net\networkinputlistener.cpp (26): NetworkInputListener::NetworkInputListener
c:\cygwin64\tmp\factorio-ruj49o\src\net\clientmultiplayermanager.cpp (827): ClientMultiplayerManager::receiveShouldStartSendingTickClosures
c:\cygwin64\tmp\factorio-ruj49o\src\net\clientsynchronizer.cpp (243): ClientSynchronizer::applySynchronizerActions
c:\cygwin64\tmp\factorio-ruj49o\src\mainloop.cpp (730): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-ruj49o\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-ruj49o\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF6A016AD)
00007FFBF6A016AD (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBF71034A5)
00007FFBF71034A5 (ntdll): (filename not available): RtlUserThreadStart
 193.955 Error CrashHandler.cpp:106: Map tick at moment of crash: 5993683
 193.955 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.[/spoiler]

Desync report :
[spoiler]0.001 2016-11-03 00:54:17; Factorio 0.14.17 (build 25256, win64, steam)
   0.001 Operating system: Windows 8.1 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/jacob/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz, 8 cores, RAM: 16300MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.016 Available display adapters: 1
   0.016  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.269 Initialised Direct3D:[0] NVIDIA GeForce GTX 870M  ; driver: dlumd9.dll 9.18.7.7
   1.282     Video memory size (dedicated video/dedicated system/shared system/available): 6031/0/8150/4092 MB
   1.359 DSound: Starting _dsound_update thread
   1.359 DSound: Enter _dsound_update; tid=11444
   1.359 Device reset internal.
   1.363 Desktop composition is active.
   1.363 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   1.452 Loading mod core 0.0.0 (data.lua)
   1.460 Loading mod base 0.14.17 (data.lua)
   1.550 Loading mod air-filtering 0.4.1 (data.lua)
   1.604 Loading mod Enhanced_Map_Colors 1.3.8 (data.lua)
   1.662 Loading mod LightedElectricPoles 0.1.1 (data.lua)
   1.717 Loading mod NearlyInfinityResearch 0.1.0 (data.lua)
   1.825 Loading mod Orbital Ion Cannon 1.4.5 (data.lua)
   1.948 Loading mod Enhanced_Map_Colors 1.3.8 (data-updates.lua)
   2.054 Loading mod LightedElectricPoles 0.1.1 (data-updates.lua)
   2.184 Loading mod Orbital Ion Cannon 1.4.5 (data-updates.lua)
   2.287 Loading mod Squeak Through 1.1.5 (data-updates.lua)
   2.390 Loading mod long-reach 0.0.6 (data-final-fixes.lua)
   2.533 Loading mod Omnibarrels 1.1.2 (data-final-fixes.lua)
   2.642 Checksum for core: 1291735968
   2.642 Checksum for mod base: 538937375
   2.642 Checksum for mod air-filtering: 2542281814
   2.642 Checksum for mod Enhanced_Map_Colors: 112677526
   2.642 Checksum for mod LightedElectricPoles: 3852534290
   2.642 Checksum for mod long-reach: 3750395448
   2.642 Checksum for mod NearlyInfinityResearch: 3345315295
   2.642 Checksum for mod Omnibarrels: 761634982
   2.642 Checksum for mod Orbital Ion Cannon: 3754045421
   2.642 Checksum for mod Squeak Through: 1290912583
   2.642 Checksum for mod undecorator: 0
   3.218 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478135712
   3.218 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1478132796
   3.333 Initial atlas bitmap size is 16384
   3.335 Created atlas bitmap 16384x3905
   3.630 Created atlas bitmap 4096x4084
   3.648 Created atlas bitmap 4096x4088
   3.671 Created atlas bitmap 4096x4004
   3.715 Created atlas bitmap 4096x972
   3.721 Created atlas bitmap 4096x3648
  11.670 Sprites loaded
  11.670 Convert atlas 4096x4084 to: compressed 
  12.458 Convert atlas 4096x4088 to: compressed 
  13.206 Convert atlas 4096x4004 to: compressed 
  13.821 Convert atlas 4096x972 to: trilinear-filtering 
  13.851 Convert atlas 4096x3648 to: mipmap 
  14.808 Loading sounds...
  16.212 Custom inputs active: 1
  16.254 Factorio initialised
  25.869 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  30.853 Info UDPSocket.cpp:235: Socket closed
  30.853 Joining game 24.9.215.113:34195
  30.853 Info UDPSocket.cpp:33: Opening socket
  30.854 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
  31.019 Warning ClientRouter.cpp:115: Received NatPunch from 24.9.215.113:34195 as a client
  31.033 Connection refused
  31.033 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  31.033 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(Disconnected)
  31.035 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  31.192 Info HttpSharedState.cpp:111: Status code: 200
  31.192 Info AuthServerConnector.cpp:132: Received key(i2EviPlhM+e3KMhDlXSCTA==) for username(hopewelljnj) from auth server.
  31.221 Info UDPSocket.cpp:235: Socket closed
  31.221 Joining game 24.9.215.113:34195
  31.221 Info UDPSocket.cpp:33: Opening socket
  31.222 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
  31.382 Warning ClientRouter.cpp:115: Received NatPunch from 24.9.215.113:34195 as a client
  31.417 Connection refused
  31.417 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  31.417 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(Disconnected)
  31.506 Info UDPSocket.cpp:235: Socket closed
  37.923 Joining game 24.9.215.113:34195
  37.923 Info UDPSocket.cpp:33: Opening socket
  37.924 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Ready) to(Connecting)
  38.097 Warning ClientRouter.cpp:115: Received NatPunch from 24.9.215.113:34195 as a client
  38.133 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  38.134 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  38.134 Info ClientRouter.cpp:219: ConnectionAccepted
  38.766 Info ClientMultiplayerManager.cpp:668: Received mapReadyForDownload
  38.766 Downloading file C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip (10086135 B, 20052 blocks)
  38.767 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  40.116 Warning ClientSynchronizer.cpp:54: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(4952129) tickClosures((tick(5984923) inputActions((CheckCRCHeuristic) ) ) (tick(5984924) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
  52.586 Device reset internal.
  56.539 Finished download (17 s, 10 MB, 567 kB/s)
  56.601 Info ClientMultiplayerManager.cpp:649: mapTick(-1) map download finished creating scenario
  56.601 Loading map C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip
  56.602 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  56.647 Info Scenario.cpp:152: Map version 0.14.17-0
  57.509 Checksum for script C:/Users/jacob/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  57.510 Checksum for script __Enhanced_Map_Colors__/control.lua: 3155565040
  57.511 Checksum for script __LightedElectricPoles__/control.lua: 2870827780
  57.514 Checksum for script __Orbital Ion Cannon__/control.lua: 2973220427
  57.515 Checksum for script __undecorator__/control.lua: 2358461762
  57.565 Info ClientMultiplayerManager.cpp:538: MapTick(5984893) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  62.045 Info ClientMultiplayerManager.cpp:538: MapTick(5986290) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  62.200 Info ClientMultiplayerManager.cpp:538: MapTick(5986290) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  62.349 Info GameActionHandler.cpp:2556: MapTick(5986299) processed PlayerJoinGame peerID(57) playerIndex(1) mode(connect)
  65.551 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 60 (nextTickToSend: 5986520, ticksClientWillJumpOver: 0 {})
  65.866 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986506) serverCRC(-1827791442) localCRC(-571650563)
  65.866 Info ClientMultiplayerManager.cpp:538: MapTick(5986507) changing state from(InGame) to(DesyncedWaitingForMap)
  65.883 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986507) serverCRC(-1782612479) localCRC(1545488186)
  65.901 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986508) serverCRC(-1190606775) localCRC(-358554677)
  65.917 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986509) serverCRC(-968001173) localCRC(1343452781)
  65.933 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986510) serverCRC(1437669100) localCRC(2016362834)
  65.951 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986511) serverCRC(-1930839175) localCRC(561623567)
  65.967 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986512) serverCRC(522492098) localCRC(-1893714637)
  65.983 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986513) serverCRC(742865143) localCRC(719880351)
  66.001 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986514) serverCRC(-428298470) localCRC(692595028)
  66.017 Info ClientMultiplayerManager.cpp:662: mapTick(5986516) received player (57) desynced
  66.017 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986515) serverCRC(-509318990) localCRC(1290937736)
  66.034 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986516) serverCRC(-1197841886) localCRC(1718279694)
  66.051 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986517) serverCRC(1724704496) localCRC(1126983428)
  66.067 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986518) serverCRC(2054976424) localCRC(1614674814)
  66.083 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986519) serverCRC(-1564907968) localCRC(-881296967)
  66.099 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986520) serverCRC(-1745951659) localCRC(1779474864)
  66.117 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986521) serverCRC(-720942346) localCRC(1064310336)
  66.133 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986522) serverCRC(2083963971) localCRC(-1762482627)
  66.149 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986523) serverCRC(-1782238852) localCRC(-881128880)
  66.167 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986524) serverCRC(1682727821) localCRC(1995913776)
  66.183 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5986525) serverCRC(1936015176) localCRC(1224541574)
  73.333 Info ClientMultiplayerManager.cpp:668: Received mapReadyForDownload
  73.333 Info ClientMultiplayerManager.cpp:538: MapTick(5986527) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
  73.333 Warning ClientMultiplayerManager.cpp:681: receivedScriptChecksums isn't empty when download starting.
  73.337 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
  83.234 Downloading file C:\Users\jacob\AppData\Roaming\Factorio\temp\mp-download.zip (52843952 B, 105058 blocks)
  83.236 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 160.925 Finished download (77 s, 52 MB, 680 kB/s)
 161.187 Info ClientMultiplayerManager.cpp:649: mapTick(-1) map download finished creating scenario
 161.187 Info ClientMultiplayerManager.cpp:538: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
http://jmp.sh/b/uy4JF0sXu4LPubYwMFMh
Rseding91
Factorio Staff
Factorio Staff
Posts: 14476
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Game closing on reload from desync

Post by Rseding91 »

You didn't upload the desync report. The desync report is a zip file that contains both the desynced level and a "mp download" reference level along with additional information.

It's named similar to this: desync-report-2016-11-02_20-55-21.zip
If you want to get ahold of me I'm almost always on Discord.
Loewchen
Global Moderator
Global Moderator
Posts: 9448
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Game closing on reload from desync

Post by Loewchen »

Hopewelljnj wrote:(...) when it redownloads and catches up the game crashes and gives me this error.
What error? Did you cut the log at the end?
See my signature if you have trouble finding the desync-report.
Hopewelljnj
Burner Inserter
Burner Inserter
Posts: 10
Joined: Thu Nov 03, 2016 4:58 am
Contact:

Re: Game closing on reload from desync

Post by Hopewelljnj »

Ah sorry. Heres the Desyncs from that day.
http://jmp.sh/v/NJWim79ZpkuK21avs3QE
http://jmp.sh/v/7IubHYCiCv5A9vGMetgb

A similar thing happened this morning. I was laying a blueprint twice in a row and it caused desyncs both times.
Ones from today :
http://jmp.sh/v/gNPnV3zsBY2epOhvC7dT
http://jmp.sh/v/Klfdcyt8IJqhqraNz5EJ
Rseding91
Factorio Staff
Factorio Staff
Posts: 14476
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Game closing on reload from desync

Post by Rseding91 »

Can you upload your mods?
If you want to get ahold of me I'm almost always on Discord.
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