Search found 66 matches

by i-make-robots
Wed Jan 22, 2025 6:11 pm
Forum: Pending
Topic: [2.0.32] Winning game causes flicker; makes save unplayable
Replies: 1
Views: 135

Re: [2.0.32] Winning game causes flicker; makes save unplayable

Can confirm it does NOT affect other save files. So it may have something to do with the process of uploading to galaxy?
Still waiting for host to deliver save file.
by i-make-robots
Wed Jan 22, 2025 3:04 am
Forum: Pending
Topic: [2.0.32] Winning game causes flicker; makes save unplayable
Replies: 1
Views: 135

[2.0.32] Winning game causes flicker; makes save unplayable

0.000 2025-01-21 10:04:32; Factorio 2.0.32 (build 81349, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)

Multiplayer game hosted by my friend. Reached the edge of space.
Win screen and achievement OK. I upload to the galaxy OK.
Ship destination now flickering between ...
by i-make-robots
Wed Jan 22, 2025 3:02 am
Forum: Ideas and Suggestions
Topic: What if ... changing armor took 1 second?
Replies: 3
Views: 234

Re: What if ... changing armor took 1 second?

Last time I checked (just before posting) it was still possible. I only play on experimental.
by i-make-robots
Sat Jan 11, 2025 6:22 pm
Forum: Ideas and Suggestions
Topic: What if ... changing armor took 1 second?
Replies: 3
Views: 234

What if ... changing armor took 1 second?

Mis-clicking on armor when your inventory is full leads to a really fun spill.
Realistically (ugh) getting (un)dressed is not instant.
A 1s crafting time to add/remove/swap armor would prevent the accident.

I'm not suggesting it be the base for everyone. Mistakes can be fun, they're part of life ...
by i-make-robots
Tue Nov 12, 2024 6:55 pm
Forum: Duplicates
Topic: Selecting items in busy hub quite difficult
Replies: 1
Views: 164

Selecting items in busy hub quite difficult

2.0.16 Windows.

Being able to reserve stacks to "lock" some items in place would be a huge help. jumpy icons are very hard to select. Trying to unload later items (mk1 grabbers) is a challenge.
by i-make-robots
Fri Nov 01, 2024 2:11 am
Forum: Ideas and Suggestions
Topic: Achievement idea: Kessel Run
Replies: 0
Views: 135

Achievement idea: Kessel Run

Any planet to any other planet in <= 20s.

originally proposed here: https://www.reddit.com/r/Factoriohno/co ... essel_run/
by i-make-robots
Sun Oct 27, 2024 4:54 pm
Forum: Not a bug
Topic: "Favorites" doesn't sort
Replies: 2
Views: 240

"Favorites" doesn't sort

v2.0.11 Windows

Clicking the top left star does nothing.
10-27-2024, 09-52-46.png

And does it remember that I have a favorite? I'm not sure.
10-27-2024, 09-53-22.png

Expected favorites would be at the top of my list when I load this menu OR that I could click once to put favorites at top ...
by i-make-robots
Sat Oct 26, 2024 5:49 pm
Forum: Not a bug
Topic: Inserters don't interact with cargo bay (MR)
Replies: 6
Views: 1902

Re: Cargo bay extends inventory but can't deliver?

So is it broken or not? Cargo bay is for cargo. it extends cargo of hub. it's not a +size module. :)
by i-make-robots
Sat Oct 26, 2024 5:04 am
Forum: Ideas and Suggestions
Topic: Please sync music in multiplayer
Replies: 5
Views: 435

Re: Please sync music in multiplayer

I... didn't think of that. You're right.
by i-make-robots
Sat Oct 26, 2024 4:58 am
Forum: Not a bug
Topic: Inserters don't interact with cargo bay (MR)
Replies: 6
Views: 1902

Inserters don't interact with cargo bay (MR)

Cargo bay attached to a hub increases inventory of hub but does not contain any of the cargo and cannot be used as an extension of the hub container?
Cargo bay makes more cargo in hub but doesn't contain cargo? what?
Feels fishy, but only in a rare quality way.

Example: Purple flow does not work ...
by i-make-robots
Tue Oct 22, 2024 2:40 am
Forum: Ideas and Suggestions
Topic: Please sync music in multiplayer
Replies: 5
Views: 435

Please sync music in multiplayer

When I play with my nephew he sings a completely different tune from the one I'm hearing. It would be a small blessing if they were the same on both games, when possible. Thank you for being awesome!
by i-make-robots
Wed Sep 04, 2024 7:06 pm
Forum: Ideas and Suggestions
Topic: Searching many stations is painful, please remember search value.
Replies: 1
Views: 269

Searching many stations is painful, please remember search value.

TL;DR
Search for a station, get several. click one, menu closes. no "go back" option, must search again to return to results.
What?
Well this began as "show me which station has the ! problem"...
Why?
Searching through train stations is painful when the search has to restart every time the menu ...
by i-make-robots
Mon Sep 02, 2024 5:51 pm
Forum: Ideas and Suggestions
Topic: Progress bar should not make log bounce
Replies: 0
Views: 200

Progress bar should not make log bounce

TL;DR
When deconstructing the progress bar moves the log text very fast. Ow.
What?
Progress bar shifts log text up. removing it shifts text down. fast bars cause log text to "bounce" up and down. Please stop it.
Why?
It's painful when picking up flooring by hand, and one shouldn't affect the ...
by i-make-robots
Fri Aug 02, 2024 10:29 pm
Forum: Modding interface requests
Topic: [feature request] map recipe icons should not spill over assembler edge
Replies: 0
Views: 267

[feature request] map recipe icons should not spill over assembler edge

version: 1.1.109

problem: in map view recipe icons are often larger than the assembler. when tightly packed different icons overlap, making them unreadable.

to reproduce: open any saved factory. go to map view. enable recipe icons. see problem.

Images in related thread: https://forums.factorio ...
by i-make-robots
Mon Jul 29, 2024 4:49 pm
Forum: Gameplay Help
Topic: Is there a way to scale the recipe icons in the map?
Replies: 6
Views: 867

Re: Is there a way to scale the recipe icons in the map?

They are not tags. enable recipe icons in the map view and every assembler will show on the map, same as using 'alt' in the normal view.

(imho these could be triggered by the same key, they do the same thing.)
by i-make-robots
Mon Jul 29, 2024 3:54 pm
Forum: Gameplay Help
Topic: Is there a way to scale the recipe icons in the map?
Replies: 6
Views: 867

Is there a way to scale the recipe icons in the map?

https://i.imgur.com/qonsueq.png

Recipe icons "spill" over the edge of their assemblers.
I want them about 20% smaller so they don't overlap the edges of their machines/each other to make them more legible.
Is this a problem with my modded game? (py alien life)
Google has not had an answer for me ...
by i-make-robots
Mon Jul 08, 2024 5:11 pm
Forum: Logistic Train Network
Topic: What about half-full cancelled trains?
Replies: 1
Views: 392

What about half-full cancelled trains?

Trains loaded with material are cancelled by LTN and returned to depot. then they are reassigned and the train goes to a station with an unfiltered miniloader that proceeds to pollute my factory. How do I get the system to recognize that it's either

(a) cancelling too soon or
(b) still got stuff ...
by i-make-robots
Mon Jun 24, 2024 5:46 pm
Forum: Ideas and Suggestions
Topic: tooltip icons in names
Replies: 1
Views: 296

tooltip icons in names

TL;DR
Screenshot 2024-06-24 104300.jpg
Screenshot 2024-06-24 104300.jpg (40.25 KiB) Viewed 296 times
What?

Tool tip over icon could show icon name.

Why?

In big mods like Pyanadons it's hard to tell crude oil from molten lead, etc.

Why do you want it

Clarity prevents disaster!
by i-make-robots
Fri Apr 19, 2024 3:45 pm
Forum: Ideas and Suggestions
Topic: Filter player pickup quickbar slot
Replies: 1
Views: 373

Filter player pickup quickbar slot

TL;DR

A filter box, like those in filter-inserters, that appears in the bottom right part of the quickbar. When an item appears in the bar it is the only thing the player will pick up. (normally by pressing the F key.)

What?

Grabbing one type of item off tightly packed belts is a pain. to be ...

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