Maybe this is more of a feature request... but it feels wrong?
All queued scrap recycling show the same improvement, instead of building on each other.
Should be:
Scrap 2 adds 10% [+10% -> +20%]
Scrap 3 adds 10% [+20% -> +30%]
Scrap 4 adds 10% [+30% -> +40%]
etc.
Same for explosives effects, shell range, and so on.
Example of current display:
[2.0.34] productivity gains not showing cumulative total correctly
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- Long Handed Inserter
- Posts: 71
- Joined: Fri Jul 25, 2014 9:06 pm
- Contact:
-
- Long Handed Inserter
- Posts: 71
- Joined: Fri Jul 25, 2014 9:06 pm
- Contact:
Re: [2.0.34] productivity gains not showing cumulative total correctly
Darn it! I searched before posting
Sorry
![Sad :(](./images/smilies/icon_e_sad.gif)