ok, the logs are attached.
thanks
Search found 31 matches
- Mon Apr 13, 2020 11:21 am
- Forum: Technical Help
- Topic: strange game starting behavior
- Replies: 2
- Views: 1196
- Sun Apr 12, 2020 11:40 am
- Forum: Technical Help
- Topic: strange game starting behavior
- Replies: 2
- Views: 1196
strange game starting behavior
I've had a performance problem when starting factorio for a long time (actually always). The problem is this: when I start factorio after downloading the .zip file and unpacking it for the first time , it only takes a few seconds to start. if I then start factorio after restarting my computer, it wi...
- Sun Mar 03, 2019 11:50 am
- Forum: Not a bug
- Topic: [0.17.4] resource richness not shown in map preview
- Replies: 1
- Views: 819
[0.17.4] resource richness not shown in map preview
in 0.16, the map preview has shown the richness of resources you hovered with the mouse cursor. unfortunally in 0.17 this is no longer possible.
please restore this feature.
tenim
please restore this feature.
tenim
- Fri May 18, 2018 3:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] graphics bug in font rendering
- Replies: 5
- Views: 2932
Re: [0.16.42] graphics bug in font rendering
i think it was ony in the research area.Does it affect all occurrences of 0 or only this place?
- Sat May 12, 2018 1:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.42] graphics bug in font rendering
- Replies: 5
- Views: 2932
[0.16.42] graphics bug in font rendering
the number "0" is rendered incorrect, a small amount is cut off on the right side. only this number seems affected.
- Thu Jan 04, 2018 12:55 pm
- Forum: Not a bug
- Topic: [0.16.13] electric network item count doubled with roboports
- Replies: 3
- Views: 1803
Re: [0.16.13] electric network item count doubled with roboports
yes, the roboport is also connected. ok, i dont know about this behavior. makes this sense? i want a automated supply with walls and repair kits for my peripheral. the only way to read the amount of available repair kits is to connect the roboport to the network. but then, the values are wrong. putt...
- Thu Jan 04, 2018 11:59 am
- Forum: Not a bug
- Topic: [0.16.13] electric network item count doubled with roboports
- Replies: 3
- Views: 1803
[0.16.13] electric network item count doubled with roboports
hello,
if i connect a roboport to a electric network with a passive provider chest and set the roboport mode to "read content of logistics network", the network info (mouseover powerpole) shows always the items in
the chest doubled. screenshot and savegame attached.
if i connect a roboport to a electric network with a passive provider chest and set the roboport mode to "read content of logistics network", the network info (mouseover powerpole) shows always the items in
the chest doubled. screenshot and savegame attached.
- Wed Dec 27, 2017 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 0.16.7 win roboter hangar count in logistics window wrong
- Replies: 5
- Views: 3756
Re: 0.16.7 win roboter hangar count in logistics window wrong
yes, i mean roboports. and in the member? register (i play on german so i dont know the english name) there is the wrong number. screenshot attached.
about the log. wich log? i attach the one n the main game folder from yesterday i played the game.
about the log. wich log? i attach the one n the main game folder from yesterday i played the game.
- Wed Dec 27, 2017 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 0.16.7 win roboter hangar count in logistics window wrong
- Replies: 5
- Views: 3756
- Tue Dec 26, 2017 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 0.16.7 win roboter hangar count in logistics window wrong
- Replies: 5
- Views: 3756
[Rseding91] 0.16.7 win roboter hangar count in logistics window wrong
the number of roboter hangars in the logistic network window is always doubled, i.e. if i build one hangar, he shows me 2 in the window.
tenim
tenim
- Sat Dec 16, 2017 5:03 pm
- Forum: Not a bug
- Topic: 0.16.3 oil refenery no name
- Replies: 1
- Views: 1097
0.16.3 oil refenery no name
i have found this today:
oil refeneries have no individial names. the description is only "Oil Refenery". roboports still have names.
oil refeneries have no individial names. the description is only "Oil Refenery". roboports still have names.
- Sat Dec 16, 2017 1:13 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 232
- Views: 129730
Re: German localization discussion
hallo,
ich würde statt "Flüssiggas" lieber "Propangas" sehen, vor allem weil das wesentlich geläufiger ist und das fast jeder vom namen her kennt.
flüssiggas ist für mich nur eine verallgemeinterte form, propangas die exaktere.
ich würde statt "Flüssiggas" lieber "Propangas" sehen, vor allem weil das wesentlich geläufiger ist und das fast jeder vom namen her kennt.
flüssiggas ist für mich nur eine verallgemeinterte form, propangas die exaktere.
- Sat Oct 28, 2017 6:34 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72976
Re: Friday Facts #214 - Concrete rendering
i also liked the old style concrete much more. me new one are simply bricks in a row.
any yes, concrete is flat, allways.
please devs, leave the old concrete and make this "concrete 2" if you must.
any yes, concrete is flat, allways.
please devs, leave the old concrete and make this "concrete 2" if you must.
- Wed Jul 12, 2017 6:45 pm
- Forum: Minor issues
- Topic: graphics bug in map view
- Replies: 2
- Views: 1507
graphics bug in map view
hello,
in my current playthrough on v0.15.28, i have a graphics bug in the map-view: a wall which crosses a cole-field is on the map not shown as a wall.
tenim
in my current playthrough on v0.15.28, i have a graphics bug in the map-view: a wall which crosses a cole-field is on the map not shown as a wall.
tenim
- Mon Jul 10, 2017 4:16 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 35893
window-size dont work properly
the new window size option don´t work properly. he sets the window size probably on the right size but he does´nt set the correct window position. i.e. he centers the window not correct (the entire window with header). so, i still need nircmd to do this on my 1920x1080 with win7 and the 28 pixel bar...
- Thu May 25, 2017 5:09 pm
- Forum: Pending
- Topic: landfill bug
- Replies: 4
- Views: 2129
landfill bug
i have a map with a certain location and, if i use landfill to create a horizontal line from the players position (savegame) he fills the land but also fills a duplicate line 5 tiles under the original landfill line. have the savegame attached. just continue to fill the line to the right and you wil...
- Tue May 02, 2017 1:10 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 232
- Views: 129730
Re: German localization discussion
mir ist vorhin noch ein besseres wort als "Verbrauch" für die stromnetz-info "Satisfaction" eingefallen: "Bedarf" ich finde, das trifft es 100%ig, denn es geht ja um den gesamtbedarf (leistung) aller komponenten zusammen und in welchem maße dieser befriedigt (satisfied)...
- Tue May 02, 2017 12:58 pm
- Forum: Tools
- Topic: factorio resource planner
- Replies: 4
- Views: 4098
Re: factorio resource planner
have made a new version 0.22, witch now contains all assembling machines/stuff that consumes fluids and which is also adapted to the new 0.15 oil processing fluid values.
download:
http://www.grossrechnerarchiv.de/factor ... planner.7z
tenim
download:
http://www.grossrechnerarchiv.de/factor ... planner.7z
tenim
- Thu Apr 27, 2017 9:03 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 232
- Views: 129730
Re: German localization discussion
ich habe noch einen vorschlag zur einer, meinung nach wichtigsten vokabeln überhaupt: "Satisfaction" bei den stromnetz-infos. die bedeutung der vokabel ist meiner meinung nach sehr wichtig für das gesamtverständnis, die aktuelle übersetzung "Verfügbarkeit" verwirrt mich rgelmäßig...
- Wed Apr 26, 2017 9:44 am
- Forum: Not a bug
- Topic: graphics glitch in zoomed map view?
- Replies: 4
- Views: 1668
Re: graphics glitch in zoomed map view?
ah, ok. thanks for the explanation.
tenim
tenim