imho landing is cooler.
Besides! It's a reward for people who keep playing after the official end. Ever play a super mario game made in the last decade? the "win" screen is in the middle, there's still so many challenges left to play.
Search found 41 matches
- Sun Mar 05, 2023 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Land a rocket
- Replies: 2
- Views: 162
- Sat Mar 04, 2023 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Land a rocket
- Replies: 2
- Views: 162
Land a rocket
TL;DR
Play the rocket animation in reverse. Reclaim most of your rocket cost, -fuel.
What?
lowers to-launch cost permanently. Must come after rocket launch. Therefore could be unlocked with space science.
Why?
If we can do it, Factorio person can do it.
Play the rocket animation in reverse. Reclaim most of your rocket cost, -fuel.
What?
lowers to-launch cost permanently. Must come after rocket launch. Therefore could be unlocked with space science.
Why?
If we can do it, Factorio person can do it.
- Wed Feb 22, 2023 6:13 pm
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 283
Re: unable to connect overground pipes + workaround [win11,1.1.76]
DOH!
Thank you!!
Thank you!!
- Tue Feb 21, 2023 5:31 pm
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 283
unable to connect overground pipes + workaround [win11,1.1.76]
Pipes I wish to connect have only "sludge" in (at least) one section of pipe. I have tried emptying the pipes to connect them. image, workaround. image, pipes won't connect. nullius-1.zip save file. This seems to be a recurring problem only with sludge in various sludge networks of the fac...
- Thu Dec 22, 2022 9:18 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 321
Re: [1.1.74] crash while idle in Nullius
Uh... well heck, I haven't done anything to the box like overclocking or that other stuff you mention.
- Thu Dec 22, 2022 8:35 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 321
Re: [1.1.74] crash while idle in Nullius
Loewchen, how would I go about determining the cause? No other app crashes, graphics drivers are up to date...
- Thu Dec 22, 2022 8:20 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 321
Re: crash while idle in Nullius
fwiw I updated all mods just 1 or 2 days ago.
- Thu Dec 22, 2022 8:17 pm
- Forum: Pending
- Topic: [1.1.74] crash while idle in Nullius
- Replies: 6
- Views: 321
[1.1.74] crash while idle in Nullius
Minding my own business in map mode, surfing the web on my second monitor when boom.
I'm sorry I can't provide more details. I wasn't even touching the keyboard.
I'm sorry I can't provide more details. I wasn't even touching the keyboard.
- Fri Aug 12, 2022 12:38 am
- Forum: Technical Help
- Topic: AMD related crash? in nullius mod
- Replies: 0
- Views: 261
AMD related crash? in nullius mod
I dragged a belt to connect and boom.
Radeon says I've got softare 22.1.1 and there is an updated 22.7.1 ready to install.
Radeon says I've got softare 22.1.1 and there is an updated 22.7.1 ready to install.
- Thu Aug 04, 2022 10:48 pm
- Forum: Pending
- Topic: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
- Replies: 3
- Views: 575
Re: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
at the moment of crash
- Thu Aug 04, 2022 10:27 pm
- Forum: Pending
- Topic: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
- Replies: 3
- Views: 575
Re: Crash with nullius mod in latest experimental
the save file
- Thu Aug 04, 2022 10:26 pm
- Forum: Pending
- Topic: [1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
- Replies: 3
- Views: 575
[1.1.64] Crash with nullius mod (DrawEngine::renderShadowsToWorkingSprite)
Selected a few items with the upgrade tool (as pictured) when suddenly everything froze.
- Wed Jul 13, 2022 8:02 pm
- Forum: Modding discussion
- Topic: reusable vs consumable
- Replies: 1
- Views: 383
reusable vs consumable
is it even possible to have, say, tier 1 fluid container that's consumable (eg a barrel that is pierced to drain) and tier 2 that's reusable (tank w valve) and then recipes would accept either one?
I don't think I've ever seen even a mod in which an assembler could do that.
I don't think I've ever seen even a mod in which an assembler could do that.
- Tue Jun 21, 2022 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 54
- Views: 10358
sort saves by name/created date/last touched date
TL;DR Similar filters used in MP game menu could be used to filter recent SP saves. What ? Instead of # players etc there could be Last played date, created date, hours played. Filters for mods like MP. Why ? WHY do you think it increases the value of Factorio as a game? I have many different games...
- Tue May 31, 2022 9:11 pm
- Forum: General discussion
- Topic: A pinned "release" post for the upcoming DLC
- Replies: 3
- Views: 2168
A pinned "release" post for the upcoming DLC
It's been over two months since the announcement. It would be nice if there was a pinned item in the Releases category with any and all info on the upcoming DLC. In a perfect world it would be updated once a week with something - old placeholder art, a "we're still alive" notice, something...
- Mon Mar 14, 2022 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 14084
request blueprint quantity one time from logistics
TL;DR I'm going to build a few blueprints way outside the logistics network. I'd like to request the quantities I need and travel light instead of always carrying around enough. What ? Drop blue print into logistics request. set quantity as normal. Robots then bring blueprint parts * qty to you. Wh...
- Wed Aug 18, 2021 5:11 pm
- Forum: Mods
- Topic: [0.17] Even Distribution
- Replies: 52
- Views: 33719
Re: [0.17] Even Distribution
Good day! 2021-08-18, latest factorio update seems to have broken ED v 1.0.8. all mods up to date, game is 1.1.38 (build 58907, win64). Error message is Error while running event even-distribution::on_player_fast_transferred (ID 129) LuaEntity doesn't contain key x. stack traceback: [C]: in function...
- Tue Jul 27, 2021 5:57 pm
- Forum: Not a bug
- Topic: Starting new Tutorial should disable mods
- Replies: 3
- Views: 795
Starting new Tutorial should disable mods
Problem:
The base game tutorial is not intended to be run with mods.
If I enable bobs+angels and run the tutorial, ore patches are not in their expected locations and instructions say "mine here!" with a big arrow pointing to nothing.
Solution:
Force tutorial to essential-only mods.
The base game tutorial is not intended to be run with mods.
If I enable bobs+angels and run the tutorial, ore patches are not in their expected locations and instructions say "mine here!" with a big arrow pointing to nothing.
Solution:
Force tutorial to essential-only mods.
- Tue Jul 27, 2021 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Griefing: a modest proposal
- Replies: 3
- Views: 927
Re: Griefing: a modest proposal
Aside from that... I actually perversely enjoy "hunt the troll", it's like a fancy version of Among Us. Could that be a game mode? No Mementos, no "last touched by", no map... just paranoia.
- Tue Jul 27, 2021 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Griefing: a modest proposal
- Replies: 3
- Views: 927
Griefing: a modest proposal
In multiplayer the problem is trolls. Turning something or tweaking an assembler shows "last touched by". Deleting an item leaves no trace. Therefore the #1 method of trolling is to remove something. This has a side effect that many servers won't let new players remove items until they hav...