Yes,
Every game is running fine (Path of Exile, Bannerlord, etc...) while using Proton. I'm not sure for native linux game though, even if Xorg is definitely using my GPU.
I began to have this problem a while ago, and then yesterday, by swapping version back and forth with stable, i was able to ...
Search found 14 matches
- Wed May 13, 2020 3:21 am
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 9330
- Wed May 13, 2020 2:44 am
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 9330
Factorio is not using GPU (Linux)
Hi,
It seems that my factorio is not using my gpu but using my cpu for rendering
0.000 2020-05-13 04:39:55; Factorio 0.18.24 (build 51524, linux64, steam)
0.052 Operating system: Linux (Arch rolling)
0.052 Program arguments: "/home/draziel/.local/share/Steam/steamapps/common/Factorio/bin/x64 ...
It seems that my factorio is not using my gpu but using my cpu for rendering
0.000 2020-05-13 04:39:55; Factorio 0.18.24 (build 51524, linux64, steam)
0.052 Operating system: Linux (Arch rolling)
0.052 Program arguments: "/home/draziel/.local/share/Steam/steamapps/common/Factorio/bin/x64 ...
- Thu Oct 19, 2017 12:55 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1263882
Re: [0.15] Sea Block Pack 0.1.6
That was a long game :/
- Sat Nov 05, 2016 1:20 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 202982
Re: [0.13.x] Bob's Mods: General Discussion
I think you should just remove the synthetic wood recipe... since you don't know when the bug will be resolved and it's quite an annoying bug.
- Sat Oct 29, 2016 12:47 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 131075
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
I think so... I did 3 games with this mod : stone planet, one normal vanilla game+yuoki industries and a bob+angel+yuoki mod...
I think it's not that hard to reach the end game... harder than vanilla but easier than angel+bob mod.
Just drop an ancient monument for some rep, a solar power isolated ...
I think it's not that hard to reach the end game... harder than vanilla but easier than angel+bob mod.
Just drop an ancient monument for some rep, a solar power isolated ...
- Fri Oct 28, 2016 6:52 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 748771
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi again.
Some simple suggenstion :
Plasma capsule should work with the pasma gun :/
You should raise the number of module slots of the top tier assembly ( assembly C-2 ?). It currently only has 2 and so it is worse than the previous one :/
PS : where do i see generator (not boier) efficiency ?
Some simple suggenstion :
Plasma capsule should work with the pasma gun :/
You should raise the number of module slots of the top tier assembly ( assembly C-2 ?). It currently only has 2 and so it is worse than the previous one :/
PS : where do i see generator (not boier) efficiency ?
- Fri Oct 28, 2016 6:42 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 131075
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
About Profit From War :
Profit from war needs tons of engine :
And quite a lot of biomass :
But generate tons of money =)
Profit from war needs tons of engine :
And quite a lot of biomass :
But generate tons of money =)
- Fri Oct 28, 2016 6:37 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 131075
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
UC generation from corn :
Corn to frumital (works without beacon but they had 16 effects number !!) :
frumital.PNG
Frumital processing :
furmital processing.PNG
Outgoing Unicomp (from 24 corn farms & corresponding processing) :
outgoing unicomp.PNG
And some alien fragment searching ...
Corn to frumital (works without beacon but they had 16 effects number !!) :
frumital.PNG
Frumital processing :
furmital processing.PNG
Outgoing Unicomp (from 24 corn farms & corresponding processing) :
outgoing unicomp.PNG
And some alien fragment searching ...
- Fri Oct 28, 2016 6:30 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 131075
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Here is some of my builds :
Iron & Copper Washing (with bob's adjustable inserters) :
washing station.PNG
A compact blue chip build
compact mk.PNG
Early UCA2 processing unit (note the power switch to indicate and the lamps to indicate the daytime) :
solar powered uca2.PNG
Early game ...
Iron & Copper Washing (with bob's adjustable inserters) :
washing station.PNG
A compact blue chip build
compact mk.PNG
Early UCA2 processing unit (note the power switch to indicate and the lamps to indicate the daytime) :
solar powered uca2.PNG
Early game ...
- Fri Oct 28, 2016 4:31 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 272158
Re: ModMyFactory - mod manager and more
Nice ! Thanks ! I'll be able to reinstall all my mods =)
- Fri Oct 28, 2016 3:37 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 272158
Re: ModMyFactory - mod manager and more
Thanks for the fast reply !
About the download : I do File > Add Mods > Download > ... Parsing the server (computer busy ... > Mod list available > I select a mod > The download button stay greyed.
I guess i have to enter a login somewhere... But i didn't saw anything anywhere :/
About the download : I do File > Add Mods > Download > ... Parsing the server (computer busy ... > Mod list available > I select a mod > The download button stay greyed.
I guess i have to enter a login somewhere... But i didn't saw anything anywhere :/
- Fri Oct 28, 2016 12:53 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 272158
Re: ModMyFactory - mod manager and more
Hi,
I've installed ModMyFactory while i already had some mods. It didn't recognize them so i tried to manually set the mod folder to Appdata/factorio/mod. It still didn't recognize my installed mods so i tried to check the online mods so it *might* check the mod folder and register my already ...
I've installed ModMyFactory while i already had some mods. It didn't recognize them so i tried to manually set the mod folder to Appdata/factorio/mod. It still didn't recognize my installed mods so i tried to check the online mods so it *might* check the mod folder and register my already ...
- Mon Oct 24, 2016 7:07 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 57759
Re: If it's not a feature - it's maybe a Bug ?
Hi,
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
- Tue Oct 11, 2016 1:23 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 748771
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi !
First of all, great mod !
I like the concept of creating something from nothing. This is my feedback on the current mod problems :
1/ spliced zells packaging doesn't seems to give empty fringus back. Is it normal ?
2/ organic ferrum is so expensive to grow... you need more than 60 steel ...
First of all, great mod !
I like the concept of creating something from nothing. This is my feedback on the current mod problems :
1/ spliced zells packaging doesn't seems to give empty fringus back. Is it normal ?
2/ organic ferrum is so expensive to grow... you need more than 60 steel ...