Search found 87 matches

by i-make-robots
Mon Jul 06, 2026 4:20 pm
Forum: Ideas and Suggestions
Topic: Pasting could appropriately cancel deconstruction
Replies: 4
Views: 333

Pasting could appropriately cancel deconstruction

## TL;DR:

When a blueprint is pasted over existing structures that have been marked for deconstruction... entities that match the new blueprint should have their deconstruction cancelled.

## Why?

I have a large smelting area. I design a new smelting process that *mostly* adds to the original, but ...
by i-make-robots
Sat Jul 04, 2026 1:47 am
Forum: Modding discussion
Topic: Factorio 2.1 reversible pump
Replies: 3
Views: 417

Re: Factorio 2.1 reversible pump

Cool. How do i add a UI under Enable for the Pump Reverse?
by i-make-robots
Thu Jul 02, 2026 9:40 pm
Forum: Modding discussion
Topic: Factorio 2.1 reversible pump
Replies: 3
Views: 417

Factorio 2.1 reversible pump

Hello all,

I'm trying to make a bi-directional pump. Now that devices can have a separate signal on each wire, I want one to act as before - enable/disable - and one to switch direction of flow.

My use case is in stations that load many liquids. The default pump would have a little liquid stuck ...
by i-make-robots
Sun Dec 07, 2025 3:02 am
Forum: Implemented Suggestions
Topic: QoL: highlight factoriopedia recipes that are (un)locked
Replies: 4
Views: 1042

QoL: highlight factoriopedia recipes that are (un)locked

What: change the background of 'pedia recipe icons to either red for locked, green or unlocked, or both.

Why: I'm playing pyanadons and I see this:
12-06-2025, 18-58-58.png

Can you tell which recipes are unlocked? Let's look through and... hm, this one looks tasty...

12-06-2025, 18-59-40.png ...
by i-make-robots
Fri Dec 05, 2025 10:36 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 1392

Re: QoL: remember tile and map settings between sessions

Every time I start a new game; enter a train; and zoom out - the train map settings are reset.
I almost never need the station names, I'm either going to a place I know or using the search and then clicking.
by i-make-robots
Fri Nov 28, 2025 4:50 pm
Forum: Pending
Topic: Gfx glitch when placing landfill?
Replies: 4
Views: 1080

Gfx glitch when placing landfill?

Windows, v2.0.72. Pyanadons mod, fwiw.

First I placed landfill on the left, in a vertical motion.
Then I placed landfill on the right, in a horizontal motion.
I don't know why the texture coordinates seem to be screwed up in the second pass.
11-28-2025, 08-49-02.png
11-28-2025, 08-49-02.png (1.03 MiB) Viewed 1080 times
by i-make-robots
Wed Nov 12, 2025 11:59 pm
Forum: Ideas and Suggestions
Topic: QoL: Sortable Train overview > Stations
Replies: 0
Views: 389

QoL: Sortable Train overview > Stations

TL;DR:

Empower users to sort `Train overview > Stations` by demand.

What?

Train overview > Stations > shows all stations in the factory and the `on the way/demand` numbers.
I would like to be able to sort by either of these numbers. Then I can see factory demand per-train and easily tell where I ...
by i-make-robots
Wed Nov 12, 2025 3:58 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 1392

Re: QoL: remember tile and map settings between sessions

I can confirm that it does seem to remember the alt settings if i leave them just right when i quit.

However, the floor tile radius setting is not remembered.
by i-make-robots
Wed Nov 12, 2025 12:02 am
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 1392

Re: QoL: remember tile and map settings between sessions

I'll rephrase: how is anyone supposed to know that there's two modes? 8000h played and not once have i hit the alt key in map mode. I touched alt once in 2020 to turn on show-recipes and haven't been back since.

Why can't it remember that I'm in alt-map-mode between sessions?
by i-make-robots
Tue Nov 11, 2025 10:14 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 1392

Re: QoL: remember tile and map settings between sessions

So even though it save the settings, it starts every session in default mode? ...Why would that even be a thing?
by i-make-robots
Tue Nov 11, 2025 6:16 pm
Forum: Ideas and Suggestions
Topic: QoL: remember tile and map settings between sessions
Replies: 7
Views: 1392

QoL: remember tile and map settings between sessions

TL;DR
Please! Remember floor tile placement radius, map settings between game sessions.

What?
11-11-2025, 10-14-34.png
and
11-11-2025, 10-14-58.png

Why?
QoL. Every morning I fire up my 900h factory and the first thing I do is re-tweak these settings. I also tweak the train view to turn off ...
by i-make-robots
Wed Sep 24, 2025 1:55 am
Forum: Ideas and Suggestions
Topic: suggestion: better grouping of assemblers in search
Replies: 0
Views: 365

suggestion: better grouping of assemblers in search

09-23-2025, 18-52-04.png

I'm playing Pyanadons mod. These assemblers are abutting each other, less than 1 tile gap.
In search, rather than showing up as two sets of "5x Tin chromium alloy" they appear as ten 1x.

09-23-2025, 18-55-15.png

I imagine the amount of work is huge for almost no ...
by i-make-robots
Fri May 16, 2025 1:24 am
Forum: Ideas and Suggestions
Topic: Please auto-select search field in "Select a ..." dialog
Replies: 0
Views: 480

Please auto-select search field in "Select a ..." dialog

Hello, devs, I hope you're doing well.

What:

"Select a..." dialog (eg select a filter) has clickable icons, tabs at the top, and the search field. In Py+CyberSyn I am hitting ctrl+f at least three times per station and have over 300 stations to date. The number of times I have somehow missed ctrl ...
by i-make-robots
Fri May 09, 2025 1:46 am
Forum: Gameplay Help
Topic: How do I build a make-anything-machine?
Replies: 4
Views: 8494

How do I build a make-anything-machine?

05-08-2025, 18-37-37.png

The Nth Py assembler chooses the N'th item from the the list of network requests (green wire). When a sophisticated multi-step recipe is introduced, some Nth item will reshape the list of demands, causing the assigned builds to fluctuate and the system ping-pongs every ...
by i-make-robots
Fri May 09, 2025 12:46 am
Forum: Ideas and Suggestions
Topic: Show connected signals in Selector Combinator
Replies: 0
Views: 398

Show connected signals in Selector Combinator

I have a combinator connected to a roboport.
if it is a decider or math combinator I can see all the signals.
If it is a selector I can't see the signals.

I can see them in the info menu on the right. I'd like them consistent with other combinators. Please also highlight the selected index item ...
by i-make-robots
Fri May 02, 2025 2:19 pm
Forum: Ideas and Suggestions
Topic: Please display train names in more places.
Replies: 1
Views: 662

Please display train names in more places.

Currently train names are visible here:
05-02-2025, 07-17-29.png
05-02-2025, 07-17-29.png (98.35 KiB) Viewed 662 times
I would very much like them here:
05-02-2025, 07-18-50.png
05-02-2025, 07-18-50.png (72.06 KiB) Viewed 662 times
Reason? In large multiplayer maps it can be very had to find my "personal train". If I know the name of the train then I could find it easily.

Thank you!
by i-make-robots
Sun Feb 09, 2025 10:28 pm
Forum: Duplicates
Topic: [2.0.34] productivity gains not showing cumulative total correctly
Replies: 2
Views: 990

[2.0.34] productivity gains not showing cumulative total correctly

Maybe this is more of a feature request... but it feels wrong?

All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell ...
by i-make-robots
Wed Feb 05, 2025 5:18 pm
Forum: Duplicates
Topic: [2.0.33] SA cannot q select some items
Replies: 3
Views: 786

Re: [2.0.33] SA cannot q select some items

except that I *can* pipette hot fluro from the enable/disable and that's a fluid.
by i-make-robots
Wed Feb 05, 2025 5:03 pm
Forum: Duplicates
Topic: [2.0.33] SA cannot q select some items
Replies: 3
Views: 786

[2.0.33] SA cannot q select some items

CAN q-select solid fuel and lithium and hot fluro in the enable/disable box.
CANNOT q-select fluorine, ammonia, or hot fluro in the ingredient list.

Windows 11, Space Age, no other mods.
02-05-2025, 09-01-39.png
02-05-2025, 09-01-39.png (490.48 KiB) Viewed 786 times

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