Can confirm it does NOT affect other save files. So it may have something to do with the process of uploading to galaxy?
Still waiting for host to deliver save file.
Search found 66 matches
- Wed Jan 22, 2025 6:11 pm
- Forum: Pending
- Topic: [2.0.32] Winning game causes flicker; makes save unplayable
- Replies: 1
- Views: 135
- Wed Jan 22, 2025 3:04 am
- Forum: Pending
- Topic: [2.0.32] Winning game causes flicker; makes save unplayable
- Replies: 1
- Views: 135
[2.0.32] Winning game causes flicker; makes save unplayable
0.000 2025-01-21 10:04:32; Factorio 2.0.32 (build 81349, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
Multiplayer game hosted by my friend. Reached the edge of space.
Win screen and achievement OK. I upload to the galaxy OK.
Ship destination now flickering between ...
0.000 Operating system: Windows 11 (build 22631)
Multiplayer game hosted by my friend. Reached the edge of space.
Win screen and achievement OK. I upload to the galaxy OK.
Ship destination now flickering between ...
- Wed Jan 22, 2025 3:02 am
- Forum: Ideas and Suggestions
- Topic: What if ... changing armor took 1 second?
- Replies: 3
- Views: 234
Re: What if ... changing armor took 1 second?
Last time I checked (just before posting) it was still possible. I only play on experimental.
- Sat Jan 11, 2025 6:22 pm
- Forum: Ideas and Suggestions
- Topic: What if ... changing armor took 1 second?
- Replies: 3
- Views: 234
What if ... changing armor took 1 second?
Mis-clicking on armor when your inventory is full leads to a really fun spill.
Realistically (ugh) getting (un)dressed is not instant.
A 1s crafting time to add/remove/swap armor would prevent the accident.
I'm not suggesting it be the base for everyone. Mistakes can be fun, they're part of life ...
Realistically (ugh) getting (un)dressed is not instant.
A 1s crafting time to add/remove/swap armor would prevent the accident.
I'm not suggesting it be the base for everyone. Mistakes can be fun, they're part of life ...
- Tue Nov 12, 2024 6:55 pm
- Forum: Duplicates
- Topic: Selecting items in busy hub quite difficult
- Replies: 1
- Views: 164
Selecting items in busy hub quite difficult
2.0.16 Windows.
Being able to reserve stacks to "lock" some items in place would be a huge help. jumpy icons are very hard to select. Trying to unload later items (mk1 grabbers) is a challenge.
Being able to reserve stacks to "lock" some items in place would be a huge help. jumpy icons are very hard to select. Trying to unload later items (mk1 grabbers) is a challenge.
- Fri Nov 01, 2024 2:11 am
- Forum: Ideas and Suggestions
- Topic: Achievement idea: Kessel Run
- Replies: 0
- Views: 135
Achievement idea: Kessel Run
Any planet to any other planet in <= 20s.
originally proposed here: https://www.reddit.com/r/Factoriohno/co ... essel_run/
originally proposed here: https://www.reddit.com/r/Factoriohno/co ... essel_run/
- Sun Oct 27, 2024 4:54 pm
- Forum: Not a bug
- Topic: "Favorites" doesn't sort
- Replies: 2
- Views: 240
"Favorites" doesn't sort
v2.0.11 Windows
Clicking the top left star does nothing.
10-27-2024, 09-52-46.png
And does it remember that I have a favorite? I'm not sure.
10-27-2024, 09-53-22.png
Expected favorites would be at the top of my list when I load this menu OR that I could click once to put favorites at top ...
Clicking the top left star does nothing.
10-27-2024, 09-52-46.png
And does it remember that I have a favorite? I'm not sure.
10-27-2024, 09-53-22.png
Expected favorites would be at the top of my list when I load this menu OR that I could click once to put favorites at top ...
- Sat Oct 26, 2024 5:49 pm
- Forum: Not a bug
- Topic: Inserters don't interact with cargo bay (MR)
- Replies: 6
- Views: 1902
Re: Cargo bay extends inventory but can't deliver?
So is it broken or not? Cargo bay is for cargo. it extends cargo of hub. it's not a +size module.
- Sat Oct 26, 2024 5:04 am
- Forum: Ideas and Suggestions
- Topic: Please sync music in multiplayer
- Replies: 5
- Views: 435
Re: Please sync music in multiplayer
I... didn't think of that. You're right.
- Sat Oct 26, 2024 4:58 am
- Forum: Not a bug
- Topic: Inserters don't interact with cargo bay (MR)
- Replies: 6
- Views: 1902
Inserters don't interact with cargo bay (MR)
Cargo bay attached to a hub increases inventory of hub but does not contain any of the cargo and cannot be used as an extension of the hub container?
Cargo bay makes more cargo in hub but doesn't contain cargo? what?
Feels fishy, but only in a rare quality way.
Example: Purple flow does not work ...
Cargo bay makes more cargo in hub but doesn't contain cargo? what?
Feels fishy, but only in a rare quality way.
Example: Purple flow does not work ...
- Tue Oct 22, 2024 2:40 am
- Forum: Ideas and Suggestions
- Topic: Please sync music in multiplayer
- Replies: 5
- Views: 435
Please sync music in multiplayer
When I play with my nephew he sings a completely different tune from the one I'm hearing. It would be a small blessing if they were the same on both games, when possible. Thank you for being awesome!
- Wed Sep 04, 2024 7:06 pm
- Forum: Ideas and Suggestions
- Topic: Searching many stations is painful, please remember search value.
- Replies: 1
- Views: 269
Searching many stations is painful, please remember search value.
TL;DR
Search for a station, get several. click one, menu closes. no "go back" option, must search again to return to results.
What?
Well this began as "show me which station has the ! problem"...
Why?
Searching through train stations is painful when the search has to restart every time the menu ...
Search for a station, get several. click one, menu closes. no "go back" option, must search again to return to results.
What?
Well this began as "show me which station has the ! problem"...
Why?
Searching through train stations is painful when the search has to restart every time the menu ...
- Mon Sep 02, 2024 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Progress bar should not make log bounce
- Replies: 0
- Views: 200
Progress bar should not make log bounce
TL;DR
When deconstructing the progress bar moves the log text very fast. Ow.
What?
Progress bar shifts log text up. removing it shifts text down. fast bars cause log text to "bounce" up and down. Please stop it.
Why?
It's painful when picking up flooring by hand, and one shouldn't affect the ...
When deconstructing the progress bar moves the log text very fast. Ow.
What?
Progress bar shifts log text up. removing it shifts text down. fast bars cause log text to "bounce" up and down. Please stop it.
Why?
It's painful when picking up flooring by hand, and one shouldn't affect the ...
- Fri Aug 02, 2024 10:29 pm
- Forum: Modding interface requests
- Topic: [feature request] map recipe icons should not spill over assembler edge
- Replies: 0
- Views: 267
[feature request] map recipe icons should not spill over assembler edge
version: 1.1.109
problem: in map view recipe icons are often larger than the assembler. when tightly packed different icons overlap, making them unreadable.
to reproduce: open any saved factory. go to map view. enable recipe icons. see problem.
Images in related thread: https://forums.factorio ...
problem: in map view recipe icons are often larger than the assembler. when tightly packed different icons overlap, making them unreadable.
to reproduce: open any saved factory. go to map view. enable recipe icons. see problem.
Images in related thread: https://forums.factorio ...
- Mon Jul 29, 2024 4:49 pm
- Forum: Gameplay Help
- Topic: Is there a way to scale the recipe icons in the map?
- Replies: 6
- Views: 867
Re: Is there a way to scale the recipe icons in the map?
They are not tags. enable recipe icons in the map view and every assembler will show on the map, same as using 'alt' in the normal view.
(imho these could be triggered by the same key, they do the same thing.)
(imho these could be triggered by the same key, they do the same thing.)
- Mon Jul 29, 2024 3:54 pm
- Forum: Gameplay Help
- Topic: Is there a way to scale the recipe icons in the map?
- Replies: 6
- Views: 867
Is there a way to scale the recipe icons in the map?
https://i.imgur.com/qonsueq.png
Recipe icons "spill" over the edge of their assemblers.
I want them about 20% smaller so they don't overlap the edges of their machines/each other to make them more legible.
Is this a problem with my modded game? (py alien life)
Google has not had an answer for me ...
Recipe icons "spill" over the edge of their assemblers.
I want them about 20% smaller so they don't overlap the edges of their machines/each other to make them more legible.
Is this a problem with my modded game? (py alien life)
Google has not had an answer for me ...
- Mon Jul 08, 2024 5:11 pm
- Forum: Logistic Train Network
- Topic: What about half-full cancelled trains?
- Replies: 1
- Views: 392
What about half-full cancelled trains?
Trains loaded with material are cancelled by LTN and returned to depot. then they are reassigned and the train goes to a station with an unfiltered miniloader that proceeds to pollute my factory. How do I get the system to recognize that it's either
(a) cancelling too soon or
(b) still got stuff ...
(a) cancelling too soon or
(b) still got stuff ...
- Mon Jun 24, 2024 5:46 pm
- Forum: Ideas and Suggestions
- Topic: tooltip icons in names
- Replies: 1
- Views: 296
tooltip icons in names
TL;DR
What?
Tool tip over icon could show icon name.
Why?
In big mods like Pyanadons it's hard to tell crude oil from molten lead, etc.
Why do you want it
Clarity prevents disaster!
What?
Tool tip over icon could show icon name.
Why?
In big mods like Pyanadons it's hard to tell crude oil from molten lead, etc.
Why do you want it
Clarity prevents disaster!
- Fri Apr 19, 2024 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Filter player pickup quickbar slot
- Replies: 1
- Views: 373
Re: Filter player pickup quickbar slot
aw dang, i just found out about https://mods.factorio.com/mod/vacuum-cleaner
- Fri Apr 19, 2024 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Filter player pickup quickbar slot
- Replies: 1
- Views: 373
Filter player pickup quickbar slot
TL;DR
A filter box, like those in filter-inserters, that appears in the bottom right part of the quickbar. When an item appears in the bar it is the only thing the player will pick up. (normally by pressing the F key.)
What?
Grabbing one type of item off tightly packed belts is a pain. to be ...
A filter box, like those in filter-inserters, that appears in the bottom right part of the quickbar. When an item appears in the bar it is the only thing the player will pick up. (normally by pressing the F key.)
What?
Grabbing one type of item off tightly packed belts is a pain. to be ...