Hello, devs, I hope you're doing well.
What:
"Select a..." dialog (eg select a filter) has clickable icons, tabs at the top, and the search field. In Py+CyberSyn I am hitting ctrl+f at least three times per station and have over 300 stations to date. The number of times I have somehow missed ctrl ...
Search found 75 matches
- Fri May 16, 2025 1:24 am
- Forum: Ideas and Suggestions
- Topic: Please auto-select search field in "Select a ..." dialog
- Replies: 0
- Views: 173
- Fri May 09, 2025 1:46 am
- Forum: Gameplay Help
- Topic: How do I build a make-anything-machine?
- Replies: 4
- Views: 826
How do I build a make-anything-machine?
05-08-2025, 18-37-37.png
The Nth Py assembler chooses the N'th item from the the list of network requests (green wire). When a sophisticated multi-step recipe is introduced, some Nth item will reshape the list of demands, causing the assigned builds to fluctuate and the system ping-pongs every ...
The Nth Py assembler chooses the N'th item from the the list of network requests (green wire). When a sophisticated multi-step recipe is introduced, some Nth item will reshape the list of demands, causing the assigned builds to fluctuate and the system ping-pongs every ...
- Fri May 09, 2025 12:46 am
- Forum: Ideas and Suggestions
- Topic: Show connected signals in Selector Combinator
- Replies: 0
- Views: 118
Show connected signals in Selector Combinator
I have a combinator connected to a roboport.
if it is a decider or math combinator I can see all the signals.
If it is a selector I can't see the signals.
I can see them in the info menu on the right. I'd like them consistent with other combinators. Please also highlight the selected index item ...
if it is a decider or math combinator I can see all the signals.
If it is a selector I can't see the signals.
I can see them in the info menu on the right. I'd like them consistent with other combinators. Please also highlight the selected index item ...
- Fri May 02, 2025 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Please display train names in more places.
- Replies: 1
- Views: 170
Please display train names in more places.
Currently train names are visible here:
Thank you!
I would very much like them here:
Reason? In large multiplayer maps it can be very had to find my "personal train". If I know the name of the train then I could find it easily.Thank you!
- Mon Feb 10, 2025 6:49 pm
- Forum: Duplicates
- Topic: [2.0.34] productivity gains not showing cumulative total correctly
- Replies: 2
- Views: 278
Re: [2.0.34] productivity gains not showing cumulative total correctly
Darn it! I searched before posting
Sorry

- Sun Feb 09, 2025 10:28 pm
- Forum: Duplicates
- Topic: [2.0.34] productivity gains not showing cumulative total correctly
- Replies: 2
- Views: 278
[2.0.34] productivity gains not showing cumulative total correctly
Maybe this is more of a feature request... but it feels wrong?
All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell ...
All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell ...
- Wed Feb 05, 2025 5:18 pm
- Forum: Duplicates
- Topic: [2.0.33] SA cannot q select some items
- Replies: 3
- Views: 188
Re: [2.0.33] SA cannot q select some items
except that I *can* pipette hot fluro from the enable/disable and that's a fluid.
- Wed Feb 05, 2025 5:03 pm
- Forum: Duplicates
- Topic: [2.0.33] SA cannot q select some items
- Replies: 3
- Views: 188
[2.0.33] SA cannot q select some items
CAN q-select solid fuel and lithium and hot fluro in the enable/disable box.
CANNOT q-select fluorine, ammonia, or hot fluro in the ingredient list.
Windows 11, Space Age, no other mods.
CANNOT q-select fluorine, ammonia, or hot fluro in the ingredient list.
Windows 11, Space Age, no other mods.
- Thu Jan 30, 2025 6:01 pm
- Forum: Ideas and Suggestions
- Topic: Filter achievements by not-obtained
- Replies: 0
- Views: 119
Filter achievements by not-obtained
TL;DR
Checkbox to hide all finished achievements
Why?
Because I'm super lazy and focussed on getting the last ones, not interested in scrolling past the others every time I check the list.
Thank you!
Checkbox to hide all finished achievements
Why?
Because I'm super lazy and focussed on getting the last ones, not interested in scrolling past the others every time I check the list.
Thank you!
- Wed Jan 22, 2025 6:11 pm
- Forum: Pending
- Topic: [2.0.32] Winning game causes flicker; makes save unplayable
- Replies: 1
- Views: 313
Re: [2.0.32] Winning game causes flicker; makes save unplayable
Can confirm it does NOT affect other save files. So it may have something to do with the process of uploading to galaxy?
Still waiting for host to deliver save file.
Still waiting for host to deliver save file.
- Wed Jan 22, 2025 3:04 am
- Forum: Pending
- Topic: [2.0.32] Winning game causes flicker; makes save unplayable
- Replies: 1
- Views: 313
[2.0.32] Winning game causes flicker; makes save unplayable
0.000 2025-01-21 10:04:32; Factorio 2.0.32 (build 81349, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
Multiplayer game hosted by my friend. Reached the edge of space.
Win screen and achievement OK. I upload to the galaxy OK.
Ship destination now flickering between ...
0.000 Operating system: Windows 11 (build 22631)
Multiplayer game hosted by my friend. Reached the edge of space.
Win screen and achievement OK. I upload to the galaxy OK.
Ship destination now flickering between ...
- Wed Jan 22, 2025 3:02 am
- Forum: Ideas and Suggestions
- Topic: What if ... changing armor took 1 second?
- Replies: 3
- Views: 408
Re: What if ... changing armor took 1 second?
Last time I checked (just before posting) it was still possible. I only play on experimental.
- Sat Jan 11, 2025 6:22 pm
- Forum: Ideas and Suggestions
- Topic: What if ... changing armor took 1 second?
- Replies: 3
- Views: 408
What if ... changing armor took 1 second?
Mis-clicking on armor when your inventory is full leads to a really fun spill.
Realistically (ugh) getting (un)dressed is not instant.
A 1s crafting time to add/remove/swap armor would prevent the accident.
I'm not suggesting it be the base for everyone. Mistakes can be fun, they're part of life ...
Realistically (ugh) getting (un)dressed is not instant.
A 1s crafting time to add/remove/swap armor would prevent the accident.
I'm not suggesting it be the base for everyone. Mistakes can be fun, they're part of life ...
- Tue Nov 12, 2024 6:55 pm
- Forum: Duplicates
- Topic: Selecting items in busy hub quite difficult
- Replies: 1
- Views: 245
Selecting items in busy hub quite difficult
2.0.16 Windows.
Being able to reserve stacks to "lock" some items in place would be a huge help. jumpy icons are very hard to select. Trying to unload later items (mk1 grabbers) is a challenge.
Being able to reserve stacks to "lock" some items in place would be a huge help. jumpy icons are very hard to select. Trying to unload later items (mk1 grabbers) is a challenge.
- Fri Nov 01, 2024 2:11 am
- Forum: Ideas and Suggestions
- Topic: Achievement idea: Kessel Run
- Replies: 0
- Views: 195
Achievement idea: Kessel Run
Any planet to any other planet in <= 20s.
originally proposed here: https://www.reddit.com/r/Factoriohno/co ... essel_run/
originally proposed here: https://www.reddit.com/r/Factoriohno/co ... essel_run/
- Sun Oct 27, 2024 4:54 pm
- Forum: Not a bug
- Topic: "Favorites" doesn't sort
- Replies: 2
- Views: 348
"Favorites" doesn't sort
v2.0.11 Windows
Clicking the top left star does nothing.
10-27-2024, 09-52-46.png
And does it remember that I have a favorite? I'm not sure.
10-27-2024, 09-53-22.png
Expected favorites would be at the top of my list when I load this menu OR that I could click once to put favorites at top ...
Clicking the top left star does nothing.
10-27-2024, 09-52-46.png
And does it remember that I have a favorite? I'm not sure.
10-27-2024, 09-53-22.png
Expected favorites would be at the top of my list when I load this menu OR that I could click once to put favorites at top ...
- Sat Oct 26, 2024 5:49 pm
- Forum: Not a bug
- Topic: Inserters don't interact with cargo bay (MR)
- Replies: 6
- Views: 2429
Re: Cargo bay extends inventory but can't deliver?
So is it broken or not? Cargo bay is for cargo. it extends cargo of hub. it's not a +size module. 

- Sat Oct 26, 2024 5:04 am
- Forum: Ideas and Suggestions
- Topic: Please sync music in multiplayer
- Replies: 5
- Views: 690
Re: Please sync music in multiplayer
I... didn't think of that. You're right.
- Sat Oct 26, 2024 4:58 am
- Forum: Not a bug
- Topic: Inserters don't interact with cargo bay (MR)
- Replies: 6
- Views: 2429
Inserters don't interact with cargo bay (MR)
Cargo bay attached to a hub increases inventory of hub but does not contain any of the cargo and cannot be used as an extension of the hub container?
Cargo bay makes more cargo in hub but doesn't contain cargo? what?
Feels fishy, but only in a rare quality way.
Example: Purple flow does not work ...
Cargo bay makes more cargo in hub but doesn't contain cargo? what?
Feels fishy, but only in a rare quality way.
Example: Purple flow does not work ...
- Tue Oct 22, 2024 2:40 am
- Forum: Ideas and Suggestions
- Topic: Please sync music in multiplayer
- Replies: 5
- Views: 690
Please sync music in multiplayer
When I play with my nephew he sings a completely different tune from the one I'm hearing. It would be a small blessing if they were the same on both games, when possible. Thank you for being awesome!