Search found 84 matches

by i-make-robots
Sun Dec 07, 2025 3:02 am
Forum: Ideas and Suggestions
Topic: QoL: highlight factoriopedia recipes that are (un)locked
Replies: 2
Views: 136

QoL: highlight factoriopedia recipes that are (un)locked

What: change the background of 'pedia recipe icons to either red for locked, green or unlocked, or both.

Why: I'm playing pyanadons and I see this:
12-06-2025, 18-58-58.png

Can you tell which recipes are unlocked? Let's look through and... hm, this one looks tasty...

12-06-2025, 18-59-40.png ...
by i-make-robots
Fri Dec 05, 2025 10:36 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 572

Re: QoL: remember tile and map settings between sessions

Every time I start a new game; enter a train; and zoom out - the train map settings are reset.
I almost never need the station names, I'm either going to a place I know or using the search and then clicking.
by i-make-robots
Fri Nov 28, 2025 4:50 pm
Forum: Pending
Topic: Gfx glitch when placing landfill?
Replies: 4
Views: 322

Gfx glitch when placing landfill?

Windows, v2.0.72. Pyanadons mod, fwiw.

First I placed landfill on the left, in a vertical motion.
Then I placed landfill on the right, in a horizontal motion.
I don't know why the texture coordinates seem to be screwed up in the second pass.
11-28-2025, 08-49-02.png
11-28-2025, 08-49-02.png (1.03 MiB) Viewed 322 times
by i-make-robots
Wed Nov 12, 2025 11:59 pm
Forum: Ideas and Suggestions
Topic: QoL: Sortable Train overview > Stations
Replies: 0
Views: 174

QoL: Sortable Train overview > Stations

TL;DR:

Empower users to sort `Train overview > Stations` by demand.

What?

Train overview > Stations > shows all stations in the factory and the `on the way/demand` numbers.
I would like to be able to sort by either of these numbers. Then I can see factory demand per-train and easily tell where I ...
by i-make-robots
Wed Nov 12, 2025 3:58 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 572

Re: QoL: remember tile and map settings between sessions

I can confirm that it does seem to remember the alt settings if i leave them just right when i quit.

However, the floor tile radius setting is not remembered.
by i-make-robots
Wed Nov 12, 2025 12:02 am
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 572

Re: QoL: remember tile and map settings between sessions

I'll rephrase: how is anyone supposed to know that there's two modes? 8000h played and not once have i hit the alt key in map mode. I touched alt once in 2020 to turn on show-recipes and haven't been back since.

Why can't it remember that I'm in alt-map-mode between sessions?
by i-make-robots
Tue Nov 11, 2025 10:14 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 572

Re: QoL: remember tile and map settings between sessions

So even though it save the settings, it starts every session in default mode? ...Why would that even be a thing?
by i-make-robots
Tue Nov 11, 2025 6:16 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 572

QoL: remember tile and map settings between sessions

TL;DR
Please! Remember floor tile placement radius, map settings between game sessions.

What?
11-11-2025, 10-14-34.png
and
11-11-2025, 10-14-58.png

Why?
QoL. Every morning I fire up my 900h factory and the first thing I do is re-tweak these settings. I also tweak the train view to turn off ...
by i-make-robots
Wed Sep 24, 2025 1:55 am
Forum: Ideas and Suggestions
Topic: suggestion: better grouping of assemblers in search
Replies: 0
Views: 183

suggestion: better grouping of assemblers in search

09-23-2025, 18-52-04.png

I'm playing Pyanadons mod. These assemblers are abutting each other, less than 1 tile gap.
In search, rather than showing up as two sets of "5x Tin chromium alloy" they appear as ten 1x.

09-23-2025, 18-55-15.png

I imagine the amount of work is huge for almost no ...
by i-make-robots
Fri May 16, 2025 1:24 am
Forum: Ideas and Suggestions
Topic: Please auto-select search field in "Select a ..." dialog
Replies: 0
Views: 307

Please auto-select search field in "Select a ..." dialog

Hello, devs, I hope you're doing well.

What:

"Select a..." dialog (eg select a filter) has clickable icons, tabs at the top, and the search field. In Py+CyberSyn I am hitting ctrl+f at least three times per station and have over 300 stations to date. The number of times I have somehow missed ctrl ...
by i-make-robots
Fri May 09, 2025 1:46 am
Forum: Gameplay Help
Topic: How do I build a make-anything-machine?
Replies: 4
Views: 2890

How do I build a make-anything-machine?

05-08-2025, 18-37-37.png

The Nth Py assembler chooses the N'th item from the the list of network requests (green wire). When a sophisticated multi-step recipe is introduced, some Nth item will reshape the list of demands, causing the assigned builds to fluctuate and the system ping-pongs every ...
by i-make-robots
Fri May 09, 2025 12:46 am
Forum: Ideas and Suggestions
Topic: Show connected signals in Selector Combinator
Replies: 0
Views: 242

Show connected signals in Selector Combinator

I have a combinator connected to a roboport.
if it is a decider or math combinator I can see all the signals.
If it is a selector I can't see the signals.

I can see them in the info menu on the right. I'd like them consistent with other combinators. Please also highlight the selected index item ...
by i-make-robots
Fri May 02, 2025 2:19 pm
Forum: Ideas and Suggestions
Topic: Please display train names in more places.
Replies: 1
Views: 344

Please display train names in more places.

Currently train names are visible here:
05-02-2025, 07-17-29.png
05-02-2025, 07-17-29.png (98.35 KiB) Viewed 344 times
I would very much like them here:
05-02-2025, 07-18-50.png
05-02-2025, 07-18-50.png (72.06 KiB) Viewed 344 times
Reason? In large multiplayer maps it can be very had to find my "personal train". If I know the name of the train then I could find it easily.

Thank you!
by i-make-robots
Sun Feb 09, 2025 10:28 pm
Forum: Duplicates
Topic: [2.0.34] productivity gains not showing cumulative total correctly
Replies: 2
Views: 525

[2.0.34] productivity gains not showing cumulative total correctly

Maybe this is more of a feature request... but it feels wrong?

All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell ...
by i-make-robots
Wed Feb 05, 2025 5:18 pm
Forum: Duplicates
Topic: [2.0.33] SA cannot q select some items
Replies: 3
Views: 422

Re: [2.0.33] SA cannot q select some items

except that I *can* pipette hot fluro from the enable/disable and that's a fluid.
by i-make-robots
Wed Feb 05, 2025 5:03 pm
Forum: Duplicates
Topic: [2.0.33] SA cannot q select some items
Replies: 3
Views: 422

[2.0.33] SA cannot q select some items

CAN q-select solid fuel and lithium and hot fluro in the enable/disable box.
CANNOT q-select fluorine, ammonia, or hot fluro in the ingredient list.

Windows 11, Space Age, no other mods.
02-05-2025, 09-01-39.png
02-05-2025, 09-01-39.png (490.48 KiB) Viewed 422 times
by i-make-robots
Thu Jan 30, 2025 6:01 pm
Forum: Ideas and Suggestions
Topic: Filter achievements by not-obtained
Replies: 0
Views: 252

Filter achievements by not-obtained

TL;DR
Checkbox to hide all finished achievements

Why?
Because I'm super lazy and focussed on getting the last ones, not interested in scrolling past the others every time I check the list.

Thank you!
by i-make-robots
Wed Jan 22, 2025 6:11 pm
Forum: Pending
Topic: [2.0.32] Winning game causes flicker; makes save unplayable
Replies: 1
Views: 510

Re: [2.0.32] Winning game causes flicker; makes save unplayable

Can confirm it does NOT affect other save files. So it may have something to do with the process of uploading to galaxy?
Still waiting for host to deliver save file.
by i-make-robots
Wed Jan 22, 2025 3:04 am
Forum: Pending
Topic: [2.0.32] Winning game causes flicker; makes save unplayable
Replies: 1
Views: 510

[2.0.32] Winning game causes flicker; makes save unplayable

0.000 2025-01-21 10:04:32; Factorio 2.0.32 (build 81349, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)

Multiplayer game hosted by my friend. Reached the edge of space.
Win screen and achievement OK. I upload to the galaxy OK.
Ship destination now flickering between ...

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